Searched refs:cl_sound_tink1 (Results 1 – 3 of 3) sorted by relevance
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | cl_parse.c | 167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance d… variable 641 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); in QW_CL_RequestNextDownload() 1762 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); in CL_ParseServerInfo() 4061 Cvar_RegisterVariable(&cl_sound_tink1); in CL_Parse_Init()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | cl_parse.c | 178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance d… variable 726 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); in QW_CL_RequestNextDownload() 1892 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); in CL_ParseServerInfo() 4301 Cvar_RegisterVariable(&cl_sound_tink1); in CL_Parse_Init()
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/dports/games/darkplaces/darkplaces/ |
H A D | cl_parse.c | 178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance d… variable 726 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); in QW_CL_RequestNextDownload() 1892 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); in CL_ParseServerInfo() 4301 Cvar_RegisterVariable(&cl_sound_tink1); in CL_Parse_Init()
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