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Searched refs:clipModel (Results 1 – 25 of 74) sorted by relevance

123

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Actor.cpp43 clipModel = NULL; in CLASS_DECLARATION()
59 if ( clipModel ) { in ~idPhysics_Actor()
60 delete clipModel; in ~idPhysics_Actor()
164 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
292 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation()
297 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation()
309 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation()
314 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation()
325 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents()
329 …return gameLocal.clip.Contents( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, NULL … in ClipContents()
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H A DPush.cpp774clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity()
813clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity()
977clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in TryTranslatePushEntity()
1123 clipModel->Enable(); in ClipTranslationalPush()
1146clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in ClipTranslationalPush()
1150clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), oldOrigin, clipModel-… in ClipTranslationalPush()
1158 …check->ApplyImpulse( clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), impulse ); in ClipTranslationalPush()
1298 clipModel->Enable(); in ClipRotationalPush()
1321clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush()
1325clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush()
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H A DPhysics_Static.cpp48 clipModel = NULL; in CLASS_DECLARATION()
67 if ( clipModel ) { in ~idPhysics_Static()
68 delete clipModel; in ~idPhysics_Static()
126 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
127 delete clipModel; in SetClipModel()
129 clipModel = model; in SetClipModel()
130 if ( clipModel ) { in SetClipModel()
141 if ( clipModel ) { in GetClipModel()
142 return clipModel; in GetClipModel()
574 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents()
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H A DForce_Field.cpp52 clipModel = NULL; in CLASS_DECLARATION()
61 if ( this->clipModel ) { in ~idForce_Field()
62 delete this->clipModel; in ~idForce_Field()
79 savefile->WriteClipModel( clipModel ); in Save()
95 savefile->ReadClipModel( clipModel ); in Restore()
104 if ( this->clipModel && clipModel != this->clipModel ) { in SetClipModel()
105 delete this->clipModel; in SetClipModel()
107 this->clipModel = clipModel; in SetClipModel()
161 assert( clipModel ); in Evaluate()
163 …bounds.FromTransformedBounds( clipModel->GetBounds(), clipModel->GetOrigin(), clipModel->GetAxis()… in Evaluate()
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H A DPhysics_RigidBody.cpp445 clipModel = NULL; in idPhysics_RigidBody()
612 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
1135clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in SetOrigin()
1158clipModel->Link( gameLocal.clip, self, clipModel->GetId(), clipModel->GetOrigin(), current.i.orien… in SetAxis()
1173clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in Translate()
1276 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation()
1281 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation()
1293 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation()
1298 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation()
1309 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents()
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H A DPhysics_Monster.cpp154 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
167 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
179 gameLocal.clip.Translation( tr, start, up, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
198 gameLocal.clip.Translation( tr, stepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
464 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate()
482 clipModel->Unlink(); in Evaluate()
529 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate()
623 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState()
645 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin()
655 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis()
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H A DPhysics_Parametric.cpp122 clipModel = NULL; in idPhysics_Parametric()
137 delete clipModel; in ~idPhysics_Parametric()
138 clipModel = NULL; in ~idPhysics_Parametric()
480 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
481 delete clipModel; in SetClipModel()
483 clipModel = model; in SetClipModel()
493 return clipModel; in GetClipModel()
528 if ( clipModel ) { in SetContents()
539 if ( clipModel ) { in GetContents()
551 if ( clipModel ) { in GetBounds()
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H A DPhysics_Player.cpp285 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in SlideMove()
969 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in CheckGround()
1500 clipModel = NULL; in idPhysics_Player()
1641 clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity ); in Restore()
1736 clipModel->Unlink(); in Evaluate()
1754 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate()
1838 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState()
1861 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin()
1879 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis()
1892 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Translate()
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H A DForce_Drag.cpp120 idClipModel *clipModel; in Evaluate() local
126 clipModel = physics->GetClipModel( id ); in Evaluate()
127 if ( clipModel != NULL && clipModel->IsTraceModel() ) { in Evaluate()
128 clipModel->GetMassProperties( 1.0f, mass, centerOfMass, inertiaTensor ); in Evaluate()
H A DPush.h108 void ClipEntityRotation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
110 void ClipEntityTranslation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
112 …int TryTranslatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const in…
114 …int TryRotatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int f…
H A DClip.cpp47 idClipModel * clipModel; member
530 link->clipModel = this; in Link_r()
763 idClipModel *check = link->clipModel; in ClipModelsTouchingBounds_r()
1550 if ( clipModel == NULL ) { in GetModelContactFeature()
1559 handle = clipModel->collisionModelHandle; in GetModelContactFeature()
1588 if ( clipModel ) { in GetModelContactFeature()
1590 winding[i].ToVec3() *= clipModel->axis; in GetModelContactFeature()
1591 winding[i].ToVec3() += clipModel->origin; in GetModelContactFeature()
1618 idClipModel *clipModel; in DrawClipModels() local
1625 clipModel = clipModelList[i]; in DrawClipModels()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Actor.cpp43 clipModel = NULL; in CLASS_DECLARATION()
59 if ( clipModel ) { in ~idPhysics_Actor()
60 delete clipModel; in ~idPhysics_Actor()
164 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
292 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation()
297 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation()
309 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation()
314 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation()
325 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents()
329 …return gameLocal.clip.Contents( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, NULL … in ClipContents()
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H A DPush.cpp774clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity()
813clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity()
977clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in TryTranslatePushEntity()
1123 clipModel->Enable(); in ClipTranslationalPush()
1146clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in ClipTranslationalPush()
1150clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), oldOrigin, clipModel-… in ClipTranslationalPush()
1158 …check->ApplyImpulse( clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), impulse ); in ClipTranslationalPush()
1298 clipModel->Enable(); in ClipRotationalPush()
1321clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush()
1325clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush()
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H A DPhysics_Static.cpp48 clipModel = NULL; in CLASS_DECLARATION()
67 if ( clipModel ) { in ~idPhysics_Static()
68 delete clipModel; in ~idPhysics_Static()
126 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
127 delete clipModel; in SetClipModel()
129 clipModel = model; in SetClipModel()
130 if ( clipModel ) { in SetClipModel()
141 if ( clipModel ) { in GetClipModel()
142 return clipModel; in GetClipModel()
574 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents()
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H A DForce_Field.cpp52 clipModel = NULL; in CLASS_DECLARATION()
61 if ( this->clipModel ) { in ~idForce_Field()
62 delete this->clipModel; in ~idForce_Field()
79 savefile->WriteClipModel( clipModel ); in Save()
95 savefile->ReadClipModel( clipModel ); in Restore()
104 if ( this->clipModel && clipModel != this->clipModel ) { in SetClipModel()
105 delete this->clipModel; in SetClipModel()
107 this->clipModel = clipModel; in SetClipModel()
161 assert( clipModel ); in Evaluate()
163 …bounds.FromTransformedBounds( clipModel->GetBounds(), clipModel->GetOrigin(), clipModel->GetAxis()… in Evaluate()
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H A DPhysics_RigidBody.cpp445 clipModel = NULL; in idPhysics_RigidBody()
612 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
1135clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in SetOrigin()
1158clipModel->Link( gameLocal.clip, self, clipModel->GetId(), clipModel->GetOrigin(), current.i.orien… in SetAxis()
1173clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in Translate()
1276 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation()
1281 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation()
1293 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation()
1298 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation()
1309 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents()
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H A DPhysics_Monster.cpp154 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
167 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
179 gameLocal.clip.Translation( tr, start, up, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
198 gameLocal.clip.Translation( tr, stepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove()
464 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate()
482 clipModel->Unlink(); in Evaluate()
529 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate()
623 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState()
645 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin()
655 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis()
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H A DPhysics_Parametric.cpp122 clipModel = NULL; in idPhysics_Parametric()
137 delete clipModel; in ~idPhysics_Parametric()
138 clipModel = NULL; in ~idPhysics_Parametric()
480 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel()
481 delete clipModel; in SetClipModel()
483 clipModel = model; in SetClipModel()
493 return clipModel; in GetClipModel()
528 if ( clipModel ) { in SetContents()
539 if ( clipModel ) { in GetContents()
551 if ( clipModel ) { in GetBounds()
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H A DPhysics_Player.cpp285 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in SlideMove()
969 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in CheckGround()
1500 clipModel = NULL; in idPhysics_Player()
1641 clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity ); in Restore()
1736 clipModel->Unlink(); in Evaluate()
1754 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate()
1838 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState()
1861 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin()
1879 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis()
1892 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Translate()
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H A DForce_Drag.cpp120 idClipModel *clipModel; in Evaluate() local
126 clipModel = physics->GetClipModel( id ); in Evaluate()
127 if ( clipModel != NULL && clipModel->IsTraceModel() ) { in Evaluate()
128 clipModel->GetMassProperties( 1.0f, mass, centerOfMass, inertiaTensor ); in Evaluate()
H A DPush.h108 void ClipEntityRotation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
110 void ClipEntityTranslation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
112 …int TryTranslatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const in…
114 …int TryRotatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int f…
H A DClip.cpp47 idClipModel * clipModel; member
530 link->clipModel = this; in Link_r()
763 idClipModel *check = link->clipModel; in ClipModelsTouchingBounds_r()
1555 if ( clipModel == NULL ) { in GetModelContactFeature()
1564 handle = clipModel->collisionModelHandle; in GetModelContactFeature()
1593 if ( clipModel ) { in GetModelContactFeature()
1595 winding[i].ToVec3() *= clipModel->axis; in GetModelContactFeature()
1596 winding[i].ToVec3() += clipModel->origin; in GetModelContactFeature()
1623 idClipModel *clipModel; in DrawClipModels() local
1630 clipModel = clipModelList[i]; in DrawClipModels()
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/dports/multimedia/kdenlive/kdenlive-21.12.3/tests/
H A Deffectstest.cpp86 auto clipModel = timeline->getClipPtr(cid1)->m_effectStack; variable
87 REQUIRE(clipModel->rowCount() == 0);
88 clipModel->appendEffect("fade_from_black");
89 REQUIRE(clipModel->checkConsistency());
90 REQUIRE(clipModel->rowCount() == 1);
96 REQUIRE(clipModel->rowCount() == 1);
103 REQUIRE(clipModel->rowCount() == 0);
104 clipModel->appendEffect("fade_to_black");
105 REQUIRE(clipModel->checkConsistency());
106 REQUIRE(clipModel->rowCount() == 1);
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DBrittleFracture.cpp300 shard->clipModel = clipModel; in AddShard()
323 shards[i]->clipModel->SetId( i ); in RemoveShard()
731 origin = shards[i]->clipModel->GetOrigin(); in ProjectDecal()
732 axis = shards[i]->clipModel->GetAxis(); in ProjectDecal()
800 clipModelId = shard->clipModel->GetId(); in DropShard()
803 origin = shard->clipModel->GetOrigin(); in DropShard()
804 axis = shard->clipModel->GetAxis(); in DropShard()
827 shard->clipModel->SetId( clipModelId ); in DropShard()
1019 idClipModel *clipModel; in Fracture_r() local
1071 clipModel = new idClipModel( trm ); in Fracture_r()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DBrittleFracture.cpp330 shard->clipModel = clipModel; in AddShard()
353 shards[i]->clipModel->SetId( i ); in RemoveShard()
761 origin = shards[i]->clipModel->GetOrigin(); in ProjectDecal()
762 axis = shards[i]->clipModel->GetAxis(); in ProjectDecal()
830 clipModelId = shard->clipModel->GetId(); in DropShard()
833 origin = shard->clipModel->GetOrigin(); in DropShard()
834 axis = shard->clipModel->GetAxis(); in DropShard()
857 shard->clipModel->SetId( clipModelId ); in DropShard()
1049 idClipModel *clipModel; in Fracture_r() local
1110 clipModel = new idClipModel( trm ); in Fracture_r()
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