/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_Actor.cpp | 43 clipModel = NULL; in CLASS_DECLARATION() 59 if ( clipModel ) { in ~idPhysics_Actor() 60 delete clipModel; in ~idPhysics_Actor() 164 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 292 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation() 297 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation() 309 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation() 314 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation() 325 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents() 329 …return gameLocal.clip.Contents( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, NULL … in ClipContents() [all …]
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H A D | Push.cpp | 774 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity() 813 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity() 977 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in TryTranslatePushEntity() 1123 clipModel->Enable(); in ClipTranslationalPush() 1146 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in ClipTranslationalPush() 1150 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), oldOrigin, clipModel-… in ClipTranslationalPush() 1158 …check->ApplyImpulse( clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), impulse ); in ClipTranslationalPush() 1298 clipModel->Enable(); in ClipRotationalPush() 1321 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush() 1325 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush() [all …]
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H A D | Physics_Static.cpp | 48 clipModel = NULL; in CLASS_DECLARATION() 67 if ( clipModel ) { in ~idPhysics_Static() 68 delete clipModel; in ~idPhysics_Static() 126 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 127 delete clipModel; in SetClipModel() 129 clipModel = model; in SetClipModel() 130 if ( clipModel ) { in SetClipModel() 141 if ( clipModel ) { in GetClipModel() 142 return clipModel; in GetClipModel() 574 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents() [all …]
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H A D | Force_Field.cpp | 52 clipModel = NULL; in CLASS_DECLARATION() 61 if ( this->clipModel ) { in ~idForce_Field() 62 delete this->clipModel; in ~idForce_Field() 79 savefile->WriteClipModel( clipModel ); in Save() 95 savefile->ReadClipModel( clipModel ); in Restore() 104 if ( this->clipModel && clipModel != this->clipModel ) { in SetClipModel() 105 delete this->clipModel; in SetClipModel() 107 this->clipModel = clipModel; in SetClipModel() 161 assert( clipModel ); in Evaluate() 163 …bounds.FromTransformedBounds( clipModel->GetBounds(), clipModel->GetOrigin(), clipModel->GetAxis()… in Evaluate() [all …]
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H A D | Physics_RigidBody.cpp | 445 clipModel = NULL; in idPhysics_RigidBody() 612 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 1135 …clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in SetOrigin() 1158 …clipModel->Link( gameLocal.clip, self, clipModel->GetId(), clipModel->GetOrigin(), current.i.orien… in SetAxis() 1173 …clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in Translate() 1276 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation() 1281 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation() 1293 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation() 1298 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation() 1309 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents() [all …]
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H A D | Physics_Monster.cpp | 154 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 167 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 179 gameLocal.clip.Translation( tr, start, up, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 198 gameLocal.clip.Translation( tr, stepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 464 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate() 482 clipModel->Unlink(); in Evaluate() 529 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate() 623 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState() 645 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin() 655 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis() [all …]
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H A D | Physics_Parametric.cpp | 122 clipModel = NULL; in idPhysics_Parametric() 137 delete clipModel; in ~idPhysics_Parametric() 138 clipModel = NULL; in ~idPhysics_Parametric() 480 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 481 delete clipModel; in SetClipModel() 483 clipModel = model; in SetClipModel() 493 return clipModel; in GetClipModel() 528 if ( clipModel ) { in SetContents() 539 if ( clipModel ) { in GetContents() 551 if ( clipModel ) { in GetBounds() [all …]
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H A D | Physics_Player.cpp | 285 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in SlideMove() 969 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in CheckGround() 1500 clipModel = NULL; in idPhysics_Player() 1641 clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity ); in Restore() 1736 clipModel->Unlink(); in Evaluate() 1754 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate() 1838 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState() 1861 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin() 1879 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis() 1892 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Translate() [all …]
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H A D | Force_Drag.cpp | 120 idClipModel *clipModel; in Evaluate() local 126 clipModel = physics->GetClipModel( id ); in Evaluate() 127 if ( clipModel != NULL && clipModel->IsTraceModel() ) { in Evaluate() 128 clipModel->GetMassProperties( 1.0f, mass, centerOfMass, inertiaTensor ); in Evaluate()
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H A D | Push.h | 108 void ClipEntityRotation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel, 110 void ClipEntityTranslation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel, 112 …int TryTranslatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const in… 114 …int TryRotatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int f…
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H A D | Clip.cpp | 47 idClipModel * clipModel; member 530 link->clipModel = this; in Link_r() 763 idClipModel *check = link->clipModel; in ClipModelsTouchingBounds_r() 1550 if ( clipModel == NULL ) { in GetModelContactFeature() 1559 handle = clipModel->collisionModelHandle; in GetModelContactFeature() 1588 if ( clipModel ) { in GetModelContactFeature() 1590 winding[i].ToVec3() *= clipModel->axis; in GetModelContactFeature() 1591 winding[i].ToVec3() += clipModel->origin; in GetModelContactFeature() 1618 idClipModel *clipModel; in DrawClipModels() local 1625 clipModel = clipModelList[i]; in DrawClipModels() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_Actor.cpp | 43 clipModel = NULL; in CLASS_DECLARATION() 59 if ( clipModel ) { in ~idPhysics_Actor() 60 delete clipModel; in ~idPhysics_Actor() 164 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 292 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation() 297 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation() 309 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation() 314 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation() 325 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents() 329 …return gameLocal.clip.Contents( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, NULL … in ClipContents() [all …]
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H A D | Push.cpp | 774 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity() 813 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in TryRotatePushEntity() 977 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in TryTranslatePushEntity() 1123 clipModel->Enable(); in ClipTranslationalPush() 1146 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), newOrigin, clipModel-… in ClipTranslationalPush() 1150 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), oldOrigin, clipModel-… in ClipTranslationalPush() 1158 …check->ApplyImpulse( clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(), impulse ); in ClipTranslationalPush() 1298 clipModel->Enable(); in ClipRotationalPush() 1321 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush() 1325 …clipModel->Link( gameLocal.clip, clipModel->GetEntity(), clipModel->GetId(), clipModel->GetOrigin(… in ClipRotationalPush() [all …]
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H A D | Physics_Static.cpp | 48 clipModel = NULL; in CLASS_DECLARATION() 67 if ( clipModel ) { in ~idPhysics_Static() 68 delete clipModel; in ~idPhysics_Static() 126 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 127 delete clipModel; in SetClipModel() 129 clipModel = model; in SetClipModel() 130 if ( clipModel ) { in SetClipModel() 141 if ( clipModel ) { in GetClipModel() 142 return clipModel; in GetClipModel() 574 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents() [all …]
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H A D | Force_Field.cpp | 52 clipModel = NULL; in CLASS_DECLARATION() 61 if ( this->clipModel ) { in ~idForce_Field() 62 delete this->clipModel; in ~idForce_Field() 79 savefile->WriteClipModel( clipModel ); in Save() 95 savefile->ReadClipModel( clipModel ); in Restore() 104 if ( this->clipModel && clipModel != this->clipModel ) { in SetClipModel() 105 delete this->clipModel; in SetClipModel() 107 this->clipModel = clipModel; in SetClipModel() 161 assert( clipModel ); in Evaluate() 163 …bounds.FromTransformedBounds( clipModel->GetBounds(), clipModel->GetOrigin(), clipModel->GetAxis()… in Evaluate() [all …]
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H A D | Physics_RigidBody.cpp | 445 clipModel = NULL; in idPhysics_RigidBody() 612 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 1135 …clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in SetOrigin() 1158 …clipModel->Link( gameLocal.clip, self, clipModel->GetId(), clipModel->GetOrigin(), current.i.orien… in SetAxis() 1173 …clipModel->Link( gameLocal.clip, self, clipModel->GetId(), current.i.position, clipModel->GetAxis(… in Translate() 1276 clipModel, clipModel->GetAxis(), clipMask, in ClipTranslation() 1281 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipTranslation() 1293 clipModel, clipModel->GetAxis(), clipMask, in ClipRotation() 1298 clipModel, clipModel->GetAxis(), clipMask, self ); in ClipRotation() 1309 return gameLocal.clip.ContentsModel( clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, in ClipContents() [all …]
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H A D | Physics_Monster.cpp | 154 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 167 …gameLocal.clip.Translation( tr, noStepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 179 gameLocal.clip.Translation( tr, start, up, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 198 gameLocal.clip.Translation( tr, stepPos, down, clipModel, clipModel->GetAxis(), clipMask, self ); in StepMove() 464 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate() 482 clipModel->Unlink(); in Evaluate() 529 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate() 623 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState() 645 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin() 655 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis() [all …]
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H A D | Physics_Parametric.cpp | 122 clipModel = NULL; in idPhysics_Parametric() 137 delete clipModel; in ~idPhysics_Parametric() 138 clipModel = NULL; in ~idPhysics_Parametric() 480 if ( clipModel && clipModel != model && freeOld ) { in SetClipModel() 481 delete clipModel; in SetClipModel() 483 clipModel = model; in SetClipModel() 493 return clipModel; in GetClipModel() 528 if ( clipModel ) { in SetContents() 539 if ( clipModel ) { in GetContents() 551 if ( clipModel ) { in GetBounds() [all …]
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H A D | Physics_Player.cpp | 285 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in SlideMove() 969 clipModel->SetPosition( current.origin, clipModel->GetAxis() ); in CheckGround() 1500 clipModel = NULL; in idPhysics_Player() 1641 clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity ); in Restore() 1736 clipModel->Unlink(); in Evaluate() 1754 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Evaluate() 1838 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in RestoreState() 1861 clipModel->Link( gameLocal.clip, self, 0, newOrigin, clipModel->GetAxis() ); in SetOrigin() 1879 clipModel->Link( gameLocal.clip, self, 0, clipModel->GetOrigin(), newAxis ); in SetAxis() 1892 clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); in Translate() [all …]
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H A D | Force_Drag.cpp | 120 idClipModel *clipModel; in Evaluate() local 126 clipModel = physics->GetClipModel( id ); in Evaluate() 127 if ( clipModel != NULL && clipModel->IsTraceModel() ) { in Evaluate() 128 clipModel->GetMassProperties( 1.0f, mass, centerOfMass, inertiaTensor ); in Evaluate()
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H A D | Push.h | 108 void ClipEntityRotation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel, 110 void ClipEntityTranslation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel, 112 …int TryTranslatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const in… 114 …int TryRotatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int f…
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H A D | Clip.cpp | 47 idClipModel * clipModel; member 530 link->clipModel = this; in Link_r() 763 idClipModel *check = link->clipModel; in ClipModelsTouchingBounds_r() 1555 if ( clipModel == NULL ) { in GetModelContactFeature() 1564 handle = clipModel->collisionModelHandle; in GetModelContactFeature() 1593 if ( clipModel ) { in GetModelContactFeature() 1595 winding[i].ToVec3() *= clipModel->axis; in GetModelContactFeature() 1596 winding[i].ToVec3() += clipModel->origin; in GetModelContactFeature() 1623 idClipModel *clipModel; in DrawClipModels() local 1630 clipModel = clipModelList[i]; in DrawClipModels() [all …]
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/dports/multimedia/kdenlive/kdenlive-21.12.3/tests/ |
H A D | effectstest.cpp | 86 auto clipModel = timeline->getClipPtr(cid1)->m_effectStack; variable 87 REQUIRE(clipModel->rowCount() == 0); 88 clipModel->appendEffect("fade_from_black"); 89 REQUIRE(clipModel->checkConsistency()); 90 REQUIRE(clipModel->rowCount() == 1); 96 REQUIRE(clipModel->rowCount() == 1); 103 REQUIRE(clipModel->rowCount() == 0); 104 clipModel->appendEffect("fade_to_black"); 105 REQUIRE(clipModel->checkConsistency()); 106 REQUIRE(clipModel->rowCount() == 1); [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | BrittleFracture.cpp | 300 shard->clipModel = clipModel; in AddShard() 323 shards[i]->clipModel->SetId( i ); in RemoveShard() 731 origin = shards[i]->clipModel->GetOrigin(); in ProjectDecal() 732 axis = shards[i]->clipModel->GetAxis(); in ProjectDecal() 800 clipModelId = shard->clipModel->GetId(); in DropShard() 803 origin = shard->clipModel->GetOrigin(); in DropShard() 804 axis = shard->clipModel->GetAxis(); in DropShard() 827 shard->clipModel->SetId( clipModelId ); in DropShard() 1019 idClipModel *clipModel; in Fracture_r() local 1071 clipModel = new idClipModel( trm ); in Fracture_r() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | BrittleFracture.cpp | 330 shard->clipModel = clipModel; in AddShard() 353 shards[i]->clipModel->SetId( i ); in RemoveShard() 761 origin = shards[i]->clipModel->GetOrigin(); in ProjectDecal() 762 axis = shards[i]->clipModel->GetAxis(); in ProjectDecal() 830 clipModelId = shard->clipModel->GetId(); in DropShard() 833 origin = shard->clipModel->GetOrigin(); in DropShard() 834 axis = shard->clipModel->GetAxis(); in DropShard() 857 shard->clipModel->SetId( clipModelId ); in DropShard() 1049 idClipModel *clipModel; in Fracture_r() local 1110 clipModel = new idClipModel( trm ); in Fracture_r() [all …]
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