/dports/lang/spidermonkey60/firefox-60.9.0/modules/pdfium/pdfium/core/fpdfapi/render/ |
H A D | cpdf_type3glyphs.cpp | 23 int closest_pos = -1; in _AdjustBlue() local 28 closest_pos = i; in _AdjustBlue() 31 if (closest_pos >= 0) in _AdjustBlue() 32 return blues[closest_pos]; in _AdjustBlue()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/pdfium/core/fpdfapi/render/ |
H A D | cpdf_type3glyphmap.cpp | 22 int closest_pos = -1; in AdjustBlueHelper() local 27 closest_pos = i; in AdjustBlueHelper() 30 if (closest_pos >= 0) in AdjustBlueHelper() 31 return blues->at(closest_pos); in AdjustBlueHelper()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/pdfium/core/fpdfapi/render/ |
H A D | cpdf_type3glyphmap.cpp | 21 int closest_pos = -1; in AdjustBlueHelper() local 26 closest_pos = i; in AdjustBlueHelper() 29 if (closest_pos >= 0) in AdjustBlueHelper() 30 return blues->at(closest_pos); in AdjustBlueHelper()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | collision_polygon_2d_editor_plugin.cpp | 179 Vector2 closest_pos; in forward_input_event() local 193 closest_pos = cp; in forward_input_event() 201 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event() 203 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 213 Vector2 closest_pos; in forward_input_event() local 222 closest_pos = cp; in forward_input_event() 231 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 259 Vector2 closest_pos; in forward_input_event() local 268 closest_pos = cp; in forward_input_event()
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H A D | light_occluder_2d_editor_plugin.cpp | 195 Vector2 closest_pos; in forward_input_event() local 209 closest_pos = cp; in forward_input_event() 217 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event() 219 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 229 Vector2 closest_pos; in forward_input_event() local 238 closest_pos = cp; in forward_input_event() 247 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 275 Vector2 closest_pos; in forward_input_event() local 284 closest_pos = cp; in forward_input_event()
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H A D | navigation_polygon_editor_plugin.cpp | 193 Vector2 closest_pos; in forward_input_event() local 216 closest_pos = cp; in forward_input_event() 226 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event() 229 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 239 Vector2 closest_pos; in forward_input_event() local 256 closest_pos = cp; in forward_input_event() 268 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 300 Vector2 closest_pos; in forward_input_event() local 317 closest_pos = cp; in forward_input_event()
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H A D | path_2d_editor_plugin.cpp | 282 Vector2 closest_pos; in forward_input_event() 296 closest_pos=cp; in forward_input_event() 306 …ly.insert(closest_idx+1,canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos))); in forward_input_event() 308 edited_point_pos=canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos)); in forward_input_event() 318 Vector2 closest_pos; in forward_input_event() 327 closest_pos=cp; in forward_input_event() 337 edited_point_pos=xform.affine_inverse().xform(closest_pos); in forward_input_event() 366 Vector2 closest_pos; in forward_input_event() 375 closest_pos=cp; in forward_input_event()
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H A D | collision_polygon_editor_plugin.cpp | 201 Vector2 closest_pos; in forward_spatial_input_event() local 217 closest_pos = cp; in forward_spatial_input_event() 237 Vector2 closest_pos; in forward_spatial_input_event() local 246 closest_pos = cp; in forward_spatial_input_event() 283 Vector2 closest_pos; in forward_spatial_input_event() local 292 closest_pos = cp; in forward_spatial_input_event()
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H A D | polygon_2d_editor_plugin.cpp | 286 Vector2 closest_pos; in forward_input_event() local 300 closest_pos = cp; in forward_input_event() 308 … poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos) - node->get_offset()); in forward_input_event() 310 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 320 Vector2 closest_pos; in forward_input_event() local 329 closest_pos = cp; in forward_input_event() 338 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 366 Vector2 closest_pos; in forward_input_event() local 375 closest_pos = cp; in forward_input_event()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | collision_polygon_2d_editor_plugin.cpp | 179 Vector2 closest_pos; in forward_input_event() local 193 closest_pos = cp; in forward_input_event() 201 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event() 203 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 213 Vector2 closest_pos; in forward_input_event() local 222 closest_pos = cp; in forward_input_event() 231 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 259 Vector2 closest_pos; in forward_input_event() local 268 closest_pos = cp; in forward_input_event()
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H A D | light_occluder_2d_editor_plugin.cpp | 195 Vector2 closest_pos; in forward_input_event() local 209 closest_pos = cp; in forward_input_event() 217 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event() 219 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 229 Vector2 closest_pos; in forward_input_event() local 238 closest_pos = cp; in forward_input_event() 247 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 275 Vector2 closest_pos; in forward_input_event() local 284 closest_pos = cp; in forward_input_event()
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H A D | navigation_polygon_editor_plugin.cpp | 193 Vector2 closest_pos; in forward_input_event() local 216 closest_pos = cp; in forward_input_event() 226 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event() 229 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 239 Vector2 closest_pos; in forward_input_event() local 256 closest_pos = cp; in forward_input_event() 268 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 300 Vector2 closest_pos; in forward_input_event() local 317 closest_pos = cp; in forward_input_event()
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H A D | path_2d_editor_plugin.cpp | 282 Vector2 closest_pos; in forward_input_event() 296 closest_pos=cp; in forward_input_event() 306 …ly.insert(closest_idx+1,canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos))); in forward_input_event() 308 edited_point_pos=canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos)); in forward_input_event() 318 Vector2 closest_pos; in forward_input_event() 327 closest_pos=cp; in forward_input_event() 337 edited_point_pos=xform.affine_inverse().xform(closest_pos); in forward_input_event() 366 Vector2 closest_pos; in forward_input_event() 375 closest_pos=cp; in forward_input_event()
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H A D | collision_polygon_editor_plugin.cpp | 201 Vector2 closest_pos; in forward_spatial_input_event() local 217 closest_pos = cp; in forward_spatial_input_event() 237 Vector2 closest_pos; in forward_spatial_input_event() local 246 closest_pos = cp; in forward_spatial_input_event() 283 Vector2 closest_pos; in forward_spatial_input_event() local 292 closest_pos = cp; in forward_spatial_input_event()
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H A D | polygon_2d_editor_plugin.cpp | 286 Vector2 closest_pos; in forward_input_event() local 300 closest_pos = cp; in forward_input_event() 308 … poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos) - node->get_offset()); in forward_input_event() 310 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 320 Vector2 closest_pos; in forward_input_event() local 329 closest_pos = cp; in forward_input_event() 338 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event() 366 Vector2 closest_pos; in forward_input_event() local 375 closest_pos = cp; in forward_input_event()
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/dports/devel/py-urwid/urwid-2.1.2/urwid/ |
H A D | text_layout.py | 415 closest_pos = None 428 closest_pos = s 429 s = closest_pos 448 closest_pos = s 454 closest_pos = s.offs 460 if closest_pos is None or type(closest_pos) == int: 461 return closest_pos 464 s = closest_pos
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | collision_polygon_editor_plugin.cpp | 208 Vector2 closest_pos; in forward_spatial_gui_input() local 224 closest_pos = cp; in forward_spatial_gui_input() 246 Vector2 closest_pos; in forward_spatial_gui_input() local 255 closest_pos = cp; in forward_spatial_gui_input() 295 Vector2 closest_pos; in forward_spatial_gui_input() local 304 closest_pos = cp; in forward_spatial_gui_input()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | collision_polygon_editor_plugin.cpp | 208 Vector2 closest_pos; in forward_spatial_gui_input() local 224 closest_pos = cp; in forward_spatial_gui_input() 246 Vector2 closest_pos; in forward_spatial_gui_input() local 255 closest_pos = cp; in forward_spatial_gui_input() 295 Vector2 closest_pos; in forward_spatial_gui_input() local 304 closest_pos = cp; in forward_spatial_gui_input()
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/dports/editors/texmaker/texmaker-5.0.3/pdfium/core/fpdfapi/fpdf_render/ |
H A D | fpdf_render_text.cpp | 94 int closest_pos = -1; in _AdjustBlue() local 99 closest_pos = i; in _AdjustBlue() 102 if (closest_pos >= 0) { in _AdjustBlue() 103 return blues[closest_pos]; in _AdjustBlue()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelinterp.cpp | 2103 vec3d closest_pos, tempv, eye_rel_pos; in model_find_closest_point() local 2115 …return interp_closest_dist_to_box( &closest_pos, &eye_rel_pos, &pm->submodel[submodel_num].min, &p… in model_find_closest_point() 2783 vec3d closest_pos; in model_really_render() local 2784 float depth = model_find_closest_point( &closest_pos, model_num, -1, orient, pos, &Eye_position ); in model_really_render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.cpp | 884 vec3d closest_pos; in model_render_determine_depth() local 885 float depth = model_find_closest_point( &closest_pos, model_num, -1, orient, pos, &Eye_position ); in model_render_determine_depth()
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/dports/editors/emacs-devel/emacs-4d1968b/src/ |
H A D | xdisp.c | 9378 ptrdiff_t closest_pos UNINIT; in move_it_in_display_line_to() 9408 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to() 9411 closest_pos = ZV; in move_it_in_display_line_to() 9587 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to() 9877 if (closest_pos < ZV) in move_it_in_display_line_to() 9882 if (closest_pos != to_charpos) in move_it_in_display_line_to() 9935 && IT_CHARPOS (*it) < closest_pos) in move_it_in_display_line_to() 9936 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to() 9966 if (closest_pos != to_charpos) in move_it_in_display_line_to() 9983 if (closest_pos < ZV) in move_it_in_display_line_to() [all …]
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H A D | ChangeLog.13 | 7053 when closest_pos is identical to to_charpos, don't recurse, since
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/dports/editors/emacs/emacs-27.2/src/ |
H A D | xdisp.c | 9026 ptrdiff_t closest_pos UNINIT; in move_it_in_display_line_to() 9056 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to() 9059 closest_pos = ZV; in move_it_in_display_line_to() 9227 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to() 9518 if (closest_pos < ZV) in move_it_in_display_line_to() 9523 if (closest_pos != to_charpos) in move_it_in_display_line_to() 9576 && IT_CHARPOS (*it) < closest_pos) in move_it_in_display_line_to() 9577 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to() 9607 if (closest_pos != to_charpos) in move_it_in_display_line_to() 9624 if (closest_pos < ZV) in move_it_in_display_line_to() [all …]
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H A D | ChangeLog.13 | 7053 when closest_pos is identical to to_charpos, don't recurse, since
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