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Searched refs:closest_pos (Results 1 – 25 of 25) sorted by relevance

/dports/lang/spidermonkey60/firefox-60.9.0/modules/pdfium/pdfium/core/fpdfapi/render/
H A Dcpdf_type3glyphs.cpp23 int closest_pos = -1; in _AdjustBlue() local
28 closest_pos = i; in _AdjustBlue()
31 if (closest_pos >= 0) in _AdjustBlue()
32 return blues[closest_pos]; in _AdjustBlue()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/pdfium/core/fpdfapi/render/
H A Dcpdf_type3glyphmap.cpp22 int closest_pos = -1; in AdjustBlueHelper() local
27 closest_pos = i; in AdjustBlueHelper()
30 if (closest_pos >= 0) in AdjustBlueHelper()
31 return blues->at(closest_pos); in AdjustBlueHelper()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/pdfium/core/fpdfapi/render/
H A Dcpdf_type3glyphmap.cpp21 int closest_pos = -1; in AdjustBlueHelper() local
26 closest_pos = i; in AdjustBlueHelper()
29 if (closest_pos >= 0) in AdjustBlueHelper()
30 return blues->at(closest_pos); in AdjustBlueHelper()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dcollision_polygon_2d_editor_plugin.cpp179 Vector2 closest_pos; in forward_input_event() local
193 closest_pos = cp; in forward_input_event()
201 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event()
203 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
213 Vector2 closest_pos; in forward_input_event() local
222 closest_pos = cp; in forward_input_event()
231 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
259 Vector2 closest_pos; in forward_input_event() local
268 closest_pos = cp; in forward_input_event()
H A Dlight_occluder_2d_editor_plugin.cpp195 Vector2 closest_pos; in forward_input_event() local
209 closest_pos = cp; in forward_input_event()
217 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event()
219 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
229 Vector2 closest_pos; in forward_input_event() local
238 closest_pos = cp; in forward_input_event()
247 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
275 Vector2 closest_pos; in forward_input_event() local
284 closest_pos = cp; in forward_input_event()
H A Dnavigation_polygon_editor_plugin.cpp193 Vector2 closest_pos; in forward_input_event() local
216 closest_pos = cp; in forward_input_event()
226 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event()
229 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
239 Vector2 closest_pos; in forward_input_event() local
256 closest_pos = cp; in forward_input_event()
268 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
300 Vector2 closest_pos; in forward_input_event() local
317 closest_pos = cp; in forward_input_event()
H A Dpath_2d_editor_plugin.cpp282 Vector2 closest_pos; in forward_input_event()
296 closest_pos=cp; in forward_input_event()
306 …ly.insert(closest_idx+1,canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos))); in forward_input_event()
308 edited_point_pos=canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos)); in forward_input_event()
318 Vector2 closest_pos; in forward_input_event()
327 closest_pos=cp; in forward_input_event()
337 edited_point_pos=xform.affine_inverse().xform(closest_pos); in forward_input_event()
366 Vector2 closest_pos; in forward_input_event()
375 closest_pos=cp; in forward_input_event()
H A Dcollision_polygon_editor_plugin.cpp201 Vector2 closest_pos; in forward_spatial_input_event() local
217 closest_pos = cp; in forward_spatial_input_event()
237 Vector2 closest_pos; in forward_spatial_input_event() local
246 closest_pos = cp; in forward_spatial_input_event()
283 Vector2 closest_pos; in forward_spatial_input_event() local
292 closest_pos = cp; in forward_spatial_input_event()
H A Dpolygon_2d_editor_plugin.cpp286 Vector2 closest_pos; in forward_input_event() local
300 closest_pos = cp; in forward_input_event()
308 … poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos) - node->get_offset()); in forward_input_event()
310 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
320 Vector2 closest_pos; in forward_input_event() local
329 closest_pos = cp; in forward_input_event()
338 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
366 Vector2 closest_pos; in forward_input_event() local
375 closest_pos = cp; in forward_input_event()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dcollision_polygon_2d_editor_plugin.cpp179 Vector2 closest_pos; in forward_input_event() local
193 closest_pos = cp; in forward_input_event()
201 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event()
203 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
213 Vector2 closest_pos; in forward_input_event() local
222 closest_pos = cp; in forward_input_event()
231 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
259 Vector2 closest_pos; in forward_input_event() local
268 closest_pos = cp; in forward_input_event()
H A Dlight_occluder_2d_editor_plugin.cpp195 Vector2 closest_pos; in forward_input_event() local
209 closest_pos = cp; in forward_input_event()
217 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event()
219 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
229 Vector2 closest_pos; in forward_input_event() local
238 closest_pos = cp; in forward_input_event()
247 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
275 Vector2 closest_pos; in forward_input_event() local
284 closest_pos = cp; in forward_input_event()
H A Dnavigation_polygon_editor_plugin.cpp193 Vector2 closest_pos; in forward_input_event() local
216 closest_pos = cp; in forward_input_event()
226 poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos)); in forward_input_event()
229 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
239 Vector2 closest_pos; in forward_input_event() local
256 closest_pos = cp; in forward_input_event()
268 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
300 Vector2 closest_pos; in forward_input_event() local
317 closest_pos = cp; in forward_input_event()
H A Dpath_2d_editor_plugin.cpp282 Vector2 closest_pos; in forward_input_event()
296 closest_pos=cp; in forward_input_event()
306 …ly.insert(closest_idx+1,canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos))); in forward_input_event()
308 edited_point_pos=canvas_item_editor->snap_point(xform.affine_inverse().xform(closest_pos)); in forward_input_event()
318 Vector2 closest_pos; in forward_input_event()
327 closest_pos=cp; in forward_input_event()
337 edited_point_pos=xform.affine_inverse().xform(closest_pos); in forward_input_event()
366 Vector2 closest_pos; in forward_input_event()
375 closest_pos=cp; in forward_input_event()
H A Dcollision_polygon_editor_plugin.cpp201 Vector2 closest_pos; in forward_spatial_input_event() local
217 closest_pos = cp; in forward_spatial_input_event()
237 Vector2 closest_pos; in forward_spatial_input_event() local
246 closest_pos = cp; in forward_spatial_input_event()
283 Vector2 closest_pos; in forward_spatial_input_event() local
292 closest_pos = cp; in forward_spatial_input_event()
H A Dpolygon_2d_editor_plugin.cpp286 Vector2 closest_pos; in forward_input_event() local
300 closest_pos = cp; in forward_input_event()
308 … poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos) - node->get_offset()); in forward_input_event()
310 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
320 Vector2 closest_pos; in forward_input_event() local
329 closest_pos = cp; in forward_input_event()
338 edited_point_pos = xform.affine_inverse().xform(closest_pos); in forward_input_event()
366 Vector2 closest_pos; in forward_input_event() local
375 closest_pos = cp; in forward_input_event()
/dports/devel/py-urwid/urwid-2.1.2/urwid/
H A Dtext_layout.py415 closest_pos = None
428 closest_pos = s
429 s = closest_pos
448 closest_pos = s
454 closest_pos = s.offs
460 if closest_pos is None or type(closest_pos) == int:
461 return closest_pos
464 s = closest_pos
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dcollision_polygon_editor_plugin.cpp208 Vector2 closest_pos; in forward_spatial_gui_input() local
224 closest_pos = cp; in forward_spatial_gui_input()
246 Vector2 closest_pos; in forward_spatial_gui_input() local
255 closest_pos = cp; in forward_spatial_gui_input()
295 Vector2 closest_pos; in forward_spatial_gui_input() local
304 closest_pos = cp; in forward_spatial_gui_input()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dcollision_polygon_editor_plugin.cpp208 Vector2 closest_pos; in forward_spatial_gui_input() local
224 closest_pos = cp; in forward_spatial_gui_input()
246 Vector2 closest_pos; in forward_spatial_gui_input() local
255 closest_pos = cp; in forward_spatial_gui_input()
295 Vector2 closest_pos; in forward_spatial_gui_input() local
304 closest_pos = cp; in forward_spatial_gui_input()
/dports/editors/texmaker/texmaker-5.0.3/pdfium/core/fpdfapi/fpdf_render/
H A Dfpdf_render_text.cpp94 int closest_pos = -1; in _AdjustBlue() local
99 closest_pos = i; in _AdjustBlue()
102 if (closest_pos >= 0) { in _AdjustBlue()
103 return blues[closest_pos]; in _AdjustBlue()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelinterp.cpp2103 vec3d closest_pos, tempv, eye_rel_pos; in model_find_closest_point() local
2115 …return interp_closest_dist_to_box( &closest_pos, &eye_rel_pos, &pm->submodel[submodel_num].min, &p… in model_find_closest_point()
2783 vec3d closest_pos; in model_really_render() local
2784 float depth = model_find_closest_point( &closest_pos, model_num, -1, orient, pos, &Eye_position ); in model_really_render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodelrender.cpp884 vec3d closest_pos; in model_render_determine_depth() local
885 float depth = model_find_closest_point( &closest_pos, model_num, -1, orient, pos, &Eye_position ); in model_render_determine_depth()
/dports/editors/emacs-devel/emacs-4d1968b/src/
H A Dxdisp.c9378 ptrdiff_t closest_pos UNINIT; in move_it_in_display_line_to()
9408 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to()
9411 closest_pos = ZV; in move_it_in_display_line_to()
9587 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to()
9877 if (closest_pos < ZV) in move_it_in_display_line_to()
9882 if (closest_pos != to_charpos) in move_it_in_display_line_to()
9935 && IT_CHARPOS (*it) < closest_pos) in move_it_in_display_line_to()
9936 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to()
9966 if (closest_pos != to_charpos) in move_it_in_display_line_to()
9983 if (closest_pos < ZV) in move_it_in_display_line_to()
[all …]
H A DChangeLog.137053 when closest_pos is identical to to_charpos, don't recurse, since
/dports/editors/emacs/emacs-27.2/src/
H A Dxdisp.c9026 ptrdiff_t closest_pos UNINIT; in move_it_in_display_line_to()
9056 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to()
9059 closest_pos = ZV; in move_it_in_display_line_to()
9227 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to()
9518 if (closest_pos < ZV) in move_it_in_display_line_to()
9523 if (closest_pos != to_charpos) in move_it_in_display_line_to()
9576 && IT_CHARPOS (*it) < closest_pos) in move_it_in_display_line_to()
9577 closest_pos = IT_CHARPOS (*it); in move_it_in_display_line_to()
9607 if (closest_pos != to_charpos) in move_it_in_display_line_to()
9624 if (closest_pos < ZV) in move_it_in_display_line_to()
[all …]
H A DChangeLog.137053 when closest_pos is identical to to_charpos, don't recurse, since