1 /*************************************************************************/
2 /*  collision_polygon_2d_editor_plugin.cpp                               */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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29 /*************************************************************************/
30 #include "collision_polygon_2d_editor_plugin.h"
31 
32 #include "canvas_item_editor_plugin.h"
33 #include "editor/editor_settings.h"
34 #include "os/file_access.h"
35 
_notification(int p_what)36 void CollisionPolygon2DEditor::_notification(int p_what) {
37 
38 	switch (p_what) {
39 
40 		case NOTIFICATION_READY: {
41 
42 			button_create->set_icon(get_icon("Edit", "EditorIcons"));
43 			button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
44 			button_edit->set_pressed(true);
45 			get_tree()->connect("node_removed", this, "_node_removed");
46 
47 		} break;
48 		case NOTIFICATION_FIXED_PROCESS: {
49 
50 		} break;
51 	}
52 }
_node_removed(Node * p_node)53 void CollisionPolygon2DEditor::_node_removed(Node *p_node) {
54 
55 	if (p_node == node) {
56 		node = NULL;
57 		hide();
58 		canvas_item_editor->get_viewport_control()->update();
59 	}
60 }
61 
_menu_option(int p_option)62 void CollisionPolygon2DEditor::_menu_option(int p_option) {
63 
64 	switch (p_option) {
65 
66 		case MODE_CREATE: {
67 
68 			mode = MODE_CREATE;
69 			button_create->set_pressed(true);
70 			button_edit->set_pressed(false);
71 		} break;
72 		case MODE_EDIT: {
73 
74 			mode = MODE_EDIT;
75 			button_create->set_pressed(false);
76 			button_edit->set_pressed(true);
77 		} break;
78 	}
79 }
80 
_wip_close()81 void CollisionPolygon2DEditor::_wip_close() {
82 
83 	undo_redo->create_action(TTR("Create Poly"));
84 	undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
85 	undo_redo->add_do_method(node, "set_polygon", wip);
86 	undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
87 	undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
88 	undo_redo->commit_action();
89 	wip.clear();
90 	wip_active = false;
91 	mode = MODE_EDIT;
92 	button_edit->set_pressed(true);
93 	button_create->set_pressed(false);
94 	edited_point = -1;
95 }
96 
forward_input_event(const InputEvent & p_event)97 bool CollisionPolygon2DEditor::forward_input_event(const InputEvent &p_event) {
98 
99 	if (!node)
100 		return false;
101 
102 	switch (p_event.type) {
103 
104 		case InputEvent::MOUSE_BUTTON: {
105 
106 			const InputEventMouseButton &mb = p_event.mouse_button;
107 
108 			Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
109 
110 			Vector2 gpoint = Point2(mb.x, mb.y);
111 			Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
112 			cpoint = canvas_item_editor->snap_point(cpoint);
113 			cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
114 
115 			Vector<Vector2> poly = node->get_polygon();
116 
117 			//first check if a point is to be added (segment split)
118 			real_t grab_treshold = EDITOR_DEF("poly_editor/point_grab_radius", 8);
119 
120 			switch (mode) {
121 
122 				case MODE_CREATE: {
123 
124 					if (mb.button_index == BUTTON_LEFT && mb.pressed) {
125 
126 						if (!wip_active) {
127 
128 							wip.clear();
129 							wip.push_back(cpoint);
130 							wip_active = true;
131 							edited_point_pos = cpoint;
132 							canvas_item_editor->get_viewport_control()->update();
133 							edited_point = 1;
134 							return true;
135 						} else {
136 
137 							if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_treshold) {
138 								//wip closed
139 								_wip_close();
140 
141 								return true;
142 							} else {
143 
144 								wip.push_back(cpoint);
145 								edited_point = wip.size();
146 								canvas_item_editor->get_viewport_control()->update();
147 								return true;
148 
149 								//add wip point
150 							}
151 						}
152 					} else if (mb.button_index == BUTTON_RIGHT && mb.pressed && wip_active) {
153 						_wip_close();
154 					}
155 
156 				} break;
157 
158 				case MODE_EDIT: {
159 
160 					if (mb.button_index == BUTTON_LEFT) {
161 						if (mb.pressed) {
162 
163 							if (mb.mod.control) {
164 
165 								if (poly.size() < 3) {
166 
167 									undo_redo->create_action(TTR("Edit Poly"));
168 									undo_redo->add_undo_method(node, "set_polygon", poly);
169 									poly.push_back(cpoint);
170 									undo_redo->add_do_method(node, "set_polygon", poly);
171 									undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
172 									undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
173 									undo_redo->commit_action();
174 									return true;
175 								}
176 
177 								//search edges
178 								int closest_idx = -1;
179 								Vector2 closest_pos;
180 								real_t closest_dist = 1e10;
181 								for (int i = 0; i < poly.size(); i++) {
182 
183 									Vector2 points[2] = { xform.xform(poly[i]),
184 										xform.xform(poly[(i + 1) % poly.size()]) };
185 
186 									Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
187 									if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
188 										continue; //not valid to reuse point
189 
190 									real_t d = cp.distance_to(gpoint);
191 									if (d < closest_dist && d < grab_treshold) {
192 										closest_dist = d;
193 										closest_pos = cp;
194 										closest_idx = i;
195 									}
196 								}
197 
198 								if (closest_idx >= 0) {
199 
200 									pre_move_edit = poly;
201 									poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
202 									edited_point = closest_idx + 1;
203 									edited_point_pos = xform.affine_inverse().xform(closest_pos);
204 									node->set_polygon(poly);
205 									canvas_item_editor->get_viewport_control()->update();
206 									return true;
207 								}
208 							} else {
209 
210 								//look for points to move
211 
212 								int closest_idx = -1;
213 								Vector2 closest_pos;
214 								real_t closest_dist = 1e10;
215 								for (int i = 0; i < poly.size(); i++) {
216 
217 									Vector2 cp = xform.xform(poly[i]);
218 
219 									real_t d = cp.distance_to(gpoint);
220 									if (d < closest_dist && d < grab_treshold) {
221 										closest_dist = d;
222 										closest_pos = cp;
223 										closest_idx = i;
224 									}
225 								}
226 
227 								if (closest_idx >= 0) {
228 
229 									pre_move_edit = poly;
230 									edited_point = closest_idx;
231 									edited_point_pos = xform.affine_inverse().xform(closest_pos);
232 									canvas_item_editor->get_viewport_control()->update();
233 									return true;
234 								}
235 							}
236 						} else {
237 
238 							if (edited_point != -1) {
239 
240 								//apply
241 
242 								ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
243 								poly[edited_point] = edited_point_pos;
244 								undo_redo->create_action(TTR("Edit Poly"));
245 								undo_redo->add_do_method(node, "set_polygon", poly);
246 								undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
247 								undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
248 								undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
249 								undo_redo->commit_action();
250 
251 								edited_point = -1;
252 								return true;
253 							}
254 						}
255 					}
256 					if (mb.button_index == BUTTON_RIGHT && mb.pressed && edited_point == -1) {
257 
258 						int closest_idx = -1;
259 						Vector2 closest_pos;
260 						real_t closest_dist = 1e10;
261 						for (int i = 0; i < poly.size(); i++) {
262 
263 							Vector2 cp = xform.xform(poly[i]);
264 
265 							real_t d = cp.distance_to(gpoint);
266 							if (d < closest_dist && d < grab_treshold) {
267 								closest_dist = d;
268 								closest_pos = cp;
269 								closest_idx = i;
270 							}
271 						}
272 
273 						if (closest_idx >= 0) {
274 
275 							undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
276 							undo_redo->add_undo_method(node, "set_polygon", poly);
277 							poly.remove(closest_idx);
278 							undo_redo->add_do_method(node, "set_polygon", poly);
279 							undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
280 							undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
281 							undo_redo->commit_action();
282 							return true;
283 						}
284 					}
285 
286 				} break;
287 			}
288 
289 		} break;
290 		case InputEvent::MOUSE_MOTION: {
291 
292 			const InputEventMouseMotion &mm = p_event.mouse_motion;
293 
294 			if (edited_point != -1 && (wip_active || mm.button_mask & BUTTON_MASK_LEFT)) {
295 
296 				Vector2 gpoint = Point2(mm.x, mm.y);
297 				Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
298 				cpoint = canvas_item_editor->snap_point(cpoint);
299 				edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
300 
301 				canvas_item_editor->get_viewport_control()->update();
302 			}
303 
304 		} break;
305 	}
306 
307 	return false;
308 }
_canvas_draw()309 void CollisionPolygon2DEditor::_canvas_draw() {
310 
311 	if (!node)
312 		return;
313 
314 	Control *vpc = canvas_item_editor->get_viewport_control();
315 
316 	Vector<Vector2> poly;
317 
318 	if (wip_active)
319 		poly = wip;
320 	else
321 		poly = node->get_polygon();
322 
323 	Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
324 	Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
325 
326 	for (int i = 0; i < poly.size(); i++) {
327 
328 		Vector2 p, p2;
329 		p = i == edited_point ? edited_point_pos : poly[i];
330 		if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
331 			p2 = edited_point_pos;
332 		else
333 			p2 = poly[(i + 1) % poly.size()];
334 
335 		Vector2 point = xform.xform(p);
336 		Vector2 next_point = xform.xform(p2);
337 
338 		Color col = Color(1, 0.3, 0.1, 0.8);
339 		vpc->draw_line(point, next_point, col, 2);
340 		vpc->draw_texture(handle, point - handle->get_size() * 0.5);
341 	}
342 }
343 
edit(Node * p_collision_polygon)344 void CollisionPolygon2DEditor::edit(Node *p_collision_polygon) {
345 
346 	if (!canvas_item_editor) {
347 		canvas_item_editor = CanvasItemEditor::get_singleton();
348 	}
349 
350 	if (p_collision_polygon) {
351 
352 		node = p_collision_polygon->cast_to<CollisionPolygon2D>();
353 		if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
354 			canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
355 		wip.clear();
356 		wip_active = false;
357 		edited_point = -1;
358 		canvas_item_editor->get_viewport_control()->update();
359 
360 	} else {
361 		node = NULL;
362 
363 		if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
364 			canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
365 	}
366 }
367 
_bind_methods()368 void CollisionPolygon2DEditor::_bind_methods() {
369 
370 	ObjectTypeDB::bind_method(_MD("_menu_option"), &CollisionPolygon2DEditor::_menu_option);
371 	ObjectTypeDB::bind_method(_MD("_canvas_draw"), &CollisionPolygon2DEditor::_canvas_draw);
372 	ObjectTypeDB::bind_method(_MD("_node_removed"), &CollisionPolygon2DEditor::_node_removed);
373 }
374 
CollisionPolygon2DEditor(EditorNode * p_editor)375 CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
376 
377 	node = NULL;
378 	canvas_item_editor = NULL;
379 	editor = p_editor;
380 	undo_redo = editor->get_undo_redo();
381 
382 	add_child(memnew(VSeparator));
383 	button_create = memnew(ToolButton);
384 	add_child(button_create);
385 	button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
386 	button_create->set_toggle_mode(true);
387 	button_create->set_tooltip(TTR("Create a new polygon from scratch."));
388 
389 	button_edit = memnew(ToolButton);
390 	add_child(button_edit);
391 	button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
392 	button_edit->set_toggle_mode(true);
393 	button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.");
394 
395 	//add_constant_override("separation",0);
396 
397 #if 0
398 	options = memnew( MenuButton );
399 	add_child(options);
400 	options->set_area_as_parent_rect();
401 	options->set_text("Polygon");
402 	//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
403 	options->get_popup()->connect("item_pressed", this,"_menu_option");
404 #endif
405 
406 	mode = MODE_EDIT;
407 	wip_active = false;
408 }
409 
edit(Object * p_object)410 void CollisionPolygon2DEditorPlugin::edit(Object *p_object) {
411 
412 	collision_polygon_editor->edit(p_object->cast_to<Node>());
413 }
414 
handles(Object * p_object) const415 bool CollisionPolygon2DEditorPlugin::handles(Object *p_object) const {
416 
417 	return p_object->is_type("CollisionPolygon2D");
418 }
419 
make_visible(bool p_visible)420 void CollisionPolygon2DEditorPlugin::make_visible(bool p_visible) {
421 
422 	if (p_visible) {
423 		collision_polygon_editor->show();
424 	} else {
425 
426 		collision_polygon_editor->hide();
427 		collision_polygon_editor->edit(NULL);
428 	}
429 }
430 
CollisionPolygon2DEditorPlugin(EditorNode * p_node)431 CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) {
432 
433 	editor = p_node;
434 	collision_polygon_editor = memnew(CollisionPolygon2DEditor(p_node));
435 	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
436 
437 	collision_polygon_editor->hide();
438 }
439 
~CollisionPolygon2DEditorPlugin()440 CollisionPolygon2DEditorPlugin::~CollisionPolygon2DEditorPlugin() {
441 }
442