/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | object_properties.cpp | 35 collideWithObjects(true), in ObjectProperties() 60 os<<", collideWithObjects="<<collideWithObjects; in dump() 110 writeU8(os, collideWithObjects); in serialize() 147 collideWithObjects = readU8(is); in deSerialize()
|
H A D | activeobject.h | 68 virtual bool collideWithObjects() = 0;
|
H A D | object_properties.h | 37 bool collideWithObjects; member
|
H A D | content_sao.cpp | 76 bool collideWithObjects() { in collideWithObjects() function in DummyLoadSAO 152 bool collideWithObjects() { in collideWithObjects() function in TestSAO 341 bool collideWithObjects() { in collideWithObjects() function in ItemSAO 524 this, m_prop.collideWithObjects); in step() 938 bool LuaEntitySAO::collideWithObjects(){ in collideWithObjects() function in LuaEntitySAO 939 return m_prop.collideWithObjects; in collideWithObjects() 1544 bool PlayerSAO::collideWithObjects(){ in collideWithObjects() function in PlayerSAO
|
H A D | collision.h | 79 bool collideWithObjects=true);
|
H A D | content_sao.h | 85 bool collideWithObjects(); 281 bool collideWithObjects();
|
H A D | clientobject.h | 63 virtual bool collideWithObjects(){return false;} in collideWithObjects() function
|
H A D | content_cao.h | 133 bool collideWithObjects();
|
H A D | collision.cpp | 189 bool collideWithObjects) in collisionMoveSimple() argument 285 if(collideWithObjects) in collisionMoveSimple() 334 object->collideWithObjects()) in collisionMoveSimple()
|
H A D | content_cao.cpp | 610 bool GenericCAO::collideWithObjects() in collideWithObjects() function in GenericCAO 612 return m_prop.collideWithObjects; in collideWithObjects() 1184 this, m_prop.collideWithObjects); in step()
|
/dports/games/minetest/minetest-5.4.1/src/ |
H A D | object_properties.cpp | 41 os << ", collideWithObjects=" << collideWithObjects; in dump() 114 writeU8(os, collideWithObjects); in serialize() 176 collideWithObjects = readU8(is); in deSerialize()
|
H A D | collision.h | 73 bool collideWithObjects=true);
|
H A D | object_properties.h | 34 bool collideWithObjects = true; member
|
H A D | activeobject.h | 119 virtual bool collideWithObjects() const = 0;
|
H A D | collision.cpp | 230 bool collideWithObjects) in collisionMoveSimple() argument 365 if(collideWithObjects) in collisionMoveSimple() 416 if (object && object->collideWithObjects()) { in collisionMoveSimple()
|
/dports/games/minetest/minetest-5.4.1/src/unittest/ |
H A D | test_activeobject.cpp | 50 virtual bool collideWithObjects() const { return false; } in collideWithObjects() function in TestAO
|
H A D | test_serveractiveobjectmgr.cpp | 35 bool collideWithObjects() const override { return false; } in collideWithObjects() function in TestServerActiveObject
|
/dports/games/minetest/minetest-5.4.1/src/server/ |
H A D | luaentity_sao.cpp | 165 this, m_prop.collideWithObjects); in step() 546 bool LuaEntitySAO::collideWithObjects() const in collideWithObjects() function in LuaEntitySAO 548 return m_prop.collideWithObjects; in collideWithObjects()
|
H A D | luaentity_sao.h | 72 bool collideWithObjects() const;
|
H A D | player_sao.h | 172 bool collideWithObjects() const { return true; } in collideWithObjects() function
|
/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | clientobject.h | 49 virtual bool collideWithObjects() const { return false; } in collideWithObjects() function
|
H A D | content_cao.h | 162 bool collideWithObjects() const;
|
H A D | content_cao.cpp | 340 bool GenericCAO::collideWithObjects() const in collideWithObjects() function in GenericCAO 342 return m_prop.collideWithObjects; in collideWithObjects() 1116 this, m_prop.collideWithObjects); in step()
|
/dports/games/freeminer/freeminer-0.4.10.4/src/script/cpp_api/ |
H A D | s_entity.cpp | 180 getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); in luaentity_GetProperties()
|
/dports/games/sdb/sdb-1.0.2/src/ |
H A D | objects.h | 569 void setObjectCollisionDetectOnOff(bool s) { collideWithObjects = s; } in setObjectCollisionDetectOnOff() 580 bool CollideWithObjects() { return collideWithObjects; } in CollideWithObjects() 588 bool collideWithObjects; variable
|