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Searched refs:collision_body (Results 1 – 7 of 7) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Danimation.c90 if(handle->collision_body) in openbor_get_animation_property()
93 (*pretvar)->ptrVal = (VOID *)handle->collision_body; in openbor_get_animation_property()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c5316 if(anim->collision_body) in free_frames()
5320 if(anim->collision_body[i]) in free_frames()
5347 free(anim->collision_body); in free_frames()
5348 anim->collision_body = NULL; in free_frames()
5940 s_collision_body *collision_body; in addframe() local
5968 if(!a->collision_body) in addframe()
5998 a->collision_body[currentframe]->instance[i] = collision_body; in addframe()
6004 collision_body->index = i; in addframe()
6009 if(!collision_body->coords) in addframe()
16052 s_collision_body *collision_body; in draw_visual_debug() local
[all …]
H A Dopenbor.h1576 s_collision_body_list **collision_body; member
H A Dopenborscript.c4891 if(handle->collision_body) in openbor_get_animation_property()
4894 (*pretvar)->ptrVal = (VOID *)handle->collision_body; in openbor_get_animation_property()
/dports/games/openbor/openbor-3caaddd5/engine/
H A DMakefile376 … source/openborscript/collision_body.o \
H A Dopenbor.c5222 if(anim->collision_body) in free_frames()
5226 if(anim->collision_body[i]) in free_frames()
5253 free(anim->collision_body); in free_frames()
5254 anim->collision_body = NULL; in free_frames()
5959 s_collision_body *collision_body; in addframe() local
5988 if(!a->collision_body) in addframe()
6018 a->collision_body[currentframe]->instance[i] = collision_body; in addframe()
6024 collision_body->index = i; in addframe()
6029 if(!collision_body->coords) in addframe()
16506 s_collision_body *collision_body; in draw_visual_debug() local
[all …]
H A Dopenbor.h2084 s_collision_body_list **collision_body; member