Searched refs:corpsestr (Results 1 – 8 of 8) sorted by relevance
348 newmonster->corpsestr = salloc(Str1);356 newmonster->corpsestr = "dead nymph";361 newmonster->corpsestr = "dead satyr";365 newmonster->corpsestr = "dead succubus";366 else newmonster->corpsestr = "dead incubus";
347 if (strcmp(tml->m->corpsestr, Monsters[tml->m->id].corpsestr))353 ok &= (fprintf(fd,"%s\n",tml->m->corpsestr) >= 0);948 npc->corpsestr = salloc(Str1);997 ml->m->corpsestr = salloc(tempstr);1000 ml->m->corpsestr = Monsters[ml->m->id].corpsestr;
411 corpse = Arena_Monster->corpsestr = salloc(Str2); in l_arena()444 corpse = Arena_Monster->corpsestr = salloc(Str2); in l_arena()
975 m->corpsestr = Monsters[newmonster].corpsestr;1015 m->corpsestr = "a greasy spot";
619 npc->corpsestr = salloc(Str1);740 npc->corpsestr = salloc(Str3);746 npc->corpsestr = salloc(Str3);
72 new->objstr = m->corpsestr;
439 m->corpsestr = salloc(Str2);
1411 char *monstring,*corpsestr,*meleestr; member