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Searched refs:corpsestr (Results 1 – 8 of 8) sorted by relevance

/dports/games/omega/omega/
H A Dlev.c348 newmonster->corpsestr = salloc(Str1);
356 newmonster->corpsestr = "dead nymph";
361 newmonster->corpsestr = "dead satyr";
365 newmonster->corpsestr = "dead succubus";
366 else newmonster->corpsestr = "dead incubus";
H A Dsave.c347 if (strcmp(tml->m->corpsestr, Monsters[tml->m->id].corpsestr))
353 ok &= (fprintf(fd,"%s\n",tml->m->corpsestr) >= 0);
948 npc->corpsestr = salloc(Str1);
997 ml->m->corpsestr = salloc(tempstr);
1000 ml->m->corpsestr = Monsters[ml->m->id].corpsestr;
H A Dguild1.c411 corpse = Arena_Monster->corpsestr = salloc(Str2); in l_arena()
444 corpse = Arena_Monster->corpsestr = salloc(Str2); in l_arena()
H A Deffect3.c975 m->corpsestr = Monsters[newmonster].corpsestr;
1015 m->corpsestr = "a greasy spot";
H A Dmon.c619 npc->corpsestr = salloc(Str1);
740 npc->corpsestr = salloc(Str3);
746 npc->corpsestr = salloc(Str3);
H A Ditem.c72 new->objstr = m->corpsestr;
H A Dmspec.c439 m->corpsestr = salloc(Str2);
H A Ddefs.h1411 char *monstring,*corpsestr,*meleestr; member