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Searched refs:createCapsuleShape (Results 1 – 21 of 21) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/Collision/Internal/
H A DCollisionSdkInterface.h25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
H A DBullet2CollisionSdk.h27 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
H A DRealTimeBullet3CollisionSdk.h25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
H A DBullet2CollisionSdk.cpp77 plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle, in createCapsuleShape() function in Bullet2CollisionSdk
H A DRealTimeBullet3CollisionSdk.cpp158 plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCapsuleShape(plCollisionWorldHandle world… in createCapsuleShape() function in RealTimeBullet3CollisionSdk
/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/Internal/
H A DCollisionSdkInterface.h25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
H A DBullet2CollisionSdk.h27 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
H A DRealTimeBullet3CollisionSdk.h25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
H A DBullet2CollisionSdk.cpp77 plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle, in createCapsuleShape() function in Bullet2CollisionSdk
H A DRealTimeBullet3CollisionSdk.cpp158 plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCapsuleShape(plCollisionWorldHandle world… in createCapsuleShape() function in RealTimeBullet3CollisionSdk
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/engine/
H A DPhysicsCommon.h140 CapsuleShape* createCapsuleShape(decimal radius, decimal height);
/dports/devel/bullet/bullet3-3.21/examples/Collision/
H A DCollisionSdkC_Api.cpp66 return sdk->createCapsuleShape(worldHandle, radius, height, capsuleAxis); in plCreateCapsuleShape()
/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/
H A DCollisionSdkC_Api.cpp66 return sdk->createCapsuleShape(worldHandle, radius, height, capsuleAxis); in plCreateCapsuleShape()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/common/
H A DCapsule.cpp52 mCapsuleShape = mPhysicsCommon.createCapsuleShape(mRadius, mHeight); in Capsule()
H A DDumbbell.cpp56 mCapsuleShape = mPhysicsCommon.createCapsuleShape(radiusCapsule, heightCapsule); in Dumbbell()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/
H A DPhysicsCommon.cpp251 CapsuleShape* PhysicsCommon::createCapsuleShape(decimal radius, decimal height) { in createCapsuleShape() function in PhysicsCommon
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/test/tests/collision/
H A DTestPointInside.h133 mCapsuleShape = mPhysicsCommon.createCapsuleShape(3, 10); in TestPointInside()
H A DTestCollisionWorld.h360 mCapsuleShape1 = mPhysicsCommon.createCapsuleShape(2, 6); in TestCollisionWorld()
365 mCapsuleShape2 = mPhysicsCommon.createCapsuleShape(3, 4); in TestCollisionWorld()
H A DTestRaycast.h207 mCapsuleShape = mPhysicsCommon.createCapsuleShape(2, 5); in TestRaycast()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/
H A DCHANGELOG.md57 …ot be instanciated directly anymore. You need to use the PhysicsCommon::createCapsuleShape() method
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/documentation/UserManual/
H A DReactPhysics3D-UserManual.tex1156 CapsuleShape* capsuleShape = physicsCommon.createCapsuleShape(1.0, 2.0);