/dports/devel/bullet/bullet3-3.21/examples/Collision/Internal/ |
H A D | CollisionSdkInterface.h | 25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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H A D | Bullet2CollisionSdk.h | 27 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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H A D | RealTimeBullet3CollisionSdk.h | 25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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H A D | Bullet2CollisionSdk.cpp | 77 plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle, in createCapsuleShape() function in Bullet2CollisionSdk
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H A D | RealTimeBullet3CollisionSdk.cpp | 158 plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCapsuleShape(plCollisionWorldHandle world… in createCapsuleShape() function in RealTimeBullet3CollisionSdk
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/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/Internal/ |
H A D | CollisionSdkInterface.h | 25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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H A D | Bullet2CollisionSdk.h | 27 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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H A D | RealTimeBullet3CollisionSdk.h | 25 virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
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H A D | Bullet2CollisionSdk.cpp | 77 plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle, in createCapsuleShape() function in Bullet2CollisionSdk
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H A D | RealTimeBullet3CollisionSdk.cpp | 158 plCollisionShapeHandle RealTimeBullet3CollisionSdk::createCapsuleShape(plCollisionWorldHandle world… in createCapsuleShape() function in RealTimeBullet3CollisionSdk
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/engine/ |
H A D | PhysicsCommon.h | 140 CapsuleShape* createCapsuleShape(decimal radius, decimal height);
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/dports/devel/bullet/bullet3-3.21/examples/Collision/ |
H A D | CollisionSdkC_Api.cpp | 66 return sdk->createCapsuleShape(worldHandle, radius, height, capsuleAxis); in plCreateCapsuleShape()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/ |
H A D | CollisionSdkC_Api.cpp | 66 return sdk->createCapsuleShape(worldHandle, radius, height, capsuleAxis); in plCreateCapsuleShape()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/common/ |
H A D | Capsule.cpp | 52 mCapsuleShape = mPhysicsCommon.createCapsuleShape(mRadius, mHeight); in Capsule()
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H A D | Dumbbell.cpp | 56 mCapsuleShape = mPhysicsCommon.createCapsuleShape(radiusCapsule, heightCapsule); in Dumbbell()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/ |
H A D | PhysicsCommon.cpp | 251 CapsuleShape* PhysicsCommon::createCapsuleShape(decimal radius, decimal height) { in createCapsuleShape() function in PhysicsCommon
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/test/tests/collision/ |
H A D | TestPointInside.h | 133 mCapsuleShape = mPhysicsCommon.createCapsuleShape(3, 10); in TestPointInside()
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H A D | TestCollisionWorld.h | 360 mCapsuleShape1 = mPhysicsCommon.createCapsuleShape(2, 6); in TestCollisionWorld() 365 mCapsuleShape2 = mPhysicsCommon.createCapsuleShape(3, 4); in TestCollisionWorld()
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H A D | TestRaycast.h | 207 mCapsuleShape = mPhysicsCommon.createCapsuleShape(2, 5); in TestRaycast()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/ |
H A D | CHANGELOG.md | 57 …ot be instanciated directly anymore. You need to use the PhysicsCommon::createCapsuleShape() method
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/documentation/UserManual/ |
H A D | ReactPhysics3D-UserManual.tex | 1156 CapsuleShape* capsuleShape = physicsCommon.createCapsuleShape(1.0, 2.0);
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