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Searched refs:cubeLoc3D (Results 1 – 3 of 3) sorted by relevance

/dports/games/xrubik/xrubik/
H A DRubik3d.c526 cubeLoc3D[face][orient].x = in ResizePolyhedrons()
531 cubeLoc3D[face][orient].x = in ResizePolyhedrons()
537 cubeLoc3D[face][orient].y = in ResizePolyhedrons()
542 cubeLoc3D[face][orient].y = in ResizePolyhedrons()
569 cubeLoc3D[face][MAXORIENT].x = -cubeLoc3D[face][1].x - in ResizePolyhedrons()
570 cubeLoc3D[face][2].x - cubeLoc3D[face][3].x; in ResizePolyhedrons()
571 cubeLoc3D[face][MAXORIENT].y = -cubeLoc3D[face][1].y - in ResizePolyhedrons()
572 cubeLoc3D[face][2].y - cubeLoc3D[face][3].y; in ResizePolyhedrons()
623 cubeLoc3D[face][orient + 1].x) / 2; in ResizePolyhedrons()
966 cubeLoc3D[face][0].x = dx; in DrawSquare3D()
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/dports/games/xskewb/xskewb/
H A DSkewb3d.c218 static XPoint cubeLoc3D[MAXFACES][MAXORIENT]; variable
485 cubeLoc3D[face][0].x = faceLoc3D[face][0].x; in ResizePolyhedrons()
486 cubeLoc3D[face][0].y = faceLoc3D[face][0].y; in ResizePolyhedrons()
590 cubeLoc3D[face][orient + 1].x) / 2; in ResizePolyhedrons()
592 cubeLoc3D[face][orient + 1].y) / 2; in ResizePolyhedrons()
612 cubeLoc3D[face][MAXORIENT / 2].x) / 2; in ResizePolyhedrons()
614 cubeLoc3D[face][MAXORIENT / 2].y) / 2; in ResizePolyhedrons()
641 (cubeLoc3D[face][2].x - subcubeLoc3D[face][2].x) / 2; in ResizePolyhedrons()
643 (cubeLoc3D[face][2].y - subcubeLoc3D[face][2].y) / 2; in ResizePolyhedrons()
1075 *dx += cubeLoc3D[face][side].x; in CubeOffset3D()
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/dports/games/xdino/xdino/
H A DDino3d.c230 static XPoint cubeLoc3D[MAXFACES][MAXORIENT]; variable
525 cubeLoc3D[face][0].x = faceLoc3D[face][0].x; in ResizePolyhedrons()
526 cubeLoc3D[face][0].y = faceLoc3D[face][0].y; in ResizePolyhedrons()
532 cubeLoc3D[face][orient].x = faceLoc3D[face][orient].x - 3 * in ResizePolyhedrons()
535 cubeLoc3D[face][orient].y = faceLoc3D[face][orient].y - 3 * in ResizePolyhedrons()
564 diamondLoc3D[face][orient].x = (cubeLoc3D[face][orient].x + in ResizePolyhedrons()
565 cubeLoc3D[face][orient + 1].x) / 2; in ResizePolyhedrons()
566 diamondLoc3D[face][orient].y = (cubeLoc3D[face][orient].y + in ResizePolyhedrons()
567 cubeLoc3D[face][orient + 1].y) / 2; in ResizePolyhedrons()
591 cubeLoc3D[face][MAXORIENT / 2].x) / 2; in ResizePolyhedrons()
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