Home
last modified time | relevance | path

Searched refs:culling (Results 1 – 25 of 1093) sorted by relevance

12345678910>>...44

/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/bugs/
H A Dbug25760_284 # Test orthographic camera without frustum culling. #
90 … } { puts "Error: 3D projection test failed: camera is orthographic, view frustum culling is OFF" }
93 # Test orthographic camera with frustum culling. #
101 puts "Error: 3D projection test failed: camera is orthographic, view frustum culling is ON"
105 # Test perspective camera without frustum culling. #
110 …1 } { puts "Error: 3D projection test failed: camera is perspective, view frustum culling is OFF" }
113 # Test perspective camera with frustum culling. #
118 … 1 } { puts "Error: 3D projection test failed: camera is perspective, view frustum culling is ON" }
H A Dbug25760_160 # Test orthographic camera without frustum culling. #
64 if { [test2d] != 1 } { puts "Error: 2D projection test failed: view frustum culling is OFF" }
67 # Test orthographic camera with frustum culling. #
71 if { [test2d] != 1 } { puts "Error: 2D projection test failed: view frustum culling is ON" }
H A Dbug25687_13 puts "AIS_ColoredShape should activate back-face culling for valid Solids."
24 puts "Error: back-face culling should be turned ON, but back-face is still visible."
H A Dbug25687_23 puts "AIS_ColoredShape should disable back-face culling for Solids with hidden Face"
23 puts "Error: back-face culling should be disabled, but seems to be not."
/dports/graphics/darktable38/darktable-3.8.0/src/views/
H A Dlighttable.c73 dt_culling_t *culling; member
171 gtk_widget_hide(lib->culling->widget); in _lighttable_check_layout()
212 dt_culling_init(lib->culling, id); in _lighttable_check_layout()
215 dt_culling_init(lib->culling, -1); in _lighttable_check_layout()
269 dt_culling_init(lib->culling, lib->culling->offset); in _culling_reinit()
376 free(lib->culling); in cleanup()
474 if(!gtk_widget_get_visible(lib->culling->widget)) gtk_widget_show(lib->culling->widget); in expose()
553 gtk_widget_hide(lib->culling->widget); in _preview_enter()
637 gtk_widget_hide(lib->culling->widget); in leave()
943 dt_culling_zoom_max(lib->culling); in _accel_culling_zoom_100()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpProjectileManager.cpp103 RenderSubmit(msgData.collector, msgData.frustum, msgData.culling); in HandleMessage()
116 …model, const CVector3D& position, SceneCollector& collector, const CFrustum& frustum, bool culling,
171 void RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) const;
361 const CFrustum& frustum, bool culling, ICmpRangeManager::CLosQuerier los, bool losRevealAll) const in RenderModel() argument
371 if (culling && !frustum.IsBoxVisible(model.GetWorldBoundsRec())) in RenderModel()
379 …ectileManager::RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) const in RenderSubmit()
388 …RenderModel(projectile.unit->GetModel(), projectile.pos, collector, frustum, culling, los, losReve… in RenderSubmit()
394 collector, frustum, culling, los, losRevealAll); in RenderSubmit()
H A DCCmpUnitRenderer.cpp178 RenderSubmit(msgData.collector, msgData.frustum, msgData.culling); in HandleMessage()
257 void RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling);
384 …id CCmpUnitRenderer::RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) in RenderSubmit() argument
415 …if (culling && !frustum.IsSphereVisible(unit.sweptBounds.GetCenter(), unit.sweptBounds.GetRadius()… in RenderSubmit()
435 if (culling && !frustum.IsBoxVisible(unitModel.GetWorldBoundsRec())) in RenderSubmit()
/dports/graphics/darktable/darktable-3.6.1/src/views/
H A Dlighttable.c73 dt_culling_t *culling; member
171 gtk_widget_hide(lib->culling->widget); in _lighttable_check_layout()
212 dt_culling_init(lib->culling, id); in _lighttable_check_layout()
215 dt_culling_init(lib->culling, -1); in _lighttable_check_layout()
269 dt_culling_init(lib->culling, lib->culling->offset); in _culling_reinit()
376 free(lib->culling); in cleanup()
474 if(!gtk_widget_get_visible(lib->culling->widget)) gtk_widget_show(lib->culling->widget); in expose()
553 gtk_widget_hide(lib->culling->widget); in _preview_enter()
637 gtk_widget_hide(lib->culling->widget); in leave()
946 dt_culling_zoom_max(lib->culling); in _accel_culling_zoom_100()
[all …]
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaMaterial.cpp287 if (culling != prev.culling) { in Execute()
288 if (culling) { in Execute()
290 glCullFace(culling); in Execute()
344 if (a.culling != b.culling) { in Compare()
345 return (a.culling < b.culling) ? -1 : +1; in Compare()
408 LOG("%sculling = %s", indent.c_str(), CULL_TO_STR(culling)); in Print()
/dports/math/curv/curv-0.5/ideas/v-rep/
H A DmTec22 * The culling step is run in 1/8 of the screen size in both dimensions,
27 shapes in the culling list for this pixel need to be checked.
33 #shapes no opt. culling
42 I'm adding discrete SDFs to Curv, so culling will help.
43 How much does culling help for large unions of continuous SDFs? Measure.
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DCullingUtils58 * Creates a cluster culling callback based on the data in a node graph.
72 * Creates a cluster culling callback and installs it on the node. If the node is
79 * Creates a cluster culling callback with the standard parameters.
84 * Creates a cluster culling callback based on an extent (for geocentric tiles).
90 * Simple occlusion culling callback that does a ray interseciton between the eyepoint
97 /** Maximum eye altitude at which to perform the occlusion culling test */
137 * frustum for bounds-culling.
178 * Horizon culling in a shader program.
/dports/lang/spidermonkey60/firefox-60.9.0/layout/reftests/async-scrolling/
H A Dreftest.list12 skip-if(!asyncPan) == bg-fixed-child-no-culling-1.html bg-fixed-child-no-culling-1-ref.html
13 skip-if(!asyncPan) == bg-fixed-child-no-culling-2.html bg-fixed-child-no-culling-2-ref.html
14 skip-if(!asyncPan) == bg-fixed-child-no-culling-3.html bg-fixed-child-no-culling-3-ref.html
37 skip-if(!asyncPan) == culling-1.html culling-1-ref.html
/dports/graphics/darktable38/darktable-3.8.0/data/themes/
H A Ddarktable-elegant-dark.css118 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr…
119 .dt_overlays_always#culling #thumb_bottom,
120 .dt_overlays_always_extended#culling #thumb_bottom,
127 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom,
128 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
H A Ddarktable-elegant-grey.css137 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr…
138 .dt_overlays_always#culling #thumb_bottom,
139 .dt_overlays_always_extended#culling #thumb_bottom,
146 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom,
147 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
/dports/graphics/darktable/darktable-3.6.1/data/themes/
H A Ddarktable-elegant-dark.css118 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr…
119 .dt_overlays_always#culling #thumb_bottom,
120 .dt_overlays_always_extended#culling #thumb_bottom,
127 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom,
128 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
H A Ddarktable-elegant-grey.css137 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr…
138 .dt_overlays_always#culling #thumb_bottom,
139 .dt_overlays_always_extended#culling #thumb_bottom,
146 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom,
147 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_object.cpp105 BlenderObjectCulling &culling, in sync_object() argument
151 if (culling.test(scene, b_ob, tfm)) { in sync_object()
350 BlenderObjectCulling culling(scene, b_scene); in sync_objects() local
373 culling.init_object(scene, b_ob); in sync_objects()
383 culling, in sync_objects()
395 culling, in sync_objects()
/dports/www/firefox-legacy/firefox-52.8.0esr/layout/reftests/async-scrolling/
H A Dreftest.list10 skip-if(!asyncPan) == bg-fixed-child-no-culling-1.html bg-fixed-child-no-culling-1-ref.html
11 skip-if(!asyncPan) == bg-fixed-child-no-culling-2.html bg-fixed-child-no-culling-2-ref.html
31 skip-if(!asyncPan) == culling-1.html culling-1-ref.html
/dports/games/flightgear/flightgear-2020.3.11/src/Scenery/
H A Ddesign5 // culling data
15 // culling data
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/frustumCulling/
H A DfrustumCulling.pro1 # Frustum culling using <code>getFrustumPlanesCoefficients</code>.
7 # This frustum culling implementation is quite naive. Many optimisation techniques are available in
/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/
H A DOpenGLGState.cxx61 void setCulling(GLenum culling);
136 GLenum culling; member in OpenGLGStateState::Unsorted
307 culling(GL_BACK), in Unsorted()
328 culling = GL_BACK; in reset()
425 unsorted.culling = _culling; in setCulling()
488 if (!unsorted.hasCulling || unsorted.culling != GL_BACK) in resetOpenGLState()
667 if (unsorted.culling != oldState->unsorted.culling) in setOpenGLState()
668 glCullFace(unsorted.culling); in setOpenGLState()
672 glCullFace(unsorted.culling); in setOpenGLState()
808 glCullFace(unsorted.culling); in setOpenGLState()
[all …]
/dports/games/bzflag/bzflag-2.4.22/src/ogl/
H A DOpenGLGState.cxx61 void setCulling(GLenum culling);
136 GLenum culling; member in OpenGLGStateState::Unsorted
307 culling(GL_BACK), in Unsorted()
328 culling = GL_BACK; in reset()
425 unsorted.culling = _culling; in setCulling()
488 if (!unsorted.hasCulling || unsorted.culling != GL_BACK) in resetOpenGLState()
667 if (unsorted.culling != oldState->unsorted.culling) in setOpenGLState()
668 glCullFace(unsorted.culling); in setOpenGLState()
672 glCullFace(unsorted.culling); in setOpenGLState()
808 glCullFace(unsorted.culling); in setOpenGLState()
[all …]
/dports/cad/opencascade/opencascade-7.6.0/tests/opengl/data/general/
H A Dbug256792 puts "OCC25679: Visualization, TKOpenGl - View frustum culling clips wrong objects"
33 …OR : Test failed: there is a difference between images rendered with and without frustum culling" }
/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/shaders/
H A DfrustumCull.glslfx93 // Disable culling when:
119 // Finish computing points and perform frustum culling.
194 per-instance culling
197 Per-instance culling exploits this indirection to trim culled instances
220 For per-instance culling, we test each bbox against the frustum.
229 <Frustum culling> (say only 2 and 8 are visible in frustum)
269 // culling pass
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/samples/
H A Dtri.c43 GLenum culling = GL_FALSE; variable
162 culling = !culling; in Key()
251 (culling) ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE); in Draw()

12345678910>>...44