/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/bugs/ |
H A D | bug25760_2 | 84 # Test orthographic camera without frustum culling. # 90 … } { puts "Error: 3D projection test failed: camera is orthographic, view frustum culling is OFF" } 93 # Test orthographic camera with frustum culling. # 101 puts "Error: 3D projection test failed: camera is orthographic, view frustum culling is ON" 105 # Test perspective camera without frustum culling. # 110 …1 } { puts "Error: 3D projection test failed: camera is perspective, view frustum culling is OFF" } 113 # Test perspective camera with frustum culling. # 118 … 1 } { puts "Error: 3D projection test failed: camera is perspective, view frustum culling is ON" }
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H A D | bug25760_1 | 60 # Test orthographic camera without frustum culling. # 64 if { [test2d] != 1 } { puts "Error: 2D projection test failed: view frustum culling is OFF" } 67 # Test orthographic camera with frustum culling. # 71 if { [test2d] != 1 } { puts "Error: 2D projection test failed: view frustum culling is ON" }
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H A D | bug25687_1 | 3 puts "AIS_ColoredShape should activate back-face culling for valid Solids." 24 puts "Error: back-face culling should be turned ON, but back-face is still visible."
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H A D | bug25687_2 | 3 puts "AIS_ColoredShape should disable back-face culling for Solids with hidden Face" 23 puts "Error: back-face culling should be disabled, but seems to be not."
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/dports/graphics/darktable38/darktable-3.8.0/src/views/ |
H A D | lighttable.c | 73 dt_culling_t *culling; member 171 gtk_widget_hide(lib->culling->widget); in _lighttable_check_layout() 212 dt_culling_init(lib->culling, id); in _lighttable_check_layout() 215 dt_culling_init(lib->culling, -1); in _lighttable_check_layout() 269 dt_culling_init(lib->culling, lib->culling->offset); in _culling_reinit() 376 free(lib->culling); in cleanup() 474 if(!gtk_widget_get_visible(lib->culling->widget)) gtk_widget_show(lib->culling->widget); in expose() 553 gtk_widget_hide(lib->culling->widget); in _preview_enter() 637 gtk_widget_hide(lib->culling->widget); in leave() 943 dt_culling_zoom_max(lib->culling); in _accel_culling_zoom_100() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpProjectileManager.cpp | 103 RenderSubmit(msgData.collector, msgData.frustum, msgData.culling); in HandleMessage() 116 …model, const CVector3D& position, SceneCollector& collector, const CFrustum& frustum, bool culling, 171 void RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) const; 361 const CFrustum& frustum, bool culling, ICmpRangeManager::CLosQuerier los, bool losRevealAll) const in RenderModel() argument 371 if (culling && !frustum.IsBoxVisible(model.GetWorldBoundsRec())) in RenderModel() 379 …ectileManager::RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) const in RenderSubmit() 388 …RenderModel(projectile.unit->GetModel(), projectile.pos, collector, frustum, culling, los, losReve… in RenderSubmit() 394 collector, frustum, culling, los, losRevealAll); in RenderSubmit()
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H A D | CCmpUnitRenderer.cpp | 178 RenderSubmit(msgData.collector, msgData.frustum, msgData.culling); in HandleMessage() 257 void RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling); 384 …id CCmpUnitRenderer::RenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) in RenderSubmit() argument 415 …if (culling && !frustum.IsSphereVisible(unit.sweptBounds.GetCenter(), unit.sweptBounds.GetRadius()… in RenderSubmit() 435 if (culling && !frustum.IsBoxVisible(unitModel.GetWorldBoundsRec())) in RenderSubmit()
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/dports/graphics/darktable/darktable-3.6.1/src/views/ |
H A D | lighttable.c | 73 dt_culling_t *culling; member 171 gtk_widget_hide(lib->culling->widget); in _lighttable_check_layout() 212 dt_culling_init(lib->culling, id); in _lighttable_check_layout() 215 dt_culling_init(lib->culling, -1); in _lighttable_check_layout() 269 dt_culling_init(lib->culling, lib->culling->offset); in _culling_reinit() 376 free(lib->culling); in cleanup() 474 if(!gtk_widget_get_visible(lib->culling->widget)) gtk_widget_show(lib->culling->widget); in expose() 553 gtk_widget_hide(lib->culling->widget); in _preview_enter() 637 gtk_widget_hide(lib->culling->widget); in leave() 946 dt_culling_zoom_max(lib->culling); in _accel_culling_zoom_100() [all …]
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaMaterial.cpp | 287 if (culling != prev.culling) { in Execute() 288 if (culling) { in Execute() 290 glCullFace(culling); in Execute() 344 if (a.culling != b.culling) { in Compare() 345 return (a.culling < b.culling) ? -1 : +1; in Compare() 408 LOG("%sculling = %s", indent.c_str(), CULL_TO_STR(culling)); in Print()
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/dports/math/curv/curv-0.5/ideas/v-rep/ |
H A D | mTec | 22 * The culling step is run in 1/8 of the screen size in both dimensions, 27 shapes in the culling list for this pixel need to be checked. 33 #shapes no opt. culling 42 I'm adding discrete SDFs to Curv, so culling will help. 43 How much does culling help for large unions of continuous SDFs? Measure.
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | CullingUtils | 58 * Creates a cluster culling callback based on the data in a node graph. 72 * Creates a cluster culling callback and installs it on the node. If the node is 79 * Creates a cluster culling callback with the standard parameters. 84 * Creates a cluster culling callback based on an extent (for geocentric tiles). 90 * Simple occlusion culling callback that does a ray interseciton between the eyepoint 97 /** Maximum eye altitude at which to perform the occlusion culling test */ 137 * frustum for bounds-culling. 178 * Horizon culling in a shader program.
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/dports/lang/spidermonkey60/firefox-60.9.0/layout/reftests/async-scrolling/ |
H A D | reftest.list | 12 skip-if(!asyncPan) == bg-fixed-child-no-culling-1.html bg-fixed-child-no-culling-1-ref.html 13 skip-if(!asyncPan) == bg-fixed-child-no-culling-2.html bg-fixed-child-no-culling-2-ref.html 14 skip-if(!asyncPan) == bg-fixed-child-no-culling-3.html bg-fixed-child-no-culling-3-ref.html 37 skip-if(!asyncPan) == culling-1.html culling-1-ref.html
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/dports/graphics/darktable38/darktable-3.8.0/data/themes/ |
H A D | darktable-elegant-dark.css | 118 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr… 119 .dt_overlays_always#culling #thumb_bottom, 120 .dt_overlays_always_extended#culling #thumb_bottom, 127 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom, 128 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
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H A D | darktable-elegant-grey.css | 137 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr… 138 .dt_overlays_always#culling #thumb_bottom, 139 .dt_overlays_always_extended#culling #thumb_bottom, 146 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom, 147 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
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/dports/graphics/darktable/darktable-3.6.1/data/themes/ |
H A D | darktable-elegant-dark.css | 118 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr… 119 .dt_overlays_always#culling #thumb_bottom, 120 .dt_overlays_always_extended#culling #thumb_bottom, 127 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom, 128 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
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H A D | darktable-elegant-grey.css | 137 /* Set how bottom infos are rendered on always and always extended overlays modes in culling and pr… 138 .dt_overlays_always#culling #thumb_bottom, 139 .dt_overlays_always_extended#culling #thumb_bottom, 146 .dt_overlays_always#culling #thumb_main:hover #thumb_bottom, 147 .dt_overlays_always_extended#culling #thumb_main:hover #thumb_bottom,
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/ |
H A D | blender_object.cpp | 105 BlenderObjectCulling &culling, in sync_object() argument 151 if (culling.test(scene, b_ob, tfm)) { in sync_object() 350 BlenderObjectCulling culling(scene, b_scene); in sync_objects() local 373 culling.init_object(scene, b_ob); in sync_objects() 383 culling, in sync_objects() 395 culling, in sync_objects()
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/dports/www/firefox-legacy/firefox-52.8.0esr/layout/reftests/async-scrolling/ |
H A D | reftest.list | 10 skip-if(!asyncPan) == bg-fixed-child-no-culling-1.html bg-fixed-child-no-culling-1-ref.html 11 skip-if(!asyncPan) == bg-fixed-child-no-culling-2.html bg-fixed-child-no-culling-2-ref.html 31 skip-if(!asyncPan) == culling-1.html culling-1-ref.html
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/dports/games/flightgear/flightgear-2020.3.11/src/Scenery/ |
H A D | design | 5 // culling data 15 // culling data
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/frustumCulling/ |
H A D | frustumCulling.pro | 1 # Frustum culling using <code>getFrustumPlanesCoefficients</code>. 7 # This frustum culling implementation is quite naive. Many optimisation techniques are available in
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/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLGState.cxx | 61 void setCulling(GLenum culling); 136 GLenum culling; member in OpenGLGStateState::Unsorted 307 culling(GL_BACK), in Unsorted() 328 culling = GL_BACK; in reset() 425 unsorted.culling = _culling; in setCulling() 488 if (!unsorted.hasCulling || unsorted.culling != GL_BACK) in resetOpenGLState() 667 if (unsorted.culling != oldState->unsorted.culling) in setOpenGLState() 668 glCullFace(unsorted.culling); in setOpenGLState() 672 glCullFace(unsorted.culling); in setOpenGLState() 808 glCullFace(unsorted.culling); in setOpenGLState() [all …]
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/dports/games/bzflag/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLGState.cxx | 61 void setCulling(GLenum culling); 136 GLenum culling; member in OpenGLGStateState::Unsorted 307 culling(GL_BACK), in Unsorted() 328 culling = GL_BACK; in reset() 425 unsorted.culling = _culling; in setCulling() 488 if (!unsorted.hasCulling || unsorted.culling != GL_BACK) in resetOpenGLState() 667 if (unsorted.culling != oldState->unsorted.culling) in setOpenGLState() 668 glCullFace(unsorted.culling); in setOpenGLState() 672 glCullFace(unsorted.culling); in setOpenGLState() 808 glCullFace(unsorted.culling); in setOpenGLState() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/tests/opengl/data/general/ |
H A D | bug25679 | 2 puts "OCC25679: Visualization, TKOpenGl - View frustum culling clips wrong objects" 33 …OR : Test failed: there is a difference between images rendered with and without frustum culling" }
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/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/shaders/ |
H A D | frustumCull.glslfx | 93 // Disable culling when: 119 // Finish computing points and perform frustum culling. 194 per-instance culling 197 Per-instance culling exploits this indirection to trim culled instances 220 For per-instance culling, we test each bbox against the frustum. 229 <Frustum culling> (say only 2 and 8 are visible in frustum) 269 // culling pass
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/samples/ |
H A D | tri.c | 43 GLenum culling = GL_FALSE; variable 162 culling = !culling; in Key() 251 (culling) ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE); in Draw()
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