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Searched refs:curTextureXOffset (Results 1 – 25 of 39) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DSoftwareTransformCommon.cpp521 const u32 prevXOffset = gstate_c.curTextureXOffset; in DetectOffsetTexture()
535 const float adjustedXOffset = prevXOffset - gstate_c.curTextureXOffset; in DetectOffsetTexture()
544 gstate_c.curTextureXOffset = prevXOffset; in DetectOffsetTexture()
H A DShaderUniforms.cpp122 ub->texClampOffset[0] = gstate_c.curTextureXOffset * invW; in BaseUpdateUniforms()
H A DShaderId.cpp268 bool textureAtOffset = gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0; in ComputeFragmentShaderID()
H A DTextureCacheCommon.cpp1021 …} else if ((gstate_c.curTextureXOffset == 0) != (fbInfo.xOffset == 0) || (gstate_c.curTextureYOffs…
1025 gstate_c.curTextureXOffset = fbInfo.xOffset;
1030 if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) {
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DSoftwareTransformCommon.cpp521 const u32 prevXOffset = gstate_c.curTextureXOffset; in DetectOffsetTexture()
535 const float adjustedXOffset = prevXOffset - gstate_c.curTextureXOffset; in DetectOffsetTexture()
544 gstate_c.curTextureXOffset = prevXOffset; in DetectOffsetTexture()
H A DShaderUniforms.cpp122 ub->texClampOffset[0] = gstate_c.curTextureXOffset * invW; in BaseUpdateUniforms()
H A DShaderId.cpp268 bool textureAtOffset = gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0; in ComputeFragmentShaderID()
H A DTextureCacheCommon.cpp1021 …} else if ((gstate_c.curTextureXOffset == 0) != (fbInfo.xOffset == 0) || (gstate_c.curTextureYOffs… in SetTextureFramebuffer()
1025 gstate_c.curTextureXOffset = fbInfo.xOffset; in SetTextureFramebuffer()
1030 if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) { in SetTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DSoftwareTransformCommon.cpp521 const u32 prevXOffset = gstate_c.curTextureXOffset; in DetectOffsetTexture()
535 const float adjustedXOffset = prevXOffset - gstate_c.curTextureXOffset; in DetectOffsetTexture()
544 gstate_c.curTextureXOffset = prevXOffset; in DetectOffsetTexture()
H A DShaderUniforms.cpp122 ub->texClampOffset[0] = gstate_c.curTextureXOffset * invW; in BaseUpdateUniforms()
H A DShaderId.cpp268 bool textureAtOffset = gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0; in ComputeFragmentShaderID()
H A DTextureCacheCommon.cpp1021 …} else if ((gstate_c.curTextureXOffset == 0) != (fbInfo.xOffset == 0) || (gstate_c.curTextureYOffs… in SetTextureFramebuffer()
1025 gstate_c.curTextureXOffset = fbInfo.xOffset; in SetTextureFramebuffer()
1030 if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) { in SetTextureFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/GEDebugger/
H A DVertexPreview.cpp493 …ortho.setOrtho(0.0f - (float)gstate_c.curTextureXOffset * invRealTexWidth, 1.0f - (float)gstate_c. in UpdatePrimPreview()
/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/GEDebugger/
H A DVertexPreview.cpp493 …ortho.setOrtho(0.0f - (float)gstate_c.curTextureXOffset * invRealTexWidth, 1.0f - (float)gstate_c. in UpdatePrimPreview()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/GEDebugger/
H A DVertexPreview.cpp493 …ortho.setOrtho(0.0f - (float)gstate_c.curTextureXOffset * invRealTexWidth, 1.0f - (float)gstate_c. in UpdatePrimPreview()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
594 const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
594 const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
594 const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h584 u32 curTextureXOffset; member
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h584 u32 curTextureXOffset; member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h584 u32 curTextureXOffset; member
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp311 gstate_c.curTextureXOffset * invW,
H A DTextureCacheDX9.cpp355 …shaderApply.ApplyBounds(gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffse… in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp311 gstate_c.curTextureXOffset * invW, in PSUpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp311 gstate_c.curTextureXOffset * invW, in PSUpdateUniforms()

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