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Searched refs:delta_angles (Results 1 – 25 of 340) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_pangles.cpp66 …cmd->angles[PITCH] = ANGLE2SHORT( ps->viewangles[PITCH] + maxPitchSpeed ) - ps->delta_angles[PITCH… in PM_ScaleUcmd()
70 …cmd->angles[PITCH] = ANGLE2SHORT( ps->viewangles[PITCH] - maxPitchSpeed ) - ps->delta_angles[PITCH… in PM_ScaleUcmd()
80 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd()
84 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] - maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd()
104 ucmd->angles[PITCH] = ANGLE2SHORT(angles[PITCH]) - ent->client->ps.delta_angles[PITCH]; in PM_AdjustAnglesToGripper()
105 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper()
455 temp = cmd->angles[i] + ps->delta_angles[i]; in PM_UpdateViewAngles()
462 ps->delta_angles[i] = (pitchClampMax - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles()
467 ps->delta_angles[i] = (pitchClampMin - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles()
475 ps->delta_angles[i] = (pitchClampMax - cmd->angles[i]) & 0xffff; in PM_UpdateViewAngles()
[all …]
H A DNPC_utils.cpp295 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles()
331 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles()
334 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles()
447 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles()
521 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles()
524 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles()
607 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles()
620 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles()
709 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles()
742 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_pangles.cpp405 cmd->angles[YAW] = ANGLE2SHORT( ps->viewangles[YAW] + maxYawSpeed ) - ps->delta_angles[YAW]; in PM_ScaleUcmd()
440 ucmd->angles[PITCH] = ANGLE2SHORT(angles[PITCH]) - ent->client->ps.delta_angles[PITCH]; in PM_AdjustAnglesToGripper()
441 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToGripper()
463 ucmd->angles[PITCH] = ANGLE2SHORT(angles[PITCH]) - ent->client->ps.delta_angles[PITCH]; in PM_AdjustAnglesToPuller()
464 ucmd->angles[YAW] = ANGLE2SHORT(angles[YAW]) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesToPuller()
1337 ucmd->angles[YAW] = ANGLE2SHORT( newViewAngles[YAW] ) - ent->client->ps.delta_angles[YAW]; in PM_AdjustAnglesForHeldByMonster()
1498 temp = cmd->angles[i] + ps->delta_angles[i]; in PM_UpdateViewAngles()
1505 ps->delta_angles[i] = (pitchClampMax - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles()
1511 ps->delta_angles[i] = (pitchClampMin - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles()
1572 ps->delta_angles[i] = (yawClampMax - cmd->angles[i]) & 0xffff; //& clamp to short in PM_UpdateViewAngles()
[all …]
H A DNPC_utils.cpp321 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles()
357 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles()
360 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles()
473 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles()
547 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles()
550 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles()
633 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles()
646 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles()
735 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles()
768 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles()
[all …]
/dports/games/q2pro/q2pro/shared/
H A Dq_msg.c738 if( to->pmove.delta_angles[0] != from->pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Default()
739 to->pmove.delta_angles[1] != from->pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Default()
740 to->pmove.delta_angles[2] != from->pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Default()
941 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Enhanced()
942 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Enhanced()
943 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Enhanced()
949 VectorCopy( from->ps.pmove.delta_angles, to->ps.pmove.delta_angles ); in MSG_WriteDeltaPlayerstate_Enhanced()
1242 if( to->ps.pmove.delta_angles[0] != from->ps.pmove.delta_angles[0] || in MSG_WriteDeltaPlayerstate_Packet()
1243 to->ps.pmove.delta_angles[1] != from->ps.pmove.delta_angles[1] || in MSG_WriteDeltaPlayerstate_Packet()
1244 to->ps.pmove.delta_angles[2] != from->ps.pmove.delta_angles[2] ) in MSG_WriteDeltaPlayerstate_Packet()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_ents.c149 if(ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
150 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
151 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2]) in SV_WritePlayerstateToClient()
224 MSG_WriteShort(msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
225 MSG_WriteShort(msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
226 MSG_WriteShort(msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_ents.c167 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
168 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
169 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient()
242 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
243 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
244 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_ents.c175 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
176 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
177 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2]) in SV_WritePlayerstateToClient()
241 MSG_WriteShort(msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
242 MSG_WriteShort(msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
243 MSG_WriteShort(msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_ents.c264 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
265 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
266 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient()
339 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
340 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
341 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_ents.c266 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
267 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
268 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient()
341 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
342 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
343 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_ents.c179 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
180 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
181 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient()
260 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
261 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
262 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_ents.c179 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
180 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
181 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient()
260 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
261 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
262 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_ents.c266 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
267 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
268 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient()
341 MSG_WriteShort (msg, ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
342 MSG_WriteShort (msg, ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
343 MSG_WriteShort (msg, ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_utils.c297 NPCS.ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - NPCS.client->ps.delta_angles[YAW]; in NPC_UpdateAngles()
333 …NPCS.ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - NPCS.client->ps.delta_angles[PITCH]; in NPC_UpdateAngles()
449 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateAngles()
523 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateAngles()
526 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateAngles()
608 ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - client->ps.delta_angles[YAW]; in NPC_UpdateFiringAngles()
621 ucmd.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles()
624 …ucmd.angles[ROLL] = ANGLE2SHORT ( NPC->client->ps.viewangles[ROLL] ) - client->ps.delta_angles[ROL… in NPC_UpdateFiringAngles()
710 …NPCS.ucmd.angles[YAW] = ANGLE2SHORT( targetYaw + diff + error ) - NPCS.client->ps.delta_angles[YAW… in NPC_UpdateFiringAngles()
743 …md.angles[PITCH] = ANGLE2SHORT( targetPitch + diff + error ) - NPCS.client->ps.delta_angles[PITCH]; in NPC_UpdateFiringAngles()
[all …]
/dports/games/q2pro/q2pro/source/
H A Dcl_pred.c243 cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE( ps->pmove.delta_angles[0] ); in CL_PredictMovement()
244 cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE( ps->pmove.delta_angles[1] ); in CL_PredictMovement()
245 cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE( ps->pmove.delta_angles[2] ); in CL_PredictMovement()
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_ents.c562 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in SV_WritePlayerstateToClient()
563 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in SV_WritePlayerstateToClient()
564 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in SV_WritePlayerstateToClient()
838 MSG_WriteShort (ps->pmove.delta_angles[0]); in SV_WritePlayerstateToClient()
839 MSG_WriteShort (ps->pmove.delta_angles[1]); in SV_WritePlayerstateToClient()
840 MSG_WriteShort (ps->pmove.delta_angles[2]); in SV_WritePlayerstateToClient()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_pred.c265 …cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[0]… in CL_PredictMovement()
266 …cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[1]… in CL_PredictMovement()
267 …cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[2]… in CL_PredictMovement()
H A Dcl_ents.c847 if (ps->pmove.delta_angles[0] != ops->pmove.delta_angles[0] in CL_DemoDeltaPlayerstate()
848 || ps->pmove.delta_angles[1] != ops->pmove.delta_angles[1] in CL_DemoDeltaPlayerstate()
849 || ps->pmove.delta_angles[2] != ops->pmove.delta_angles[2] ) in CL_DemoDeltaPlayerstate()
922 MSG_WriteShort (ps->pmove.delta_angles[0]); in CL_DemoDeltaPlayerstate()
923 MSG_WriteShort (ps->pmove.delta_angles[1]); in CL_DemoDeltaPlayerstate()
924 MSG_WriteShort (ps->pmove.delta_angles[2]); in CL_DemoDeltaPlayerstate()
1055 state->pmove.delta_angles[0] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()
1056 state->pmove.delta_angles[1] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()
1057 state->pmove.delta_angles[2] = MSG_ReadShort (&net_message); in CL_ParsePlayerstate()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_main.c382 void BotInputToUserCommand( bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3], int time ) { in BotInputToUserCommand()
425 temp = ucmd->angles[j] - delta_angles[j]; in BotInputToUserCommand()
491 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput()
503 BotInputToUserCommand( &bi, &bs->lastucmd, bs->cur_ps.delta_angles, time ); in BotUpdateInput()
507 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput()
574 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI()
593 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI()
H A Dai_cast_think.c167 …ast_InputToUserCommand( cast_state_t *cs, bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3] ) { in AICast_InputToUserCommand()
215 temp = ucmd->angles[j] - delta_angles[j]; in AICast_InputToUserCommand()
346 cs->viewangles[j] = AngleMod( cs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput()
354 AICast_InputToUserCommand( cs, &bi, &cs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput()
359 cs->viewangles[j] = AngleMod( cs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput()
407 AICast_InputToUserCommand( cs, &bi, &cs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput()
416 cs->viewangles[j] = AngleMod( cs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput()
684 cs->viewangles[i] = AngleMod( cs->viewangles[i] + SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think()
779 cs->viewangles[i] = AngleMod( cs->viewangles[i] - SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think()
1200 AICast_InputToUserCommand( cs, &bi, ucmd, ps.delta_angles ); in AICast_PredictMovement()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_main.c382 void BotInputToUserCommand( bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3], int time ) { in BotInputToUserCommand()
425 temp = ucmd->angles[j] - delta_angles[j]; in BotInputToUserCommand()
493 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput()
505 BotInputToUserCommand( &bi, &bs->lastucmd, bs->cur_ps.delta_angles, time ); in BotUpdateInput()
509 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotUpdateInput()
576 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI()
595 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in BotAI()
H A Dai_cast_think.c150 …ast_InputToUserCommand( cast_state_t *cs, bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3] ) { in AICast_InputToUserCommand()
199 temp = ucmd->angles[j] - delta_angles[j]; in AICast_InputToUserCommand()
324 bs->viewangles[j] = AngleMod( bs->viewangles[j] + SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput()
332 AICast_InputToUserCommand( cs, &bi, &bs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput()
337 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput()
385 AICast_InputToUserCommand( cs, &bi, &bs->lastucmd, bs->cur_ps.delta_angles ); in AICast_UpdateInput()
394 bs->viewangles[j] = AngleMod( bs->viewangles[j] - SHORT2ANGLE( bs->cur_ps.delta_angles[j] ) ); in AICast_UpdateInput()
627 …>viewangles[i] = AngleMod( cs->bs->viewangles[i] + SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think()
710 …>viewangles[i] = AngleMod( cs->bs->viewangles[i] - SHORT2ANGLE( cs->bs->cur_ps.delta_angles[i] ) ); in AICast_Think()
1243 AICast_InputToUserCommand( cs, &bi, &ucmd, cs->bs->cur_ps.delta_angles ); in AICast_Blocked()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Daistruct.h220 std::array<vms_angvec, MAX_SUBMODELS> delta_angles{}; // angles for each subobject
302 vms_angvec delta_angles[MAX_SUBMODELS]; // angles for each subobject member
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp1285 { PSF(delta_angles[1]), 16 },
1288 { PSF(delta_angles[0]), 16 },
1322 { PSF(delta_angles[2]), 16 },
1439 { PSF(delta_angles[1]), 16 },
1440 { PSF(delta_angles[0]), 16 },
1451 { PSF(delta_angles[2]), 16 },
1606 { PSF(delta_angles[1]), 16 },
1609 { PSF(delta_angles[0]), 16 },
1631 { PSF(delta_angles[2]), 16 },
1698 { PSF(delta_angles[1]), 16 },
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_pmove.c1872 pm->ps->delta_angles[ YAW ] -= rTtANGrTsTt; in PM_GroundClimbTrace()
1900 pm->ps->delta_angles[ PITCH ] -= ANGLE2SHORT( traceANGsurf ); in PM_GroundClimbTrace()
1965 pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( angles[ YAW ] - pm->ps->viewangles[ YAW ] ); in PM_GroundClimbTrace()
2050 pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( angles[ YAW ] - pm->ps->viewangles[ YAW ] ); in PM_GroundTrace()
3158 temp[ i ] = cmd->angles[ i ] + ps->delta_angles[ i ]; in PM_UpdateViewAngles()
3165 ps->delta_angles[ i ] = 16000 - cmd->angles[ i ]; in PM_UpdateViewAngles()
3170 ps->delta_angles[ i ] = -16000 - cmd->angles[ i ]; in PM_UpdateViewAngles()
3220 ps->delta_angles[ i ] += ANGLE2SHORT( fabs( diff ) - 90.0f ); in PM_UpdateViewAngles()
3222 ps->delta_angles[ i ] -= ANGLE2SHORT( fabs( diff ) - 90.0f ); in PM_UpdateViewAngles()
3225 ps->delta_angles[ i ] += ANGLE2SHORT( fabs( diff ) * 0.05f ); in PM_UpdateViewAngles()
[all …]

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