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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dmonster.g151 (add BB hp-per-detonation 4)
153 (table detonation-unit-range
157 (table detonation-damage-at
162 (table detonation-damage-adjacent
167 (table detonation-accident-chance
H A Dbeirut.g212 ;; Car bombs do their work by detonation.
216 (add C hp-per-detonation 1)
218 (table detonation-unit-range
222 (table detonation-damage-at
227 (table detonation-damage-adjacent
243 (table detonation-accident-chance
H A Dbattles.g444 (point-value 0) (hp-per-detonation 100)
449 (point-value 0) (hp-per-detonation 100)
464 (point-value 0) (hp-per-detonation 100)
469 (point-value 0) (hp-per-detonation 100)
474 (point-value 0) (hp-per-detonation 100)
1334 (table detonation-accident-chance
1714 (table detonation-unit-range
1723 (table detonation-damage-at
1798 (table detonation-damage-adjacent
1810 (table detonation-terrain-range
[all …]
H A Dstdunit.g459 ;; Nukes work by detonation rather than by conventional attack actions.
463 (add nuke hp-per-detonation 1)
465 (table detonation-damage-at (nuke u* 60))
467 (table detonation-damage-adjacent (nuke u* 1))
469 (table detonation-terrain-damage-chance
H A Dspec-rules.g629 (acp-per-turn 21) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 3)
687 (acp-per-turn 51) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 6)
691 (acp-per-turn 48) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 6)
699 (acp-per-turn 21) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 6)
762 (acp-per-turn 1) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 0) (cp 12)
778 (acp-per-turn 21) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 3)
2805 (table detonation-unit-range
2811 (table detonation-damage-at
2820 (table detonation-damage-adjacent
2829 (table detonation-terrain-range
[all …]
H A Dlhsunit.g549 ;; Nukes work by detonation rather than by conventional attack actions.
553 (add nuke hp-per-detonation 1)
555 (table detonation-damage-at (nuke u* 60))
557 (table detonation-damage-adjacent (nuke u* 1))
559 (table detonation-terrain-damage-chance
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.h55 float detonation; member
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ai_weap.h60 float detonation; member
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.h55 float detonation; member
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ai_weap.h60 float detonation; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ai_weap.h56 float detonation; member
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ai_weap.h55 float detonation; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ai_weap.h55 float detonation; member
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_weap.h55 float detonation; member
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_weap.h55 float detonation; member
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ai_weap.h61 float detonation; member
/dports/games/chroma/chroma-1.20/levels/chroma-1/
H A Dchroma-1-04.chroma5 title: chroma 1.04 : detonation
/dports/devel/p5-File-MimeInfo/File-MimeInfo-0.30/
H A DMETA.yml47 - 'Stefan Seifert <nine@detonation.org>'
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/test/
H A Dall.g92 (hp-per-detonation 0)
428 (table detonation-accident-chance)
429 (table detonation-damage-at)
430 (table detonation-damage-adjacent)
431 (table detonation-terrain-damage-chance)
432 (table detonation-terrain-range)
433 (table detonation-unit-range)
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/doc/
H A Dsyntax.texi346 | hp-max | hp-per-detonation | hp-per-disband | hp-recovery
466 | detonate-on-hit | detonation-damage-adjacent
467 | detonation-damage-at | detonation-unit-range
497 | detonation-accident-chance
498 | detonation-terrain-damage-chance | detonation-terrain-range
H A Dglossary.texi6 to an adjacent cell, detonation, and repair.
94 @b{detonation}: An action that results in hits on every unit near the
95 detonation.
/dports/games/nexuiz/Nexuiz/server/
H A Dserver.cfg98 //g_balance_rocketlauncher_detonatedelay 0 // rocket detonation at any time
99 //g_balance_rocketlauncher_detonatedelay 0.2 // rocket detonation at least 0.2s after it was shot (…
100 //g_balance_rocketlauncher_detonatedelay -1 // rocket detonation only if the rocket is out of range…
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/bitrot/
H A Dempire.g657 ;; Nuclear detonation results in the destruction of units and the
662 (add nuke-types hp-per-detonation 100)
664 (table detonation-unit-range
670 (table detonation-damage-at
676 (table detonation-damage-adjacent
683 (table detonation-terrain-range
689 (table detonation-terrain-damage-chance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dtable.def432 DEF_UT_TABLE("detonation-accident-chance", ut_detonation_accident,
433 "chance of an accidental detonation",
436 DEF_UU_TABLE("detonation-damage-adjacent", uu_detonation_damage_adj,
437 "damage done to units adjacent to a detonation",
440 DEF_UU_TABLE("detonation-damage-at", uu_detonation_damage_at,
441 "damage done to units in the same cell as a detonation",
444 DEF_UT_TABLE("detonation-terrain-range", ut_detonation_range,
445 "distance for detonation effects on terrain",
448 DEF_UU_TABLE("detonation-unit-range", uu_detonation_range,
449 "distance for detonation effects on units",
[all …]
/dports/games/xorgramana/XorGramana-0.0.8/DocsDev/
H A DBOMB_DETONATION_CHECKING23 This logic was also reflected in the detonation of bombs
24 and the order in which consequences of the detonation
140 irrelevant, because at the time of detonation the bomb is

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