/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | monster.g | 151 (add BB hp-per-detonation 4) 153 (table detonation-unit-range 157 (table detonation-damage-at 162 (table detonation-damage-adjacent 167 (table detonation-accident-chance
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H A D | beirut.g | 212 ;; Car bombs do their work by detonation. 216 (add C hp-per-detonation 1) 218 (table detonation-unit-range 222 (table detonation-damage-at 227 (table detonation-damage-adjacent 243 (table detonation-accident-chance
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H A D | battles.g | 444 (point-value 0) (hp-per-detonation 100) 449 (point-value 0) (hp-per-detonation 100) 464 (point-value 0) (hp-per-detonation 100) 469 (point-value 0) (hp-per-detonation 100) 474 (point-value 0) (hp-per-detonation 100) 1334 (table detonation-accident-chance 1714 (table detonation-unit-range 1723 (table detonation-damage-at 1798 (table detonation-damage-adjacent 1810 (table detonation-terrain-range [all …]
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H A D | stdunit.g | 459 ;; Nukes work by detonation rather than by conventional attack actions. 463 (add nuke hp-per-detonation 1) 465 (table detonation-damage-at (nuke u* 60)) 467 (table detonation-damage-adjacent (nuke u* 1)) 469 (table detonation-terrain-damage-chance
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H A D | spec-rules.g | 629 (acp-per-turn 21) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 3) 687 (acp-per-turn 51) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 6) 691 (acp-per-turn 48) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 6) 699 (acp-per-turn 21) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 6) 762 (acp-per-turn 1) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 0) (cp 12) 778 (acp-per-turn 21) (hp-max 1) (acp-to-detonate 1) (hp-per-detonation 1) (cp 3) 2805 (table detonation-unit-range 2811 (table detonation-damage-at 2820 (table detonation-damage-adjacent 2829 (table detonation-terrain-range [all …]
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H A D | lhsunit.g | 549 ;; Nukes work by detonation rather than by conventional attack actions. 553 (add nuke hp-per-detonation 1) 555 (table detonation-damage-at (nuke u* 60)) 557 (table detonation-damage-adjacent (nuke u* 1)) 559 (table detonation-terrain-damage-chance
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.h | 55 float detonation; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_weap.h | 60 float detonation; member
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.h | 55 float detonation; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_weap.h | 60 float detonation; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_weap.h | 56 float detonation; member
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_weap.h | 55 float detonation; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_weap.h | 55 float detonation; member
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_weap.h | 55 float detonation; member
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_weap.h | 55 float detonation; member
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ai_weap.h | 61 float detonation; member
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/dports/games/chroma/chroma-1.20/levels/chroma-1/ |
H A D | chroma-1-04.chroma | 5 title: chroma 1.04 : detonation
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/dports/devel/p5-File-MimeInfo/File-MimeInfo-0.30/ |
H A D | META.yml | 47 - 'Stefan Seifert <nine@detonation.org>'
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/test/ |
H A D | all.g | 92 (hp-per-detonation 0) 428 (table detonation-accident-chance) 429 (table detonation-damage-at) 430 (table detonation-damage-adjacent) 431 (table detonation-terrain-damage-chance) 432 (table detonation-terrain-range) 433 (table detonation-unit-range)
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/doc/ |
H A D | syntax.texi | 346 | hp-max | hp-per-detonation | hp-per-disband | hp-recovery 466 | detonate-on-hit | detonation-damage-adjacent 467 | detonation-damage-at | detonation-unit-range 497 | detonation-accident-chance 498 | detonation-terrain-damage-chance | detonation-terrain-range
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H A D | glossary.texi | 6 to an adjacent cell, detonation, and repair. 94 @b{detonation}: An action that results in hits on every unit near the 95 detonation.
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/dports/games/nexuiz/Nexuiz/server/ |
H A D | server.cfg | 98 //g_balance_rocketlauncher_detonatedelay 0 // rocket detonation at any time 99 //g_balance_rocketlauncher_detonatedelay 0.2 // rocket detonation at least 0.2s after it was shot (… 100 //g_balance_rocketlauncher_detonatedelay -1 // rocket detonation only if the rocket is out of range…
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/bitrot/ |
H A D | empire.g | 657 ;; Nuclear detonation results in the destruction of units and the 662 (add nuke-types hp-per-detonation 100) 664 (table detonation-unit-range 670 (table detonation-damage-at 676 (table detonation-damage-adjacent 683 (table detonation-terrain-range 689 (table detonation-terrain-damage-chance
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | table.def | 432 DEF_UT_TABLE("detonation-accident-chance", ut_detonation_accident, 433 "chance of an accidental detonation", 436 DEF_UU_TABLE("detonation-damage-adjacent", uu_detonation_damage_adj, 437 "damage done to units adjacent to a detonation", 440 DEF_UU_TABLE("detonation-damage-at", uu_detonation_damage_at, 441 "damage done to units in the same cell as a detonation", 444 DEF_UT_TABLE("detonation-terrain-range", ut_detonation_range, 445 "distance for detonation effects on terrain", 448 DEF_UU_TABLE("detonation-unit-range", uu_detonation_range, 449 "distance for detonation effects on units", [all …]
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/dports/games/xorgramana/XorGramana-0.0.8/DocsDev/ |
H A D | BOMB_DETONATION_CHECKING | 23 This logic was also reflected in the detonation of bombs 24 and the order in which consequences of the detonation 140 irrelevant, because at the time of detonation the bomb is
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