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Searched refs:direct_sound_channel (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-gpsp/gpsp-300d0c0/
H A Dsound.c24 direct_sound_struct direct_sound_channel[2]; variable
40 direct_sound_struct *ds = direct_sound_channel + channel; in sound_timer_queue8()
50 direct_sound_struct *ds = direct_sound_channel + channel; in sound_timer_queue16()
63 direct_sound_struct *ds = direct_sound_channel + channel; in sound_timer_queue32()
82 direct_sound_struct *ds = direct_sound_channel + channel; in sound_timer()
168 if(dma[1].direct_sound_channel == channel) in sound_timer()
171 if(dma[2].direct_sound_channel == channel) in sound_timer()
178 direct_sound_struct *ds = direct_sound_channel; in sound_reset_fifo()
563 direct_sound_struct *ds = direct_sound_channel; in reset_sound()
625 state_mem_##type##_array(direct_sound_channel); \
H A Dsound.h98 extern direct_sound_struct direct_sound_channel[2];
H A Dgba_memory.c168 direct_sound_channel[0].volume = (value >> 2) & 0x01; \
169 direct_sound_channel[0].status = (value >> 8) & 0x03; \
170 direct_sound_channel[1].volume = (value >> 3) & 0x01; \
171 direct_sound_channel[1].status = (value >> 12) & 0x03; \
220 direct_sound_channel[channel].buffer_index = \
704 dma[dma_number].direct_sound_channel = DMA_DIRECT_SOUND_B; in trigger_dma()
706 dma[dma_number].direct_sound_channel = DMA_DIRECT_SOUND_A; in trigger_dma()
740 dma[dma_number].direct_sound_channel = DMA_NO_DIRECT_SOUND; in trigger_dma()
H A Dgba_memory.h75 dma_ds_type direct_sound_channel; member
H A Dmain.c102 dma[i].direct_sound_channel = DMA_NO_DIRECT_SOUND; in init_main()