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Searched refs:disableScreenUpdates (Results 1 – 15 of 15) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dreferencecache.cpp75 ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename)); in MapResource_loadFile() local
114 ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename)); in MapResource_saveFile() local
201 ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(name)); in ModelResource_load() local
736 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map"); in SaveReferences() local
763 ScopeDisableScreenUpdates disableScreenUpdates("Refreshing models"); in RefreshReferences() local
H A Dmap.cpp1030 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map"); in Map_LoadFile() local
1303 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map"); in Map_Rename() local
1617 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map"); in Map_ImportFile() local
1652 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map"); in Map_SaveFile() local
2247 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map"); in realise() local
H A Dgtkdlgs.cpp358 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Changing Game Name"); in ProjectSettingsDialog_ok() local
H A Dmainframe.cpp322 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Changing Engine Path"); in setEnginePath() local
2185 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders"); in RefreshShaders() local
H A Dtexwindow.cpp148 …ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures"… in loadGroup() local
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dreferencecache.cpp72 …ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( filename ), "Loading Map"… in MapResource_loadFile() local
107 …ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( filename ), "Saving Map" … in MapResource_saveFile() local
184 ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( name ), "Loading Model" ); in ModelResource_load() local
638 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); in SaveReferences() local
661 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Refreshing Models" ); in RefreshReferences() local
H A Dmap.cpp931 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); in Map_LoadFile() local
1191 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); in Map_Rename() local
1479 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); in Map_ImportFile() local
1583 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); in Map_SaveFile() local
2101 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); in realise() local
H A Dtexwindow.cpp1477 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" ); in TreeView_onRowActivated() local
1782 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" ); in TextureBrowser_searchTags() local
2310 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" ); in RefreshShaders() local
2343 …ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Texture… in TextureBrowser_showUntagged() local
H A Dgtkdlgs.cpp342 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Changing Game Name" ); in ProjectSettingsDialog_ok() local
H A Dmainframe.cpp357 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Changing Engine Path" ); in setEnginePath() local
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/referencecache/
H A Dreferencecache.cpp113 …ScopeDisableScreenUpdates disableScreenUpdates(os::getFilenameFromPath(filename), _("Saving Map")); in MapResource_saveFile() local
667 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Saving Map")); in SaveReferences() local
690 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Refreshing Models")); in RefreshReferences() local
/dports/audio/mp3blaster/mp3blaster-3.2.6/src/
H A Dscrollwin.h104 void disableScreenUpdates() { enable_updates = 0; } in disableScreenUpdates() function
H A Dfileman.cc261 disableScreenUpdates(); in readDir()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/map/
H A Dmap.cpp615 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Saving Map")); in rename() local
745 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Saving Map")); in saveFile() local
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/sidebar/
H A Dtexturebrowser.cpp995 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Loading Shaders")); in refreshShaders() local