/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | referencecache.cpp | 75 ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename)); in MapResource_loadFile() local 114 ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(filename)); in MapResource_saveFile() local 201 ScopeDisableScreenUpdates disableScreenUpdates(path_get_filename_start(name)); in ModelResource_load() local 736 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map"); in SaveReferences() local 763 ScopeDisableScreenUpdates disableScreenUpdates("Refreshing models"); in RefreshReferences() local
|
H A D | map.cpp | 1030 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map"); in Map_LoadFile() local 1303 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map"); in Map_Rename() local 1617 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map"); in Map_ImportFile() local 1652 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map"); in Map_SaveFile() local 2247 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map"); in realise() local
|
H A D | gtkdlgs.cpp | 358 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Changing Game Name"); in ProjectSettingsDialog_ok() local
|
H A D | mainframe.cpp | 322 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Changing Engine Path"); in setEnginePath() local 2185 ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders"); in RefreshShaders() local
|
H A D | texwindow.cpp | 148 …ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures"… in loadGroup() local
|
/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | referencecache.cpp | 72 …ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( filename ), "Loading Map"… in MapResource_loadFile() local 107 …ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( filename ), "Saving Map" … in MapResource_saveFile() local 184 ScopeDisableScreenUpdates disableScreenUpdates( path_get_filename_start( name ), "Loading Model" ); in ModelResource_load() local 638 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); in SaveReferences() local 661 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Refreshing Models" ); in RefreshReferences() local
|
H A D | map.cpp | 931 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); in Map_LoadFile() local 1191 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); in Map_Rename() local 1479 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); in Map_ImportFile() local 1583 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" ); in Map_SaveFile() local 2101 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" ); in realise() local
|
H A D | texwindow.cpp | 1477 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" ); in TreeView_onRowActivated() local 1782 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" ); in TextureBrowser_searchTags() local 2310 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" ); in RefreshShaders() local 2343 …ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Texture… in TextureBrowser_showUntagged() local
|
H A D | gtkdlgs.cpp | 342 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Changing Game Name" ); in ProjectSettingsDialog_ok() local
|
H A D | mainframe.cpp | 357 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Changing Engine Path" ); in setEnginePath() local
|
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/referencecache/ |
H A D | referencecache.cpp | 113 …ScopeDisableScreenUpdates disableScreenUpdates(os::getFilenameFromPath(filename), _("Saving Map")); in MapResource_saveFile() local 667 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Saving Map")); in SaveReferences() local 690 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Refreshing Models")); in RefreshReferences() local
|
/dports/audio/mp3blaster/mp3blaster-3.2.6/src/ |
H A D | scrollwin.h | 104 void disableScreenUpdates() { enable_updates = 0; } in disableScreenUpdates() function
|
H A D | fileman.cc | 261 disableScreenUpdates(); in readDir()
|
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/map/ |
H A D | map.cpp | 615 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Saving Map")); in rename() local 745 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Saving Map")); in saveFile() local
|
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/sidebar/ |
H A D | texturebrowser.cpp | 995 ScopeDisableScreenUpdates disableScreenUpdates(_("Processing..."), _("Loading Shaders")); in refreshShaders() local
|