Searched refs:dlgnum (Results 1 – 4 of 4) sorted by relevance
429 int dlgnum; member482 dlgnum = _dlgnum; in Prepare()496 if ((dlgnum < 0) || (dlgnum >= game.numdialog)) in Prepare()520 dtop=&dialog[dlgnum]; in Prepare()1132 int dlgnum_was = dlgnum; in do_conversation()1148 dlgnum = tocar; in do_conversation()1150 while (dlgnum >= 0) in do_conversation()1155 dtop = &dialog[dlgnum]; in do_conversation()1162 dlgnum_was = dlgnum; in do_conversation()1181 dlgnum = tocar; in do_conversation()[all …]
34 void do_conversation(int dlgnum);35 int show_dialog_options(int dlgnum, int sayChosenOption, bool runGameLoopsInBackground) ;
397 int dlgnum; member449 dlgnum = _dlgnum; in Prepare()463 if ((dlgnum < 0) || (dlgnum >= _GP(game).numdialog)) in Prepare()488 dtop = &_G(dialog)[dlgnum]; in Prepare()1052 int dlgnum_was = dlgnum; in do_conversation()1066 dlgnum = tocar; in do_conversation()1068 while (dlgnum >= 0) { in do_conversation()1072 dtop = &_G(dialog)[dlgnum]; in do_conversation()1078 dlgnum_was = dlgnum; in do_conversation()1096 dlgnum = tocar; in do_conversation()[all …]
41 void do_conversation(int dlgnum);42 int show_dialog_options(int dlgnum, int sayChosenOption, bool runGameLoopsInBackground);