1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_DIALOG_H 24 #define AGS_ENGINE_AC_DIALOG_H 25 26 #include "ags/lib/std/vector.h" 27 #include "ags/engine/ac/dynobj/script_dialog.h" 28 29 namespace AGS3 { 30 31 int Dialog_GetID(ScriptDialog *sd); 32 int Dialog_GetOptionCount(ScriptDialog *sd); 33 int Dialog_GetShowTextParser(ScriptDialog *sd); 34 const char *Dialog_GetOptionText(ScriptDialog *sd, int option); 35 int Dialog_DisplayOptions(ScriptDialog *sd, int sayChosenOption); 36 int Dialog_GetOptionState(ScriptDialog *sd, int option); 37 int Dialog_HasOptionBeenChosen(ScriptDialog *sd, int option); 38 void Dialog_SetOptionState(ScriptDialog *sd, int option, int newState); 39 void Dialog_Start(ScriptDialog *sd); 40 41 void do_conversation(int dlgnum); 42 int show_dialog_options(int dlgnum, int sayChosenOption, bool runGameLoopsInBackground); 43 44 } // namespace AGS3 45 46 #endif 47