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Searched refs:draw_current_shader_ccdistance_output (Results 1 – 25 of 55) sorted by relevance

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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c67 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
97 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
129 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
H A Ddraw_private.h500 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
H A Ddraw_private.h500 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h58 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
59 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
H A Ddraw_private.h468 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
H A Ddraw_cliptest_tmp.h59 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
60 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()

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