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3  * Copyright 2010, VMware, inc.
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6  * Permission is hereby granted, free of charge, to any person obtaining a
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11  * permit persons to whom the Software is furnished to do so, subject to
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16  * of the Software.
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27 
28 #include "util/u_bitcast.h"
29 #include <math.h>
30 
TAG(do_cliptest)31 static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
32                                  struct draw_vertex_info *info,
33                                  const struct draw_prim_info *prim_info )
34 {
35    struct vertex_header *out = info->verts;
36    /* const */ float (*plane)[4] = pvs->draw->plane;
37    const unsigned pos = draw_current_shader_position_output(pvs->draw);
38    const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
39    unsigned cd[2];
40    const unsigned ef = pvs->draw->vs.edgeflag_output;
41    unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
42    unsigned flags = (FLAGS);
43    unsigned need_pipeline = 0;
44    unsigned j;
45    unsigned i;
46    bool have_cd = false;
47    bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw);
48    unsigned viewport_index_output =
49       draw_current_shader_viewport_index_output(pvs->draw);
50    int viewport_index = 0;
51    int num_written_clipdistance =
52       draw_current_shader_num_written_clipdistances(pvs->draw);
53 
54    if (uses_vp_idx) {
55       viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
56       viewport_index = draw_clamp_viewport_idx(viewport_index);
57    }
58 
59    cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0);
60    cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1);
61 
62    if (cd[0] != pos || cd[1] != pos)
63       have_cd = true;
64 
65    /* If clipdistance semantic has been written by the shader
66     * that means we're expected to do 'user plane clipping' */
67    if (num_written_clipdistance && !(flags & DO_CLIP_USER)) {
68       flags |= DO_CLIP_USER;
69       ucp_enable = (1 << num_written_clipdistance) - 1;
70    }
71 
72    assert(pos != -1);
73    unsigned prim_idx = 0, prim_vert_idx = 0;
74    for (j = 0; j < info->count; j++) {
75       float *position = out->data[pos];
76       unsigned mask = 0x0;
77 
78       if (uses_vp_idx) {
79          /* only change the viewport_index for the leading vertex */
80          if (prim_vert_idx == (prim_info->primitive_lengths[prim_idx])) {
81             prim_idx++;
82             prim_vert_idx = 0;
83             viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]);
84             viewport_index = draw_clamp_viewport_idx(viewport_index);
85          }
86          prim_vert_idx++;
87       }
88       float *scale = pvs->draw->viewports[viewport_index].scale;
89       float *trans = pvs->draw->viewports[viewport_index].translate;
90       initialize_vertex_header(out);
91 
92       if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
93                    DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
94          float *clipvertex = position;
95 
96          if ((flags & DO_CLIP_USER) && cv != pos) {
97             assert(cv != -1);
98             clipvertex = out->data[cv];
99          }
100 
101          for (i = 0; i < 4; i++) {
102             out->clip_pos[i] = position[i];
103          }
104 
105          /* Be careful with NaNs. Comparisons must be true for them. */
106          /* Do the hardwired planes first:
107           */
108          if (flags & DO_CLIP_XY_GUARD_BAND) {
109             if (!(-0.50 * position[0] + position[3] >= 0)) mask |= (1<<0);
110             if (!( 0.50 * position[0] + position[3] >= 0)) mask |= (1<<1);
111             if (!(-0.50 * position[1] + position[3] >= 0)) mask |= (1<<2);
112             if (!( 0.50 * position[1] + position[3] >= 0)) mask |= (1<<3);
113          }
114          else if (flags & DO_CLIP_XY) {
115             if (!(-position[0] + position[3] >= 0)) mask |= (1<<0);
116             if (!( position[0] + position[3] >= 0)) mask |= (1<<1);
117             if (!(-position[1] + position[3] >= 0)) mask |= (1<<2);
118             if (!( position[1] + position[3] >= 0)) mask |= (1<<3);
119          }
120 
121          /* Clip Z planes according to full cube, half cube or none.
122           */
123          if (flags & DO_CLIP_FULL_Z) {
124             if (!( position[2] + position[3] >= 0)) mask |= (1<<4);
125             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
126          }
127          else if (flags & DO_CLIP_HALF_Z) {
128             if (!( position[2]               >= 0)) mask |= (1<<4);
129             if (!(-position[2] + position[3] >= 0)) mask |= (1<<5);
130          }
131 
132          if (flags & DO_CLIP_USER) {
133             unsigned ucp_mask = ucp_enable;
134 
135             while (ucp_mask) {
136                unsigned plane_idx = ffs(ucp_mask)-1;
137                ucp_mask &= ~(1 << plane_idx);
138                plane_idx += 6;
139 
140                /*
141                 * for user clipping check if we have a clip distance output
142                 * and the shader has written to it, otherwise use clipvertex
143                 * to decide when the plane is clipping.
144                 */
145                if (have_cd && num_written_clipdistance) {
146                   float clipdist;
147                   i = plane_idx - 6;
148                   /* first four clip distance in first vector etc. */
149                   if (i < 4)
150                      clipdist = out->data[cd[0]][i];
151                   else
152                      clipdist = out->data[cd[1]][i-4];
153                   if (clipdist < 0 || util_is_inf_or_nan(clipdist))
154                      mask |= 1 << plane_idx;
155                } else {
156                   if (!(dot4(clipvertex, plane[plane_idx]) >= 0))
157                      mask |= 1 << plane_idx;
158                }
159             }
160          }
161 
162          out->clipmask = mask;
163          need_pipeline |= out->clipmask;
164       }
165 
166       /*
167        * Transform the vertex position from clip coords to window coords,
168        * if the vertex is unclipped.
169        */
170       if ((flags & DO_VIEWPORT) && mask == 0)
171       {
172 	 /* divide by w */
173 	 float w = 1.0f / position[3];
174 
175 	 /* Viewport mapping */
176 	 position[0] = position[0] * w * scale[0] + trans[0];
177 	 position[1] = position[1] * w * scale[1] + trans[1];
178 	 position[2] = position[2] * w * scale[2] + trans[2];
179 	 position[3] = w;
180       }
181 #ifdef DEBUG
182       /* For debug builds, set the clipped vertex's window coordinate
183        * to NaN to help catch potential errors later.
184        */
185       else {
186          position[0] =
187          position[1] =
188          position[2] =
189          position[3] = NAN;
190       }
191 #endif
192 
193       if ((flags & DO_EDGEFLAG) && ef) {
194          const float *edgeflag = out->data[ef];
195          out->edgeflag = !(edgeflag[0] != 1.0f);
196          need_pipeline |= !out->edgeflag;
197       }
198 
199       out = (struct vertex_header *)( (char *)out + info->stride );
200    }
201    return need_pipeline != 0;
202 }
203 
204 
205 #undef FLAGS
206 #undef TAG
207