Searched refs:draw_current_shader_uses_viewport_index (Results 1 – 25 of 66) sorted by relevance
123
47 bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw); in TAG()
80 if (draw_current_shader_uses_viewport_index(draw)) in draw_prim_assembler_is_required()
506 boolean draw_current_shader_uses_viewport_index(
46 bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw); in TAG()
474 boolean draw_current_shader_uses_viewport_index(