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Searched refs:dvNormal (Results 1 – 15 of 15) sorted by relevance

/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/
H A DApplyForces.cl63 float dvNormal = dot(normal, relativeWindVelocity);
64 if( dvNormal > 0 )
67 float c0 = area * dvNormal * relativeSpeedSquared / 2.f;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/
H A DApplyForces.cl63 float dvNormal = dot(normal, relativeWindVelocity);
64 if( dvNormal > 0 )
67 float c0 = area * dvNormal * relativeSpeedSquared / 2.f;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/
H A DApplyForces.hlsl67 float dvNormal = dot(normal, relativeWindVelocity);
68 if( dvNormal > 0 )
71 float c0 = area * dvNormal * relativeSpeedSquared / 2.f;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/CPU/
H A DbtSoftBodySolver_CPU.cpp342 float dvNormal = dot(normal, relativeWindVelocity); in applyForces() local
343 if( dvNormal > 0 ) in applyForces()
346 float c0 = m_vertexData.getArea(vertexIndex) * dvNormal * relativeSpeedSquared / 2; in applyForces()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H433 D3DVECTOR dvNormal; /* Normalised unit vector */ member
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h601 D3DVECTOR dvNormal; /* Normalised unit vector */ member
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h487 D3DVECTOR dvNormal; member
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h738 D3DVECTOR dvNormal; /* Normalised unit vector */ member
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h488 D3DVECTOR dvNormal; member
H A Dd3drmobj.h188 D3DVECTOR dvNormal; member
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h488 D3DVECTOR dvNormal; member
H A Dd3drmobj.h188 D3DVECTOR dvNormal; member
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h701 D3DVECTOR dvNormal; /* Normalised unit vector */ member
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h701 D3DVECTOR dvNormal; /* Normalised unit vector */ member
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/System/SystemServices/
H A Dmod.rs2234 pub dvNormal: super::super::Graphics::Direct3D9::D3DVECTOR, field
2247 …DLIGHTINGELEMENT").field("dvPosition", &self.dvPosition).field("dvNormal", &self.dvNormal).finish() in fmt()
2253 self.dvPosition == other.dvPosition && self.dvNormal == other.dvNormal in eq()