Searched refs:dvNormal (Results 1 – 15 of 15) sorted by relevance
63 float dvNormal = dot(normal, relativeWindVelocity);64 if( dvNormal > 0 )67 float c0 = area * dvNormal * relativeSpeedSquared / 2.f;
67 float dvNormal = dot(normal, relativeWindVelocity);68 if( dvNormal > 0 )71 float c0 = area * dvNormal * relativeSpeedSquared / 2.f;
342 float dvNormal = dot(normal, relativeWindVelocity); in applyForces() local343 if( dvNormal > 0 ) in applyForces()346 float c0 = m_vertexData.getArea(vertexIndex) * dvNormal * relativeSpeedSquared / 2; in applyForces()
433 D3DVECTOR dvNormal; /* Normalised unit vector */ member
601 D3DVECTOR dvNormal; /* Normalised unit vector */ member
487 D3DVECTOR dvNormal; member
738 D3DVECTOR dvNormal; /* Normalised unit vector */ member
488 D3DVECTOR dvNormal; member
188 D3DVECTOR dvNormal; member
701 D3DVECTOR dvNormal; /* Normalised unit vector */ member
2234 pub dvNormal: super::super::Graphics::Direct3D9::D3DVECTOR, field2247 …DLIGHTINGELEMENT").field("dvPosition", &self.dvPosition).field("dvNormal", &self.dvNormal).finish() in fmt()2253 self.dvPosition == other.dvPosition && self.dvNormal == other.dvNormal in eq()