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Searched refs:eGameObject (Results 1 – 25 of 37) sorted by relevance

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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeGameObject.cpp51 void eGameObject::AddToList(){ in AddToList()
60 void eGameObject::RemoveFromList(){ in RemoveFromList()
89 void eGameObject::RemoveFromGame() in RemoveFromGame()
101 void eGameObject::OnRemoveFromGame() in OnRemoveFromGame()
119 eGameObject::eGameObject(eGrid *g,const eCoord &p,const eCoord &d,eFace *currentface,bool autodel) in eGameObject() function in eGameObject
132 eGameObject::~eGameObject(){ in ~eGameObject()
143 void eGameObject::InteractWith(eGameObject *,REAL,int){} in InteractWith() argument
634 void eGameObject::OnRoundEnd(){} in OnRoundEnd()
636 void eGameObject::Kill(){} in Kill()
663 void eGameObject::PPDisplay(){ in PPDisplay()
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H A DeGrid.h47 class eGameObject; variable
81 friend class eGameObject; variable
151 const tList<eGameObject>& GameObjects() const{return gameObjects;} in GameObjects()
153 const tList<eGameObject>& GameObjectsInactive() const{return gameObjectsInactive;} in GameObjectsInactive()
169 void AddGameObjectInteresting (eGameObject *o);
170 void RemoveGameObjectInteresting (eGameObject *o);
171 void AddGameObjectInactive (eGameObject *o);
172 void RemoveGameObjectInactive (eGameObject *o);
222 tList<eGameObject> gameObjects;
223 tList<eGameObject> gameObjectsInactive;
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H A DeGameObject.h45 class eGameObject{
54 #define GO ((eGameObject *)NULL)
58 … static void TimestepThisWrapper(eGrid * grid, REAL currentTime, eGameObject *t, REAL minTimestep);
63 static bool TimestepThis(REAL currentTime,eGameObject *t);
124eGameObject(eGrid *grid, const eCoord &p,const eCoord &d, eFace *currentface, bool autodelete=1);
125 virtual ~eGameObject();
137 virtual void InteractWith( eGameObject *target,REAL time,int recursion=1 );
224 class eReferencableGameObject: public eGameObject, public tReferencable< eReferencableGameObject >
238 class eStackGameObject: public eGameObject
H A DeCamera.h42 class eGameObject; variable
68 tJUST_CONTROLLED_PTR<eGameObject> center; // the game object we watch
108 static bool InterestingToWatch(eGameObject const * g);
130 eGameObject * Center() const;
164 void SoundMixGameObject(unsigned char *dest,unsigned int len,eGameObject *go);
H A DeCamera.cpp531 eGameObject *cent=NULL; in Act()
2162 eGameObject *go=Center(); in CenterDir()
2170 eGameObject *go=Center(); in CenterCamDir()
2178 eGameObject *go=Center(); in CenterCamTop()
2186 eGameObject *go=Center(); in CenterCamPos()
2194 eGameObject *go=Center(); in CenterCamZ()
2202 eGameObject *go=Center(); in CenterZ()
2210 eGameObject *go=Center(); in CenterSpeed()
2219 eGameObject *go=Center(); in CenterAlive()
2228 eGameObject *go=Center(); in CenterCockpitFixedBefore()
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H A DeSensor.h46 eSensor(eGameObject *o,const eCoord &start,const eCoord &d);
58 tCHECKED_PTR(eGameObject) owned;
H A DePath.cpp52 static REAL Modifier(const eGameObject *gameObject, in Modifier()
65 static bool CanPass(const eGameObject *gameObject, in CanPass()
126 REAL EdgePenalty(const eHalfEdge *e, const eGameObject *g) in EdgePenalty()
131 …eSensor s (const_cast<eGameObject * >( g ), *e->Point() + e->Vec() * .5f + probePre * .0001f, prob… in EdgePenalty()
153 const eGameObject* gameObject, in FindPath()
H A DeWall.h57 class eGameObject; variable
144 virtual void PassingGameObject(eGameObject *pass,REAL time,REAL pos,int recursion=1);
H A DeNetGameObject.cpp87 :eGameObject(grid, pos,dir,NULL,autodelete), in eNetGameObject()
98 :eGameObject(eGrid::CurrentGrid(), eCoord(0,0), eCoord(0,0), NULL), in eNetGameObject()
H A DeSensor.cpp37 eSensor::eSensor(eGameObject *o,const eCoord &start,const eCoord &d) in eSensor()
H A DeNetGameObject.h41 class eNetGameObject:public eGameObject,public nNetObject{
H A DeTess2.h44 class eGameObject; variable
204 const eGameObject* gameObject,
H A DeDisplay.cpp250 …eZNearSensor(eGameObject *o,const eCoord &start,const eCoord &d, REAL & zNear, eCamera const * cam… in eZNearSensor()
561 eGameObject::RenderAll(this, cameras(viewer)); in display_simple()
H A DeWall.cpp182 void eWall::PassingGameObject(eGameObject *pass,REAL,REAL,int){ in PassingGameObject()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgStuff.h81 class eGameObject; variable
H A DgCamera.h36 eGameObject * lastCenter; // the gameobject we were last watching
H A DgSensor.h43 gSensor(eGameObject *o,const eCoord &start,const eCoord &d) in gSensor()
H A DgExplosion.h46 virtual void InteractWith(eGameObject *target,REAL time,int recursion=1);
H A DgWinZone.cpp94 static_cast<eGameObject*>(ret)->Timestep( se_GameTime() ); in sg_CreateWinDeathZone()
366 void gZone::InteractWith( eGameObject * target, REAL time, int recursion ) in InteractWith()
790 const tList<eGameObject>& gameObjects = grid->GameObjects(); in CountZonesOfTeam()
1114 const tList<eGameObject>& gameObjects = Grid()->GameObjects(); in CheckSurvivor()
1183 const tList<eGameObject>& gameObjects = Grid()->GameObjects(); in OnRoundBegin()
H A DgSparks.h60 virtual void InteractWith(eGameObject *target,REAL time,int recursion=1);
H A DgCycle.h268 …bool IsMe( eGameObject const * other ) const; //!< checks whether the passed point…
292 virtual void InteractWith(eGameObject *target,REAL time,int recursion=1);
H A DgAIBase.h184 eGameObject* go = ePlayerNetID::Object(); in Object()
H A DgSparks.cpp103 void gSpark::InteractWith(eGameObject *,REAL ,int){} in InteractWith() argument
H A DgGame.cpp1259 eGameObject::DeleteAll(grid); in exit_game_objects()
1739eGameObject::SetMaxLazyLag( ( 1 + sg_dedicatedFPSIdleFactor )/( sg_dedicatedFPSIdleFactor * sg_ded… in s_Timestep()
1741 eGameObject::s_Timestep(grid, time, minstep ); in s_Timestep()
1781 eGameObject::PPDisplayAll(); in RenderAllViewports()
3236 const tList<eGameObject>& gameObjects = Grid()->GameObjects(); in StateUpdate()
3239 eGameObject * e = gameObjects(i); in StateUpdate()
3471 eGameObject *e=p->Object(); in sg_Respawn()
3914 const tList<eGameObject>& gameObjects = Grid()->GameObjects(); in Analysis()
3917 eGameObject * e = gameObjects(i); in Analysis()
4528 eGameObject::s_Timestep(sg_currentGame->Grid(), time, 1E+10 ); in sg_EnterGameCore()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/
H A DMakefile.am78 libenginecore_a_SOURCES=engine/eGameObject.cpp engine/eGameObject.h \

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