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Searched refs:e_animations (Results 1 – 3 of 3) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h838 } e_animations; typedef
2448 e_animations animation_id; // Jumping Animation.
2464 e_animations animation; // Animation to match (only if requested in matching).
3196 int check_range_target_all(entity *ent, entity *target, e_animations animation_id);
3247 e_animations do_grab_attack_finish(entity *ent, int which);
H A Dopenbor.c313 e_animations *animdowns = NULL;
314 e_animations *animups = NULL;
315 e_animations *animbackwalks = NULL;
316 e_animations *animwalks = NULL;
317 e_animations *animidles = NULL;
318 e_animations *animpains = NULL;
319 e_animations *animbackpains = NULL;
320 e_animations *animdies = NULL;
21858 e_animations animation; in adjust_bind()
23190 e_animations animation; in set_blockpain()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h552 } e_animations; typedef