Home
last modified time | relevance | path

Searched refs:edit_set_state (Results 1 – 14 of 14) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dnode_2d.h64 virtual void edit_set_state(const Variant &p_state);
H A Dcanvas_item.h179 virtual void edit_set_state(const Variant &p_state);
H A Dnode_2d.cpp58 void Node2D::edit_set_state(const Variant &p_state) { in edit_set_state() function in Node2D
H A Dcanvas_item.cpp282 void CanvasItem::edit_set_state(const Variant &p_state) { in edit_set_state() function in CanvasItem
918 ObjectTypeDB::bind_method(_MD("edit_set_state", "state"), &CanvasItem::edit_set_state); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dnode_2d.h64 virtual void edit_set_state(const Variant &p_state);
H A Dcanvas_item.h179 virtual void edit_set_state(const Variant &p_state);
H A Dnode_2d.cpp58 void Node2D::edit_set_state(const Variant &p_state) { in edit_set_state() function in Node2D
H A Dcanvas_item.cpp282 void CanvasItem::edit_set_state(const Variant &p_state) { in edit_set_state() function in CanvasItem
918 ObjectTypeDB::bind_method(_MD("edit_set_state", "state"), &CanvasItem::edit_set_state); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dcontrol.h227 virtual void edit_set_state(const Variant &p_state);
H A Dcontrol.cpp56 void Control::edit_set_state(const Variant &p_state) { in edit_set_state() function in Control
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dcontrol.h227 virtual void edit_set_state(const Variant &p_state);
H A Dcontrol.cpp56 void Control::edit_set_state(const Variant &p_state) { in edit_set_state() function in Control
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dcanvas_item_editor_plugin.cpp1129 E->get().node->edit_set_state(E->get().orig_state); in _viewport_input_event()
1150 canvas_item->edit_set_state(se->undo_state); in _viewport_input_event()
1525 canvas_item->edit_set_state(se->undo_state); //reset state and reapply in _viewport_input_event()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dcanvas_item_editor_plugin.cpp1129 E->get().node->edit_set_state(E->get().orig_state); in _viewport_input_event()
1150 canvas_item->edit_set_state(se->undo_state); in _viewport_input_event()
1525 canvas_item->edit_set_state(se->undo_state); //reset state and reapply in _viewport_input_event()