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Searched refs:empire_id (Results 1 – 25 of 129) sorted by relevance

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/dports/games/freeorion/freeorion-0.4.10.2/Empire/
H A DSupply.cpp134 if (empire_id == ALL_EMPIRES) in SystemHasFleetSupply()
150 if (empire_id == ALL_EMPIRES) in SystemHasFleetSupply()
154 empire_ids.insert(empire_id); in SystemHasFleetSupply()
173 if (empire_id != ALL_EMPIRES && empire_supply.first != empire_id) in Dump()
258 if (!obj || !obj->OwnedBy(empire_id)) in EmpireTotalSupplyRangeSumInSystem()
269 if (empire_id == ALL_EMPIRES) in EmpireTotalSupplyRange()
357 int empire_id = entry.first; in Update() local
367 if (fleet->OwnedBy(empire_id)) { in Update()
430 int empire_id = empire_supply.first; in Update() local
751 int empire_id = empire_supply.first; in Update() local
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H A DSupply.h26 …const std::set<std::pair<int, int>>& SupplyStarlaneTraversals(int empire_id) co…
32 …t<std::pair<int, int>>& SupplyObstructedStarlaneTraversals(int empire_id) const;
38 …const std::set<int>& FleetSupplyableSystemIDs(int empire_id) co…
39 …std::set<int> FleetSupplyableSystemIDs(int empire_id, bo…
45 … const std::set<std::set<int>>& ResourceSupplyGroups(int empire_id) const;
51 …const std::map<int, float>& PropagatedSupplyRanges(int empire_id) cons…
60 …const std::map<int, float>& PropagatedSupplyDistances(int empire_id) c…
64 bool SystemHasFleetSupply(int system_id, int empire_id) const;
65 bool SystemHasFleetSupply(int system_id, int empire_id, bool include_allies) const;
67 std::string Dump(int empire_id = ALL_EMPIRES) const;
/dports/games/freeorion/freeorion-0.4.10.2/client/AI/
H A DAIWrapper.cpp85 int EmpirePlayerID(int empire_id) { in EmpirePlayerID() argument
139 return entry.second.empire_id; in PlayerEmpireID()
151 auto empire_id = entry.second.empire_id; in AllEmpireIDs() local
152 if (empire_id != ALL_EMPIRES) in AllEmpireIDs()
153 empire_ids.push_back(empire_id); in AllEmpireIDs()
166 const Empire* GetEmpireByID(int empire_id) in GetEmpireByID() argument
226 int empire_id = AIClientApp::GetApp()->EmpireID(); in UpdateResourcePools() local
227 Empire* empire = ::GetEmpire(empire_id); in UpdateResourcePools()
236 int empire_id = AIClientApp::GetApp()->EmpireID(); in UpdateResearchQueue() local
237 Empire* empire = ::GetEmpire(empire_id); in UpdateResearchQueue()
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/dports/games/freeorion/freeorion-0.4.10.2/universe/
H A DIDAllocator.cpp45 for (const auto empire_id : client_ids) { local
46 if (empire_id == m_server_id)
48 AssigningEmpireForID(ii) = empire_id;
49 m_empire_id_to_next_assigned_object_id.insert({empire_id, ii});
249 for (auto& empire_id : m_offset_to_empire_id) { in ObfuscateBeforeSerialization() local
250 ss << " (" << offset++ << ", " << empire_id << "), "; in ObfuscateBeforeSerialization()
271 for (const auto empire_id : m_offset_to_empire_id) { in StateString() local
274 ErrorLogger(IDallocator) << "missing empire_id = " << empire_id; in StateString()
317 if (m_empire_id != empire_id && m_empire_id != m_server_id) in SerializeForEmpire()
322 if (empire_id == m_server_id) { in SerializeForEmpire()
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H A DBuilding.cpp12 Building::Building(int empire_id, const std::string& building_type, in Building() argument
17 UniverseObject::SetOwner(empire_id); in Building()
27 Building* Building::Clone(int empire_id) const { in Clone()
28 Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(this->ID(), empire_id); in Clone()
34 retval->Copy(shared_from_this(), empire_id); in Clone()
38 void Building::Copy(std::shared_ptr<const UniverseObject> copied_object, int empire_id) { in Copy() argument
48 Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(copied_object_id, empire_id); in Copy()
69 bool Building::HostileToEmpire(int empire_id) const { in HostileToEmpire()
70 if (OwnedBy(empire_id)) in HostileToEmpire()
72 return empire_id == ALL_EMPIRES || Unowned() || in HostileToEmpire()
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H A DFighter.cpp13 Fighter::Fighter(int empire_id, int launched_from_id, const std::string& species_name, float damage… in Fighter() argument
20 this->SetOwner(empire_id); in Fighter()
27 bool Fighter::HostileToEmpire(int empire_id) const { in HostileToEmpire()
28 if (OwnedBy(empire_id)) in HostileToEmpire()
30 return empire_id == ALL_EMPIRES || Unowned() || in HostileToEmpire()
31 Empires().GetDiplomaticStatus(Owner(), empire_id) == DIPLO_WAR; in HostileToEmpire()
67 Fighter* Fighter::Clone(int empire_id) const { in Clone()
69 retval->Copy(shared_from_this(), empire_id); in Clone()
73 void Fighter::Copy(std::shared_ptr<const UniverseObject> copied_object, int empire_id) { in Copy() argument
H A DPredicates.cpp50 empire_id(empire) in StationaryFleetVisitor()
56 (empire_id == ALL_EMPIRES || (!obj->Unowned() && obj->Owner() == empire_id))) in Visit()
68 empire_id(empire) in OrderedMovingFleetVisitor()
75 (empire_id == ALL_EMPIRES || (!obj->Unowned() && obj->Owner() == empire_id))) in Visit()
87 empire_id(empire) in MovingFleetVisitor()
93 (empire_id == ALL_EMPIRES || (!obj->Unowned() && obj->Owner() == empire_id))) in Visit()
102 empire_id(empire) in OwnedVisitor()
109 if (obj->OwnedBy(empire_id)) in Visit()
H A DUniverse.cpp232 if (empire_id == ALL_EMPIRES) in EmpireKnownObjects()
244 if (empire_id == ALL_EMPIRES) in EmpireKnownObjects()
261 if (empire_id != ALL_EMPIRES) in EmpireVisibleObjectIDs()
262 empire_ids.insert(empire_id); in EmpireVisibleObjectIDs()
380 if (empire_id != ALL_EMPIRES) { in GetObjectVisibleSpecialsByEmpire()
1675 if (empire_id == ALL_EMPIRES) in SetEffectDerivedVisibility()
1750 if (empire_id != ALL_EMPIRES && obj->OwnedBy(empire_id)) { in ForgetKnownObject()
1951 if (empire_id == ALL_EMPIRES) in FilterObjectIDsByKnownDestruction()
2654 if (!GetEmpire(empire_id)) { in SetEmpireKnowledgeOfDestroyedObject()
2666 if (empire_id == ALL_EMPIRES) in SetEmpireKnowledgeOfShipDesign()
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H A DUniverse.h128 ObjectMap& EmpireKnownObjects(int empire_id = ALL_EMPIRES);
144 const std::set<int>& EmpireKnownDestroyedObjectIDs(int empire_id) const;
149 const std::set<int>& EmpireStaleKnowledgeObjectIDs(int empire_id) const;
162 const std::set<int>& EmpireKnownShipDesignIDs(int empire_id) const;
167 Visibility GetObjectVisibilityByEmpire(int object_id, int empire_id) const;
279 void ForgetKnownObject(int empire_id, int object_id);
286 void SetEmpireSpecialVisibility(int empire_id, int object_id,
313 void SetEmpireKnowledgeOfDestroyedObject(int object_id, int empire_id);
317 void SetEmpireKnowledgeOfShipDesign(int ship_design_id, int empire_id);
398 if (!VerifyUnusedObjectID(empire_id, id)) in InsertByEmpireWithID()
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H A DPathfinder.cpp501 m_empire_id(empire_id) in EdgeVisibilityFilter()
543 auto empire_id = empire.first; in AddSystemPredicate() local
566 m_empire_id(empire_id), in SystemPredicateFilter()
973 if (empire_id == ALL_EMPIRES) { in ShortestPath()
1010 if (empire_id == ALL_EMPIRES) { in ShortestPath()
1011 ErrorLogger() << "Invalid empire " << empire_id; in ShortestPath()
1024 auto graph_it = func_it->second.find(empire_id); in ShortestPath()
1099 if (empire_id == ALL_EMPIRES) { in LeastJumpsPath()
1155 if (empire_id == ALL_EMPIRES) { in ImmediateNeighbors()
1502 int empire_id = empire.first; in UpdateEmpireVisibilityFilteredSystemGraphs() local
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H A DSystem.cpp51 System* System::Clone(int empire_id) const { in Clone()
52 Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(this->ID(), empire_id); in Clone()
58 retval->Copy(shared_from_this(), empire_id); in Clone()
84 this->m_objects = copied_system->VisibleContainedObjectIDs(empire_id); in Copy()
200 if (empire_id == ALL_EMPIRES) in ApparentName()
201 return this->PublicName(empire_id); in ApparentName()
219 return this->PublicName(empire_id); in ApparentName()
229 return this->PublicName(empire_id); in ApparentName()
523 std::map<int, bool> System::VisibleStarlanesWormholes(int empire_id) const { in VisibleStarlanesWormholes()
524 if (empire_id == ALL_EMPIRES) in VisibleStarlanesWormholes()
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H A DPathfinder.h58 …std::pair<std::list<int>, double> ShortestPath(int system1_id, int system2_id, int empire_id = ALL…
69 std::pair<std::list<int>, double> ShortestPath(int system1_id, int system2_id, int empire_id,
86 …std::pair<std::list<int>, int> LeastJumpsPath(int system1_id, int system2_id, int empire_id = ALL_…
95 bool SystemsConnected(int system1_id, int system2_id, int empire_id = ALL_EMPIRES) const;
104 bool SystemHasVisibleStarlanes(int system_id, int empire_id = ALL_EMPIRES) const;
115 std::multimap<double, int> ImmediateNeighbors(int system_id, int empire_id = ALL_EMPIRES) const;
H A DBuildingType.cpp123 float BuildingType::ProductionCost(int empire_id, int location_id) const { in ProductionCost() argument
138 auto source = Empires().GetSource(empire_id); in ProductionCost()
147 float BuildingType::PerTurnCost(int empire_id, int location_id) const in PerTurnCost() argument
148 { return ProductionCost(empire_id, location_id) / std::max(1, ProductionTime(empire_id, location_id… in PerTurnCost()
150 int BuildingType::ProductionTime(int empire_id, int location_id) const { in ProductionTime() argument
165 auto source = Empires().GetSource(empire_id); in ProductionTime()
174 bool BuildingType::ProductionLocation(int empire_id, int location_id) const { in ProductionLocation() argument
182 auto source = Empires().GetSource(empire_id); in ProductionLocation()
189 bool BuildingType::EnqueueLocation(int empire_id, int location_id) const { in EnqueueLocation() argument
197 auto source = Empires().GetSource(empire_id); in EnqueueLocation()
H A DField.cpp39 Field* Field::Clone(int empire_id) const { in Clone()
40 Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(this->ID(), empire_id); in Clone()
46 retval->Copy(shared_from_this(), empire_id); in Clone()
50 void Field::Copy(std::shared_ptr<const UniverseObject> copied_object, int empire_id) { in Copy() argument
60 Visibility vis = GetUniverse().GetObjectVisibilityByEmpire(copied_object_id, empire_id); in Copy()
61 …ng> visible_specials = GetUniverse().GetObjectVisibleSpecialsByEmpire(copied_object_id, empire_id); in Copy()
94 const std::string& Field::PublicName(int empire_id) const { in PublicName()
H A DPlanet.h43 bool HostileToEmpire(int empire_id) const override;
82 int empire_id = ALL_EMPIRES) override;
101 bool Colonize(int empire_id, const std::string& species_name,
109 void SetGiveToEmpire(int empire_id); ///< Marks planet to be given to empire
137 Planet* Clone(int empire_id = ALL_EMPIRES) const override;
143 Visibility GetVisibility(int empire_id) const override in GetVisibility() argument
144 { return UniverseObject::GetVisibility(empire_id); } in GetVisibility()
/dports/games/freeorion/freeorion-0.4.10.2/client/
H A DClientApp.cpp49 Empire* ClientApp::GetEmpire(int empire_id) in GetEmpire() argument
50 { return m_empires.GetEmpire(empire_id); } in GetEmpire()
58 ObjectMap& ClientApp::EmpireKnownObjects(int empire_id) { in EmpireKnownObjects() argument
69 { return EmpireKnownObjects(empire_id).get(object_id); } in EmpireKnownObject()
77 int ClientApp::EmpirePlayerID(int empire_id) const { in EmpirePlayerID()
79 if (entry.second.empire_id == empire_id) in EmpirePlayerID()
84 Networking::ClientType ClientApp::GetEmpireClientType(int empire_id) const in GetEmpireClientType()
85 { return GetPlayerClientType(ClientApp::EmpirePlayerID(empire_id)); } in GetEmpireClientType()
106 if (auto* empire = m_empires.GetEmpire(empire_id)) in SetEmpireStatus()
150 void ClientApp::SetEmpireID(int empire_id) in SetEmpireID() argument
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H A DClientApp.h59 int EmpirePlayerID(int empire_id) const;
121 Networking::ClientType GetEmpireClientType(int empire_id) const override;
181 Empire* GetEmpire(int empire_id) override;
192 ObjectMap& EmpireKnownObjects(int empire_id) override;
204 std::shared_ptr<UniverseObject> EmpireKnownObject(int object_id, int empire_id) override;
211 void SetEmpireID(int empire_id);
229 void SetEmpireStatus(int empire_id, Message::PlayerStatus status);
/dports/games/freeorion/freeorion-0.4.10.2/util/
H A DOrder.cpp258 Order(empire_id), in FleetMoveOrder()
396 if (!fleet->OwnedBy(empire_id)) { in Check()
511 if (!fleet->OwnedBy(empire_id)) { in Check()
515 if (!ship->OwnedBy(empire_id)) { in Check()
638 if (!ship->OwnedBy(empire_id)) { in Check()
766 if (!ship->OwnedBy(empire_id)) { in Check()
1284 if (!obj->OwnedBy(empire_id)) { in Check()
1317 int empire_id = EmpireID(); in UndoImpl() local
1399 if (!obj->OwnedBy(empire_id)) { in Check()
1440 int empire_id = EmpireID(); in UndoImpl() local
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H A DSitRepEntry.h54 FO_COMMON_API SitRepEntry CreateCombatSitRep(int system_id, int log_id, int empire_id);
55 FO_COMMON_API SitRepEntry CreateGroundCombatSitRep(int planet_id, int empire_id);
56 FO_COMMON_API SitRepEntry CreatePlanetCapturedSitRep(int planet_id, int empire_id);
57 …PI SitRepEntry CreateCombatDamagedObjectSitRep(int object_id, int combat_system_id, int empire_id);
58 … SitRepEntry CreateCombatDestroyedObjectSitRep(int object_id, int combat_system_id, int empire_id);
63 FO_COMMON_API SitRepEntry CreatePlanetGiftedSitRep(int planet_id, int empire_id);
64 FO_COMMON_API SitRepEntry CreateFleetGiftedSitRep(int fleet_id, int empire_id);
67 SitRepEntry CreateEmpireEliminatedSitRep(int empire_id);
68 SitRepEntry CreateVictorySitRep(const std::string& reason_string, int empire_id);
H A DAppInterface.h62 virtual ObjectMap& EmpireKnownObjects(int empire_id) = 0;
64 virtual std::shared_ptr<UniverseObject> EmpireKnownObject(int object_id, int empire_id) = 0;
79 virtual Networking::ClientType GetEmpireClientType(int empire_id) const = 0;
122 inline ObjectMap& EmpireKnownObjects(int empire_id) in EmpireKnownObjects() argument
123 { return IApp::GetApp()->EmpireKnownObjects(empire_id); } in EmpireKnownObjects()
139 inline Networking::ClientType GetEmpireClientType(int empire_id) in GetEmpireClientType() argument
140 { return IApp::GetApp()->GetEmpireClientType(empire_id); } in GetEmpireClientType()
/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DServerApp.cpp63 if (enemy_id != empire_id) in EnemyId()
1110 if (empire_id == ALL_EMPIRES) in VectorIndexForPlayerSaveGameDataForEmpireID()
1339 int empire_id = ALL_EMPIRES; in LoadGameInit() local
1603 if (empire_id == ALL_EMPIRES) in GetPlayerInfoMap()
1779 if (empire_id == ALL_EMPIRES) { in EliminatePlayer()
1836 RemoveEmpireTurn(empire_id); in EliminatePlayer()
1859 int empire_id = ALL_EMPIRES; in AddPlayerIntoGame() local
1867 empire_id = e.first; in AddPlayerIntoGame()
1933 return empire_id; in AddPlayerIntoGame()
2125 if (empire_id != ALL_EMPIRES && !GetEmpire(empire_id)) in GetFleetsVisibleToEmpireAtSystem()
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H A DServerWrapper.cpp125 if (empire_id == ALL_EMPIRES) { in GenerateSitRep()
140 void GenerateSitRep1(int empire_id, in GenerateSitRep1() argument
302 Empire* empire = GetEmpire(empire_id); in EmpireSetName()
311 Empire* empire = GetEmpire(empire_id); in EmpireSetHomeworld()
761 auto building = GetUniverse().InsertNew<Building>(empire_id, building_type, empire_id); in CreateBuilding()
833 int empire_id = fleet->Owner(); in CreateShip() local
836 if (empire_id != ALL_EMPIRES) { in CreateShip()
837 empire = GetEmpire(empire_id); in CreateShip()
845 auto ship = universe.InsertNew<Ship>(empire_id, ship_design->ID(), species, empire_id); in CreateShip()
1234 if (!GetEmpire(empire_id)) { in PlanetMakeOutpost()
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H A DServerApp.h50 ObjectMap& EmpireKnownObjects(int empire_id) override;
52 std::shared_ptr<UniverseObject> EmpireKnownObject(int object_id, int empire_id) override;
67 Networking::ClientType GetEmpireClientType(int empire_id) const override;
79 int EmpirePlayerID(int empire_id) const;
112 …void SetEmpireSaveGameData(int empire_id, std::unique_ptr<PlayerSaveGameData>&& save_game_data);
116 void UpdatePartialOrders(int empire_id, const OrderSet& added, const std::set<int>& deleted);
119 void RevokeEmpireTurnReadyness(int empire_id);
306 void AddEmpireTurn(int empire_id, const PlayerSaveGameData& psgd);
310 void RemoveEmpireTurn(int empire_id);
/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/
H A Dturn_state.py62 empire_id = fo.empireID()
67 if planet.ownedBy(empire_id):
83 empire_id = fo.empireID()
160 empire_id = fo.empireID()
162 if x.owner == empire_id and (x.species_name or include_outposts))
180 empire_id = fo.empireID()
184 empire_id = fo.empireID()
188 empire_id = fo.empireID()
189 return tuple(x.pid for x in self.__planet_info.values() if x.owner == empire_id)
209 empire_id = fo.empireID()
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/dports/games/freeorion/freeorion-0.4.10.2/network/
H A DMessage.cpp190 << BOOST_SERIALIZATION_NVP(empire_id) in GameStartMessage()
192 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()
206 << BOOST_SERIALIZATION_NVP(empire_id) in GameStartMessage()
208 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()
238 << BOOST_SERIALIZATION_NVP(empire_id) in GameStartMessage()
240 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()
261 << BOOST_SERIALIZATION_NVP(empire_id) in GameStartMessage()
263 GetUniverse().EncodingEmpire() = empire_id; in GameStartMessage()
307 << BOOST_SERIALIZATION_NVP(empire_id) in GameStartMessage()
330 << BOOST_SERIALIZATION_NVP(empire_id) in GameStartMessage()
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