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Searched refs:entitym (Results 1 – 12 of 12) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DHazardManager.cpp95 for (unsigned int eindex = 0; eindex < entitym->entities.size(); eindex++) { in logic()
98 …if (entitym->entities[eindex]->stats.hp > 0 && h[i]->active && (entitym->entities[eindex]->stats.h… in logic()
100 if (!h[i]->hasEntity(entitym->entities[eindex])) { in logic()
102 h[i]->addEntity(entitym->entities[eindex]); in logic()
103 hitEntity(i, entitym->entities[eindex]->takeHit(*h[i])); in logic()
105 last_enemy = entitym->entities[eindex]; in logic()
127 for (unsigned int eindex = 0; eindex < entitym->entities.size(); eindex++) { in logic()
129 …if (entitym->entities[eindex]->stats.hp > 0 && h[i]->active && entitym->entities[eindex]->stats.he… in logic()
131 if (!h[i]->hasEntity(entitym->entities[eindex])) { in logic()
133 h[i]->addEntity(entitym->entities[eindex]); in logic()
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H A DGameStatePlay.cpp102 entitym = new EntityManager(); in GameStatePlay()
314 if(entitym->entities[i]->stats.hero_ally && entitym->entities[i]->stats.alive) { in checkTeleport()
315 mapr->collider.unblock(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y); in checkTeleport()
316 entitym->entities[i]->stats.pos = spawn_pos; in checkTeleport()
317 …mapr->collider.block(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y, MapColl… in checkTeleport()
364 entitym->handleNewMap(); in checkTeleport()
900 entitym->logic(); in logic()
930 mapr->enemies_cleared = entitym->isCleared(); in logic()
1041 entitym->addRenders(rens, rens_dead); in render()
1125 delete entitym; in ~GameStatePlay()
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H A DEntityBehavior.cpp162 for (size_t i = 0; i < entitym->entities.size(); ++i) { in findTarget()
163 Entity* entity = entitym->entities[i]; in findTarget()
171 target_stats = &entitym->entities[i]->stats; in findTarget()
177 target_stats = &entitym->entities[i]->stats; in findTarget()
262 if (!entitym->player_blocked && hero_dist < ALLY_FLEE_DISTANCE in findTarget()
264 entitym->player_blocked = true; in findTarget()
265 entitym->player_blocked_timer.reset(Timer::BEGIN); in findTarget()
270 if (entitym->player_blocked && (!e->stats.in_combat || player_closer_than_target) in findTarget()
633 if (e->stats.hero_ally && entitym->player_blocked && !e->stats.in_combat) { in checkMoveStateMove()
H A DSharedGameResources.cpp35 EntityManager *entitym = NULL; variable
H A DSharedGameResources.h42 extern EntityManager *entitym;
H A DNPCManager.cpp97 NPC *npc = new NPC(*entitym->getEntityPrototype(mn.id)); in handleNewMap()
187 NPC *n = new NPC(*entitym->getEntityPrototype(npcName)); in getID()
H A DStatBlock.cpp823 if (entitym && powers) { in logic()
829 for (size_t i=0; i < entitym->entities.size(); ++i) { in logic()
830 Entity* party_member = entitym->entities[i]; in logic()
1026 && (!power.buff_party || (power.buff_party && entitym && entitym->checkPartyMembers())) in canUsePower()
H A DMenuMiniMap.cpp598 for (size_t i=0; i<entitym->entities.size(); ++i) { in fillEntities()
599 Entity *e = entitym->entities[i]; in fillEntities()
H A DMenuDevConsole.cpp283 for (size_t i = 0; i < entitym->entities.size(); ++i) { in getEntityInfo()
284 const Entity* e = entitym->entities[i]; in getEntityInfo()
H A DMapRenderer.cpp1207 for (size_t i = 0; i < entitym->entities.size(); ++i) { in drawDevHUD()
1208 …Point p0 = Utils::mapToScreen(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y… in drawDevHUD()
H A DLootManager.cpp162 …Entity* test_enemy = entitym->getNearestEntity(it->pos, !EntityManager::GET_CORPSE, NULL, eset->lo… in renderTooltips()
H A DEventManager.cpp914 entitym->spawn(ec->s, spawn_pos); in executeEventInternal()