Searched refs:entitym (Results 1 – 12 of 12) sorted by relevance
/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | HazardManager.cpp | 95 for (unsigned int eindex = 0; eindex < entitym->entities.size(); eindex++) { in logic() 98 …if (entitym->entities[eindex]->stats.hp > 0 && h[i]->active && (entitym->entities[eindex]->stats.h… in logic() 100 if (!h[i]->hasEntity(entitym->entities[eindex])) { in logic() 102 h[i]->addEntity(entitym->entities[eindex]); in logic() 103 hitEntity(i, entitym->entities[eindex]->takeHit(*h[i])); in logic() 105 last_enemy = entitym->entities[eindex]; in logic() 127 for (unsigned int eindex = 0; eindex < entitym->entities.size(); eindex++) { in logic() 129 …if (entitym->entities[eindex]->stats.hp > 0 && h[i]->active && entitym->entities[eindex]->stats.he… in logic() 131 if (!h[i]->hasEntity(entitym->entities[eindex])) { in logic() 133 h[i]->addEntity(entitym->entities[eindex]); in logic() [all …]
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H A D | GameStatePlay.cpp | 102 entitym = new EntityManager(); in GameStatePlay() 314 if(entitym->entities[i]->stats.hero_ally && entitym->entities[i]->stats.alive) { in checkTeleport() 315 mapr->collider.unblock(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y); in checkTeleport() 316 entitym->entities[i]->stats.pos = spawn_pos; in checkTeleport() 317 …mapr->collider.block(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y, MapColl… in checkTeleport() 364 entitym->handleNewMap(); in checkTeleport() 900 entitym->logic(); in logic() 930 mapr->enemies_cleared = entitym->isCleared(); in logic() 1041 entitym->addRenders(rens, rens_dead); in render() 1125 delete entitym; in ~GameStatePlay() [all …]
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H A D | EntityBehavior.cpp | 162 for (size_t i = 0; i < entitym->entities.size(); ++i) { in findTarget() 163 Entity* entity = entitym->entities[i]; in findTarget() 171 target_stats = &entitym->entities[i]->stats; in findTarget() 177 target_stats = &entitym->entities[i]->stats; in findTarget() 262 if (!entitym->player_blocked && hero_dist < ALLY_FLEE_DISTANCE in findTarget() 264 entitym->player_blocked = true; in findTarget() 265 entitym->player_blocked_timer.reset(Timer::BEGIN); in findTarget() 270 if (entitym->player_blocked && (!e->stats.in_combat || player_closer_than_target) in findTarget() 633 if (e->stats.hero_ally && entitym->player_blocked && !e->stats.in_combat) { in checkMoveStateMove()
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H A D | SharedGameResources.cpp | 35 EntityManager *entitym = NULL; variable
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H A D | SharedGameResources.h | 42 extern EntityManager *entitym;
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H A D | NPCManager.cpp | 97 NPC *npc = new NPC(*entitym->getEntityPrototype(mn.id)); in handleNewMap() 187 NPC *n = new NPC(*entitym->getEntityPrototype(npcName)); in getID()
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H A D | StatBlock.cpp | 823 if (entitym && powers) { in logic() 829 for (size_t i=0; i < entitym->entities.size(); ++i) { in logic() 830 Entity* party_member = entitym->entities[i]; in logic() 1026 && (!power.buff_party || (power.buff_party && entitym && entitym->checkPartyMembers())) in canUsePower()
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H A D | MenuMiniMap.cpp | 598 for (size_t i=0; i<entitym->entities.size(); ++i) { in fillEntities() 599 Entity *e = entitym->entities[i]; in fillEntities()
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H A D | MenuDevConsole.cpp | 283 for (size_t i = 0; i < entitym->entities.size(); ++i) { in getEntityInfo() 284 const Entity* e = entitym->entities[i]; in getEntityInfo()
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H A D | MapRenderer.cpp | 1207 for (size_t i = 0; i < entitym->entities.size(); ++i) { in drawDevHUD() 1208 …Point p0 = Utils::mapToScreen(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y… in drawDevHUD()
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H A D | LootManager.cpp | 162 …Entity* test_enemy = entitym->getNearestEntity(it->pos, !EntityManager::GET_CORPSE, NULL, eset->lo… in renderTooltips()
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H A D | EventManager.cpp | 914 entitym->spawn(ec->s, spawn_pos); in executeEventInternal()
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