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Searched refs:faceEnemy (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp379 faceEnemy(); in cover()
409 faceEnemy(); in approachToCloseAttack()
432 faceEnemy(); in approachToRangedAttack()
447 faceEnemy(); in uncover()
459 faceEnemy(); in aim()
472 faceEnemy(); in rangedAttack()
487 faceEnemy(); in closeAttack()
519 void ActorCombat::faceEnemy() { in faceEnemy() function in BladeRunner::ActorCombat
H A Dactor_combat.h87 void faceEnemy();
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp381 faceEnemy(); in cover()
411 faceEnemy(); in approachToCloseAttack()
434 faceEnemy(); in approachToRangedAttack()
449 faceEnemy(); in uncover()
461 faceEnemy(); in aim()
474 faceEnemy(); in rangedAttack()
489 faceEnemy(); in closeAttack()
521 void ActorCombat::faceEnemy() { in faceEnemy() function in BladeRunner::ActorCombat
H A Dactor_combat.h87 void faceEnemy();
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Grenadier.cpp55 static qboolean faceEnemy; variable
343 faceEnemy = qfalse; in Grenadier_CheckMoveState()
509 faceEnemy = qfalse; in NPC_BSGrenadier_Attack()
591 faceEnemy = qtrue; in NPC_BSGrenadier_Attack()
638 if ( !faceEnemy ) in NPC_BSGrenadier_Attack()
H A DAI_SaberDroid.cpp36 static qboolean faceEnemy; variable
329 faceEnemy = qfalse; in NPC_BSSaberDroid_Attack()
355 faceEnemy = qtrue; in NPC_BSSaberDroid_Attack()
386 if ( !faceEnemy ) in NPC_BSSaberDroid_Attack()
H A DAI_Sniper.cpp57 static qboolean faceEnemy; variable
356 faceEnemy = qfalse; in Sniper_CheckMoveState()
718 faceEnemy = qfalse; in NPC_BSSniper_Attack()
793 faceEnemy = qtrue; in NPC_BSSniper_Attack()
873 if ( !faceEnemy ) in NPC_BSSniper_Attack()
H A DAI_Stormtrooper.cpp76 static qboolean faceEnemy; variable
1632 faceEnemy = qfalse; in ST_CheckFireState()
2340 faceEnemy = qfalse; in NPC_BSST_Attack()
2441 faceEnemy = qtrue; in NPC_BSST_Attack()
2447 faceEnemy = qfalse; in NPC_BSST_Attack()
2454 faceEnemy = qtrue; in NPC_BSST_Attack()
2468 if ( faceEnemy ) in NPC_BSST_Attack()
2593 faceEnemy = qfalse; in NPC_BSST_Attack()
2598 if ( !faceEnemy ) in NPC_BSST_Attack()
H A DNPC_behavior.cpp2033 qboolean faceEnemy = qfalse; in NPC_BSEmplaced() local
2062 faceEnemy = qtrue; in NPC_BSEmplaced()
2069 if ( faceEnemy ) in NPC_BSEmplaced()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Grenadier.cpp57 static qboolean faceEnemy; variable
345 faceEnemy = qfalse; in Grenadier_CheckMoveState()
511 faceEnemy = qfalse; in NPC_BSGrenadier_Attack()
593 faceEnemy = qtrue; in NPC_BSGrenadier_Attack()
640 if ( !faceEnemy ) in NPC_BSGrenadier_Attack()
H A DAI_Sniper.cpp58 static qboolean faceEnemy; variable
352 faceEnemy = qfalse; in Sniper_CheckMoveState()
690 faceEnemy = qfalse; in NPC_BSSniper_Attack()
763 faceEnemy = qtrue; in NPC_BSSniper_Attack()
823 if ( !faceEnemy ) in NPC_BSSniper_Attack()
H A DAI_GalakMech.cpp59 static qboolean faceEnemy; variable
554 faceEnemy = qfalse; in GM_CheckFireState()
675 faceEnemy = qfalse; in NPC_BSGM_Attack()
972 faceEnemy = qtrue; in NPC_BSGM_Attack()
979 faceEnemy = qtrue; in NPC_BSGM_Attack()
1061 else if ( faceEnemy ) in NPC_BSGM_Attack()
1097 faceEnemy = qfalse; in NPC_BSGM_Attack()
1102 if ( !faceEnemy ) in NPC_BSGM_Attack()
H A DAI_Stormtrooper.cpp73 static qboolean faceEnemy; variable
1236 faceEnemy = qfalse; in ST_CheckMoveState()
1256 faceEnemy = qfalse; in ST_CheckMoveState()
1516 faceEnemy = qfalse; in ST_CheckFireState()
2476 faceEnemy = qfalse; in NPC_BSST_Attack()
2572 faceEnemy = qtrue; in NPC_BSST_Attack()
2578 faceEnemy = qfalse; in NPC_BSST_Attack()
2585 faceEnemy = qtrue; in NPC_BSST_Attack()
2599 if ( faceEnemy ) in NPC_BSST_Attack()
2644 faceEnemy = qfalse; in NPC_BSST_Attack()
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H A DNPC_behavior.cpp1687 qboolean faceEnemy = qfalse; in NPC_BSEmplaced() local
1716 faceEnemy = qtrue; in NPC_BSEmplaced()
1723 if ( faceEnemy ) in NPC_BSEmplaced()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Stormtrooper.c64 static qboolean faceEnemy; variable
1280 faceEnemy = qfalse; in ST_CheckMoveState()
1300 faceEnemy = qfalse; in ST_CheckMoveState()
1563 faceEnemy = qfalse; in ST_CheckFireState()
2525 faceEnemy = qfalse; in NPC_BSST_Attack()
2620 faceEnemy = qtrue; in NPC_BSST_Attack()
2626 faceEnemy = qfalse; in NPC_BSST_Attack()
2633 faceEnemy = qtrue; in NPC_BSST_Attack()
2647 if ( faceEnemy ) in NPC_BSST_Attack()
2692 faceEnemy = qfalse; in NPC_BSST_Attack()
[all …]
H A DNPC_behavior.c1675 qboolean faceEnemy = qfalse; in NPC_BSEmplaced() local
1734 faceEnemy = qtrue; in NPC_BSEmplaced()
1741 if ( faceEnemy ) in NPC_BSEmplaced()