Searched refs:finishTurn (Results 1 – 15 of 15) sorted by relevance
80 finishTurn(); in start()107 finishTurn(); in endTurn()146 void NextTurnHotseat::finishTurn() in finishTurn() function in NextTurnHotseat
98 finishTurn(); in start()106 finishTurn(); in endTurn()139 void NextTurnNetworked::finishTurn() in finishTurn() function in NextTurnNetworked
80 void finishTurn();
87 void finishTurn();
158 virtual void finishTurn() = 0;161 finishTurn(); in finishTurnAfterCombatEnds()
155 finishTurn(); in finishTurnAfterCombatEnds()163 void finishTurn() override;
81 finishTurn(); in begin()
175 void finishTurn() override;
308 g_context->_location->_turnCompleter->finishTurn(); in begin()724 void CombatController::finishTurn() { in finishTurn() function in Ultima::Ultima4::CombatController822 finishTurn(); in finishTurn()
194 void GameController::finishTurn() { in finishTurn() function in Ultima::Ultima4::GameController
297 g_context->_location->_turnCompleter->finishTurn(); in eject()
186 g_context->_location->_turnCompleter->finishTurn(); in eject()
190 g_context->_location->_turnCompleter->finishTurn(); in handleCommand()211 gc->finishTurn(); in handleCommand()213 cc->finishTurn(); in handleCommand()217 g_context->_location->_turnCompleter->finishTurn(); in handleCommand()
490 void finishTurn(void) { in finishTurn() function
4114 actorMotion->finishTurn(); in abortTask()