1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ultima/ultima4/controllers/camp_controller.h"
24 #include "ultima/ultima4/core/utils.h"
25 #include "ultima/ultima4/filesys/savegame.h"
26 #include "ultima/ultima4/map/mapmgr.h"
27 #include "ultima/ultima4/ultima4.h"
28 
29 namespace Ultima {
30 namespace Ultima4 {
31 
CampController()32 CampController::CampController() {
33 	MapId id;
34 
35 	/* setup camp (possible, but not for-sure combat situation */
36 	if (g_context->_location->_context & CTX_DUNGEON)
37 		id = MAP_CAMP_DNG;
38 	else
39 		id = MAP_CAMP_CON;
40 
41 	_map = getCombatMap(mapMgr->get(id));
42 	g_game->setMap(_map, true, nullptr, this);
43 }
44 
init(Creature * m)45 void CampController::init(Creature *m) {
46 	CombatController::init(m);
47 	_camping = true;
48 }
49 
begin()50 void CampController::begin() {
51 	// make sure everyone's asleep
52 	for (int i = 0; i < g_context->_party->size(); i++)
53 		g_context->_party->member(i)->putToSleep();
54 
55 	CombatController::begin();
56 
57 	g_music->camp();
58 
59 	g_screen->screenMessage("Resting...\n");
60 	g_screen->screenDisableCursor();
61 
62 	EventHandler::wait_msecs(settings._campTime * 1000);
63 
64 	g_screen->screenEnableCursor();
65 
66 	/* Is the party ambushed during their rest? */
67 	if (settings._campingAlwaysCombat || (xu4_random(8) == 0)) {
68 		const Creature *m = creatureMgr->randomAmbushing();
69 
70 		g_music->playMapMusic();
71 		g_screen->screenMessage("Ambushed!\n");
72 
73 		/* create an ambushing creature (so it leaves a chest) */
74 		setCreature(g_context->_location->_prev->_map->addCreature(m, g_context->_location->_prev->_coords));
75 
76 		/* fill the creature table with creatures and place them */
77 		fillCreatureTable(m);
78 		placeCreatures();
79 
80 		/* creatures go first! */
81 		finishTurn();
82 	} else {
83 		/* Wake everyone up! */
84 		for (int i = 0; i < g_context->_party->size(); i++)
85 			g_context->_party->member(i)->wakeUp();
86 
87 		/* Make sure we've waited long enough for camping to be effective */
88 		bool healed = false;
89 		if (((g_ultima->_saveGame->_moves / CAMP_HEAL_INTERVAL) >= 0x10000) ||
90 		        (((g_ultima->_saveGame->_moves / CAMP_HEAL_INTERVAL) & 0xffff) != g_ultima->_saveGame->_lastCamp))
91 			healed = heal();
92 
93 		g_screen->screenMessage(healed ? "Party Healed!\n" : "No effect.\n");
94 		g_ultima->_saveGame->_lastCamp = (g_ultima->_saveGame->_moves / CAMP_HEAL_INTERVAL) & 0xffff;
95 
96 		eventHandler->popController();
97 		g_game->exitToParentMap();
98 		g_music->fadeIn(CAMP_FADE_IN_TIME, true);
99 		delete this;
100 	}
101 }
102 
end(bool adjustKarma)103 void CampController::end(bool adjustKarma) {
104 	// wake everyone up!
105 	for (int i = 0; i < g_context->_party->size(); i++)
106 		g_context->_party->member(i)->wakeUp();
107 	CombatController::end(adjustKarma);
108 }
109 
heal()110 bool CampController::heal() {
111 	// restore each party member to max mp, and restore some hp
112 	bool healed = false;
113 	for (int i = 0; i < g_context->_party->size(); i++) {
114 		PartyMember *m = g_context->_party->member(i);
115 		m->setMp(m->getMaxMp());
116 		if ((m->getHp() < m->getMaxHp()) && m->heal(HT_CAMPHEAL))
117 			healed = true;
118 	}
119 
120 	return healed;
121 }
122 
123 } // End of namespace Ultima4
124 } // End of namespace Ultima
125