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Searched refs:flashamount (Results 1 – 9 of 9) sorted by relevance

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameDraw.cpp258 if(flashamount > 0) { in DrawFlash()
260 if(flashamount > 1) in DrawFlash()
261 flashamount = 1; in DrawFlash()
263 flashamount -= multiplier; in DrawFlash()
265 if(flashamount < 0) in DrawFlash()
266 flashamount = 0; in DrawFlash()
1173 if(flashamount > 0) { in DrawGame()
1175 if(flashamount > 1) in DrawGame()
1176 flashamount = 1; in DrawGame()
1180 if(flashamount < 0) in DrawGame()
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H A DGame.h147 float flashamount; variable
H A DGameLoop.cpp238 flashamount = 1; in EventLoop()
H A DGameTick.cpp167 flashamount = 1; in MainMenuTick()
187 flashamount = 1; in MainMenuTick()
229 flashamount = 1; in MainMenuTick()
243 flashamount = 1; in MainMenuTick()
1268 flashamount = 1; in Fire()
2122 flashamount = 1; in GameTick()
2189 flashamount = 1; in GameTick()
2246 flashamount = 1; in GameTick()
2285 flashamount = 1; in GameTick()
2348 flashamount = .5; in GameTick()
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H A DGameInitDispose.cpp1945 flashamount = 1; in InitGame()
H A Dtags637 flashamount Game.h /^ float flashamount;$/;" m class:Game
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameInitDispose.cpp54 extern float flashamount, flashr, flashg, flashb;
345 if (flashamount > 0) { in LoadingScreen()
346 if (flashamount > 1) { in LoadingScreen()
347 flashamount = 1; in LoadingScreen()
350 flashamount -= multiplier; in LoadingScreen()
353 if (flashamount < 0) { in LoadingScreen()
354 flashamount = 0; in LoadingScreen()
371 glColor4f(flashr, flashg, flashb, flashamount); in LoadingScreen()
H A DGameDraw.cpp107 flashamount = amount; in flash()
1020 if (flashamount > 1) { in DrawGLScene()
1021 flashamount = 1; in DrawGLScene()
1027 if (flashamount < 0) { in DrawGLScene()
1028 flashamount = 0; in DrawGLScene()
1758 if (flashamount > 0) { in DrawMenu()
1759 if (flashamount > 1) { in DrawMenu()
1760 flashamount = 1; in DrawMenu()
1763 flashamount -= multiplier; in DrawMenu()
1766 if (flashamount < 0) { in DrawMenu()
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H A DGlobals.cpp83 float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; variable