Searched refs:flashamount (Results 1 – 9 of 9) sorted by relevance
258 if(flashamount > 0) { in DrawFlash()260 if(flashamount > 1) in DrawFlash()261 flashamount = 1; in DrawFlash()263 flashamount -= multiplier; in DrawFlash()265 if(flashamount < 0) in DrawFlash()266 flashamount = 0; in DrawFlash()1173 if(flashamount > 0) { in DrawGame()1175 if(flashamount > 1) in DrawGame()1176 flashamount = 1; in DrawGame()1180 if(flashamount < 0) in DrawGame()[all …]
147 float flashamount; variable
238 flashamount = 1; in EventLoop()
167 flashamount = 1; in MainMenuTick()187 flashamount = 1; in MainMenuTick()229 flashamount = 1; in MainMenuTick()243 flashamount = 1; in MainMenuTick()1268 flashamount = 1; in Fire()2122 flashamount = 1; in GameTick()2189 flashamount = 1; in GameTick()2246 flashamount = 1; in GameTick()2285 flashamount = 1; in GameTick()2348 flashamount = .5; in GameTick()[all …]
1945 flashamount = 1; in InitGame()
637 flashamount Game.h /^ float flashamount;$/;" m class:Game
54 extern float flashamount, flashr, flashg, flashb;345 if (flashamount > 0) { in LoadingScreen()346 if (flashamount > 1) { in LoadingScreen()347 flashamount = 1; in LoadingScreen()350 flashamount -= multiplier; in LoadingScreen()353 if (flashamount < 0) { in LoadingScreen()354 flashamount = 0; in LoadingScreen()371 glColor4f(flashr, flashg, flashb, flashamount); in LoadingScreen()
107 flashamount = amount; in flash()1020 if (flashamount > 1) { in DrawGLScene()1021 flashamount = 1; in DrawGLScene()1027 if (flashamount < 0) { in DrawGLScene()1028 flashamount = 0; in DrawGLScene()1758 if (flashamount > 0) { in DrawMenu()1759 if (flashamount > 1) { in DrawMenu()1760 flashamount = 1; in DrawMenu()1763 flashamount -= multiplier; in DrawMenu()1766 if (flashamount < 0) { in DrawMenu()[all …]
83 float flashamount = 0, flashr = 0, flashg = 0, flashb = 0; variable