1!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
2!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
3!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
4!_TAG_PROGRAM_NAME	Exuberant Ctags	//
5!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
6!_TAG_PROGRAM_VERSION	5.6	//
7ABS	Quaternions.cpp	369;"	d	file:
8ABS	Quaternions.cpp	385;"	d	file:
9ABS	Quaternions.cpp	472;"	d	file:
10ABS	Quaternions.cpp	488;"	d	file:
11AddJoint	Skeleton.cpp	/^void Skeleton::AddJoint(float x, float y, float z, int which)$/;"	f	class:Skeleton
12AddMuscle	Skeleton.cpp	/^void Skeleton::AddMuscle(int attach1, int attach2, float minlength,$/;"	f	class:Skeleton
13Animation	Skeleton.h	/^class Animation {$/;"	c
14Apply	Camera.cpp	/^void Camera::Apply()$/;"	f	class:Camera
15Bigstreet	Game.h	/^  Model Bigstreet;$/;"	m	class:Game
16Bigstreet	Viewer.h	/^  Model Bigstreet;$/;"	m	class:Viewer
17Boolean	Support.h	/^typedef bool Boolean;$/;"	t
18BuildFont	Font.cpp	/^void Font::BuildFont()          \/\/ Build Our Font Display List$/;"	f	class:Font
19BuildFont	Text.cpp	/^void Text::BuildFont()          \/\/ Build Our Font Display List$/;"	f	class:Text
20BulletCollideWithPlayer	Person.cpp	/^HitStruct Person::BulletCollideWithPlayer(int who, XYZ start, XYZ end)$/;"	f	class:Person
21Button	Button.cpp	/^Button::Button()$/;"	f	class:Button
22Button	Button.cpp	/^Button::Button(float xpos, float ypos, float xwidth, float yheight)$/;"	f	class:Button
23Button	Button.h	/^class Button : public Window {$/;"	c
24ButtonClick	Support.cpp	/^int ButtonClick(int button)$/;"	f
25CalculateNormals	Models.cpp	/^void Model::CalculateNormals()$/;"	f	class:Model
26Camera	Camera.h	/^class Camera {$/;"	c
27CleanupAGL	AGL_DSp.cpp	/^void CleanupAGL(AGLContext context)$/;"	f
28Color	Colors.h	/^  Color() {$/;"	f	class:Color
29Color	Colors.h	/^  Color(GLfloat _r, GLfloat _g, GLfloat _b, GLfloat _a = 1) {$/;"	f	class:Color
30Color	Colors.h	/^class Color {$/;"	c
31Config	Config.cpp	/^Config::Config()$/;"	f	class:Config
32Config	Config.h	/^class Config {$/;"	c
33ConfigExist	Config.cpp	/^bool Config::ConfigExist(const char *configFile)$/;"	f	class:Config
34Costume	Person.h	/^class Costume {$/;"	c
35CreateWindow	AGL_DSp.cpp	/^void CreateWindow(CGrafPtr & theFrontBuffer, int width, int height)$/;"	f
36CrossProduct	Quaternions.cpp	/^void CrossProduct(XYZ P, XYZ Q, XYZ * V)$/;"	f
37Cstr	Files.h	38;"	d
38CubeInFrustum	Frustum.cpp	/^int FRUSTUM::CubeInFrustum(float x, float y, float z, float size)$/;"	f	class:FRUSTUM
39CubeInFrustum	Frustum.cpp	/^int FRUSTUM::CubeInFrustum(float x, float y, float z, float size, float height)$/;"	f	class:FRUSTUM
40DEGREES	Quaternions.h	31;"	d
41Decals	Decals.h	/^class Decals {$/;"	c
42DegreesToRadians	PhysicsMath.h	/^inline float DegreesToRadians(float deg)$/;"	f
43DeleteDecal	Decals.cpp	/^int Decals::DeleteDecal(int which)$/;"	f	class:Decals
44DeleteJoint	Skeleton.cpp	/^void Skeleton::DeleteJoint(int whichjoint)$/;"	f	class:Skeleton
45DeleteMuscle	Skeleton.cpp	/^void Skeleton::DeleteMuscle(int whichmuscle)$/;"	f	class:Skeleton
46DeleteSprite	Sprites.cpp	/^int Sprites::DeleteSprite(int which)$/;"	f	class:Sprites
47Dispose	GameInitDispose.cpp	/^void Game::Dispose()$/;"	f	class:Game
48DisposeMouse	Support.cpp	/^void DisposeMouse()$/;"	f
49DoAnimations	Person.cpp	/^void Person::DoAnimations(int who)$/;"	f	class:Person
50DoAnimationslite	Person.cpp	/^void Person::DoAnimationslite(int who)$/;"	f	class:Person
51DoConstraint	Skeleton.cpp	/^void Joint::DoConstraint()$/;"	f	class:Joint
52DoConstraint	Skeleton.cpp	/^void Muscle::DoConstraint(int broken)$/;"	f	class:Muscle
53DoConstraints	Skeleton.cpp	/^void Skeleton::DoConstraints()$/;"	f	class:Skeleton
54DoConstraints	Skeleton.cpp	/^void Skeleton::DoConstraints(Model * collide, XYZ * move, float rotation)$/;"	f	class:Skeleton
55DoGravity	Skeleton.cpp	/^void Skeleton::DoGravity()$/;"	f	class:Skeleton
56DoRotation	Quaternions.cpp	/^XYZ DoRotation(XYZ thePoint, float xang, float yang, float zang)$/;"	f
57DoRotationRadian	Quaternions.cpp	/^XYZ DoRotationRadian(XYZ thePoint, float xang, float yang, float zang)$/;"	f
58DoSDLKey	SDL_funcs.cpp	/^void DoSDLKey(SDL_Event * event)$/;"	f
59DoStuff	Decals.cpp	/^void Decals::DoStuff()$/;"	f	class:Decals
60DoStuff	Person.cpp	/^void Person::DoStuff(int who)$/;"	f	class:Person
61DoStuff	Sprites.cpp	/^void Sprites::DoStuff()$/;"	f	class:Sprites
62Draw	Skeleton.cpp	/^void Skeleton::Draw(int muscleview)$/;"	f	class:Skeleton
63DrawFlash	GameDraw.cpp	/^void Game::DrawFlash()$/;"	f	class:Game
64DrawGLScene	GameDraw.cpp	/^int Game::DrawGLScene(void)$/;"	f	class:Game
65DrawGLScene	Viewer.cpp	/^void Viewer::DrawGLScene()$/;"	f	class:Viewer
66DrawGame	GameDraw.cpp	/^void Game::DrawGame(void)$/;"	f	class:Game
67DrawHelp	GameDraw.cpp	/^void DrawHelp()$/;"	f
68DrawMainMenu	GameDraw.cpp	/^void Game::DrawMainMenu()$/;"	f	class:Game
69DrawMouse	GameDraw.cpp	/^void Game::DrawMouse(void)$/;"	f	class:Game
70DrawSkeleton	Person.cpp	/^int Person::DrawSkeleton(int who)$/;"	f	class:Person
71DrawViewer	Viewer.h	/^  void DrawViewer() {};$/;"	f	class:Viewer
72ERROR_LENGTH	Files.h	68;"	d
73EndLoad	Files.cpp	/^void Files::EndLoad()$/;"	f	class:Files
74EndLoad	Support.cpp	/^void Files::EndLoad()$/;"	f	class:Files
75EndSave	Files.cpp	/^void Files::EndSave()$/;"	f	class:Files
76Environment	Globals.h	/^class Environment {$/;"	c
77EventLoop	GameLoop.cpp	/^void Game::EventLoop(void)$/;"	f	class:Game
78EventLoop	Viewer.cpp	/^void Viewer::EventLoop()$/;"	f	class:Viewer
79FALSE	Support.h	39;"	d
80FILE_ERROR_ALERT	Files.h	40;"	d
81FILE_ERROR_PREFIX	Files.h	50;"	d
82FILE_ERROR_STRINGS	Files.h	49;"	d
83FILE_ERROR_SUFFIX	Files.h	51;"	d
84FILE_NAME_SIZE	Files.h	67;"	d
85FILE_STRINGS	Files.h	36;"	d
86FILE_STRINGS	Files.h	55;"	d
87FORM_NAME_STRING	Files.h	63;"	d
88FRUSTUM	Frustum.h	/^class FRUSTUM {$/;"	c
89FRUSTUM_H	Frustum.h	21;"	d
90FSClose	Support.h	52;"	d
91FatalErrorAlert	Alerts.cpp	/^void FatalErrorAlert(UInt16 errorNum, OSErr osError)$/;"	f
92Files	Files.h	/^    Files():sFile(-1) {$/;"	f	class:Files
93Files	Files.h	/^class Files {$/;"	c
94FindRotationGun	Weapon.cpp	/^void Weapon::FindRotationGun(XYZ start, XYZ target)$/;"	f	class:Weapon
95FindRotationJoint	Skeleton.cpp	/^void Skeleton::FindRotationJoint(int which)$/;"	f	class:Skeleton
96FindRotationMuscle	Skeleton.cpp	/^void Skeleton::FindRotationMuscle(int which)$/;"	f	class:Skeleton
97Fire	GameTick.cpp	/^void Game::Fire()$/;"	f	class:Game
98Fog	Fog.h	/^class Fog {$/;"	c
99Font	Font.h	/^class Font {$/;"	c
100FontTexture	Font.h	/^  GLuint FontTexture;$/;"	m	class:Font
101FontTexture	Text.h	/^  GLuint FontTexture;$/;"	m	class:Text
102FreeOGG	Support.cpp	/^void FreeOGG(ALenum format, void *wave, unsigned int size, ALsizei freq)$/;"	f
103GAME	Globals.h	/^  GAME,$/;"	e	enum:game_state
104Game	Game.h	/^class Game {$/;"	c
105GameTick	GameTick.cpp	/^void Game::GameTick()$/;"	f	class:Game
106GetFrustum	Frustum.cpp	/^void FRUSTUM::GetFrustum()$/;"	f	class:FRUSTUM
107GetKeys	SDL_funcs.cpp	/^void GetKeys(unsigned long *keys)$/;"	f
108GetMouse	Support.cpp	/^void GetMouse(Point * p)$/;"	f
109GetMouseRel	Support.cpp	/^void GetMouseRel(Point * p)$/;"	f
110GetScalar	PhysicsMath.h	/^inline float Quaternion::GetScalar(void)$/;"	f	class:Quaternion
111GetVector	PhysicsMath.h	/^inline Vector Quaternion::GetVector(void)$/;"	f	class:Quaternion
112HELP	Globals.h	/^  HELP$/;"	e	enum:game_state
113HandleKeyDown	GameLoop.cpp	/^void Game::HandleKeyDown(char theChar)$/;"	f	class:Game
114HasAppearance	AGL_DSp.cpp	/^Boolean HasAppearance(void)$/;"	f
115HitStruct	Person.h	/^class HitStruct {$/;"	c
116INIT	Globals.h	/^  INIT = 0,$/;"	e	enum:game_state
117Image	Image.cpp	/^Image::Image()$/;"	f	class:Image
118Image	Image.h	/^class Image:public Window {$/;"	c
119InitGL	SDL_funcs.cpp	/^int InitGL(void)$/;"	f
120InitGUI	GameInitDispose.cpp	/^void Game::InitGUI()$/;"	f	class:Game
121InitGame	GameInitDispose.cpp	/^void Game::InitGame()$/;"	f	class:Game
122InitMouse	Support.cpp	/^void InitMouse()$/;"	f
123Inverse	PhysicsMath.h	/^inline Matrix3x3 Matrix3x3::Inverse(void)$/;"	f	class:Matrix3x3
124IsKeyDown	MacInput.cpp	/^Boolean IsKeyDown(unsigned char *keyMap, unsigned short theKey)$/;"	f
125JOURNAL_NAME_STRING	Files.h	60;"	d
126Joint	Skeleton.h	/^class Joint {$/;"	c
127Label	Label.cpp	/^Label::Label()$/;"	f	class:Label
128Label	Label.h	/^class Label:public Window {$/;"	c
129LineCheck	Models.cpp	/^int Model::LineCheck(XYZ p1, XYZ p2, XYZ * p)$/;"	f	class:Model
130LineCheck2	Models.cpp	/^int Model::LineCheck2(XYZ * p1, XYZ * p2, XYZ * p, XYZ * move, float *rotate)$/;"	f	class:Model
131LineCheck2	Models.cpp	/^int Model::LineCheck2(XYZ p1, XYZ p2, XYZ * p, XYZ move, float rotate)$/;"	f	class:Model
132LineCheck3	Models.cpp	/^int Model::LineCheck3(XYZ p1, XYZ p2, XYZ * p, XYZ move, float rotate, float *d)$/;"	f	class:Model
133LineFacet	Quaternions.cpp	/^bool LineFacet(Vector p1, Vector p2, Vector pa, Vector pb, Vector pc,$/;"	f
134LineFacet	Quaternions.cpp	/^bool LineFacet(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ * p)$/;"	f
135LineFacetd	Quaternions.cpp	/^bool LineFacetd(XYZ * p1, XYZ * p2, XYZ * pa, XYZ * pb, XYZ * pc, XYZ * n,$/;"	f
136LineFacetd	Quaternions.cpp	/^bool LineFacetd(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ * p)$/;"	f
137LineFacetd	Quaternions.cpp	/^bool LineFacetd(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ n, XYZ * p)$/;"	f
138Load	Skeleton.cpp	/^void Animation::Load(char *fileName)$/;"	f	class:Animation
139Load	Skeleton.cpp	/^void Animation::Load(char *fileName, float rotate)$/;"	f	class:Animation
140Load	Skeleton.cpp	/^void Skeleton::Load(char *fileName)$/;"	f	class:Skeleton
141LoadBloodTexture	Decals.cpp	/^void Decals::LoadBloodTexture(char *fileName, int which)$/;"	f	class:Decals
142LoadBloodTexture	Sprites.cpp	/^void Sprites::LoadBloodTexture(char *fileName)$/;"	f	class:Sprites
143LoadBulletHoleTexture	Decals.cpp	/^void Decals::LoadBulletHoleTexture(char *fileName)$/;"	f	class:Decals
144LoadBulletTexture	Sprites.cpp	/^void Sprites::LoadBulletTexture(char *fileName)$/;"	f	class:Sprites
145LoadCraterTexture	Decals.cpp	/^void Decals::LoadCraterTexture(char *fileName)$/;"	f	class:Decals
146LoadFlareTexture	Sprites.cpp	/^void Sprites::LoadFlareTexture(char *fileName)$/;"	f	class:Sprites
147LoadFontTexture	Font.cpp	/^void Font::LoadFontTexture(char *fileName)$/;"	f	class:Font
148LoadFontTexture	Text.cpp	/^void Text::LoadFontTexture(char *fileName)$/;"	f	class:Text
149LoadMuzzleFlareTexture	Sprites.cpp	/^void Sprites::LoadMuzzleFlareTexture(char *fileName)$/;"	f	class:Sprites
150LoadOGG_CFH	Support.cpp	/^void LoadOGG_CFH(char *filename, ALenum * format, void **wave,$/;"	f
151LoadPersonSpriteTexture	GameInitDispose.cpp	/^void LoadPersonSpriteTexture(char *fileName, GLuint * textureid)$/;"	f
152LoadRainTexture	Sprites.cpp	/^void Sprites::LoadRainTexture(char *fileName)$/;"	f	class:Sprites
153LoadSmokeTexture	Sprites.cpp	/^void Sprites::LoadSmokeTexture(char *fileName)$/;"	f	class:Sprites
154LoadSnowTexture	Sprites.cpp	/^void Sprites::LoadSnowTexture(char *fileName)$/;"	f	class:Sprites
155LoadSounds	GameInitDispose.cpp	/^void LoadSounds(bool musictoggle)$/;"	f
156LoadTGA	TGALoader.cpp	/^TGAImageRec *LoadTGA(char *filename)$/;"	f
157LoadingScreen	GameDraw.cpp	/^void Game::LoadingScreen(float percent)$/;"	f	class:Game
158MAC_0_KEY	MacInput.h	38;"	d
159MAC_1_KEY	MacInput.h	29;"	d
160MAC_2_KEY	MacInput.h	30;"	d
161MAC_3_KEY	MacInput.h	31;"	d
162MAC_4_KEY	MacInput.h	32;"	d
163MAC_5_KEY	MacInput.h	33;"	d
164MAC_6_KEY	MacInput.h	34;"	d
165MAC_7_KEY	MacInput.h	35;"	d
166MAC_8_KEY	MacInput.h	36;"	d
167MAC_9_KEY	MacInput.h	37;"	d
168MAC_ARROW_DOWN_KEY	MacInput.h	107;"	d
169MAC_ARROW_LEFT_KEY	MacInput.h	108;"	d
170MAC_ARROW_RIGHT_KEY	MacInput.h	109;"	d
171MAC_ARROW_UP_KEY	MacInput.h	106;"	d
172MAC_A_KEY	MacInput.h	49;"	d
173MAC_B_KEY	MacInput.h	50;"	d
174MAC_CAPS_LOCK_KEY	MacInput.h	95;"	d
175MAC_COMMAND_KEY	MacInput.h	93;"	d
176MAC_CONTROL_KEY	MacInput.h	97;"	d
177MAC_C_KEY	MacInput.h	51;"	d
178MAC_DELETE_KEY	MacInput.h	91;"	d
179MAC_DEL_KEY	MacInput.h	101;"	d
180MAC_D_KEY	MacInput.h	52;"	d
181MAC_END_KEY	MacInput.h	103;"	d
182MAC_ENTER_KEY	MacInput.h	88;"	d
183MAC_ESCAPE_KEY	MacInput.h	92;"	d
184MAC_E_KEY	MacInput.h	53;"	d
185MAC_F10_KEY	MacInput.h	84;"	d
186MAC_F11_KEY	MacInput.h	85;"	d
187MAC_F12_KEY	MacInput.h	86;"	d
188MAC_F1_KEY	MacInput.h	75;"	d
189MAC_F2_KEY	MacInput.h	76;"	d
190MAC_F3_KEY	MacInput.h	77;"	d
191MAC_F4_KEY	MacInput.h	78;"	d
192MAC_F5_KEY	MacInput.h	79;"	d
193MAC_F6_KEY	MacInput.h	80;"	d
194MAC_F7_KEY	MacInput.h	81;"	d
195MAC_F8_KEY	MacInput.h	82;"	d
196MAC_F9_KEY	MacInput.h	83;"	d
197MAC_F_KEY	MacInput.h	54;"	d
198MAC_G_KEY	MacInput.h	55;"	d
199MAC_HOME_KEY	MacInput.h	102;"	d
200MAC_H_KEY	MacInput.h	56;"	d
201MAC_INSERT_KEY	MacInput.h	100;"	d
202MAC_I_KEY	MacInput.h	57;"	d
203MAC_J_KEY	MacInput.h	58;"	d
204MAC_K_KEY	MacInput.h	59;"	d
205MAC_LEFT_BRACKET_KEY	MacInput.h	104;"	d
206MAC_L_KEY	MacInput.h	60;"	d
207MAC_M_KEY	MacInput.h	61;"	d
208MAC_NUMPAD_0_KEY	MacInput.h	48;"	d
209MAC_NUMPAD_1_KEY	MacInput.h	39;"	d
210MAC_NUMPAD_2_KEY	MacInput.h	40;"	d
211MAC_NUMPAD_3_KEY	MacInput.h	41;"	d
212MAC_NUMPAD_4_KEY	MacInput.h	42;"	d
213MAC_NUMPAD_5_KEY	MacInput.h	43;"	d
214MAC_NUMPAD_6_KEY	MacInput.h	44;"	d
215MAC_NUMPAD_7_KEY	MacInput.h	45;"	d
216MAC_NUMPAD_8_KEY	MacInput.h	46;"	d
217MAC_NUMPAD_9_KEY	MacInput.h	47;"	d
218MAC_N_KEY	MacInput.h	62;"	d
219MAC_OPTION_KEY	MacInput.h	96;"	d
220MAC_O_KEY	MacInput.h	63;"	d
221MAC_PAGE_DOWN_KEY	MacInput.h	99;"	d
222MAC_PAGE_UP_KEY	MacInput.h	98;"	d
223MAC_P_KEY	MacInput.h	64;"	d
224MAC_Q_KEY	MacInput.h	65;"	d
225MAC_RETURN_KEY	MacInput.h	87;"	d
226MAC_RIGHT_BRACKET_KEY	MacInput.h	105;"	d
227MAC_R_KEY	MacInput.h	66;"	d
228MAC_SHIFT_KEY	MacInput.h	94;"	d
229MAC_SPACE_KEY	MacInput.h	90;"	d
230MAC_S_KEY	MacInput.h	67;"	d
231MAC_TAB_KEY	MacInput.h	89;"	d
232MAC_T_KEY	MacInput.h	68;"	d
233MAC_U_KEY	MacInput.h	69;"	d
234MAC_V_KEY	MacInput.h	70;"	d
235MAC_W_KEY	MacInput.h	71;"	d
236MAC_X_KEY	MacInput.h	72;"	d
237MAC_Y_KEY	MacInput.h	73;"	d
238MAC_Z_KEY	MacInput.h	74;"	d
239MAINMENU	Globals.h	/^  MAINMENU,$/;"	e	enum:game_state
240MAX	Quaternions.cpp	370;"	d	file:
241MAX	Quaternions.cpp	372;"	d	file:
242MAX	Quaternions.cpp	473;"	d	file:
243MAX	Quaternions.cpp	475;"	d	file:
244MAX_PATH	Support.cpp	106;"	d	file:
245Magnitude	PhysicsMath.h	/^inline float Quaternion::Magnitude(void)$/;"	f	class:Quaternion
246Magnitude	PhysicsMath.h	/^inline float Vector::Magnitude(void)$/;"	f	class:Vector
247MainMenuTick	GameTick.cpp	/^void Game::MainMenuTick()$/;"	f	class:Game
248MakeDecal	Decals.cpp	/^int Decals::MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly,$/;"	f	class:Decals
249MakeEulerAnglesFromQ	PhysicsMath.h	/^inline Vector MakeEulerAnglesFromQ(Quaternion q)$/;"	f
250MakeQFromEulerAngles	PhysicsMath.h	/^inline Quaternion MakeQFromEulerAngles(float x, float y, float z)$/;"	f
251MakeSprite	Sprites.cpp	/^int Sprites::MakeSprite(int atype, float abrightness, float acolor1,$/;"	f	class:Sprites
252Matrix3x3	PhysicsMath.h	/^class Matrix3x3 {$/;"	c
253Matrix3x3	PhysicsMath.h	/^inline Matrix3x3::Matrix3x3(float r1c1, float r1c2, float r1c3,$/;"	f	class:Matrix3x3
254Matrix3x3	PhysicsMath.h	/^inline Matrix3x3::Matrix3x3(void)$/;"	f	class:Matrix3x3
255Matrix_t	Quaternions.h	/^typedef float Matrix_t[4][4];$/;"	t
256MessageAlert	Alerts.cpp	/^void MessageAlert(unsigned char *theMessage)$/;"	f
257Microseconds	Support.cpp	/^void Microseconds(UnsignedWide * microTickCount)$/;"	f
258Mission	Globals.h	/^class Mission$/;"	c
259Model	Models.h	/^class Model {$/;"	c
260MouseRotate	Camera.cpp	/^void Camera::MouseRotate(float mousesensitivity)$/;"	f	class:Camera
261MoveMouse	Support.cpp	/^void MoveMouse(int xcoord, int ycoord, Point * mouseloc)$/;"	f
262MultColor	Models.cpp	/^void Model::MultColor(float howmuch)$/;"	f	class:Model
263Muscle	Skeleton.h	/^class Muscle {$/;"	c
264MusclesSet	Skeleton.cpp	/^void Skeleton::MusclesSet()$/;"	f	class:Skeleton
265Mutex	Threads.h	/^  Mutex() {$/;"	f	class:Mutex
266Mutex	Threads.h	/^class Mutex {$/;"	c
267MutexLocker	Threads.h	/^  MutexLocker(Mutex & pm):m(pm) {$/;"	f	class:MutexLocker
268MutexLocker	Threads.h	/^class MutexLocker {$/;"	c
269NUM_TEXTURES	Image.h	32;"	d
270Normalise	Quaternions.cpp	/^void Normalise(XYZ * vectory)$/;"	f
271Normalize	PhysicsMath.h	/^inline void Vector::Normalize(void)$/;"	f	class:Vector
272OLD_SAVE_VERSION	Files.h	41;"	d
273OSErr	Support.h	/^typedef int OSErr;$/;"	t
274O_BINARY	Support.cpp	102;"	d	file:
275OpenFile	Files.cpp	/^short Files::OpenFile(Str255 Name)$/;"	f	class:Files
276OpenFile	Support.cpp	/^int Files::OpenFile(Str255 Name)$/;"	f	class:Files
277OpenFileDialog	Files.cpp	/^short Files::OpenFileDialog()$/;"	f	class:Files
278OpenNewFile	Files.cpp	/^short Files::OpenNewFile(SFReply * psfReply,$/;"	f	class:Files
279OpenSavedGame	Files.cpp	/^short Files::OpenSavedGame(Str255 Name)$/;"	f	class:Files
280PB_CANCEL	Files.h	46;"	d
281PB_DONT_SAVE	Files.h	47;"	d
282PB_SAVE	Files.h	45;"	d
283PI	Quaternions.h	29;"	d
284Person	Person.h	/^class Person {$/;"	c
285Player	Person.h	/^class Player : public Person {$/;"	c
286Point	Support.h	/^typedef struct Point {$/;"	s
287Point	Support.h	/^} Point;$/;"	t	typeref:struct:Point
288PointInTriangle	Quaternions.cpp	/^bool PointInTriangle(Vector * p, Vector normal, float p11, float p12, float p13,$/;"	f
289PointInTriangle	Quaternions.cpp	/^bool PointInTriangle(XYZ * p, XYZ normal, XYZ * p1, XYZ * p2, XYZ * p3)$/;"	f
290ProcessSDLEvents	SDL_funcs.cpp	/^void ProcessSDLEvents()$/;"	f
291PromptForSaveAS	Files.cpp	/^short Files::PromptForSaveAS(short sPromptID,$/;"	f	class:Files
292Pstr	Files.h	37;"	d
293QGetAngle	PhysicsMath.h	/^inline float QGetAngle(Quaternion q)$/;"	f
294QGetAxis	PhysicsMath.h	/^inline Vector QGetAxis(Quaternion q)$/;"	f
295QNormalize	Quaternions.cpp	/^quaternion QNormalize(quaternion Quat)$/;"	f
296QRotate	PhysicsMath.h	/^inline Quaternion QRotate(Quaternion q1, Quaternion q2)$/;"	f
297QVRotate	PhysicsMath.h	/^inline Vector QVRotate(Quaternion q, Vector v)$/;"	f
298Quat2Vector	Quaternions.cpp	/^XYZ Quat2Vector(quaternion Quat)$/;"	f
299Quat_2_AA	Quaternions.cpp	/^angle_axis Quat_2_AA(quaternion Quat)$/;"	f
300Quat_2_Matrix	Quaternions.cpp	/^void Quat_2_Matrix(quaternion Quat, Matrix_t m)$/;"	f
301Quat_Mult	Quaternions.cpp	/^quaternion Quat_Mult(quaternion q1, quaternion q2)$/;"	f
302Quaternion	PhysicsMath.h	/^class Quaternion {$/;"	c
303Quaternion	PhysicsMath.h	/^inline Quaternion::Quaternion(float e0, float e1, float e2, float e3)$/;"	f	class:Quaternion
304Quaternion	PhysicsMath.h	/^inline Quaternion::Quaternion(void)$/;"	f	class:Quaternion
305RAD2DEG	Globals.h	26;"	d
306RAD2DEG	Weapon.h	26;"	d
307RADIANS	Quaternions.h	30;"	d
308REGISTRATION_FORM	Files.h	65;"	d
309RadiansToDegrees	PhysicsMath.h	/^inline float RadiansToDegrees(float rad)$/;"	f
310Random	Support.cpp	/^int Random()$/;"	f
311ReSizeGLScene	SDL_funcs.cpp	/^GLvoid ReSizeGLScene(float fov, float near, float far)$/;"	f
312ReadBool	Serialize.cpp	/^int ReadBool(int fd, int count, bool * b)$/;"	f
313ReadConfig	Config.cpp	/^bool Config::ReadConfig(const char *configFile)$/;"	f	class:Config
314ReadFloat	Serialize.cpp	/^int ReadFloat(int fd, int count, float *f)$/;"	f
315ReadHighScore	Config.cpp	/^bool Config::ReadHighScore()$/;"	f	class:Config
316ReadInt	Serialize.cpp	/^int ReadInt(int fd, int count, int *s, bool rf)$/;"	f
317ReadShort	Serialize.cpp	/^int ReadShort(int fd, int count, short *s)$/;"	f
318ReadTexturedTriangle	Serialize.cpp	/^int ReadTexturedTriangle(int fd, int count, TexturedTriangle * tt)$/;"	f
319ReadXYZ	Serialize.cpp	/^int ReadXYZ(int fd, int count, XYZ * xyz)$/;"	f
320ReflectVector	Quaternions.cpp	/^void ReflectVector(XYZ * vel, XYZ * n)$/;"	f
321ResetFog	Fog.cpp	/^void Fog::ResetFog()$/;"	f	class:Fog
322Reverse	PhysicsMath.h	/^inline void Vector::Reverse(void)$/;"	f	class:Vector
323Rotate	Models.cpp	/^void Model::Rotate(float xang, float yang, float zang)$/;"	f	class:Model
324SAVE_FORM_STRING	Files.h	62;"	d
325SAVE_GAME_STRING	Files.h	56;"	d
326SAVE_JOURNAL_STRING	Files.h	59;"	d
327SAVE_SCORES_STRING	Files.h	57;"	d
328SAVE_WARNING_ID	Files.h	44;"	d
329SAVE_WARNING_STRINGS	Files.h	53;"	d
330SCORES_NAME_STRING	Files.h	58;"	d
331SCREEN_HEIGHT	AGL_DSp.h	41;"	d
332SCREEN_WIDTH	AGL_DSp.h	40;"	d
333SERIALIZE_H	Serialize.h	21;"	d
334SInt16	Support.h	/^typedef short int SInt16;$/;"	t
335STUB_FUNCTION	Support.h	29;"	d
336SUPPORT_H	Support.h	21;"	d
337SaveScreenshot	GameDraw.cpp	/^void Game::SaveScreenshot(const char *path)$/;"	f	class:Game
338Scale	Models.cpp	/^void Model::Scale(float xscale, float yscale, float zscale)$/;"	f	class:Model
339ScaleNormals	Models.cpp	/^void Model::ScaleNormals(float xscale, float yscale, float zscale)$/;"	f	class:Model
340SelectResolution	Alerts.cpp	/^int SelectResolution(void)$/;"	f
341SetFPos	Support.h	51;"	d
342SetFog	Fog.cpp	/^void Fog::SetFog(Color newColor, float fStart, float fEnd, float Density)$/;"	f	class:Fog
343SetFog	Fog.cpp	/^void Fog::SetFog(float colorR, float colorG, float colorB, float fStart,$/;"	f	class:Fog
344SetJoint	Skeleton.cpp	/^void Skeleton::SetJoint(float x, float y, float z, int which, int whichjoint)$/;"	f	class:Skeleton
345SetupAGL	AGL_DSp.cpp	/^AGLContext SetupAGL(AGLDrawable window)$/;"	f
346SetupScreen	AGL_DSp.cpp	/^CGrafPtr SetupScreen(int width, int height)$/;"	f
347ShutdownScreen	AGL_DSp.cpp	/^void ShutdownScreen(CGrafPtr theFrontBuffer)$/;"	f
348Skeleton	Skeleton.h	/^class Skeleton {$/;"	c
349Smooth	Camera.cpp	/^void Camera::Smooth()$/;"	f	class:Camera
350SphereInFrustum	Frustum.cpp	/^int FRUSTUM::SphereInFrustum(float x, float y, float z, float radius)$/;"	f	class:FRUSTUM
351Splat	GameTick.cpp	/^void Game::Splat(int k)$/;"	f	class:Game
352Sprites	Sprites.h	/^class Sprites {$/;"	c
353StartLoad	Files.cpp	/^void Files::StartLoad()$/;"	f	class:Files
354StartSave	Files.cpp	/^void Files::StartSave()$/;"	f	class:Files
355Str255	Support.h	/^typedef unsigned char *Str255;$/;"	t
356TGAImageRec	TGALoader.h	/^typedef struct TGAImageRec {$/;"	s
357TGAImageRec	TGALoader.h	/^} TGAImageRec;$/;"	t	typeref:struct:TGAImageRec
358TRUE	Support.h	38;"	d
359TempFog	Fog.cpp	/^void Fog::TempFog(float colorR, float colorG, float colorB)$/;"	f	class:Fog
360Text	Text.h	/^class Text {$/;"	c
361TexturedTriangle	Models.h	/^class TexturedTriangle {$/;"	c
362Tick	GameTick.cpp	/^void Game::Tick()$/;"	f	class:Game
363Tick	Viewer.cpp	/^void Viewer::Tick()$/;"	f	class:Viewer
364To_Quat	Quaternions.cpp	/^quaternion To_Quat(Matrix_t m)$/;"	f
365To_Quat	Quaternions.cpp	/^quaternion To_Quat(angle_axis Ang_Ax)$/;"	f
366To_Quat	Quaternions.cpp	/^quaternion To_Quat(int In_Degrees, euler Euler)$/;"	f
367ToolboxInit	AGL_DSp.cpp	/^void ToolboxInit(void)$/;"	f
368Translate	Models.cpp	/^void Model::Translate(float xtrans, float ytrans, float ztrans)$/;"	f	class:Model
369Transpose	PhysicsMath.h	/^inline Matrix3x3 Matrix3x3::Transpose(void)$/;"	f	class:Matrix3x3
370TriangleNum	Models.h	/^  short vertexNum, TriangleNum;$/;"	m	class:Model
371Triangles	Models.h	/^  TexturedTriangle Triangles[max_textured_triangle];$/;"	m	class:Model
372TripleScalarProduct	PhysicsMath.h	/^inline float TripleScalarProduct(Vector u, Vector v, Vector w)$/;"	f
373UNREADABLE_SCORES_ALERT	Files.h	42;"	d
374UNTITLED_STRING	Files.h	61;"	d
375UnsignedWide	Support.h	/^typedef struct UnsignedWide {$/;"	s
376UnsignedWide	Support.h	/^} UnsignedWide;$/;"	t	typeref:struct:UnsignedWide
377Update	Camera.cpp	/^void Camera::Update()$/;"	f	class:Camera
378UpdateVertexArray	Models.cpp	/^void Model::UpdateVertexArray()$/;"	f	class:Model
379Vector	PhysicsMath.h	/^class Vector {$/;"	c
380Vector	PhysicsMath.h	/^inline Vector::Vector(float xi, float yi, float zi)$/;"	f	class:Vector
381Vector	PhysicsMath.h	/^inline Vector::Vector(void)$/;"	f	class:Vector
382Viewer	Viewer.h	/^class Viewer {$/;"	c
383Weapon	Weapon.h	/^class Weapon {$/;"	c
384Window	Window.h	/^  Window() {$/;"	f	class:Window
385Window	Window.h	/^class Window {$/;"	c
386WindowMgr	Window.h	/^  WindowMgr() {$/;"	f	class:WindowMgr
387WindowMgr	Window.h	/^class WindowMgr {$/;"	c
388WriteBool	Serialize.cpp	/^int WriteBool(int fd, int count, bool * b)$/;"	f
389WriteConfig	Config.cpp	/^void Config::WriteConfig(const char *configFile)$/;"	f	class:Config
390WriteFloat	Serialize.cpp	/^int WriteFloat(int fd, int count, float *f)$/;"	f
391WriteHighScore	Config.cpp	/^void Config::WriteHighScore(int score)$/;"	f	class:Config
392WriteInt	Serialize.cpp	/^int WriteInt(int fd, int count, int *s, bool rf)$/;"	f
393WriteShort	Serialize.cpp	/^int WriteShort(int fd, int count, short *s)$/;"	f
394WriteTGA	TGALoader.cpp	/^void WriteTGA(const char *filename, TGAImageRec *image, unsigned int size)$/;"	f
395WriteTexturedTriangle	Serialize.cpp	/^int WriteTexturedTriangle(int fd, int count, TexturedTriangle * tt)$/;"	f
396WriteXYZ	Serialize.cpp	/^int WriteXYZ(int fd, int count, XYZ * xyz)$/;"	f
397XYZ	Quaternions.h	/^class XYZ {$/;"	c
398_AGL_DSP_H_	AGL_DSp.h	24;"	d
399_CAMERA_H_	Camera.h	21;"	d
400_COLOR_H_	Colors.h	21;"	d
401_CONFIG_H_	Config.h	21;"	d
402_CONSTANTS_H_	Constants.h	21;"	d
403_DECALS_H_	Decals.h	21;"	d
404_FILES_H_	Files.h	21;"	d
405_FOG_H_	Fog.h	21;"	d
406_FONT_H_	Font.h	21;"	d
407_GAME_H_	Game.h	22;"	d
408_GLOBALS_H_	Globals.h	21;"	d
409_GUI_BUTTON_H_	Button.h	21;"	d
410_GUI_IMAGE_H_	Image.h	21;"	d
411_GUI_LABEL_H_	Label.h	21;"	d
412_GUI_WINDOW_H_	Window.h	21;"	d
413_MACINPUT_H_	MacInput.h	21;"	d
414_MATHS_H_	Maths.h	21;"	d
415_MODELS_H_	Models.h	21;"	d
416_MYALERTS_H_	Alerts.h	22;"	d
417_PERSON_H_	Person.h	21;"	d
418_PHYSICSMATH_H_	PhysicsMath.h	21;"	d
419_QUATERNIONS_H_	Quaternions.h	22;"	d
420_SDL_FUNCS_H_	SDL_funcs.h	22;"	d
421_SKELETON_H_	Skeleton.h	21;"	d
422_SPRITE_H_	Sprites.h	21;"	d
423_TEXT_H_	Text.h	21;"	d
424_TGA_LOADER_H_	TGALoader.h	21;"	d
425_THREADS_H_	Threads.h	21;"	d
426_VIEWER_H_	Viewer.h	22;"	d
427_WEAPON_H_	Weapon.h	21;"	d
428a	Colors.h	/^  GLfloat a;                    \/\/alpha$/;"	m	class:Color
429a	Globals.cpp	/^float a, b;$/;"	v
430a1	Globals.cpp	/^float a1, a2, a3;$/;"	v
431a2	Globals.cpp	/^float a1, a2, a3;$/;"	v
432a3	Globals.cpp	/^float a1, a2, a3;$/;"	v
433abdomen	Skeleton.h	53;"	d
434abdomencolor	Person.h	/^  float abdomencolor[3];$/;"	m	class:Costume
435abdomenmodel	Constants.h	138;"	d
436aimamount	Person.h	/^  float aimamount;$/;"	m	class:Person
437aimer	Game.h	/^  XYZ aimer[2];$/;"	m	class:Game
438aiming	Person.h	/^  bool aiming;$/;"	m	class:Person
439aimkey	MacInput.cpp	/^int aimkey;$/;"	v
440aimtoggle	Game.h	/^  bool aimtoggle;$/;"	m	class:Game
441aimtoggle	Viewer.h	/^  bool aimtoggle;$/;"	m	class:Viewer
442alivetime	Decals.h	/^  float alivetime[maxdecals];$/;"	m	class:Decals
443alivetime	Sprites.h	/^  float alivetime[maxsprites];$/;"	m	class:Sprites
444alutLoadWAVFile	Support.h	66;"	d
445alutLoadWAVFile_CFH	Support.cpp	/^void alutLoadWAVFile_CFH(char *filename, ALenum * format, void **wave,$/;"	f
446alutUnloadWAV	Support.h	67;"	d
447alutUnloadWAV_CFH	Support.cpp	/^void alutUnloadWAV_CFH(ALenum format, void *wave, unsigned int size,$/;"	f
448ammo	Weapon.h	/^  int ammo;$/;"	m	class:Weapon
449angle	Quaternions.h	/^  float x, y, z, angle;$/;"	m	struct:angle_axis
450angle_axis	Quaternions.h	/^struct angle_axis {$/;"	s
451animation	Globals.cpp	/^Animation animation[30];$/;"	v
452animation	Viewer.cpp	/^Animation animation[30];$/;"	v
453assaultrifle	Constants.h	64;"	d
454assaultrifleaimanim	Constants.h	39;"	d
455assaultriflemodel	Constants.h	72;"	d
456attach	Window.h	/^  void attach(Window *window) {$/;"	f	class:Window
457attackframe	Person.h	/^  int attackframe;$/;"	m	class:Person
458attacktarget	Person.h	/^  float attacktarget;$/;"	m	class:Person
459averageloc	Person.h	/^  XYZ averageloc;$/;"	m	class:Person
460azertykeyboard	Config.h	/^  int azertykeyboard;$/;"	m	class:Config
461azertykeyboard	Game.h	/^  bool azertykeyboard;$/;"	m	class:Game
462azertykeyboard	Viewer.h	/^  bool azertykeyboard;$/;"	m	class:Viewer
463b	Colors.h	/^  GLfloat b;                    \/\/blue$/;"	m	class:Color
464b	Globals.cpp	/^float a, b;$/;"	v
465b	Models.h	/^  float r, g, b;$/;"	m	class:TexturedTriangle
466bInter	Globals.cpp	/^bool bInter;$/;"	v
467backwardsanim	Person.h	/^  bool backwardsanim;$/;"	m	class:Person
468backwardskey	MacInput.cpp	/^int backwardskey;$/;"	v
469badkills	Game.h	/^  int badkills;$/;"	m	class:Game
470base	Font.h	/^  GLuint base;$/;"	m	class:Font
471base	Label.h	/^  GLuint base;$/;"	m	class:Label
472base	Text.h	/^  GLuint base;$/;"	m	class:Text
473beatgame	Config.h	/^  bool beatgame;$/;"	m	class:Config
474beginx	Game.h	/^  int beginx, endx;$/;"	m	class:Game
475beginz	Game.h	/^  int beginz, endz;$/;"	m	class:Game
476bjoint1	Person.h	/^  Joint *bjoint1, *bjoint2;$/;"	m	class:Person
477bjoint2	Person.h	/^  Joint *bjoint1, *bjoint2;$/;"	m	class:Person
478bleeddelay	Person.h	/^  float bleeddelay;$/;"	m	class:Person
479bleeding	Person.h	/^  float bleeding;$/;"	m	class:Person
480block_key	Person.h	/^  int block_key;$/;"	m	class:Person
481block_spacing	Game.h	55;"	d
482blockcollide	Game.h	/^  Model blockcollide[4];$/;"	m	class:Game
483blockocclude	Game.h	/^  Model blockocclude;$/;"	m	class:Game
484blockroofs	Game.h	/^  Model blockroofs[4];$/;"	m	class:Game
485blocks	Game.h	/^  Model blocks[4];$/;"	m	class:Game
486blocksimple	Game.h	/^  Model blocksimple;$/;"	m	class:Game
487blocksimple	Viewer.h	/^  Model blocksimple;$/;"	m	class:Viewer
488blocksimplecollide	Game.h	/^  Model blocksimplecollide[4];$/;"	m	class:Game
489blockwalls	Game.h	/^  Model blockwalls[4];$/;"	m	class:Game
490blood	Config.h	/^  bool blood;$/;"	m	class:Config
491blood	Globals.cpp	/^bool blood;$/;"	v
492bloodpool	Constants.h	30;"	d
493bloodspritedown	Sprites.h	45;"	d
494bloodspritenoup	Sprites.h	46;"	d
495bloodtextureptr	Decals.h	/^  GLuint bloodtextureptr[11];$/;"	m	class:Decals
496bloodtextureptr	Sprites.h	/^  GLuint bloodtextureptr;$/;"	m	class:Sprites
497blur	Game.h	/^  bool blur;$/;"	m	class:Game
498blur	Viewer.h	/^  bool blur;$/;"	m	class:Viewer
499blurness	Config.h	/^  int blurness;$/;"	m	class:Config
500blurred	Skeleton.h	/^  float blurred;$/;"	m	class:Joint
501bodycoords	Game.h	/^  XYZ bodycoords;$/;"	m	class:Game
502bodycoords	Viewer.h	/^  XYZ bodycoords;$/;"	m	class:Viewer
503bodyguardcostume	Constants.h	147;"	d
504bodyhitsound	Constants.h	90;"	d
505bodylandsound	Constants.h	87;"	d
506bodywhacksound	Constants.h	106;"	d
507boneconnect	Skeleton.h	34;"	d
508bounce2sound	Constants.h	104;"	d
509bouncesound	Constants.h	103;"	d
510boundingboxmax	Models.h	/^  XYZ boundingboxmin, boundingboxmax;$/;"	m	class:Model
511boundingboxmin	Models.h	/^  XYZ boundingboxmin, boundingboxmax;$/;"	m	class:Model
512boundingpoints	Game.h	/^  XYZ boundingpoints[8];$/;"	m	class:Game
513boundingpoints	Viewer.h	/^  XYZ boundingpoints[8];$/;"	m	class:Viewer
514boundingspherecenter	Models.h	/^  XYZ boundingspherecenter;$/;"	m	class:Model
515boundingsphereradius	Models.h	/^  float boundingsphereradius;$/;"	m	class:Model
516bpp	Config.h	/^  int bpp;$/;"	m	class:Config
517bpp	TGALoader.h	/^  GLuint bpp;                   \/\/ Image Color Depth In Bits Per Pixel.$/;"	m	struct:TGAImageRec
518brightness	Sprites.h	/^  float brightness[maxsprites];$/;"	m	class:Sprites
519broken	Skeleton.h	/^  int broken;$/;"	m	class:Skeleton
520bufferattack	Person.h	/^  int bufferattack;$/;"	m	class:Person
521bullet	Sprites.h	51;"	d
522bullethole	Constants.h	28;"	d
523bulletholetextureptr	Decals.h	/^  GLuint bulletholetextureptr;$/;"	m	class:Decals
524bulletinstant	Sprites.h	52;"	d
525bullettextureptr	Sprites.h	/^  GLuint bullettextureptr;$/;"	m	class:Sprites
526camera	Globals.cpp	/^Camera camera;$/;"	v
527camera	Viewer.cpp	/^Camera camera;$/;"	v
528camerashake	Camera.h	/^  float camerashake;$/;"	m	class:Camera
529canbeoverridden	Skeleton.h	/^  bool canbeoverridden;$/;"	m	class:Animation
530casualcostumes	Constants.h	148;"	d
531cfh_fopen	Support.cpp	/^FILE *cfh_fopen(const char *filename, const char *mode)$/;"	f
532checkCollisions	GameTick.cpp	/^void Game::checkCollisions()$/;"	f	class:Game
533chestcolor	Person.h	/^  float chestcolor[3];$/;"	m	class:Costume
534chestmodel	Constants.h	137;"	d
535chestpainanim	Constants.h	42;"	d
536children	Window.h	/^  std::vector <Window*>children;$/;"	m	class:Window
537citypeoplenum	Game.h	/^  int citypeoplenum[num_blocks][num_blocks];$/;"	m	class:Game
538cityrotation	Game.h	/^  int cityrotation[num_blocks][num_blocks];$/;"	m	class:Game
539citytype	Game.h	/^  int citytype[num_blocks][num_blocks];$/;"	m	class:Game
540civiliantype	Person.h	37;"	d
541civkills	Game.h	/^  int civkills;$/;"	m	class:Game
542clicksound	Constants.h	97;"	d
543collision	Person.h	/^  bool collision;$/;"	m	class:HitStruct
544color	Image.h	/^  Color color;$/;"	m	class:Image
545color	Label.h	/^  Color color;$/;"	m	class:Label
546color1	Sprites.h	/^  float color1[maxsprites];$/;"	m	class:Sprites
547color2	Sprites.h	/^  float color2[maxsprites];$/;"	m	class:Sprites
548color3	Sprites.h	/^  float color3[maxsprites];$/;"	m	class:Sprites
549config	Globals.cpp	/^Config config;$/;"	v
550config	Viewer.cpp	/^Config config;$/;"	v
551constraint	Skeleton.h	35;"	d
552costume	Globals.cpp	/^Costume costume[10];$/;"	v
553costume	Viewer.cpp	/^Costume costume[10];$/;"	v
554crater	Constants.h	29;"	d
555cratertextureptr	Decals.h	/^  GLuint cratertextureptr;$/;"	m	class:Decals
556crouchanim	Constants.h	40;"	d
557currentanimation	Person.h	/^  int currentanimation;$/;"	m	class:Person
558currentframe	Person.h	/^  int currentframe;$/;"	m	class:Person
559customlevels	Config.h	/^  int customlevels;$/;"	m	class:Config
560cycle	Game.h	/^  int cycle;$/;"	m	class:Game
561d	Globals.cpp	/^float d;$/;"	v
562data	TGALoader.h	/^  GLubyte *data;                \/\/ Image Data (Up To 32 Bits)$/;"	m	struct:TGAImageRec
563dead	Person.h	/^  bool dead;$/;"	m	class:Person
564deadpersonspritetextureptr	Game.h	/^  GLuint deadpersonspritetextureptr;$/;"	m	class:Game
565debug	Config.h	/^  bool debug;$/;"	m	class:Config
566decals	Globals.cpp	/^Decals decals;$/;"	v
567decals	Viewer.cpp	/^Decals decals;$/;"	v
568deg2rad	Quaternions.h	32;"	d
569denom	Globals.cpp	/^float total, denom, mu;$/;"	v
570det	PhysicsMath.h	/^inline float Matrix3x3::det(void)$/;"	f	class:Matrix3x3
571difficulty	Game.h	/^  float difficulty;$/;"	m	class:Game
572difficulty	Globals.h	/^  float difficulty;$/;"	m	class:Mission
573difficulty	Viewer.h	/^  float difficulty;$/;"	m	class:Viewer
574disguisekillsound	Constants.h	109;"	d
575diveanim	Constants.h	58;"	d
576dotproduct	Quaternions.cpp	/^float dotproduct(XYZ point1, XYZ point2)$/;"	f
577draw	Decals.cpp	/^void Decals::draw()$/;"	f	class:Decals
578draw	Image.cpp	/^void Image::draw()              \/\/ Where The Printing Happens$/;"	f	class:Image
579draw	Label.cpp	/^void Label::draw()              \/\/ Where The Printing Happens$/;"	f	class:Label
580draw	Models.cpp	/^void Model::draw()$/;"	f	class:Model
581draw	Models.cpp	/^void Model::draw(float r, float g, float b)$/;"	f	class:Model
582draw	Models.cpp	/^void Model::draw(float r, float g, float b, float o)$/;"	f	class:Model
583draw	Models.cpp	/^void Model::draw(float r, float g, float b, float x, float y, float z)$/;"	f	class:Model
584draw	Sprites.cpp	/^void Sprites::draw()$/;"	f	class:Sprites
585draw	Window.cpp	/^void Window::draw()$/;"	f	class:Window
586draw	Window.h	/^  void draw() {$/;"	f	class:WindowMgr
587drawn	Game.h	/^  bool drawn[num_blocks][num_blocks];$/;"	m	class:Game
588duck_key	Person.h	/^  int duck_key;$/;"	m	class:Person
589e11	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
590e12	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
591e13	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
592e21	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
593e22	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
594e23	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
595e31	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
596e32	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
597e33	PhysicsMath.h	/^  float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;"	m	class:Matrix3x3
598eaten	Person.h	/^  int eaten;$/;"	m	class:Person
599end	Game.h	/^  double end, start, framespersecond;$/;"	m	class:Game
600end	Viewer.h	/^  double end, start, framespersecond;$/;"	m	class:Viewer
601endx	Game.h	/^  int beginx, endx;$/;"	m	class:Game
602endz	Game.h	/^  int beginz, endz;$/;"	m	class:Game
603enemystate	Game.h	/^  int enemystate;$/;"	m	class:Game
604enemytype	Globals.h	/^  int enemytype;$/;"	m	class:Mission
605environment	Globals.cpp	/^Environment environment;$/;"	v
606environment	Viewer.cpp	/^Environment environment;$/;"	v
607eqn	Game.h	/^  double eqn[4];$/;"	m	class:Game
608eqn	Viewer.h	/^  double eqn[4];$/;"	m	class:Viewer
609euler	Quaternions.h	/^struct euler {$/;"	s
610evilassaultrifletype	Person.h	41;"	d
611evilprobability	Game.h	/^  int evilprobability;$/;"	m	class:Game
612evilprobability	Globals.h	/^  int evilprobability;$/;"	m	class:Mission
613evilsnipertype	Person.h	40;"	d
614eviltype	Person.h	38;"	d
615existing	Person.h	/^  bool existing;$/;"	m	class:Person
616existing	Skeleton.h	/^  bool existing;$/;"	m	class:Joint
617explosionsound	Constants.h	105;"	d
618f	Serialize.cpp	/^  float f;$/;"	m	union:intfloat	file:
619facing	Game.h	/^  XYZ facing;$/;"	m	class:Game
620facing	Person.h	/^  XYZ facing;$/;"	m	class:Person
621fast_sqrt	Maths.cpp	/^double fast_sqrt(register double arg)$/;"	f
622fast_sqrt	Quaternions.cpp	/^float fast_sqrt(register float arg)$/;"	f
623files	Game.h	/^  Files files;$/;"	m	class:Game
624files	Skeleton.h	/^  Files files;$/;"	m	class:Animation
625files	Skeleton.h	/^  Files files;$/;"	m	class:Skeleton
626files	Viewer.h	/^  Files files;$/;"	m	class:Viewer
627findDistance	Quaternions.cpp	/^float findDistance(XYZ point1, XYZ point2)$/;"	f
628findDistancefast	Quaternions.cpp	/^float findDistancefast(XYZ point1, XYZ point2)$/;"	f
629findLength	Quaternions.cpp	/^float findLength(XYZ point1)$/;"	f
630findLengthfast	Quaternions.cpp	/^float findLengthfast(XYZ point1)$/;"	f
631find_filename	Support.cpp	/^static int find_filename(char *filename)$/;"	f	file:
632firey_environment	Constants.h	121;"	d
633firstlongdead	Person.h	/^  bool firstlongdead;$/;"	m	class:Person
634fix_filename	Support.cpp	/^static void fix_filename(const char *original, char *fixed)$/;"	f	file:
635flaretextureptr	Game.h	/^  GLuint flaretextureptr;$/;"	m	class:Game
636flaretextureptr	Sprites.h	/^  GLuint flaretextureptr;$/;"	m	class:Sprites
637flashamount	Game.h	/^  float flashamount;$/;"	m	class:Game
638flashb	Game.h	/^  float flashr, flashg, flashb;$/;"	m	class:Game
639flashg	Game.h	/^  float flashr, flashg, flashb;$/;"	m	class:Game
640flashr	Game.h	/^  float flashr, flashg, flashb;$/;"	m	class:Game
641flashsprite	Sprites.h	41;"	d
642fleshtone1	Constants.h	132;"	d
643fleshtone2	Constants.h	133;"	d
644fleshtone3	Constants.h	134;"	d
645fog	Globals.cpp	/^Fog fog;$/;"	v
646fog	Viewer.cpp	/^Fog fog;$/;"	v
647fogColor	Fog.h	/^  GLfloat fogColor[4];$/;"	m	class:Fog
648fogDensity	Fog.h	/^  GLfloat fogDensity;$/;"	m	class:Fog
649fogEnd	Fog.h	/^  GLfloat fogEnd;$/;"	m	class:Fog
650fogMode	Fog.h	/^  GLint fogMode;$/;"	m	class:Fog
651fogStart	Fog.h	/^  GLfloat fogStart;$/;"	m	class:Fog
652fogcolor	Fog.h	/^  Color fogcolor;               \/\/this should probably be in Environment$/;"	m	class:Fog
653fogcolor	Globals.h	/^  Color fogcolor;$/;"	m	class:Environment
654foggy_environment	Constants.h	118;"	d
655font	Globals.cpp	/^Font font;$/;"	v
656fontSet	Label.h	/^  int fontSet;$/;"	m	class:Label
657footcolor	Person.h	/^  float footcolor[3];$/;"	m	class:Costume
658footmodel	Constants.h	144;"	d
659footstepsound	Constants.h	86;"	d
660forward	Skeleton.h	/^  XYZ forward;$/;"	m	class:Skeleton
661forward	Skeleton.h	/^  XYZ forward[max_frames];$/;"	m	class:Animation
662forwardjoints	Skeleton.h	/^  int forwardjoints[3];$/;"	m	class:Skeleton
663forwardskey	MacInput.cpp	/^int forwardskey;$/;"	v
664framespersecond	Game.h	/^  double end, start, framespersecond;$/;"	m	class:Game
665framespersecond	Viewer.h	/^  double end, start, framespersecond;$/;"	m	class:Viewer
666free	Skeleton.h	/^  bool free;$/;"	m	class:Skeleton
667freshkickkey	Person.h	/^  bool freshkickkey;$/;"	m	class:Person
668freshshootkey	Person.h	/^  bool freshshootkey;$/;"	m	class:Person
669friction	Globals.cpp	/^float friction;$/;"	v
670frustum	Frustum.h	/^  float frustum[6][4];$/;"	m	class:FRUSTUM
671frustum	Game.h	/^  FRUSTUM frustum;$/;"	m	class:Game
672frustum	Viewer.h	/^  FRUSTUM frustum;$/;"	m	class:Viewer
673fsFromStart	Support.h	31;"	d
674fullscreen	Config.h	/^  bool fullscreen;$/;"	m	class:Config
675g	Colors.h	/^  GLfloat g;                    \/\/green$/;"	m	class:Color
676g	Models.h	/^  float r, g, b;$/;"	m	class:TexturedTriangle
677g	PhysicsMath.h	/^float const g = -32.174f;       \/\/ acceleration due to gravity, ft\/s^2$/;"	v
678gDSpContext	AGL_DSp.cpp	/^DSpContextReference gDSpContext;        \/\/ The global DrawSprocket context$/;"	v
679gDSpContextAttributes	AGL_DSp.cpp	/^DSpContextAttributes gDSpContextAttributes;     \/\/ Global DrawSprocket context attributes$/;"	v
680gOpenGLContext	AGL_DSp.cpp	/^AGLContext gOpenGLContext;      \/\/ The global OpenGL (AGL) context$/;"	v
681gQuit	Game.h	/^  Boolean gQuit;$/;"	m	class:Game
682gQuit	Viewer.h	/^  Boolean gQuit;$/;"	m	class:Viewer
683gSampleSet	Globals.cpp	/^unsigned int gSampleSet[100];   \/\/ hundred sample set ID numbers$/;"	v
684gSourceID	Globals.cpp	/^unsigned int gSourceID[100];    \/\/ hundred source IDs$/;"	v
685game_state	Globals.h	/^enum game_state {$/;"	g
686gameinprogress	Game.h	/^  bool gameinprogress;$/;"	m	class:Game
687gamespeed	Game.h	/^  float gamespeed;$/;"	m	class:Game
688gamespeed	Viewer.h	/^  float gamespeed;$/;"	m	class:Viewer
689getInstance	Game.cpp	/^Game &Game::getInstance()$/;"	f	class:Game
690getInstance	Viewer.cpp	/^Viewer &Viewer::getInstance()$/;"	f	class:Viewer
691getInstance	Window.cpp	/^WindowMgr & WindowMgr::getInstance()$/;"	f	class:WindowMgr
692getName	Window.h	/^  const char *getName() {$/;"	f	class:Window
693getRoot	Window.h	/^  Window *getRoot() {$/;"	f	class:WindowMgr
694getWindow	Window.cpp	/^Window *Window::getWindow(const char *winName)$/;"	f	class:Window
695getupbackanim	Constants.h	56;"	d
696getupfrontanim	Constants.h	55;"	d
697glPrint	Text.cpp	/^void Text::glPrint(GLint x, GLint y, char *string, int set, float size, float width, float height)      \/\/ Where The Printing Happens$/;"	f	class:Text
698goodkills	Game.h	/^  int goodkills;$/;"	m	class:Game
699grabmouse	Config.h	/^  int grabmouse;$/;"	m	class:Config
700gravity	Constants.h	26;"	d
701grenade	Constants.h	67;"	d
702grenadeaimanim	Constants.h	49;"	d
703grenadebasemodel	Constants.h	77;"	d
704grenadechargeanim	Constants.h	50;"	d
705grenadepinmodel	Constants.h	78;"	d
706grenadespoonmodel	Constants.h	79;"	d
707grenadesprite	Sprites.h	42;"	d
708grenadethrowanim	Constants.h	51;"	d
709grenadethrowsound	Constants.h	102;"	d
710grenamount	Person.h	/^  float grenamount;$/;"	m	class:Person
711grenphase	Person.h	/^  int grenphase;$/;"	m	class:Person
712groin	Skeleton.h	56;"	d
713groundish	Globals.cpp	/^bool groundish;$/;"	v
714groundlevel	Globals.cpp	/^float groundlevel;$/;"	v
715gunmodels	Globals.cpp	/^Model gunmodels[11];$/;"	v
716gunmodels	Viewer.cpp	/^Model gunmodels[11];$/;"	v
717gunrotate1	Weapon.h	/^  float gunrotate1, gunrotate2, gunrotate3;$/;"	m	class:Weapon
718gunrotate2	Weapon.h	/^  float gunrotate1, gunrotate2, gunrotate3;$/;"	m	class:Weapon
719gunrotate3	Weapon.h	/^  float gunrotate1, gunrotate2, gunrotate3;$/;"	m	class:Weapon
720gunrotation	Skeleton.h	/^  float gunrotation[max_frames];$/;"	m	class:Animation
721h	Support.h	/^  int h;$/;"	m	struct:Point
722handcolor	Person.h	/^  float handcolor[3];$/;"	m	class:Costume
723handgun1	Constants.h	65;"	d
724handgun2	Constants.h	66;"	d
725handgun2basemodel	Constants.h	75;"	d
726handgun2slidemodel	Constants.h	76;"	d
727handgunbasemodel	Constants.h	73;"	d
728handgunslidemodel	Constants.h	74;"	d
729handmodel	Constants.h	141;"	d
730hasgun	Skeleton.h	/^  int hasgun;$/;"	m	class:Joint
731hasparent	Skeleton.h	/^  bool hasparent;$/;"	m	class:Joint
732head	Skeleton.h	43;"	d
733headcolor	Person.h	/^  float headcolor[3];$/;"	m	class:Costume
734headlandsound	Constants.h	88;"	d
735headmodel	Constants.h	136;"	d
736headpainanim	Constants.h	41;"	d
737headshotsound	Constants.h	95;"	d
738headwhacksound	Constants.h	94;"	d
739health	Person.h	/^  float health;$/;"	m	class:Person
740helpkey	MacInput.cpp	/^int helpkey;$/;"	v
741hi	Support.h	/^  unsigned int hi;$/;"	m	struct:UnsignedWide
742highscore	Config.h	/^  int highscore;$/;"	m	class:Config
743hitlocation	Person.h	/^  XYZ hitlocation;$/;"	m	class:HitStruct
744howmanydecals	Decals.h	/^  int howmanydecals;$/;"	m	class:Decals
745howmanysprites	Sprites.h	/^  int howmanysprites;$/;"	m	class:Sprites
746hsFile	Config.h	/^  const char *hsFile;$/;"	m	class:Config
747i	Globals.cpp	/^int i, j; \/\/wha?$/;"	v
748i	Serialize.cpp	/^  int i;$/;"	m	union:intfloat	file:
749i1024x768	Alerts.h	39;"	d
750i640x480	Alerts.h	37;"	d
751i800x600	Alerts.h	38;"	d
752iOK	Alerts.h	33;"	d
753iResolutionPopUp	Alerts.h	34;"	d
754idleanim	Constants.h	33;"	d
755impact	Globals.cpp	/^XYZ impact;$/;"	v
756index	Image.h	/^  unsigned int index;$/;"	m	class:Image
757init_sdlkeymap	SDL_funcs.cpp	/^void init_sdlkeymap()$/;"	f
758initialbrightness	Sprites.h	/^  float initialbrightness[maxsprites];$/;"	m	class:Sprites
759initialized	Game.h	/^  bool initialized;$/;"	m	class:Game
760initialized	Viewer.h	/^  bool initialized;$/;"	m	class:Viewer
761initialsize	Sprites.h	/^  float initialsize[maxsprites];$/;"	m	class:Sprites
762initialvelocity	Sprites.h	/^  XYZ initialvelocity[maxsprites];$/;"	m	class:Sprites
763instance	Game.cpp	/^std::auto_ptr <Game> Game::instance;$/;"	m	class:Game	file:
764instance	Game.h	/^  static std::auto_ptr <Game> instance;$/;"	m	class:Game
765instance	Viewer.cpp	/^std::auto_ptr <Viewer> Viewer::instance;$/;"	m	class:Viewer	file:
766instance	Viewer.h	/^  static std::auto_ptr <Viewer> instance;$/;"	m	class:Viewer
767instance	Window.cpp	/^std::auto_ptr < WindowMgr > WindowMgr::instance;$/;"	m	class:WindowMgr	file:
768instance	Window.h	/^  static std::auto_ptr < WindowMgr > instance;$/;"	m	class:WindowMgr
769intfloat	Serialize.cpp	/^union intfloat {$/;"	u	file:
770intfloat	Serialize.cpp	/^} intfloat;$/;"	v	typeref:union:intfloat
771isMouseOver	Button.cpp	/^bool Button::isMouseOver(bool recalc, float _xpos, float _ypos)$/;"	f	class:Button
772isPressed	Button.h	/^  bool isPressed() { return pressed; }$/;"	f	class:Button
773ismodified	Skeleton.h	/^  bool ismodified[max_joints][max_frames];$/;"	m	class:Animation
774j	Globals.cpp	/^int i, j; \/\/wha?$/;"	v
775joganim	Constants.h	34;"	d
776joint1	Person.h	/^  Joint * joint1;$/;"	m	class:HitStruct
777joint2	Person.h	/^  Joint *joint2;$/;"	m	class:HitStruct
778jointlabels	Skeleton.h	/^  int jointlabels[max_joints];$/;"	m	class:Skeleton
779joints	Skeleton.h	/^  Joint joints[max_joints];$/;"	m	class:Skeleton
780jump_key	Person.h	/^  int jump_key;$/;"	m	class:Person
781kErr_AGLContext_CreationFailed	Alerts.h	51;"	d
782kErr_ActivateContextFailed	Alerts.h	48;"	d
783kErr_DSpContext_ReserveFailed	Alerts.h	47;"	d
784kErr_DSpFadeFailed	Alerts.h	50;"	d
785kErr_DSpFindBestContextFailed	Alerts.h	46;"	d
786kErr_DSpStartupFailed	Alerts.h	49;"	d
787kInsignificantConstant7454955	Alerts.h	43;"	d
788kMoveToFront	AGL_DSp.h	37;"	d
789kMoveToFront	Alerts.h	27;"	d
790kResID_ALRT_ErrorAlert	Alerts.h	30;"	d
791kResID_ALRT_MessageAlert	Alerts.h	29;"	d
792kResID_DLOG_SelectResolution	Alerts.h	32;"	d
793kResID_STRn_ErrorStrings	Alerts.h	41;"	d
794kick_key	Person.h	/^  int kick_key;$/;"	m	class:Person
795killtarget	Person.h	/^  int killtarget;$/;"	m	class:Person
796killtargetvisible	Person.h	/^  bool killtargetvisible;$/;"	m	class:Person
797knife	Constants.h	68;"	d
798knifemodel	Constants.h	80;"	d
799knifeslashsound	Constants.h	110;"	d
800knifesong	Constants.h	114;"	d
801label	Skeleton.h	/^  int label;$/;"	m	class:Joint
802lasersight	Game.h	/^  bool lasersight;$/;"	m	class:Game
803lasersight	Viewer.h	/^  bool lasersight;$/;"	m	class:Viewer
804lastdistancevictim	Person.h	/^  float lastdistancevictim;$/;"	m	class:Person
805lastshot	Game.h	/^  XYZ lastshot[2];$/;"	m	class:Game
806left_key	Person.h	/^  int left_key;$/;"	m	class:Person
807leftankle	Skeleton.h	58;"	d
808leftarmpainanim	Constants.h	45;"	d
809leftelbow	Skeleton.h	46;"	d
810leftfoot	Skeleton.h	59;"	d
811lefthand	Skeleton.h	48;"	d
812lefthip	Skeleton.h	54;"	d
813leftkey	MacInput.cpp	/^int leftkey;$/;"	v
814leftknee	Skeleton.h	57;"	d
815leftlegpainanim	Constants.h	47;"	d
816leftshoulder	Skeleton.h	45;"	d
817leftwrist	Skeleton.h	47;"	d
818length	Skeleton.h	/^  float length;$/;"	m	class:Joint
819length	Skeleton.h	/^  float length;$/;"	m	class:Muscle
820litup	Person.h	/^  bool litup;$/;"	m	class:Person
821lo	Support.h	/^  unsigned int lo;$/;"	m	struct:UnsignedWide
822load	Models.cpp	/^bool Model::load(Str255 Name)$/;"	f	class:Model
823loadwav	GameInitDispose.cpp	87;"	d	file:
824location	Sprites.h	/^  XYZ location[maxsprites];$/;"	m	class:Sprites
825lock	Threads.h	/^  } void lock() {$/;"	f	class:Mutex
826locked	Skeleton.h	/^  bool locked;$/;"	m	class:Joint
827longdead	Person.h	/^  float longdead;$/;"	m	class:Person
828losedelay	Game.h	/^  float losedelay;$/;"	m	class:Game
829losedelay	Viewer.h	/^  float losedelay;$/;"	m	class:Viewer
830losesound	Constants.h	108;"	d
831lower	Skeleton.h	/^  bool lower;$/;"	m	class:Joint
832lowerarmcolor	Person.h	/^  float lowerarmcolor[3];$/;"	m	class:Costume
833lowerarmmodel	Constants.h	140;"	d
834lowerlegcolor	Person.h	/^  float lowerlegcolor[3];$/;"	m	class:Costume
835lowerlegmodel	Constants.h	143;"	d
836lowforward	Skeleton.h	/^  XYZ lowforward;$/;"	m	class:Skeleton
837lowforwardjoints	Skeleton.h	/^  int lowforwardjoints[3];$/;"	m	class:Skeleton
838lyinganim	Constants.h	57;"	d
839m	Game.cpp	/^Mutex Game::m;$/;"	m	class:Game	file:
840m	Game.h	/^  static Mutex m;$/;"	m	class:Game
841m	Threads.h	/^  Mutex & m;$/;"	m	class:MutexLocker
842m	Threads.h	/^  pthread_mutex_t m;$/;"	m	class:Mutex
843m	Viewer.cpp	/^Mutex Viewer::m;$/;"	m	class:Viewer	file:
844m	Viewer.h	/^  static Mutex m;$/;"	m	class:Viewer
845m	Window.cpp	/^Mutex WindowMgr::m;$/;"	m	class:WindowMgr	file:
846m	Window.h	/^  static Mutex m;$/;"	m	class:WindowMgr
847mResolution	Alerts.h	36;"	d
848machinegunsound	Constants.h	92;"	d
849machinegunsoundloop	Game.h	/^  int machinegunsoundloop;$/;"	m	class:Game
850machinegunsoundloop	Viewer.h	/^  int machinegunsoundloop;$/;"	m	class:Viewer
851main	Main.cpp	/^int main(int argc, char *argv[])$/;"	f
852mainmenuness	Config.h	/^  bool mainmenuness;$/;"	m	class:Config
853mainmenusong	Constants.h	112;"	d
854mass	Skeleton.h	/^  float mass;$/;"	m	class:Joint
855max	Globals.cpp	/^float max;$/;"	v
856max_frames	Constants.h	24;"	d
857max_joints	Constants.h	23;"	d
858max_model_vertex	Models.h	34;"	d
859max_muscles	Constants.h	25;"	d
860max_people	Game.h	56;"	d
861max_people_block	Game.h	57;"	d
862max_textured_triangle	Models.h	33;"	d
863maxdecals	Decals.h	37;"	d
864maxfallvel	GameTick.cpp	49;"	d	file:
865maxfps	Game.h	/^  int maxfps;$/;"	m	class:Game
866maxfps	Viewer.h	/^  int maxfps;$/;"	m	class:Viewer
867maxhealth	Person.h	/^  float maxhealth;$/;"	m	class:Person
868maxlength	Skeleton.h	/^  float maxlength;$/;"	m	class:Muscle
869maxsprites	Sprites.h	36;"	d
870midp	Globals.cpp	/^XYZ midp;$/;"	v
871minlength	Skeleton.h	/^  float minlength;$/;"	m	class:Muscle
872mission	Game.h	/^  int mission;$/;"	m	class:Game
873modelnum	Person.h	/^  int modelnum;$/;"	m	class:Person
874modelnum	Skeleton.h	/^  int modelnum;$/;"	m	class:Joint
875mouseloc	Game.h	/^  Point mouseloc;$/;"	m	class:Game
876mouseloc	Viewer.h	/^  Point mouseloc;$/;"	m	class:Viewer
877mouseover	Button.h	/^  bool mouseover;$/;"	m	class:Button
878mouseoverbutton	Game.h	/^  int mouseoverbutton;$/;"	m	class:Game
879mouseoverbutton	Viewer.h	/^  int mouseoverbutton;$/;"	m	class:Viewer
880mouserotation	Game.h	/^  float mouserotation, mouserotation2;$/;"	m	class:Game
881mouserotation	Viewer.h	/^  float mouserotation, mouserotation2;$/;"	m	class:Viewer
882mouserotation2	Game.h	/^  float mouserotation, mouserotation2;$/;"	m	class:Game
883mouserotation2	Viewer.h	/^  float mouserotation, mouserotation2;$/;"	m	class:Viewer
884mousesensitivity	Game.h	/^  float mousesensitivity;$/;"	m	class:Game
885mousesensitivity	Viewer.h	/^  float mousesensitivity;$/;"	m	class:Viewer
886move	Game.h	/^  XYZ move;$/;"	m	class:Game
887mrotate1	Skeleton.h	/^  float mrotate1[max_joints][max_frames], mrotate2[max_joints][max_frames],$/;"	m	class:Animation
888mrotate2	Skeleton.h	/^  float mrotate1[max_joints][max_frames], mrotate2[max_joints][max_frames],$/;"	m	class:Animation
889mrotate3	Skeleton.h	/^      mrotate3[max_joints][max_frames];$/;"	m	class:Animation
890mu	Globals.cpp	/^float total, denom, mu;$/;"	v
891multiplier	Globals.cpp	/^double multiplier = 0;$/;"	v
892murderer	Game.h	/^  int murderer;$/;"	m	class:Game
893muscle	Skeleton.h	36;"	d
894muscles	Skeleton.h	/^  Muscle muscles[max_muscles];$/;"	m	class:Skeleton
895musictoggle	Config.h	/^  int musictoggle;$/;"	m	class:Config
896muzzleflaretextureptr	Sprites.h	/^  GLuint muzzleflaretextureptr;$/;"	m	class:Sprites
897muzzleflashsprite	Sprites.h	38;"	d
898n	Globals.cpp	/^XYZ n, pa1, pa2, pa3;$/;"	v
899n	PhysicsMath.h	/^  float n;                      \/\/ number (scalar) part$/;"	m	class:Quaternion
900name	Window.h	/^  string name;$/;"	m	class:Window
901nearbulletsound	Constants.h	93;"	d
902neck	Skeleton.h	44;"	d
903newpoint1	Globals.cpp	/^XYZ newpoint1, newpoint2;$/;"	v
904newpoint2	Globals.cpp	/^XYZ newpoint1, newpoint2;$/;"	v
905night_environment	Constants.h	122;"	d
906nocolors	Config.h	/^  int nocolors;$/;"	m	class:Config
907nogun	Constants.h	62;"	d
908normaldotproduct	Quaternions.cpp	/^float normaldotproduct(XYZ point1, XYZ point2)$/;"	f
909normalrotated	Game.h	/^  XYZ normalrotated;$/;"	m	class:Game
910normalrotated	Globals.cpp	/^XYZ normalrotated;$/;"	v
911normals	Models.h	/^  XYZ normals[max_textured_triangle];$/;"	m	class:Model
912normalv	Globals.cpp	/^float normalv[3];$/;"	v
913num	Globals.h	/^  int num;$/;"	m	class:Mission
914num_blocks	Game.h	54;"	d
915num_joints	Skeleton.h	/^  int num_joints;$/;"	m	class:Skeleton
916num_muscles	Skeleton.h	/^  int num_muscles;$/;"	m	class:Skeleton
917numcasual	Constants.h	151;"	d
918numframes	Skeleton.h	/^  int numframes;$/;"	m	class:Animation
919nummissions	Game.h	/^  int nummissions;$/;"	m	class:Game
920numpeople	Game.h	/^  int numpeople;$/;"	m	class:Game
921numpoints	Decals.h	/^  int numpoints[maxdecals];$/;"	m	class:Decals
922numpossibleguns	Game.h	/^  int numpossibleguns;$/;"	m	class:Game
923numpossibleguns	Globals.h	/^  int numpossibleguns;$/;"	m	class:Mission
924numrepeats	Globals.cpp	/^int numrepeats;$/;"	v
925offset	Globals.cpp	/^float offset;$/;"	v
926offset	Skeleton.h	/^  XYZ offset;$/;"	m	class:Joint
927offset	Skeleton.h	/^  bool offset;$/;"	m	class:Skeleton
928oldaverageloc	Person.h	/^  XYZ oldaverageloc;$/;"	m	class:Person
929oldbutton	Game.h	/^  bool oldbutton;$/;"	m	class:Game
930olddrawmouse	Game.h	/^  Point olddrawmouse;$/;"	m	class:Game
931olddrawmouse	Viewer.h	/^  Point olddrawmouse;$/;"	m	class:Viewer
932oldhealth	Person.h	/^  float oldhealth;$/;"	m	class:Person
933oldlength	Globals.cpp	/^float oldlength;$/;"	v
934oldlocation	Sprites.h	/^  XYZ oldlocation[maxsprites];$/;"	m	class:Sprites
935oldmouseloc	Game.h	/^  Point oldmouseloc;$/;"	m	class:Game
936oldmouseloc	Viewer.h	/^  Point oldmouseloc;$/;"	m	class:Viewer
937oldmouseoverbutton	Game.h	/^  int oldmouseoverbutton;$/;"	m	class:Game
938oldmouseoverbutton	Viewer.h	/^  int oldmouseoverbutton;$/;"	m	class:Viewer
939oldmouserotation	Game.h	/^  float oldmouserotation, oldmouserotation2;$/;"	m	class:Game
940oldmouserotation	Viewer.h	/^  float oldmouserotation, oldmouserotation2;$/;"	m	class:Viewer
941oldmouserotation2	Game.h	/^  float oldmouserotation, oldmouserotation2;$/;"	m	class:Game
942oldmouserotation2	Viewer.h	/^  float oldmouserotation, oldmouserotation2;$/;"	m	class:Viewer
943oldoldoldpathnum	Person.h	/^  int oldoldoldpathnum;$/;"	m	class:Person
944oldoldpathnum	Person.h	/^  int oldoldpathnum;$/;"	m	class:Person
945oldoldrotation	Camera.h	/^  float oldoldrotation, oldoldrotation2;$/;"	m	class:Camera
946oldoldrotation2	Camera.h	/^  float oldoldrotation, oldoldrotation2;$/;"	m	class:Camera
947oldpathnum	Person.h	/^  int oldpathnum;$/;"	m	class:Person
948oldplayercoords	Person.h	/^  XYZ oldplayercoords;$/;"	m	class:Person
949oldposition	Camera.h	/^  XYZ oldposition;$/;"	m	class:Camera
950oldposition	Skeleton.h	/^  XYZ oldposition;$/;"	m	class:Joint
951oldrot	Game.h	/^  float oldrot, oldrot2;$/;"	m	class:Game
952oldrot	Viewer.h	/^  float oldrot, oldrot2;$/;"	m	class:Viewer
953oldrot2	Game.h	/^  float oldrot, oldrot2;$/;"	m	class:Game
954oldrot2	Viewer.h	/^  float oldrot, oldrot2;$/;"	m	class:Viewer
955oldrotation	Camera.h	/^  float oldrotation, oldrotation2;$/;"	m	class:Camera
956oldrotation2	Camera.h	/^  float oldrotation, oldrotation2;$/;"	m	class:Camera
957oldscore	Game.h	/^  int oldscore;$/;"	m	class:Game
958oldvisionkey	Game.h	/^  bool oldvisionkey;$/;"	m	class:Game
959oldzoom	Game.h	/^  bool zoom, oldzoom;$/;"	m	class:Game
960onblockx	Game.h	/^  int onblockx, onblocky;$/;"	m	class:Game
961onblocky	Game.h	/^  int onblockx, onblocky;$/;"	m	class:Game
962onground	Person.h	/^  bool onground;$/;"	m	class:Person
963onground	Skeleton.h	/^  bool onground[max_joints][max_frames];$/;"	m	class:Animation
964onpath	Person.h	/^  bool onpath;$/;"	m	class:Person
965operator *	PhysicsMath.h	/^inline Matrix3x3 operator*(Matrix3x3 m, float s)$/;"	f
966operator *	PhysicsMath.h	/^inline Matrix3x3 operator*(Matrix3x3 m1, Matrix3x3 m2)$/;"	f
967operator *	PhysicsMath.h	/^inline Matrix3x3 operator*(float s, Matrix3x3 m)$/;"	f
968operator *	PhysicsMath.h	/^inline Quaternion operator*(Quaternion q, Vector v)$/;"	f
969operator *	PhysicsMath.h	/^inline Quaternion operator*(Quaternion q, float s)$/;"	f
970operator *	PhysicsMath.h	/^inline Quaternion operator*(Quaternion q1, Quaternion q2)$/;"	f
971operator *	PhysicsMath.h	/^inline Quaternion operator*(Vector v, Quaternion q)$/;"	f
972operator *	PhysicsMath.h	/^inline Quaternion operator*(float s, Quaternion q)$/;"	f
973operator *	PhysicsMath.h	/^inline Vector operator*(Matrix3x3 m, Vector u)$/;"	f
974operator *	PhysicsMath.h	/^inline Vector operator*(Vector u, Matrix3x3 m)$/;"	f
975operator *	PhysicsMath.h	/^inline Vector operator*(Vector u, float s)$/;"	f
976operator *	PhysicsMath.h	/^inline Vector operator*(float s, Vector u)$/;"	f
977operator *	PhysicsMath.h	/^inline float operator*(Vector u, Vector v)$/;"	f
978operator *	Quaternions.cpp	/^XYZ XYZ::operator*(XYZ add)$/;"	f	class:XYZ
979operator *	Quaternions.cpp	/^XYZ XYZ::operator*(float add)$/;"	f	class:XYZ
980operator *=	PhysicsMath.h	/^inline Matrix3x3 & Matrix3x3::operator*=(float s)$/;"	f	class:Matrix3x3
981operator *=	PhysicsMath.h	/^inline Quaternion Quaternion::operator*=(float s)$/;"	f	class:Quaternion
982operator *=	PhysicsMath.h	/^inline Vector & Vector::operator*=(float s)$/;"	f	class:Vector
983operator *=	Quaternions.cpp	/^void XYZ::operator*=(XYZ add)$/;"	f	class:XYZ
984operator *=	Quaternions.cpp	/^void XYZ::operator*=(float add)$/;"	f	class:XYZ
985operator +	PhysicsMath.h	/^inline Matrix3x3 operator+(Matrix3x3 m1, Matrix3x3 m2)$/;"	f
986operator +	PhysicsMath.h	/^inline Quaternion operator+(Quaternion q1, Quaternion q2)$/;"	f
987operator +	PhysicsMath.h	/^inline Vector operator+(Vector u, Vector v)$/;"	f
988operator +	Quaternions.cpp	/^XYZ XYZ::operator+(XYZ add)$/;"	f	class:XYZ
989operator +=	PhysicsMath.h	/^inline Matrix3x3 & Matrix3x3::operator+=(Matrix3x3 m)$/;"	f	class:Matrix3x3
990operator +=	PhysicsMath.h	/^inline Quaternion Quaternion::operator+=(Quaternion q)$/;"	f	class:Quaternion
991operator +=	PhysicsMath.h	/^inline Vector & Vector::operator+=(Vector u)$/;"	f	class:Vector
992operator +=	Quaternions.cpp	/^void XYZ::operator+=(XYZ add)$/;"	f	class:XYZ
993operator -	PhysicsMath.h	/^inline Matrix3x3 operator-(Matrix3x3 m1, Matrix3x3 m2)$/;"	f
994operator -	PhysicsMath.h	/^inline Quaternion operator-(Quaternion q1, Quaternion q2)$/;"	f
995operator -	PhysicsMath.h	/^inline Vector Vector::operator-(void)$/;"	f	class:Vector
996operator -	PhysicsMath.h	/^inline Vector operator-(Vector u, Vector v)$/;"	f
997operator -	Quaternions.cpp	/^XYZ XYZ::operator-(XYZ add)$/;"	f	class:XYZ
998operator -=	PhysicsMath.h	/^inline Matrix3x3 & Matrix3x3::operator-=(Matrix3x3 m)$/;"	f	class:Matrix3x3
999operator -=	PhysicsMath.h	/^inline Quaternion Quaternion::operator-=(Quaternion q)$/;"	f	class:Quaternion
1000operator -=	PhysicsMath.h	/^inline Vector & Vector::operator-=(Vector u)$/;"	f	class:Vector
1001operator -=	Quaternions.cpp	/^void XYZ::operator-=(XYZ add)$/;"	f	class:XYZ
1002operator /	PhysicsMath.h	/^inline Matrix3x3 operator\/(Matrix3x3 m, float s)$/;"	f
1003operator /	PhysicsMath.h	/^inline Quaternion operator\/(Quaternion q, float s)$/;"	f
1004operator /	PhysicsMath.h	/^inline Vector operator\/(Vector u, float s)$/;"	f
1005operator /	Quaternions.cpp	/^XYZ XYZ::operator\/(float add)$/;"	f	class:XYZ
1006operator /=	PhysicsMath.h	/^inline Matrix3x3 & Matrix3x3::operator\/=(float s)$/;"	f	class:Matrix3x3
1007operator /=	PhysicsMath.h	/^inline Quaternion Quaternion::operator\/=(float s)$/;"	f	class:Quaternion
1008operator /=	PhysicsMath.h	/^inline Vector & Vector::operator\/=(float s)$/;"	f	class:Vector
1009operator /=	Quaternions.cpp	/^void XYZ::operator\/=(float add)$/;"	f	class:XYZ
1010operator =	Quaternions.cpp	/^void XYZ::operator=(float add)$/;"	f	class:XYZ
1011operator ==	Quaternions.cpp	/^bool XYZ::operator==(XYZ add)$/;"	f	class:XYZ
1012operator ^	PhysicsMath.h	/^inline Vector operator^(Vector u, Vector v)$/;"	f
1013operator ~	PhysicsMath.h	/^  Quaternion operator~(void) const {$/;"	f	class:Quaternion
1014ourkeys	SDL_funcs.cpp	/^static unsigned char ourkeys[16];$/;"	v	file:
1015overpoint	Game.h	/^  XYZ overpoint;$/;"	m	class:Game
1016overpoint	Globals.cpp	/^XYZ overpoint;$/;"	v
1017owner	Sprites.h	/^  int owner[maxsprites];$/;"	m	class:Sprites
1018p1v	Globals.cpp	/^float p1v[3];$/;"	v
1019p2v	Globals.cpp	/^float p2v[3];$/;"	v
1020p3v	Globals.cpp	/^float p3v[3];$/;"	v
1021pa1	Globals.cpp	/^XYZ n, pa1, pa2, pa3;$/;"	v
1022pa2	Globals.cpp	/^XYZ n, pa1, pa2, pa3;$/;"	v
1023pa3	Globals.cpp	/^XYZ n, pa1, pa2, pa3;$/;"	v
1024parent	Skeleton.h	/^  Joint *parent;$/;"	m	class:Joint
1025parent1	Skeleton.h	/^  Joint *parent1;$/;"	m	class:Muscle
1026parent2	Skeleton.h	/^  Joint *parent2;$/;"	m	class:Muscle
1027particlesspritedown	Sprites.h	47;"	d
1028path	Game.h	/^  Model path;$/;"	m	class:Game
1029pathcheckdelay	Person.h	/^  float pathcheckdelay;$/;"	m	class:Person
1030pathnum	Person.h	/^  int pathnum;$/;"	m	class:Person
1031pathsize	Person.h	/^  float pathsize;$/;"	m	class:Person
1032pathtarget	Person.h	/^  XYZ pathtarget;$/;"	m	class:Person
1033paused	Game.h	/^  bool paused;$/;"	m	class:Game
1034person	Game.h	/^  Person person[max_people];$/;"	m	class:Game
1035person	Viewer.cpp	/^Person person; \/\/just the one model to view$/;"	v
1036person	Viewer.h	/^  Person person[max_people];$/;"	m	class:Viewer
1037personspritetextureptr	Game.h	/^  GLuint personspritetextureptr;$/;"	m	class:Game
1038pi	PhysicsMath.h	/^float const pi = 3.14159265f;$/;"	v
1039pinpullsound	Constants.h	100;"	d
1040pinreplacesound	Constants.h	101;"	d
1041pinsprite	Sprites.h	43;"	d
1042pistol1sound	Constants.h	98;"	d
1043pistol2sound	Constants.h	99;"	d
1044pistolaimanim	Constants.h	35;"	d
1045playercoords	Person.h	/^  XYZ playercoords;$/;"	m	class:Person
1046playerhealth	Person.h	/^  float playerhealth;$/;"	m	class:Person
1047playerlowrotation	Person.h	/^  float playerlowrotation;$/;"	m	class:Person
1048playerrotation	Person.h	/^  float playerrotation;$/;"	m	class:Person
1049playerrotation2	Person.h	/^  float playerrotation2;$/;"	m	class:Person
1050playertype	Person.h	36;"	d
1051playervelocity	Person.h	/^  XYZ playervelocity;$/;"	m	class:Person
1052points	Decals.h	/^  XYZ points[8 * maxdecals];$/;"	m	class:Decals
1053pointv	Globals.cpp	/^float pointv[3];$/;"	v
1054policecostume	Constants.h	146;"	d
1055position	Camera.h	/^  XYZ position;$/;"	m	class:Camera
1056position	Skeleton.h	/^  XYZ position;$/;"	m	class:Joint
1057position	Skeleton.h	/^  XYZ position[max_joints][max_frames];$/;"	m	class:Animation
1058possiblegun	Game.h	/^  int possiblegun[6];$/;"	m	class:Game
1059precipitationdensity	Globals.h	/^  float precipitationdensity;$/;"	m	class:Environment
1060precipitationhorz	Globals.h	/^  float precipitationhorz;$/;"	m	class:Environment
1061precipitationvert	Globals.h	/^  float precipitationvert;$/;"	m	class:Environment
1062pressed	Button.h	/^  bool pressed;$/;"	m	class:Button
1063prev_state	GameLoop.cpp	/^enum game_state prev_state = INIT;$/;"	v	typeref:enum:game_state
1064psychicaimkey	MacInput.cpp	/^int psychicaimkey;$/;"	v
1065psychickey	MacInput.cpp	/^int psychickey;$/;"	v
1066psychicpower	Game.h	/^  float psychicpower;$/;"	m	class:Game
1067quaternion	Quaternions.h	/^struct quaternion {$/;"	s
1068r	Colors.h	/^  GLfloat r;                    \/\/red$/;"	m	class:Color
1069r	Models.h	/^  float r, g, b;$/;"	m	class:TexturedTriangle
1070rainsound	Constants.h	107;"	d
1071rainsprite	Sprites.h	49;"	d
1072raintextureptr	Sprites.h	/^  GLuint raintextureptr;$/;"	m	class:Sprites
1073rainy_environment	Constants.h	120;"	d
1074randomshoot_type	Constants.h	124;"	d
1075realoldposition	Skeleton.h	/^  XYZ realoldposition;$/;"	m	class:Joint
1076recoil	Weapon.h	/^  float recoil;$/;"	m	class:Weapon
1077relaxlength	Globals.cpp	/^float relaxlength;$/;"	v
1078reloading	Weapon.h	/^  float reloading;$/;"	m	class:Weapon
1079reloads	Person.h	/^  int reloads[10];$/;"	m	class:Person
1080reloads	Weapon.h	/^  int reloads; \/\/magazines$/;"	m	class:Weapon
1081reloadsound	Constants.h	96;"	d
1082reloadtoggle	Game.h	/^  bool reloadtoggle;$/;"	m	class:Game
1083reloadtoggle	Viewer.h	/^  bool reloadtoggle;$/;"	m	class:Viewer
1084rho	PhysicsMath.h	/^float const rho = 0.0023769f;   \/\/ desity of air at sea level, slugs\/ft^3$/;"	v
1085rifleaimanim	Constants.h	38;"	d
1086riflehitanim	Constants.h	48;"	d
1087rifleholdanim	Constants.h	37;"	d
1088riflesound	Constants.h	89;"	d
1089right_key	Person.h	/^  int right_key;$/;"	m	class:Person
1090rightankle	Skeleton.h	61;"	d
1091rightarmpainanim	Constants.h	44;"	d
1092rightelbow	Skeleton.h	50;"	d
1093rightfoot	Skeleton.h	62;"	d
1094righthand	Skeleton.h	52;"	d
1095righthip	Skeleton.h	55;"	d
1096rightkey	MacInput.cpp	/^int rightkey;$/;"	v
1097rightknee	Skeleton.h	60;"	d
1098rightlegpainanim	Constants.h	46;"	d
1099rightshoulder	Skeleton.h	49;"	d
1100rightwrist	Skeleton.h	51;"	d
1101root	Window.h	/^  Window *root;$/;"	m	class:WindowMgr
1102rotate1	Skeleton.h	/^  float rotate1, rotate2, rotate3;$/;"	m	class:Joint
1103rotate1	Skeleton.h	/^  float rotate1, rotate2, rotate3;$/;"	m	class:Muscle
1104rotate1	Skeleton.h	/^  float rotate1[max_joints][max_frames], rotate2[max_joints][max_frames],$/;"	m	class:Animation
1105rotate2	Skeleton.h	/^  float rotate1, rotate2, rotate3;$/;"	m	class:Joint
1106rotate2	Skeleton.h	/^  float rotate1, rotate2, rotate3;$/;"	m	class:Muscle
1107rotate2	Skeleton.h	/^  float rotate1[max_joints][max_frames], rotate2[max_joints][max_frames],$/;"	m	class:Animation
1108rotate3	Skeleton.h	/^      rotate3[max_joints][max_frames];$/;"	m	class:Animation
1109rotate3	Skeleton.h	/^  float rotate1, rotate2, rotate3;$/;"	m	class:Joint
1110rotate3	Skeleton.h	/^  float rotate1, rotate2, rotate3;$/;"	m	class:Muscle
1111rotation	Camera.h	/^  float rotation, rotation2;$/;"	m	class:Camera
1112rotation	Sprites.h	/^  float rotation[maxsprites];$/;"	m	class:Sprites
1113rotation2	Camera.h	/^  float rotation, rotation2;$/;"	m	class:Camera
1114running	Person.h	/^  bool running;$/;"	m	class:Person
1115sFile	Files.h	/^  int sFile;$/;"	m	class:Files
1116sSavedGameVolume	Files.h	/^  short sSavedGameVolume;$/;"	m	class:Files
1117scopetextureptr	Game.h	/^  GLuint scopetextureptr;$/;"	m	class:Game
1118score	Game.h	/^  int score;$/;"	m	class:Game
1119screenheight	Config.h	/^  int screenheight;$/;"	m	class:Config
1120screenheight	Game.h	/^  int screenwidth, screenheight;$/;"	m	class:Game
1121screenheight	Viewer.h	/^  int screenwidth, screenheight;$/;"	m	class:Viewer
1122screenwidth	Config.h	/^  int screenwidth;$/;"	m	class:Config
1123screenwidth	Game.h	/^  int screenwidth, screenheight;$/;"	m	class:Game
1124screenwidth	Viewer.h	/^  int screenwidth, screenheight;$/;"	m	class:Viewer
1125sdlkeymap	SDL_funcs.cpp	/^static int sdlkeymap[SDLK_LAST];$/;"	v	file:
1126selected	Skeleton.h	/^  int selected;$/;"	m	class:Skeleton
1127setActive	Image.cpp	/^void Image::setActive(unsigned int _index)$/;"	f	class:Image
1128setButton	Button.cpp	/^void Button::setButton(float _xpos, float _ypos, float _xwidth, float _yheight)$/;"	f	class:Button
1129setColor	Colors.h	/^  void setColor(GLfloat _r, GLfloat _g, GLfloat _b, GLfloat _a = 1) {$/;"	f	class:Color
1130setColor	Colors.h	/^  void setColor(const Color & _color) {$/;"	f	class:Color
1131setColor	Image.cpp	/^void Image::setColor(Color _color)$/;"	f	class:Image
1132setColor	Label.cpp	/^void Label::setColor(Color _color)$/;"	f	class:Label
1133setDim	Image.cpp	/^void Image::setDim(GLfloat _xpos, GLfloat _ypos, GLfloat _xwidth,$/;"	f	class:Image
1134setFont	Label.cpp	/^void Label::setFont(int set, GLuint _base, GLuint _texture)$/;"	f	class:Label
1135setImage	Image.cpp	/^void Image::setImage(GLuint _texture, unsigned int index)$/;"	f	class:Image
1136setLabel	Label.cpp	/^void Label::setLabel(GLfloat _xpos, GLfloat _ypos, float _size)$/;"	f	class:Label
1137setName	Window.h	/^  void setName(const char *winName) {$/;"	f	class:Window
1138setPressed	Button.h	/^  void setPressed(bool _pressed) { pressed = _pressed; }$/;"	f	class:Button
1139setText	Label.cpp	/^void Label::setText(const char *string)$/;"	f	class:Label
1140setup	Viewer.cpp	/^Viewer::setup()$/;"	f	class:Viewer
1141shoot_key	Person.h	/^  int shoot_key;$/;"	m	class:Person
1142shootsong	Constants.h	113;"	d
1143shotcount	Game.h	/^  int shotcount;$/;"	m	class:Game
1144shotdelay	Weapon.h	/^  float shotdelay;$/;"	m	class:Weapon
1145shotdelayamount	Constants.h	130;"	d
1146shotgun	Constants.h	69;"	d
1147shotgunmodel	Constants.h	81;"	d
1148shotgunsound	Constants.h	111;"	d
1149sidewalkcollide	Game.h	/^  Model sidewalkcollide;$/;"	m	class:Game
1150sidewalkcollide	Viewer.h	/^  Model sidewalkcollide;$/;"	m	class:Viewer
1151sinefluct	Globals.cpp	/^float sinefluct;$/;"	v
1152sinefluct	Image.h	/^  float sinefluct, sinefluctprog;$/;"	m	class:Image
1153sinefluctprog	Globals.cpp	/^float sinefluctprog;$/;"	v
1154sinefluctprog	Image.h	/^  float sinefluct, sinefluctprog;$/;"	m	class:Image
1155size	Label.h	/^  float size;$/;"	m	class:Label
1156size	Sprites.h	/^  float size[maxsprites];$/;"	m	class:Sprites
1157sizeX	TGALoader.h	/^  GLuint sizeX;$/;"	m	struct:TGAImageRec
1158sizeY	TGALoader.h	/^  GLuint sizeY;$/;"	m	struct:TGAImageRec
1159skeleton	Person.h	/^  Skeleton skeleton;$/;"	m	class:Person
1160skeletonmodels	Globals.cpp	/^Model skeletonmodels[10];$/;"	v
1161skeletonmodels	Viewer.cpp	/^Model skeletonmodels[10];$/;"	v
1162slomo	Globals.cpp	/^int slomo;$/;"	v
1163slomokeydown	Game.h	/^  bool slomokeydown;$/;"	m	class:Game
1164smokesprite	Sprites.h	39;"	d
1165smokespritenoup	Sprites.h	40;"	d
1166smoketextureptr	Sprites.h	/^  GLuint smoketextureptr;$/;"	m	class:Sprites
1167sniperrifle	Constants.h	63;"	d
1168sniperriflemodel	Constants.h	71;"	d
1169snipers_type	Constants.h	127;"	d
1170snowdelay	Globals.h	/^  float snowdelay;$/;"	m	class:Environment
1171snowsprite	Sprites.h	48;"	d
1172snowtextureptr	Sprites.h	/^  GLuint snowtextureptr;$/;"	m	class:Sprites
1173snowy_environment	Constants.h	119;"	d
1174soldiers_type	Constants.h	126;"	d
1175soulinsound	Constants.h	84;"	d
1176souloutsound	Constants.h	85;"	d
1177soundscalefactor	Globals.cpp	/^float soundscalefactor;$/;"	v
1178soundscalefactordefault	Constants.h	153;"	d
1179spawndelay	Game.h	/^  float spawndelay;$/;"	m	class:Game
1180specialforward	Skeleton.h	/^  XYZ specialforward[5];$/;"	m	class:Skeleton
1181speed	Person.h	/^  float speed;$/;"	m	class:Person
1182speed	Skeleton.h	/^  float speed[max_frames];$/;"	m	class:Animation
1183speedmult	Person.h	/^  float speedmult;$/;"	m	class:Person
1184sphere_line_intersection	Quaternions.cpp	/^bool sphere_line_intersection(float x1, float y1, float z1,$/;"	f
1185spoonsprite	Sprites.h	44;"	d
1186sprites	Globals.cpp	/^Sprites sprites;$/;"	v
1187sprites	Viewer.cpp	/^Sprites sprites;$/;"	v
1188square	Quaternions.cpp	/^inline float square(float f)$/;"	f
1189stabber_type	Constants.h	128;"	d
1190start	Game.h	/^  double end, start, framespersecond;$/;"	m	class:Game
1191start	Viewer.h	/^  double end, start, framespersecond;$/;"	m	class:Viewer
1192state	Game.h	/^  enum game_state state;$/;"	m	class:Game	typeref:enum:Game::game_state
1193stomachpainanim	Constants.h	43;"	d
1194street	Game.h	/^  Model street;$/;"	m	class:Game
1195street	Viewer.h	/^  Model street;$/;"	m	class:Viewer
1196strength	Skeleton.h	/^  float strength;$/;"	m	class:Muscle
1197sunny_environment	Constants.h	117;"	d
1198szSavedGameName	Files.h	/^  char szSavedGameName[FILE_NAME_SIZE + 1];$/;"	m	class:Files
1199tabkeydown	Game.h	/^  bool tabkeydown;$/;"	m	class:Game
1200target	Person.h	/^  float target;$/;"	m	class:Person
1201targetanimation	Person.h	/^  int targetanimation;$/;"	m	class:Person
1202targetframe	Person.h	/^  int targetframe;$/;"	m	class:Person
1203targetlength	Skeleton.h	/^  float targetlength;$/;"	m	class:Muscle
1204targetoffset	Camera.h	/^  XYZ targetoffset;$/;"	m	class:Camera
1205tempanimation	Person.h	/^  Animation tempanimation;$/;"	m	class:Person
1206testskeleton	Globals.cpp	/^Skeleton testskeleton;$/;"	v
1207texcoordsx	Decals.h	/^  float texcoordsx[8 * maxdecals];$/;"	m	class:Decals
1208texcoordsy	Decals.h	/^  float texcoordsy[8 * maxdecals];$/;"	m	class:Decals
1209text	Game.h	/^  Text text;$/;"	m	class:Game
1210text	Label.h	/^  string text;$/;"	m	class:Label
1211texture	Image.h	/^  GLuint texture[NUM_TEXTURES];$/;"	m	class:Image
1212texture	Label.h	/^  GLuint texture;$/;"	m	class:Label
1213theKeyMap	Game.h	/^  unsigned char theKeyMap[16];$/;"	m	class:Game
1214thirdperson	Config.h	/^  int thirdperson;$/;"	m	class:Config
1215throwanim	Constants.h	59;"	d
1216thrownanim	Constants.h	60;"	d
1217timeremaining	Game.h	/^  float timeremaining;$/;"	m	class:Game
1218timeremaining	Globals.h	/^  int timeremaining;$/;"	m	class:Mission
1219tol	PhysicsMath.h	/^float const tol = 0.0000000001f;        \/\/ float type tolerance $/;"	v
1220total	Globals.cpp	/^float total, denom, mu;$/;"	v
1221twist	Skeleton.h	/^  float twist[max_joints][max_frames];$/;"	m	class:Animation
1222twist2	Skeleton.h	/^  float twist2[max_joints][max_frames];$/;"	m	class:Animation
1223type	Decals.h	/^  int type[maxdecals];$/;"	m	class:Decals
1224type	Game.h	/^  int type;$/;"	m	class:Game
1225type	Globals.h	/^  int type;                     \/\/environment$/;"	m	class:Environment
1226type	Person.h	/^  int type;$/;"	m	class:Person
1227type	Skeleton.h	/^  int type;$/;"	m	class:Muscle
1228type	Sprites.h	/^  int type[maxsprites];$/;"	m	class:Sprites
1229type	Weapon.h	/^  int type; \/\/ditto: int whichgun;$/;"	m	class:Weapon
1230u0	Globals.cpp	/^float u0, u1, u2;$/;"	v
1231u1	Globals.cpp	/^float u0, u1, u2;$/;"	v
1232u2	Globals.cpp	/^float u0, u1, u2;$/;"	v
1233underpoint	Game.h	/^  XYZ underpoint;$/;"	m	class:Game
1234underpoint	Globals.cpp	/^XYZ underpoint;$/;"	v
1235unlock	Threads.h	/^  void unlock() {$/;"	f	class:Mutex
1236update	Image.cpp	/^void Image::update(float _sinefluct, float _sinefluctprog)$/;"	f	class:Image
1237upperarmcolor	Person.h	/^  float upperarmcolor[3];$/;"	m	class:Costume
1238upperarmmodel	Constants.h	139;"	d
1239upperlegcolor	Person.h	/^  float upperlegcolor[3];$/;"	m	class:Costume
1240upperlegmodel	Constants.h	142;"	d
1241usermousesensitivity	Config.h	/^  float usermousesensitivity;$/;"	m	class:Config
1242usermousesensitivity	Game.h	/^  float usermousesensitivity;$/;"	m	class:Game
1243usermousesensitivity	Viewer.h	/^  float usermousesensitivity;$/;"	m	class:Viewer
1244v	PhysicsMath.h	/^  Vector v;                     \/\/ vector part: v.x, v.y, v.z$/;"	m	class:Quaternion
1245v	Support.h	/^  int v;$/;"	m	struct:Point
1246v0	Globals.cpp	/^float v0, v1, v2;$/;"	v
1247v1	Globals.cpp	/^float v0, v1, v2;$/;"	v
1248v2	Globals.cpp	/^float v0, v1, v2;$/;"	v
1249vArray	Models.h	/^  GLfloat vArray[max_textured_triangle * 27];$/;"	m	class:Model
1250vblsync	Config.h	/^  bool vblsync;$/;"	m	class:Config
1251vec	Quaternions.cpp	/^void XYZ::vec(Vector add)$/;"	f	class:XYZ
1252vel	Globals.cpp	/^XYZ vel;$/;"	v
1253velocity	Person.h	/^  XYZ velocity;$/;"	m	class:Person
1254velocity	Skeleton.h	/^  XYZ velocity;$/;"	m	class:Joint
1255velocity	Sprites.h	/^  XYZ velocity[maxsprites];$/;"	m	class:Sprites
1256vertex	Models.h	/^  XYZ vertex[max_model_vertex];$/;"	m	class:Model
1257vertex	Models.h	/^  short vertex[3];$/;"	m	class:TexturedTriangle
1258vertexNum	Models.h	/^  short vertexNum, TriangleNum;$/;"	m	class:Model
1259viewdistance	Game.h	/^  float viewdistance;$/;"	m	class:Game
1260viewdistance	Globals.h	/^  float viewdistance;$/;"	m	class:Environment
1261viewdistance	Viewer.h	/^  float viewdistance;$/;"	m	class:Viewer
1262vipcostume	Constants.h	149;"	d
1263vipgoal	Game.h	/^  XYZ vipgoal;$/;"	m	class:Game
1264viptype	Person.h	39;"	d
1265visible	Skeleton.h	/^  bool visible;$/;"	m	class:Joint
1266visible	Skeleton.h	/^  bool visible;$/;"	m	class:Muscle
1267visions	Config.h	/^  int visions;$/;"	m	class:Config
1268visionsound	Constants.h	83;"	d
1269visrotation	Camera.h	/^  float visrotation, visrotation2;$/;"	m	class:Camera
1270visrotation2	Camera.h	/^  float visrotation, visrotation2;$/;"	m	class:Camera
1271w	Quaternions.h	/^  float x, y, z, w;$/;"	m	struct:quaternion
1272walkanim	Constants.h	36;"	d
1273wallhitsound	Constants.h	91;"	d
1274weapon	Person.h	/^  Weapon weapon;$/;"	m	class:Person
1275whichblockx	Person.h	/^  int whichblockx;$/;"	m	class:Person
1276whichblocky	Person.h	/^  int whichblocky;$/;"	m	class:Person
1277whichcostume	Person.h	/^  int whichcostume;$/;"	m	class:Person
1278whichsong	Game.h	/^  int whichsong;$/;"	m	class:Game
1279whichtri	Game.h	/^  int whichtri;$/;"	m	class:Game
1280whichtri	Globals.cpp	/^int whichtri;$/;"	v
1281x	PhysicsMath.h	/^  float x;$/;"	m	class:Vector
1282x	Quaternions.h	/^  float x, y, z, angle;$/;"	m	struct:angle_axis
1283x	Quaternions.h	/^  float x, y, z, w;$/;"	m	struct:quaternion
1284x	Quaternions.h	/^  float x, y, z;$/;"	m	struct:euler
1285x	Quaternions.h	/^  float x;$/;"	m	class:XYZ
1286xpos	Button.h	/^  GLfloat xpos, ypos;$/;"	m	class:Button
1287xpos	Image.h	/^  GLfloat xpos, ypos, xwidth, yheight;$/;"	m	class:Image
1288xpos	Label.h	/^  GLfloat xpos, ypos;$/;"	m	class:Label
1289xwidth	Button.h	/^  GLfloat xwidth, yheight;$/;"	m	class:Button
1290xwidth	Image.h	/^  GLfloat xpos, ypos, xwidth, yheight;$/;"	m	class:Image
1291y	PhysicsMath.h	/^  float y;$/;"	m	class:Vector
1292y	Quaternions.h	/^  float x, y, z, angle;$/;"	m	struct:angle_axis
1293y	Quaternions.h	/^  float x, y, z, w;$/;"	m	struct:quaternion
1294y	Quaternions.h	/^  float x, y, z;$/;"	m	struct:euler
1295y	Quaternions.h	/^  float y;$/;"	m	class:XYZ
1296yheight	Button.h	/^  GLfloat xwidth, yheight;$/;"	m	class:Button
1297yheight	Image.h	/^  GLfloat xpos, ypos, xwidth, yheight;$/;"	m	class:Image
1298ypos	Button.h	/^  GLfloat xpos, ypos;$/;"	m	class:Button
1299ypos	Image.h	/^  GLfloat xpos, ypos, xwidth, yheight;$/;"	m	class:Image
1300ypos	Label.h	/^  GLfloat xpos, ypos;$/;"	m	class:Label
1301z	PhysicsMath.h	/^  float z;$/;"	m	class:Vector
1302z	Quaternions.h	/^  float x, y, z, angle;$/;"	m	struct:angle_axis
1303z	Quaternions.h	/^  float x, y, z, w;$/;"	m	struct:quaternion
1304z	Quaternions.h	/^  float x, y, z;$/;"	m	struct:euler
1305z	Quaternions.h	/^  float z;$/;"	m	class:XYZ
1306zombie_type	Constants.h	125;"	d
1307zombieeatanim	Constants.h	52;"	d
1308zombiejoganim	Constants.h	53;"	d
1309zombiesong	Constants.h	115;"	d
1310zombietype	Person.h	42;"	d
1311zombiewalkanim	Constants.h	54;"	d
1312zoom	Game.h	/^  bool zoom, oldzoom;$/;"	m	class:Game
1313~Button	Button.h	/^  ~Button() {};$/;"	f	class:Button
1314~Decals	Decals.h	/^   ~Decals() {$/;"	f	class:Decals
1315~Font	Font.h	/^   ~Font() {$/;"	f	class:Font
1316~Game	Game.h	/^   ~Game() {$/;"	f	class:Game
1317~Game	Viewer.h	/^   ~Game() {$/;"	f	class:Viewer
1318~Image	Image.h	/^  ~Image() {$/;"	f	class:Image
1319~Label	Label.h	/^  ~Label() {$/;"	f	class:Label
1320~MutexLocker	Threads.h	/^  } ~MutexLocker() {$/;"	f	class:MutexLocker
1321~Sprites	Sprites.h	/^   ~Sprites() {$/;"	f	class:Sprites
1322~Text	Text.h	/^   ~Text() {$/;"	f	class:Text
1323~Window	Window.cpp	/^Window::~Window()$/;"	f	class:Window
1324~WindowMgr	Window.h	/^  ~WindowMgr() {$/;"	f	class:WindowMgr
1325