1!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/ 2!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/ 3!_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/ 4!_TAG_PROGRAM_NAME Exuberant Ctags // 5!_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/ 6!_TAG_PROGRAM_VERSION 5.6 // 7ABS Quaternions.cpp 369;" d file: 8ABS Quaternions.cpp 385;" d file: 9ABS Quaternions.cpp 472;" d file: 10ABS Quaternions.cpp 488;" d file: 11AddJoint Skeleton.cpp /^void Skeleton::AddJoint(float x, float y, float z, int which)$/;" f class:Skeleton 12AddMuscle Skeleton.cpp /^void Skeleton::AddMuscle(int attach1, int attach2, float minlength,$/;" f class:Skeleton 13Animation Skeleton.h /^class Animation {$/;" c 14Apply Camera.cpp /^void Camera::Apply()$/;" f class:Camera 15Bigstreet Game.h /^ Model Bigstreet;$/;" m class:Game 16Bigstreet Viewer.h /^ Model Bigstreet;$/;" m class:Viewer 17Boolean Support.h /^typedef bool Boolean;$/;" t 18BuildFont Font.cpp /^void Font::BuildFont() \/\/ Build Our Font Display List$/;" f class:Font 19BuildFont Text.cpp /^void Text::BuildFont() \/\/ Build Our Font Display List$/;" f class:Text 20BulletCollideWithPlayer Person.cpp /^HitStruct Person::BulletCollideWithPlayer(int who, XYZ start, XYZ end)$/;" f class:Person 21Button Button.cpp /^Button::Button()$/;" f class:Button 22Button Button.cpp /^Button::Button(float xpos, float ypos, float xwidth, float yheight)$/;" f class:Button 23Button Button.h /^class Button : public Window {$/;" c 24ButtonClick Support.cpp /^int ButtonClick(int button)$/;" f 25CalculateNormals Models.cpp /^void Model::CalculateNormals()$/;" f class:Model 26Camera Camera.h /^class Camera {$/;" c 27CleanupAGL AGL_DSp.cpp /^void CleanupAGL(AGLContext context)$/;" f 28Color Colors.h /^ Color() {$/;" f class:Color 29Color Colors.h /^ Color(GLfloat _r, GLfloat _g, GLfloat _b, GLfloat _a = 1) {$/;" f class:Color 30Color Colors.h /^class Color {$/;" c 31Config Config.cpp /^Config::Config()$/;" f class:Config 32Config Config.h /^class Config {$/;" c 33ConfigExist Config.cpp /^bool Config::ConfigExist(const char *configFile)$/;" f class:Config 34Costume Person.h /^class Costume {$/;" c 35CreateWindow AGL_DSp.cpp /^void CreateWindow(CGrafPtr & theFrontBuffer, int width, int height)$/;" f 36CrossProduct Quaternions.cpp /^void CrossProduct(XYZ P, XYZ Q, XYZ * V)$/;" f 37Cstr Files.h 38;" d 38CubeInFrustum Frustum.cpp /^int FRUSTUM::CubeInFrustum(float x, float y, float z, float size)$/;" f class:FRUSTUM 39CubeInFrustum Frustum.cpp /^int FRUSTUM::CubeInFrustum(float x, float y, float z, float size, float height)$/;" f class:FRUSTUM 40DEGREES Quaternions.h 31;" d 41Decals Decals.h /^class Decals {$/;" c 42DegreesToRadians PhysicsMath.h /^inline float DegreesToRadians(float deg)$/;" f 43DeleteDecal Decals.cpp /^int Decals::DeleteDecal(int which)$/;" f class:Decals 44DeleteJoint Skeleton.cpp /^void Skeleton::DeleteJoint(int whichjoint)$/;" f class:Skeleton 45DeleteMuscle Skeleton.cpp /^void Skeleton::DeleteMuscle(int whichmuscle)$/;" f class:Skeleton 46DeleteSprite Sprites.cpp /^int Sprites::DeleteSprite(int which)$/;" f class:Sprites 47Dispose GameInitDispose.cpp /^void Game::Dispose()$/;" f class:Game 48DisposeMouse Support.cpp /^void DisposeMouse()$/;" f 49DoAnimations Person.cpp /^void Person::DoAnimations(int who)$/;" f class:Person 50DoAnimationslite Person.cpp /^void Person::DoAnimationslite(int who)$/;" f class:Person 51DoConstraint Skeleton.cpp /^void Joint::DoConstraint()$/;" f class:Joint 52DoConstraint Skeleton.cpp /^void Muscle::DoConstraint(int broken)$/;" f class:Muscle 53DoConstraints Skeleton.cpp /^void Skeleton::DoConstraints()$/;" f class:Skeleton 54DoConstraints Skeleton.cpp /^void Skeleton::DoConstraints(Model * collide, XYZ * move, float rotation)$/;" f class:Skeleton 55DoGravity Skeleton.cpp /^void Skeleton::DoGravity()$/;" f class:Skeleton 56DoRotation Quaternions.cpp /^XYZ DoRotation(XYZ thePoint, float xang, float yang, float zang)$/;" f 57DoRotationRadian Quaternions.cpp /^XYZ DoRotationRadian(XYZ thePoint, float xang, float yang, float zang)$/;" f 58DoSDLKey SDL_funcs.cpp /^void DoSDLKey(SDL_Event * event)$/;" f 59DoStuff Decals.cpp /^void Decals::DoStuff()$/;" f class:Decals 60DoStuff Person.cpp /^void Person::DoStuff(int who)$/;" f class:Person 61DoStuff Sprites.cpp /^void Sprites::DoStuff()$/;" f class:Sprites 62Draw Skeleton.cpp /^void Skeleton::Draw(int muscleview)$/;" f class:Skeleton 63DrawFlash GameDraw.cpp /^void Game::DrawFlash()$/;" f class:Game 64DrawGLScene GameDraw.cpp /^int Game::DrawGLScene(void)$/;" f class:Game 65DrawGLScene Viewer.cpp /^void Viewer::DrawGLScene()$/;" f class:Viewer 66DrawGame GameDraw.cpp /^void Game::DrawGame(void)$/;" f class:Game 67DrawHelp GameDraw.cpp /^void DrawHelp()$/;" f 68DrawMainMenu GameDraw.cpp /^void Game::DrawMainMenu()$/;" f class:Game 69DrawMouse GameDraw.cpp /^void Game::DrawMouse(void)$/;" f class:Game 70DrawSkeleton Person.cpp /^int Person::DrawSkeleton(int who)$/;" f class:Person 71DrawViewer Viewer.h /^ void DrawViewer() {};$/;" f class:Viewer 72ERROR_LENGTH Files.h 68;" d 73EndLoad Files.cpp /^void Files::EndLoad()$/;" f class:Files 74EndLoad Support.cpp /^void Files::EndLoad()$/;" f class:Files 75EndSave Files.cpp /^void Files::EndSave()$/;" f class:Files 76Environment Globals.h /^class Environment {$/;" c 77EventLoop GameLoop.cpp /^void Game::EventLoop(void)$/;" f class:Game 78EventLoop Viewer.cpp /^void Viewer::EventLoop()$/;" f class:Viewer 79FALSE Support.h 39;" d 80FILE_ERROR_ALERT Files.h 40;" d 81FILE_ERROR_PREFIX Files.h 50;" d 82FILE_ERROR_STRINGS Files.h 49;" d 83FILE_ERROR_SUFFIX Files.h 51;" d 84FILE_NAME_SIZE Files.h 67;" d 85FILE_STRINGS Files.h 36;" d 86FILE_STRINGS Files.h 55;" d 87FORM_NAME_STRING Files.h 63;" d 88FRUSTUM Frustum.h /^class FRUSTUM {$/;" c 89FRUSTUM_H Frustum.h 21;" d 90FSClose Support.h 52;" d 91FatalErrorAlert Alerts.cpp /^void FatalErrorAlert(UInt16 errorNum, OSErr osError)$/;" f 92Files Files.h /^ Files():sFile(-1) {$/;" f class:Files 93Files Files.h /^class Files {$/;" c 94FindRotationGun Weapon.cpp /^void Weapon::FindRotationGun(XYZ start, XYZ target)$/;" f class:Weapon 95FindRotationJoint Skeleton.cpp /^void Skeleton::FindRotationJoint(int which)$/;" f class:Skeleton 96FindRotationMuscle Skeleton.cpp /^void Skeleton::FindRotationMuscle(int which)$/;" f class:Skeleton 97Fire GameTick.cpp /^void Game::Fire()$/;" f class:Game 98Fog Fog.h /^class Fog {$/;" c 99Font Font.h /^class Font {$/;" c 100FontTexture Font.h /^ GLuint FontTexture;$/;" m class:Font 101FontTexture Text.h /^ GLuint FontTexture;$/;" m class:Text 102FreeOGG Support.cpp /^void FreeOGG(ALenum format, void *wave, unsigned int size, ALsizei freq)$/;" f 103GAME Globals.h /^ GAME,$/;" e enum:game_state 104Game Game.h /^class Game {$/;" c 105GameTick GameTick.cpp /^void Game::GameTick()$/;" f class:Game 106GetFrustum Frustum.cpp /^void FRUSTUM::GetFrustum()$/;" f class:FRUSTUM 107GetKeys SDL_funcs.cpp /^void GetKeys(unsigned long *keys)$/;" f 108GetMouse Support.cpp /^void GetMouse(Point * p)$/;" f 109GetMouseRel Support.cpp /^void GetMouseRel(Point * p)$/;" f 110GetScalar PhysicsMath.h /^inline float Quaternion::GetScalar(void)$/;" f class:Quaternion 111GetVector PhysicsMath.h /^inline Vector Quaternion::GetVector(void)$/;" f class:Quaternion 112HELP Globals.h /^ HELP$/;" e enum:game_state 113HandleKeyDown GameLoop.cpp /^void Game::HandleKeyDown(char theChar)$/;" f class:Game 114HasAppearance AGL_DSp.cpp /^Boolean HasAppearance(void)$/;" f 115HitStruct Person.h /^class HitStruct {$/;" c 116INIT Globals.h /^ INIT = 0,$/;" e enum:game_state 117Image Image.cpp /^Image::Image()$/;" f class:Image 118Image Image.h /^class Image:public Window {$/;" c 119InitGL SDL_funcs.cpp /^int InitGL(void)$/;" f 120InitGUI GameInitDispose.cpp /^void Game::InitGUI()$/;" f class:Game 121InitGame GameInitDispose.cpp /^void Game::InitGame()$/;" f class:Game 122InitMouse Support.cpp /^void InitMouse()$/;" f 123Inverse PhysicsMath.h /^inline Matrix3x3 Matrix3x3::Inverse(void)$/;" f class:Matrix3x3 124IsKeyDown MacInput.cpp /^Boolean IsKeyDown(unsigned char *keyMap, unsigned short theKey)$/;" f 125JOURNAL_NAME_STRING Files.h 60;" d 126Joint Skeleton.h /^class Joint {$/;" c 127Label Label.cpp /^Label::Label()$/;" f class:Label 128Label Label.h /^class Label:public Window {$/;" c 129LineCheck Models.cpp /^int Model::LineCheck(XYZ p1, XYZ p2, XYZ * p)$/;" f class:Model 130LineCheck2 Models.cpp /^int Model::LineCheck2(XYZ * p1, XYZ * p2, XYZ * p, XYZ * move, float *rotate)$/;" f class:Model 131LineCheck2 Models.cpp /^int Model::LineCheck2(XYZ p1, XYZ p2, XYZ * p, XYZ move, float rotate)$/;" f class:Model 132LineCheck3 Models.cpp /^int Model::LineCheck3(XYZ p1, XYZ p2, XYZ * p, XYZ move, float rotate, float *d)$/;" f class:Model 133LineFacet Quaternions.cpp /^bool LineFacet(Vector p1, Vector p2, Vector pa, Vector pb, Vector pc,$/;" f 134LineFacet Quaternions.cpp /^bool LineFacet(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ * p)$/;" f 135LineFacetd Quaternions.cpp /^bool LineFacetd(XYZ * p1, XYZ * p2, XYZ * pa, XYZ * pb, XYZ * pc, XYZ * n,$/;" f 136LineFacetd Quaternions.cpp /^bool LineFacetd(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ * p)$/;" f 137LineFacetd Quaternions.cpp /^bool LineFacetd(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ n, XYZ * p)$/;" f 138Load Skeleton.cpp /^void Animation::Load(char *fileName)$/;" f class:Animation 139Load Skeleton.cpp /^void Animation::Load(char *fileName, float rotate)$/;" f class:Animation 140Load Skeleton.cpp /^void Skeleton::Load(char *fileName)$/;" f class:Skeleton 141LoadBloodTexture Decals.cpp /^void Decals::LoadBloodTexture(char *fileName, int which)$/;" f class:Decals 142LoadBloodTexture Sprites.cpp /^void Sprites::LoadBloodTexture(char *fileName)$/;" f class:Sprites 143LoadBulletHoleTexture Decals.cpp /^void Decals::LoadBulletHoleTexture(char *fileName)$/;" f class:Decals 144LoadBulletTexture Sprites.cpp /^void Sprites::LoadBulletTexture(char *fileName)$/;" f class:Sprites 145LoadCraterTexture Decals.cpp /^void Decals::LoadCraterTexture(char *fileName)$/;" f class:Decals 146LoadFlareTexture Sprites.cpp /^void Sprites::LoadFlareTexture(char *fileName)$/;" f class:Sprites 147LoadFontTexture Font.cpp /^void Font::LoadFontTexture(char *fileName)$/;" f class:Font 148LoadFontTexture Text.cpp /^void Text::LoadFontTexture(char *fileName)$/;" f class:Text 149LoadMuzzleFlareTexture Sprites.cpp /^void Sprites::LoadMuzzleFlareTexture(char *fileName)$/;" f class:Sprites 150LoadOGG_CFH Support.cpp /^void LoadOGG_CFH(char *filename, ALenum * format, void **wave,$/;" f 151LoadPersonSpriteTexture GameInitDispose.cpp /^void LoadPersonSpriteTexture(char *fileName, GLuint * textureid)$/;" f 152LoadRainTexture Sprites.cpp /^void Sprites::LoadRainTexture(char *fileName)$/;" f class:Sprites 153LoadSmokeTexture Sprites.cpp /^void Sprites::LoadSmokeTexture(char *fileName)$/;" f class:Sprites 154LoadSnowTexture Sprites.cpp /^void Sprites::LoadSnowTexture(char *fileName)$/;" f class:Sprites 155LoadSounds GameInitDispose.cpp /^void LoadSounds(bool musictoggle)$/;" f 156LoadTGA TGALoader.cpp /^TGAImageRec *LoadTGA(char *filename)$/;" f 157LoadingScreen GameDraw.cpp /^void Game::LoadingScreen(float percent)$/;" f class:Game 158MAC_0_KEY MacInput.h 38;" d 159MAC_1_KEY MacInput.h 29;" d 160MAC_2_KEY MacInput.h 30;" d 161MAC_3_KEY MacInput.h 31;" d 162MAC_4_KEY MacInput.h 32;" d 163MAC_5_KEY MacInput.h 33;" d 164MAC_6_KEY MacInput.h 34;" d 165MAC_7_KEY MacInput.h 35;" d 166MAC_8_KEY MacInput.h 36;" d 167MAC_9_KEY MacInput.h 37;" d 168MAC_ARROW_DOWN_KEY MacInput.h 107;" d 169MAC_ARROW_LEFT_KEY MacInput.h 108;" d 170MAC_ARROW_RIGHT_KEY MacInput.h 109;" d 171MAC_ARROW_UP_KEY MacInput.h 106;" d 172MAC_A_KEY MacInput.h 49;" d 173MAC_B_KEY MacInput.h 50;" d 174MAC_CAPS_LOCK_KEY MacInput.h 95;" d 175MAC_COMMAND_KEY MacInput.h 93;" d 176MAC_CONTROL_KEY MacInput.h 97;" d 177MAC_C_KEY MacInput.h 51;" d 178MAC_DELETE_KEY MacInput.h 91;" d 179MAC_DEL_KEY MacInput.h 101;" d 180MAC_D_KEY MacInput.h 52;" d 181MAC_END_KEY MacInput.h 103;" d 182MAC_ENTER_KEY MacInput.h 88;" d 183MAC_ESCAPE_KEY MacInput.h 92;" d 184MAC_E_KEY MacInput.h 53;" d 185MAC_F10_KEY MacInput.h 84;" d 186MAC_F11_KEY MacInput.h 85;" d 187MAC_F12_KEY MacInput.h 86;" d 188MAC_F1_KEY MacInput.h 75;" d 189MAC_F2_KEY MacInput.h 76;" d 190MAC_F3_KEY MacInput.h 77;" d 191MAC_F4_KEY MacInput.h 78;" d 192MAC_F5_KEY MacInput.h 79;" d 193MAC_F6_KEY MacInput.h 80;" d 194MAC_F7_KEY MacInput.h 81;" d 195MAC_F8_KEY MacInput.h 82;" d 196MAC_F9_KEY MacInput.h 83;" d 197MAC_F_KEY MacInput.h 54;" d 198MAC_G_KEY MacInput.h 55;" d 199MAC_HOME_KEY MacInput.h 102;" d 200MAC_H_KEY MacInput.h 56;" d 201MAC_INSERT_KEY MacInput.h 100;" d 202MAC_I_KEY MacInput.h 57;" d 203MAC_J_KEY MacInput.h 58;" d 204MAC_K_KEY MacInput.h 59;" d 205MAC_LEFT_BRACKET_KEY MacInput.h 104;" d 206MAC_L_KEY MacInput.h 60;" d 207MAC_M_KEY MacInput.h 61;" d 208MAC_NUMPAD_0_KEY MacInput.h 48;" d 209MAC_NUMPAD_1_KEY MacInput.h 39;" d 210MAC_NUMPAD_2_KEY MacInput.h 40;" d 211MAC_NUMPAD_3_KEY MacInput.h 41;" d 212MAC_NUMPAD_4_KEY MacInput.h 42;" d 213MAC_NUMPAD_5_KEY MacInput.h 43;" d 214MAC_NUMPAD_6_KEY MacInput.h 44;" d 215MAC_NUMPAD_7_KEY MacInput.h 45;" d 216MAC_NUMPAD_8_KEY MacInput.h 46;" d 217MAC_NUMPAD_9_KEY MacInput.h 47;" d 218MAC_N_KEY MacInput.h 62;" d 219MAC_OPTION_KEY MacInput.h 96;" d 220MAC_O_KEY MacInput.h 63;" d 221MAC_PAGE_DOWN_KEY MacInput.h 99;" d 222MAC_PAGE_UP_KEY MacInput.h 98;" d 223MAC_P_KEY MacInput.h 64;" d 224MAC_Q_KEY MacInput.h 65;" d 225MAC_RETURN_KEY MacInput.h 87;" d 226MAC_RIGHT_BRACKET_KEY MacInput.h 105;" d 227MAC_R_KEY MacInput.h 66;" d 228MAC_SHIFT_KEY MacInput.h 94;" d 229MAC_SPACE_KEY MacInput.h 90;" d 230MAC_S_KEY MacInput.h 67;" d 231MAC_TAB_KEY MacInput.h 89;" d 232MAC_T_KEY MacInput.h 68;" d 233MAC_U_KEY MacInput.h 69;" d 234MAC_V_KEY MacInput.h 70;" d 235MAC_W_KEY MacInput.h 71;" d 236MAC_X_KEY MacInput.h 72;" d 237MAC_Y_KEY MacInput.h 73;" d 238MAC_Z_KEY MacInput.h 74;" d 239MAINMENU Globals.h /^ MAINMENU,$/;" e enum:game_state 240MAX Quaternions.cpp 370;" d file: 241MAX Quaternions.cpp 372;" d file: 242MAX Quaternions.cpp 473;" d file: 243MAX Quaternions.cpp 475;" d file: 244MAX_PATH Support.cpp 106;" d file: 245Magnitude PhysicsMath.h /^inline float Quaternion::Magnitude(void)$/;" f class:Quaternion 246Magnitude PhysicsMath.h /^inline float Vector::Magnitude(void)$/;" f class:Vector 247MainMenuTick GameTick.cpp /^void Game::MainMenuTick()$/;" f class:Game 248MakeDecal Decals.cpp /^int Decals::MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly,$/;" f class:Decals 249MakeEulerAnglesFromQ PhysicsMath.h /^inline Vector MakeEulerAnglesFromQ(Quaternion q)$/;" f 250MakeQFromEulerAngles PhysicsMath.h /^inline Quaternion MakeQFromEulerAngles(float x, float y, float z)$/;" f 251MakeSprite Sprites.cpp /^int Sprites::MakeSprite(int atype, float abrightness, float acolor1,$/;" f class:Sprites 252Matrix3x3 PhysicsMath.h /^class Matrix3x3 {$/;" c 253Matrix3x3 PhysicsMath.h /^inline Matrix3x3::Matrix3x3(float r1c1, float r1c2, float r1c3,$/;" f class:Matrix3x3 254Matrix3x3 PhysicsMath.h /^inline Matrix3x3::Matrix3x3(void)$/;" f class:Matrix3x3 255Matrix_t Quaternions.h /^typedef float Matrix_t[4][4];$/;" t 256MessageAlert Alerts.cpp /^void MessageAlert(unsigned char *theMessage)$/;" f 257Microseconds Support.cpp /^void Microseconds(UnsignedWide * microTickCount)$/;" f 258Mission Globals.h /^class Mission$/;" c 259Model Models.h /^class Model {$/;" c 260MouseRotate Camera.cpp /^void Camera::MouseRotate(float mousesensitivity)$/;" f class:Camera 261MoveMouse Support.cpp /^void MoveMouse(int xcoord, int ycoord, Point * mouseloc)$/;" f 262MultColor Models.cpp /^void Model::MultColor(float howmuch)$/;" f class:Model 263Muscle Skeleton.h /^class Muscle {$/;" c 264MusclesSet Skeleton.cpp /^void Skeleton::MusclesSet()$/;" f class:Skeleton 265Mutex Threads.h /^ Mutex() {$/;" f class:Mutex 266Mutex Threads.h /^class Mutex {$/;" c 267MutexLocker Threads.h /^ MutexLocker(Mutex & pm):m(pm) {$/;" f class:MutexLocker 268MutexLocker Threads.h /^class MutexLocker {$/;" c 269NUM_TEXTURES Image.h 32;" d 270Normalise Quaternions.cpp /^void Normalise(XYZ * vectory)$/;" f 271Normalize PhysicsMath.h /^inline void Vector::Normalize(void)$/;" f class:Vector 272OLD_SAVE_VERSION Files.h 41;" d 273OSErr Support.h /^typedef int OSErr;$/;" t 274O_BINARY Support.cpp 102;" d file: 275OpenFile Files.cpp /^short Files::OpenFile(Str255 Name)$/;" f class:Files 276OpenFile Support.cpp /^int Files::OpenFile(Str255 Name)$/;" f class:Files 277OpenFileDialog Files.cpp /^short Files::OpenFileDialog()$/;" f class:Files 278OpenNewFile Files.cpp /^short Files::OpenNewFile(SFReply * psfReply,$/;" f class:Files 279OpenSavedGame Files.cpp /^short Files::OpenSavedGame(Str255 Name)$/;" f class:Files 280PB_CANCEL Files.h 46;" d 281PB_DONT_SAVE Files.h 47;" d 282PB_SAVE Files.h 45;" d 283PI Quaternions.h 29;" d 284Person Person.h /^class Person {$/;" c 285Player Person.h /^class Player : public Person {$/;" c 286Point Support.h /^typedef struct Point {$/;" s 287Point Support.h /^} Point;$/;" t typeref:struct:Point 288PointInTriangle Quaternions.cpp /^bool PointInTriangle(Vector * p, Vector normal, float p11, float p12, float p13,$/;" f 289PointInTriangle Quaternions.cpp /^bool PointInTriangle(XYZ * p, XYZ normal, XYZ * p1, XYZ * p2, XYZ * p3)$/;" f 290ProcessSDLEvents SDL_funcs.cpp /^void ProcessSDLEvents()$/;" f 291PromptForSaveAS Files.cpp /^short Files::PromptForSaveAS(short sPromptID,$/;" f class:Files 292Pstr Files.h 37;" d 293QGetAngle PhysicsMath.h /^inline float QGetAngle(Quaternion q)$/;" f 294QGetAxis PhysicsMath.h /^inline Vector QGetAxis(Quaternion q)$/;" f 295QNormalize Quaternions.cpp /^quaternion QNormalize(quaternion Quat)$/;" f 296QRotate PhysicsMath.h /^inline Quaternion QRotate(Quaternion q1, Quaternion q2)$/;" f 297QVRotate PhysicsMath.h /^inline Vector QVRotate(Quaternion q, Vector v)$/;" f 298Quat2Vector Quaternions.cpp /^XYZ Quat2Vector(quaternion Quat)$/;" f 299Quat_2_AA Quaternions.cpp /^angle_axis Quat_2_AA(quaternion Quat)$/;" f 300Quat_2_Matrix Quaternions.cpp /^void Quat_2_Matrix(quaternion Quat, Matrix_t m)$/;" f 301Quat_Mult Quaternions.cpp /^quaternion Quat_Mult(quaternion q1, quaternion q2)$/;" f 302Quaternion PhysicsMath.h /^class Quaternion {$/;" c 303Quaternion PhysicsMath.h /^inline Quaternion::Quaternion(float e0, float e1, float e2, float e3)$/;" f class:Quaternion 304Quaternion PhysicsMath.h /^inline Quaternion::Quaternion(void)$/;" f class:Quaternion 305RAD2DEG Globals.h 26;" d 306RAD2DEG Weapon.h 26;" d 307RADIANS Quaternions.h 30;" d 308REGISTRATION_FORM Files.h 65;" d 309RadiansToDegrees PhysicsMath.h /^inline float RadiansToDegrees(float rad)$/;" f 310Random Support.cpp /^int Random()$/;" f 311ReSizeGLScene SDL_funcs.cpp /^GLvoid ReSizeGLScene(float fov, float near, float far)$/;" f 312ReadBool Serialize.cpp /^int ReadBool(int fd, int count, bool * b)$/;" f 313ReadConfig Config.cpp /^bool Config::ReadConfig(const char *configFile)$/;" f class:Config 314ReadFloat Serialize.cpp /^int ReadFloat(int fd, int count, float *f)$/;" f 315ReadHighScore Config.cpp /^bool Config::ReadHighScore()$/;" f class:Config 316ReadInt Serialize.cpp /^int ReadInt(int fd, int count, int *s, bool rf)$/;" f 317ReadShort Serialize.cpp /^int ReadShort(int fd, int count, short *s)$/;" f 318ReadTexturedTriangle Serialize.cpp /^int ReadTexturedTriangle(int fd, int count, TexturedTriangle * tt)$/;" f 319ReadXYZ Serialize.cpp /^int ReadXYZ(int fd, int count, XYZ * xyz)$/;" f 320ReflectVector Quaternions.cpp /^void ReflectVector(XYZ * vel, XYZ * n)$/;" f 321ResetFog Fog.cpp /^void Fog::ResetFog()$/;" f class:Fog 322Reverse PhysicsMath.h /^inline void Vector::Reverse(void)$/;" f class:Vector 323Rotate Models.cpp /^void Model::Rotate(float xang, float yang, float zang)$/;" f class:Model 324SAVE_FORM_STRING Files.h 62;" d 325SAVE_GAME_STRING Files.h 56;" d 326SAVE_JOURNAL_STRING Files.h 59;" d 327SAVE_SCORES_STRING Files.h 57;" d 328SAVE_WARNING_ID Files.h 44;" d 329SAVE_WARNING_STRINGS Files.h 53;" d 330SCORES_NAME_STRING Files.h 58;" d 331SCREEN_HEIGHT AGL_DSp.h 41;" d 332SCREEN_WIDTH AGL_DSp.h 40;" d 333SERIALIZE_H Serialize.h 21;" d 334SInt16 Support.h /^typedef short int SInt16;$/;" t 335STUB_FUNCTION Support.h 29;" d 336SUPPORT_H Support.h 21;" d 337SaveScreenshot GameDraw.cpp /^void Game::SaveScreenshot(const char *path)$/;" f class:Game 338Scale Models.cpp /^void Model::Scale(float xscale, float yscale, float zscale)$/;" f class:Model 339ScaleNormals Models.cpp /^void Model::ScaleNormals(float xscale, float yscale, float zscale)$/;" f class:Model 340SelectResolution Alerts.cpp /^int SelectResolution(void)$/;" f 341SetFPos Support.h 51;" d 342SetFog Fog.cpp /^void Fog::SetFog(Color newColor, float fStart, float fEnd, float Density)$/;" f class:Fog 343SetFog Fog.cpp /^void Fog::SetFog(float colorR, float colorG, float colorB, float fStart,$/;" f class:Fog 344SetJoint Skeleton.cpp /^void Skeleton::SetJoint(float x, float y, float z, int which, int whichjoint)$/;" f class:Skeleton 345SetupAGL AGL_DSp.cpp /^AGLContext SetupAGL(AGLDrawable window)$/;" f 346SetupScreen AGL_DSp.cpp /^CGrafPtr SetupScreen(int width, int height)$/;" f 347ShutdownScreen AGL_DSp.cpp /^void ShutdownScreen(CGrafPtr theFrontBuffer)$/;" f 348Skeleton Skeleton.h /^class Skeleton {$/;" c 349Smooth Camera.cpp /^void Camera::Smooth()$/;" f class:Camera 350SphereInFrustum Frustum.cpp /^int FRUSTUM::SphereInFrustum(float x, float y, float z, float radius)$/;" f class:FRUSTUM 351Splat GameTick.cpp /^void Game::Splat(int k)$/;" f class:Game 352Sprites Sprites.h /^class Sprites {$/;" c 353StartLoad Files.cpp /^void Files::StartLoad()$/;" f class:Files 354StartSave Files.cpp /^void Files::StartSave()$/;" f class:Files 355Str255 Support.h /^typedef unsigned char *Str255;$/;" t 356TGAImageRec TGALoader.h /^typedef struct TGAImageRec {$/;" s 357TGAImageRec TGALoader.h /^} TGAImageRec;$/;" t typeref:struct:TGAImageRec 358TRUE Support.h 38;" d 359TempFog Fog.cpp /^void Fog::TempFog(float colorR, float colorG, float colorB)$/;" f class:Fog 360Text Text.h /^class Text {$/;" c 361TexturedTriangle Models.h /^class TexturedTriangle {$/;" c 362Tick GameTick.cpp /^void Game::Tick()$/;" f class:Game 363Tick Viewer.cpp /^void Viewer::Tick()$/;" f class:Viewer 364To_Quat Quaternions.cpp /^quaternion To_Quat(Matrix_t m)$/;" f 365To_Quat Quaternions.cpp /^quaternion To_Quat(angle_axis Ang_Ax)$/;" f 366To_Quat Quaternions.cpp /^quaternion To_Quat(int In_Degrees, euler Euler)$/;" f 367ToolboxInit AGL_DSp.cpp /^void ToolboxInit(void)$/;" f 368Translate Models.cpp /^void Model::Translate(float xtrans, float ytrans, float ztrans)$/;" f class:Model 369Transpose PhysicsMath.h /^inline Matrix3x3 Matrix3x3::Transpose(void)$/;" f class:Matrix3x3 370TriangleNum Models.h /^ short vertexNum, TriangleNum;$/;" m class:Model 371Triangles Models.h /^ TexturedTriangle Triangles[max_textured_triangle];$/;" m class:Model 372TripleScalarProduct PhysicsMath.h /^inline float TripleScalarProduct(Vector u, Vector v, Vector w)$/;" f 373UNREADABLE_SCORES_ALERT Files.h 42;" d 374UNTITLED_STRING Files.h 61;" d 375UnsignedWide Support.h /^typedef struct UnsignedWide {$/;" s 376UnsignedWide Support.h /^} UnsignedWide;$/;" t typeref:struct:UnsignedWide 377Update Camera.cpp /^void Camera::Update()$/;" f class:Camera 378UpdateVertexArray Models.cpp /^void Model::UpdateVertexArray()$/;" f class:Model 379Vector PhysicsMath.h /^class Vector {$/;" c 380Vector PhysicsMath.h /^inline Vector::Vector(float xi, float yi, float zi)$/;" f class:Vector 381Vector PhysicsMath.h /^inline Vector::Vector(void)$/;" f class:Vector 382Viewer Viewer.h /^class Viewer {$/;" c 383Weapon Weapon.h /^class Weapon {$/;" c 384Window Window.h /^ Window() {$/;" f class:Window 385Window Window.h /^class Window {$/;" c 386WindowMgr Window.h /^ WindowMgr() {$/;" f class:WindowMgr 387WindowMgr Window.h /^class WindowMgr {$/;" c 388WriteBool Serialize.cpp /^int WriteBool(int fd, int count, bool * b)$/;" f 389WriteConfig Config.cpp /^void Config::WriteConfig(const char *configFile)$/;" f class:Config 390WriteFloat Serialize.cpp /^int WriteFloat(int fd, int count, float *f)$/;" f 391WriteHighScore Config.cpp /^void Config::WriteHighScore(int score)$/;" f class:Config 392WriteInt Serialize.cpp /^int WriteInt(int fd, int count, int *s, bool rf)$/;" f 393WriteShort Serialize.cpp /^int WriteShort(int fd, int count, short *s)$/;" f 394WriteTGA TGALoader.cpp /^void WriteTGA(const char *filename, TGAImageRec *image, unsigned int size)$/;" f 395WriteTexturedTriangle Serialize.cpp /^int WriteTexturedTriangle(int fd, int count, TexturedTriangle * tt)$/;" f 396WriteXYZ Serialize.cpp /^int WriteXYZ(int fd, int count, XYZ * xyz)$/;" f 397XYZ Quaternions.h /^class XYZ {$/;" c 398_AGL_DSP_H_ AGL_DSp.h 24;" d 399_CAMERA_H_ Camera.h 21;" d 400_COLOR_H_ Colors.h 21;" d 401_CONFIG_H_ Config.h 21;" d 402_CONSTANTS_H_ Constants.h 21;" d 403_DECALS_H_ Decals.h 21;" d 404_FILES_H_ Files.h 21;" d 405_FOG_H_ Fog.h 21;" d 406_FONT_H_ Font.h 21;" d 407_GAME_H_ Game.h 22;" d 408_GLOBALS_H_ Globals.h 21;" d 409_GUI_BUTTON_H_ Button.h 21;" d 410_GUI_IMAGE_H_ Image.h 21;" d 411_GUI_LABEL_H_ Label.h 21;" d 412_GUI_WINDOW_H_ Window.h 21;" d 413_MACINPUT_H_ MacInput.h 21;" d 414_MATHS_H_ Maths.h 21;" d 415_MODELS_H_ Models.h 21;" d 416_MYALERTS_H_ Alerts.h 22;" d 417_PERSON_H_ Person.h 21;" d 418_PHYSICSMATH_H_ PhysicsMath.h 21;" d 419_QUATERNIONS_H_ Quaternions.h 22;" d 420_SDL_FUNCS_H_ SDL_funcs.h 22;" d 421_SKELETON_H_ Skeleton.h 21;" d 422_SPRITE_H_ Sprites.h 21;" d 423_TEXT_H_ Text.h 21;" d 424_TGA_LOADER_H_ TGALoader.h 21;" d 425_THREADS_H_ Threads.h 21;" d 426_VIEWER_H_ Viewer.h 22;" d 427_WEAPON_H_ Weapon.h 21;" d 428a Colors.h /^ GLfloat a; \/\/alpha$/;" m class:Color 429a Globals.cpp /^float a, b;$/;" v 430a1 Globals.cpp /^float a1, a2, a3;$/;" v 431a2 Globals.cpp /^float a1, a2, a3;$/;" v 432a3 Globals.cpp /^float a1, a2, a3;$/;" v 433abdomen Skeleton.h 53;" d 434abdomencolor Person.h /^ float abdomencolor[3];$/;" m class:Costume 435abdomenmodel Constants.h 138;" d 436aimamount Person.h /^ float aimamount;$/;" m class:Person 437aimer Game.h /^ XYZ aimer[2];$/;" m class:Game 438aiming Person.h /^ bool aiming;$/;" m class:Person 439aimkey MacInput.cpp /^int aimkey;$/;" v 440aimtoggle Game.h /^ bool aimtoggle;$/;" m class:Game 441aimtoggle Viewer.h /^ bool aimtoggle;$/;" m class:Viewer 442alivetime Decals.h /^ float alivetime[maxdecals];$/;" m class:Decals 443alivetime Sprites.h /^ float alivetime[maxsprites];$/;" m class:Sprites 444alutLoadWAVFile Support.h 66;" d 445alutLoadWAVFile_CFH Support.cpp /^void alutLoadWAVFile_CFH(char *filename, ALenum * format, void **wave,$/;" f 446alutUnloadWAV Support.h 67;" d 447alutUnloadWAV_CFH Support.cpp /^void alutUnloadWAV_CFH(ALenum format, void *wave, unsigned int size,$/;" f 448ammo Weapon.h /^ int ammo;$/;" m class:Weapon 449angle Quaternions.h /^ float x, y, z, angle;$/;" m struct:angle_axis 450angle_axis Quaternions.h /^struct angle_axis {$/;" s 451animation Globals.cpp /^Animation animation[30];$/;" v 452animation Viewer.cpp /^Animation animation[30];$/;" v 453assaultrifle Constants.h 64;" d 454assaultrifleaimanim Constants.h 39;" d 455assaultriflemodel Constants.h 72;" d 456attach Window.h /^ void attach(Window *window) {$/;" f class:Window 457attackframe Person.h /^ int attackframe;$/;" m class:Person 458attacktarget Person.h /^ float attacktarget;$/;" m class:Person 459averageloc Person.h /^ XYZ averageloc;$/;" m class:Person 460azertykeyboard Config.h /^ int azertykeyboard;$/;" m class:Config 461azertykeyboard Game.h /^ bool azertykeyboard;$/;" m class:Game 462azertykeyboard Viewer.h /^ bool azertykeyboard;$/;" m class:Viewer 463b Colors.h /^ GLfloat b; \/\/blue$/;" m class:Color 464b Globals.cpp /^float a, b;$/;" v 465b Models.h /^ float r, g, b;$/;" m class:TexturedTriangle 466bInter Globals.cpp /^bool bInter;$/;" v 467backwardsanim Person.h /^ bool backwardsanim;$/;" m class:Person 468backwardskey MacInput.cpp /^int backwardskey;$/;" v 469badkills Game.h /^ int badkills;$/;" m class:Game 470base Font.h /^ GLuint base;$/;" m class:Font 471base Label.h /^ GLuint base;$/;" m class:Label 472base Text.h /^ GLuint base;$/;" m class:Text 473beatgame Config.h /^ bool beatgame;$/;" m class:Config 474beginx Game.h /^ int beginx, endx;$/;" m class:Game 475beginz Game.h /^ int beginz, endz;$/;" m class:Game 476bjoint1 Person.h /^ Joint *bjoint1, *bjoint2;$/;" m class:Person 477bjoint2 Person.h /^ Joint *bjoint1, *bjoint2;$/;" m class:Person 478bleeddelay Person.h /^ float bleeddelay;$/;" m class:Person 479bleeding Person.h /^ float bleeding;$/;" m class:Person 480block_key Person.h /^ int block_key;$/;" m class:Person 481block_spacing Game.h 55;" d 482blockcollide Game.h /^ Model blockcollide[4];$/;" m class:Game 483blockocclude Game.h /^ Model blockocclude;$/;" m class:Game 484blockroofs Game.h /^ Model blockroofs[4];$/;" m class:Game 485blocks Game.h /^ Model blocks[4];$/;" m class:Game 486blocksimple Game.h /^ Model blocksimple;$/;" m class:Game 487blocksimple Viewer.h /^ Model blocksimple;$/;" m class:Viewer 488blocksimplecollide Game.h /^ Model blocksimplecollide[4];$/;" m class:Game 489blockwalls Game.h /^ Model blockwalls[4];$/;" m class:Game 490blood Config.h /^ bool blood;$/;" m class:Config 491blood Globals.cpp /^bool blood;$/;" v 492bloodpool Constants.h 30;" d 493bloodspritedown Sprites.h 45;" d 494bloodspritenoup Sprites.h 46;" d 495bloodtextureptr Decals.h /^ GLuint bloodtextureptr[11];$/;" m class:Decals 496bloodtextureptr Sprites.h /^ GLuint bloodtextureptr;$/;" m class:Sprites 497blur Game.h /^ bool blur;$/;" m class:Game 498blur Viewer.h /^ bool blur;$/;" m class:Viewer 499blurness Config.h /^ int blurness;$/;" m class:Config 500blurred Skeleton.h /^ float blurred;$/;" m class:Joint 501bodycoords Game.h /^ XYZ bodycoords;$/;" m class:Game 502bodycoords Viewer.h /^ XYZ bodycoords;$/;" m class:Viewer 503bodyguardcostume Constants.h 147;" d 504bodyhitsound Constants.h 90;" d 505bodylandsound Constants.h 87;" d 506bodywhacksound Constants.h 106;" d 507boneconnect Skeleton.h 34;" d 508bounce2sound Constants.h 104;" d 509bouncesound Constants.h 103;" d 510boundingboxmax Models.h /^ XYZ boundingboxmin, boundingboxmax;$/;" m class:Model 511boundingboxmin Models.h /^ XYZ boundingboxmin, boundingboxmax;$/;" m class:Model 512boundingpoints Game.h /^ XYZ boundingpoints[8];$/;" m class:Game 513boundingpoints Viewer.h /^ XYZ boundingpoints[8];$/;" m class:Viewer 514boundingspherecenter Models.h /^ XYZ boundingspherecenter;$/;" m class:Model 515boundingsphereradius Models.h /^ float boundingsphereradius;$/;" m class:Model 516bpp Config.h /^ int bpp;$/;" m class:Config 517bpp TGALoader.h /^ GLuint bpp; \/\/ Image Color Depth In Bits Per Pixel.$/;" m struct:TGAImageRec 518brightness Sprites.h /^ float brightness[maxsprites];$/;" m class:Sprites 519broken Skeleton.h /^ int broken;$/;" m class:Skeleton 520bufferattack Person.h /^ int bufferattack;$/;" m class:Person 521bullet Sprites.h 51;" d 522bullethole Constants.h 28;" d 523bulletholetextureptr Decals.h /^ GLuint bulletholetextureptr;$/;" m class:Decals 524bulletinstant Sprites.h 52;" d 525bullettextureptr Sprites.h /^ GLuint bullettextureptr;$/;" m class:Sprites 526camera Globals.cpp /^Camera camera;$/;" v 527camera Viewer.cpp /^Camera camera;$/;" v 528camerashake Camera.h /^ float camerashake;$/;" m class:Camera 529canbeoverridden Skeleton.h /^ bool canbeoverridden;$/;" m class:Animation 530casualcostumes Constants.h 148;" d 531cfh_fopen Support.cpp /^FILE *cfh_fopen(const char *filename, const char *mode)$/;" f 532checkCollisions GameTick.cpp /^void Game::checkCollisions()$/;" f class:Game 533chestcolor Person.h /^ float chestcolor[3];$/;" m class:Costume 534chestmodel Constants.h 137;" d 535chestpainanim Constants.h 42;" d 536children Window.h /^ std::vector <Window*>children;$/;" m class:Window 537citypeoplenum Game.h /^ int citypeoplenum[num_blocks][num_blocks];$/;" m class:Game 538cityrotation Game.h /^ int cityrotation[num_blocks][num_blocks];$/;" m class:Game 539citytype Game.h /^ int citytype[num_blocks][num_blocks];$/;" m class:Game 540civiliantype Person.h 37;" d 541civkills Game.h /^ int civkills;$/;" m class:Game 542clicksound Constants.h 97;" d 543collision Person.h /^ bool collision;$/;" m class:HitStruct 544color Image.h /^ Color color;$/;" m class:Image 545color Label.h /^ Color color;$/;" m class:Label 546color1 Sprites.h /^ float color1[maxsprites];$/;" m class:Sprites 547color2 Sprites.h /^ float color2[maxsprites];$/;" m class:Sprites 548color3 Sprites.h /^ float color3[maxsprites];$/;" m class:Sprites 549config Globals.cpp /^Config config;$/;" v 550config Viewer.cpp /^Config config;$/;" v 551constraint Skeleton.h 35;" d 552costume Globals.cpp /^Costume costume[10];$/;" v 553costume Viewer.cpp /^Costume costume[10];$/;" v 554crater Constants.h 29;" d 555cratertextureptr Decals.h /^ GLuint cratertextureptr;$/;" m class:Decals 556crouchanim Constants.h 40;" d 557currentanimation Person.h /^ int currentanimation;$/;" m class:Person 558currentframe Person.h /^ int currentframe;$/;" m class:Person 559customlevels Config.h /^ int customlevels;$/;" m class:Config 560cycle Game.h /^ int cycle;$/;" m class:Game 561d Globals.cpp /^float d;$/;" v 562data TGALoader.h /^ GLubyte *data; \/\/ Image Data (Up To 32 Bits)$/;" m struct:TGAImageRec 563dead Person.h /^ bool dead;$/;" m class:Person 564deadpersonspritetextureptr Game.h /^ GLuint deadpersonspritetextureptr;$/;" m class:Game 565debug Config.h /^ bool debug;$/;" m class:Config 566decals Globals.cpp /^Decals decals;$/;" v 567decals Viewer.cpp /^Decals decals;$/;" v 568deg2rad Quaternions.h 32;" d 569denom Globals.cpp /^float total, denom, mu;$/;" v 570det PhysicsMath.h /^inline float Matrix3x3::det(void)$/;" f class:Matrix3x3 571difficulty Game.h /^ float difficulty;$/;" m class:Game 572difficulty Globals.h /^ float difficulty;$/;" m class:Mission 573difficulty Viewer.h /^ float difficulty;$/;" m class:Viewer 574disguisekillsound Constants.h 109;" d 575diveanim Constants.h 58;" d 576dotproduct Quaternions.cpp /^float dotproduct(XYZ point1, XYZ point2)$/;" f 577draw Decals.cpp /^void Decals::draw()$/;" f class:Decals 578draw Image.cpp /^void Image::draw() \/\/ Where The Printing Happens$/;" f class:Image 579draw Label.cpp /^void Label::draw() \/\/ Where The Printing Happens$/;" f class:Label 580draw Models.cpp /^void Model::draw()$/;" f class:Model 581draw Models.cpp /^void Model::draw(float r, float g, float b)$/;" f class:Model 582draw Models.cpp /^void Model::draw(float r, float g, float b, float o)$/;" f class:Model 583draw Models.cpp /^void Model::draw(float r, float g, float b, float x, float y, float z)$/;" f class:Model 584draw Sprites.cpp /^void Sprites::draw()$/;" f class:Sprites 585draw Window.cpp /^void Window::draw()$/;" f class:Window 586draw Window.h /^ void draw() {$/;" f class:WindowMgr 587drawn Game.h /^ bool drawn[num_blocks][num_blocks];$/;" m class:Game 588duck_key Person.h /^ int duck_key;$/;" m class:Person 589e11 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 590e12 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 591e13 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 592e21 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 593e22 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 594e23 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 595e31 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 596e32 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 597e33 PhysicsMath.h /^ float e11, e12, e13, e21, e22, e23, e31, e32, e33;$/;" m class:Matrix3x3 598eaten Person.h /^ int eaten;$/;" m class:Person 599end Game.h /^ double end, start, framespersecond;$/;" m class:Game 600end Viewer.h /^ double end, start, framespersecond;$/;" m class:Viewer 601endx Game.h /^ int beginx, endx;$/;" m class:Game 602endz Game.h /^ int beginz, endz;$/;" m class:Game 603enemystate Game.h /^ int enemystate;$/;" m class:Game 604enemytype Globals.h /^ int enemytype;$/;" m class:Mission 605environment Globals.cpp /^Environment environment;$/;" v 606environment Viewer.cpp /^Environment environment;$/;" v 607eqn Game.h /^ double eqn[4];$/;" m class:Game 608eqn Viewer.h /^ double eqn[4];$/;" m class:Viewer 609euler Quaternions.h /^struct euler {$/;" s 610evilassaultrifletype Person.h 41;" d 611evilprobability Game.h /^ int evilprobability;$/;" m class:Game 612evilprobability Globals.h /^ int evilprobability;$/;" m class:Mission 613evilsnipertype Person.h 40;" d 614eviltype Person.h 38;" d 615existing Person.h /^ bool existing;$/;" m class:Person 616existing Skeleton.h /^ bool existing;$/;" m class:Joint 617explosionsound Constants.h 105;" d 618f Serialize.cpp /^ float f;$/;" m union:intfloat file: 619facing Game.h /^ XYZ facing;$/;" m class:Game 620facing Person.h /^ XYZ facing;$/;" m class:Person 621fast_sqrt Maths.cpp /^double fast_sqrt(register double arg)$/;" f 622fast_sqrt Quaternions.cpp /^float fast_sqrt(register float arg)$/;" f 623files Game.h /^ Files files;$/;" m class:Game 624files Skeleton.h /^ Files files;$/;" m class:Animation 625files Skeleton.h /^ Files files;$/;" m class:Skeleton 626files Viewer.h /^ Files files;$/;" m class:Viewer 627findDistance Quaternions.cpp /^float findDistance(XYZ point1, XYZ point2)$/;" f 628findDistancefast Quaternions.cpp /^float findDistancefast(XYZ point1, XYZ point2)$/;" f 629findLength Quaternions.cpp /^float findLength(XYZ point1)$/;" f 630findLengthfast Quaternions.cpp /^float findLengthfast(XYZ point1)$/;" f 631find_filename Support.cpp /^static int find_filename(char *filename)$/;" f file: 632firey_environment Constants.h 121;" d 633firstlongdead Person.h /^ bool firstlongdead;$/;" m class:Person 634fix_filename Support.cpp /^static void fix_filename(const char *original, char *fixed)$/;" f file: 635flaretextureptr Game.h /^ GLuint flaretextureptr;$/;" m class:Game 636flaretextureptr Sprites.h /^ GLuint flaretextureptr;$/;" m class:Sprites 637flashamount Game.h /^ float flashamount;$/;" m class:Game 638flashb Game.h /^ float flashr, flashg, flashb;$/;" m class:Game 639flashg Game.h /^ float flashr, flashg, flashb;$/;" m class:Game 640flashr Game.h /^ float flashr, flashg, flashb;$/;" m class:Game 641flashsprite Sprites.h 41;" d 642fleshtone1 Constants.h 132;" d 643fleshtone2 Constants.h 133;" d 644fleshtone3 Constants.h 134;" d 645fog Globals.cpp /^Fog fog;$/;" v 646fog Viewer.cpp /^Fog fog;$/;" v 647fogColor Fog.h /^ GLfloat fogColor[4];$/;" m class:Fog 648fogDensity Fog.h /^ GLfloat fogDensity;$/;" m class:Fog 649fogEnd Fog.h /^ GLfloat fogEnd;$/;" m class:Fog 650fogMode Fog.h /^ GLint fogMode;$/;" m class:Fog 651fogStart Fog.h /^ GLfloat fogStart;$/;" m class:Fog 652fogcolor Fog.h /^ Color fogcolor; \/\/this should probably be in Environment$/;" m class:Fog 653fogcolor Globals.h /^ Color fogcolor;$/;" m class:Environment 654foggy_environment Constants.h 118;" d 655font Globals.cpp /^Font font;$/;" v 656fontSet Label.h /^ int fontSet;$/;" m class:Label 657footcolor Person.h /^ float footcolor[3];$/;" m class:Costume 658footmodel Constants.h 144;" d 659footstepsound Constants.h 86;" d 660forward Skeleton.h /^ XYZ forward;$/;" m class:Skeleton 661forward Skeleton.h /^ XYZ forward[max_frames];$/;" m class:Animation 662forwardjoints Skeleton.h /^ int forwardjoints[3];$/;" m class:Skeleton 663forwardskey MacInput.cpp /^int forwardskey;$/;" v 664framespersecond Game.h /^ double end, start, framespersecond;$/;" m class:Game 665framespersecond Viewer.h /^ double end, start, framespersecond;$/;" m class:Viewer 666free Skeleton.h /^ bool free;$/;" m class:Skeleton 667freshkickkey Person.h /^ bool freshkickkey;$/;" m class:Person 668freshshootkey Person.h /^ bool freshshootkey;$/;" m class:Person 669friction Globals.cpp /^float friction;$/;" v 670frustum Frustum.h /^ float frustum[6][4];$/;" m class:FRUSTUM 671frustum Game.h /^ FRUSTUM frustum;$/;" m class:Game 672frustum Viewer.h /^ FRUSTUM frustum;$/;" m class:Viewer 673fsFromStart Support.h 31;" d 674fullscreen Config.h /^ bool fullscreen;$/;" m class:Config 675g Colors.h /^ GLfloat g; \/\/green$/;" m class:Color 676g Models.h /^ float r, g, b;$/;" m class:TexturedTriangle 677g PhysicsMath.h /^float const g = -32.174f; \/\/ acceleration due to gravity, ft\/s^2$/;" v 678gDSpContext AGL_DSp.cpp /^DSpContextReference gDSpContext; \/\/ The global DrawSprocket context$/;" v 679gDSpContextAttributes AGL_DSp.cpp /^DSpContextAttributes gDSpContextAttributes; \/\/ Global DrawSprocket context attributes$/;" v 680gOpenGLContext AGL_DSp.cpp /^AGLContext gOpenGLContext; \/\/ The global OpenGL (AGL) context$/;" v 681gQuit Game.h /^ Boolean gQuit;$/;" m class:Game 682gQuit Viewer.h /^ Boolean gQuit;$/;" m class:Viewer 683gSampleSet Globals.cpp /^unsigned int gSampleSet[100]; \/\/ hundred sample set ID numbers$/;" v 684gSourceID Globals.cpp /^unsigned int gSourceID[100]; \/\/ hundred source IDs$/;" v 685game_state Globals.h /^enum game_state {$/;" g 686gameinprogress Game.h /^ bool gameinprogress;$/;" m class:Game 687gamespeed Game.h /^ float gamespeed;$/;" m class:Game 688gamespeed Viewer.h /^ float gamespeed;$/;" m class:Viewer 689getInstance Game.cpp /^Game &Game::getInstance()$/;" f class:Game 690getInstance Viewer.cpp /^Viewer &Viewer::getInstance()$/;" f class:Viewer 691getInstance Window.cpp /^WindowMgr & WindowMgr::getInstance()$/;" f class:WindowMgr 692getName Window.h /^ const char *getName() {$/;" f class:Window 693getRoot Window.h /^ Window *getRoot() {$/;" f class:WindowMgr 694getWindow Window.cpp /^Window *Window::getWindow(const char *winName)$/;" f class:Window 695getupbackanim Constants.h 56;" d 696getupfrontanim Constants.h 55;" d 697glPrint Text.cpp /^void Text::glPrint(GLint x, GLint y, char *string, int set, float size, float width, float height) \/\/ Where The Printing Happens$/;" f class:Text 698goodkills Game.h /^ int goodkills;$/;" m class:Game 699grabmouse Config.h /^ int grabmouse;$/;" m class:Config 700gravity Constants.h 26;" d 701grenade Constants.h 67;" d 702grenadeaimanim Constants.h 49;" d 703grenadebasemodel Constants.h 77;" d 704grenadechargeanim Constants.h 50;" d 705grenadepinmodel Constants.h 78;" d 706grenadespoonmodel Constants.h 79;" d 707grenadesprite Sprites.h 42;" d 708grenadethrowanim Constants.h 51;" d 709grenadethrowsound Constants.h 102;" d 710grenamount Person.h /^ float grenamount;$/;" m class:Person 711grenphase Person.h /^ int grenphase;$/;" m class:Person 712groin Skeleton.h 56;" d 713groundish Globals.cpp /^bool groundish;$/;" v 714groundlevel Globals.cpp /^float groundlevel;$/;" v 715gunmodels Globals.cpp /^Model gunmodels[11];$/;" v 716gunmodels Viewer.cpp /^Model gunmodels[11];$/;" v 717gunrotate1 Weapon.h /^ float gunrotate1, gunrotate2, gunrotate3;$/;" m class:Weapon 718gunrotate2 Weapon.h /^ float gunrotate1, gunrotate2, gunrotate3;$/;" m class:Weapon 719gunrotate3 Weapon.h /^ float gunrotate1, gunrotate2, gunrotate3;$/;" m class:Weapon 720gunrotation Skeleton.h /^ float gunrotation[max_frames];$/;" m class:Animation 721h Support.h /^ int h;$/;" m struct:Point 722handcolor Person.h /^ float handcolor[3];$/;" m class:Costume 723handgun1 Constants.h 65;" d 724handgun2 Constants.h 66;" d 725handgun2basemodel Constants.h 75;" d 726handgun2slidemodel Constants.h 76;" d 727handgunbasemodel Constants.h 73;" d 728handgunslidemodel Constants.h 74;" d 729handmodel Constants.h 141;" d 730hasgun Skeleton.h /^ int hasgun;$/;" m class:Joint 731hasparent Skeleton.h /^ bool hasparent;$/;" m class:Joint 732head Skeleton.h 43;" d 733headcolor Person.h /^ float headcolor[3];$/;" m class:Costume 734headlandsound Constants.h 88;" d 735headmodel Constants.h 136;" d 736headpainanim Constants.h 41;" d 737headshotsound Constants.h 95;" d 738headwhacksound Constants.h 94;" d 739health Person.h /^ float health;$/;" m class:Person 740helpkey MacInput.cpp /^int helpkey;$/;" v 741hi Support.h /^ unsigned int hi;$/;" m struct:UnsignedWide 742highscore Config.h /^ int highscore;$/;" m class:Config 743hitlocation Person.h /^ XYZ hitlocation;$/;" m class:HitStruct 744howmanydecals Decals.h /^ int howmanydecals;$/;" m class:Decals 745howmanysprites Sprites.h /^ int howmanysprites;$/;" m class:Sprites 746hsFile Config.h /^ const char *hsFile;$/;" m class:Config 747i Globals.cpp /^int i, j; \/\/wha?$/;" v 748i Serialize.cpp /^ int i;$/;" m union:intfloat file: 749i1024x768 Alerts.h 39;" d 750i640x480 Alerts.h 37;" d 751i800x600 Alerts.h 38;" d 752iOK Alerts.h 33;" d 753iResolutionPopUp Alerts.h 34;" d 754idleanim Constants.h 33;" d 755impact Globals.cpp /^XYZ impact;$/;" v 756index Image.h /^ unsigned int index;$/;" m class:Image 757init_sdlkeymap SDL_funcs.cpp /^void init_sdlkeymap()$/;" f 758initialbrightness Sprites.h /^ float initialbrightness[maxsprites];$/;" m class:Sprites 759initialized Game.h /^ bool initialized;$/;" m class:Game 760initialized Viewer.h /^ bool initialized;$/;" m class:Viewer 761initialsize Sprites.h /^ float initialsize[maxsprites];$/;" m class:Sprites 762initialvelocity Sprites.h /^ XYZ initialvelocity[maxsprites];$/;" m class:Sprites 763instance Game.cpp /^std::auto_ptr <Game> Game::instance;$/;" m class:Game file: 764instance Game.h /^ static std::auto_ptr <Game> instance;$/;" m class:Game 765instance Viewer.cpp /^std::auto_ptr <Viewer> Viewer::instance;$/;" m class:Viewer file: 766instance Viewer.h /^ static std::auto_ptr <Viewer> instance;$/;" m class:Viewer 767instance Window.cpp /^std::auto_ptr < WindowMgr > WindowMgr::instance;$/;" m class:WindowMgr file: 768instance Window.h /^ static std::auto_ptr < WindowMgr > instance;$/;" m class:WindowMgr 769intfloat Serialize.cpp /^union intfloat {$/;" u file: 770intfloat Serialize.cpp /^} intfloat;$/;" v typeref:union:intfloat 771isMouseOver Button.cpp /^bool Button::isMouseOver(bool recalc, float _xpos, float _ypos)$/;" f class:Button 772isPressed Button.h /^ bool isPressed() { return pressed; }$/;" f class:Button 773ismodified Skeleton.h /^ bool ismodified[max_joints][max_frames];$/;" m class:Animation 774j Globals.cpp /^int i, j; \/\/wha?$/;" v 775joganim Constants.h 34;" d 776joint1 Person.h /^ Joint * joint1;$/;" m class:HitStruct 777joint2 Person.h /^ Joint *joint2;$/;" m class:HitStruct 778jointlabels Skeleton.h /^ int jointlabels[max_joints];$/;" m class:Skeleton 779joints Skeleton.h /^ Joint joints[max_joints];$/;" m class:Skeleton 780jump_key Person.h /^ int jump_key;$/;" m class:Person 781kErr_AGLContext_CreationFailed Alerts.h 51;" d 782kErr_ActivateContextFailed Alerts.h 48;" d 783kErr_DSpContext_ReserveFailed Alerts.h 47;" d 784kErr_DSpFadeFailed Alerts.h 50;" d 785kErr_DSpFindBestContextFailed Alerts.h 46;" d 786kErr_DSpStartupFailed Alerts.h 49;" d 787kInsignificantConstant7454955 Alerts.h 43;" d 788kMoveToFront AGL_DSp.h 37;" d 789kMoveToFront Alerts.h 27;" d 790kResID_ALRT_ErrorAlert Alerts.h 30;" d 791kResID_ALRT_MessageAlert Alerts.h 29;" d 792kResID_DLOG_SelectResolution Alerts.h 32;" d 793kResID_STRn_ErrorStrings Alerts.h 41;" d 794kick_key Person.h /^ int kick_key;$/;" m class:Person 795killtarget Person.h /^ int killtarget;$/;" m class:Person 796killtargetvisible Person.h /^ bool killtargetvisible;$/;" m class:Person 797knife Constants.h 68;" d 798knifemodel Constants.h 80;" d 799knifeslashsound Constants.h 110;" d 800knifesong Constants.h 114;" d 801label Skeleton.h /^ int label;$/;" m class:Joint 802lasersight Game.h /^ bool lasersight;$/;" m class:Game 803lasersight Viewer.h /^ bool lasersight;$/;" m class:Viewer 804lastdistancevictim Person.h /^ float lastdistancevictim;$/;" m class:Person 805lastshot Game.h /^ XYZ lastshot[2];$/;" m class:Game 806left_key Person.h /^ int left_key;$/;" m class:Person 807leftankle Skeleton.h 58;" d 808leftarmpainanim Constants.h 45;" d 809leftelbow Skeleton.h 46;" d 810leftfoot Skeleton.h 59;" d 811lefthand Skeleton.h 48;" d 812lefthip Skeleton.h 54;" d 813leftkey MacInput.cpp /^int leftkey;$/;" v 814leftknee Skeleton.h 57;" d 815leftlegpainanim Constants.h 47;" d 816leftshoulder Skeleton.h 45;" d 817leftwrist Skeleton.h 47;" d 818length Skeleton.h /^ float length;$/;" m class:Joint 819length Skeleton.h /^ float length;$/;" m class:Muscle 820litup Person.h /^ bool litup;$/;" m class:Person 821lo Support.h /^ unsigned int lo;$/;" m struct:UnsignedWide 822load Models.cpp /^bool Model::load(Str255 Name)$/;" f class:Model 823loadwav GameInitDispose.cpp 87;" d file: 824location Sprites.h /^ XYZ location[maxsprites];$/;" m class:Sprites 825lock Threads.h /^ } void lock() {$/;" f class:Mutex 826locked Skeleton.h /^ bool locked;$/;" m class:Joint 827longdead Person.h /^ float longdead;$/;" m class:Person 828losedelay Game.h /^ float losedelay;$/;" m class:Game 829losedelay Viewer.h /^ float losedelay;$/;" m class:Viewer 830losesound Constants.h 108;" d 831lower Skeleton.h /^ bool lower;$/;" m class:Joint 832lowerarmcolor Person.h /^ float lowerarmcolor[3];$/;" m class:Costume 833lowerarmmodel Constants.h 140;" d 834lowerlegcolor Person.h /^ float lowerlegcolor[3];$/;" m class:Costume 835lowerlegmodel Constants.h 143;" d 836lowforward Skeleton.h /^ XYZ lowforward;$/;" m class:Skeleton 837lowforwardjoints Skeleton.h /^ int lowforwardjoints[3];$/;" m class:Skeleton 838lyinganim Constants.h 57;" d 839m Game.cpp /^Mutex Game::m;$/;" m class:Game file: 840m Game.h /^ static Mutex m;$/;" m class:Game 841m Threads.h /^ Mutex & m;$/;" m class:MutexLocker 842m Threads.h /^ pthread_mutex_t m;$/;" m class:Mutex 843m Viewer.cpp /^Mutex Viewer::m;$/;" m class:Viewer file: 844m Viewer.h /^ static Mutex m;$/;" m class:Viewer 845m Window.cpp /^Mutex WindowMgr::m;$/;" m class:WindowMgr file: 846m Window.h /^ static Mutex m;$/;" m class:WindowMgr 847mResolution Alerts.h 36;" d 848machinegunsound Constants.h 92;" d 849machinegunsoundloop Game.h /^ int machinegunsoundloop;$/;" m class:Game 850machinegunsoundloop Viewer.h /^ int machinegunsoundloop;$/;" m class:Viewer 851main Main.cpp /^int main(int argc, char *argv[])$/;" f 852mainmenuness Config.h /^ bool mainmenuness;$/;" m class:Config 853mainmenusong Constants.h 112;" d 854mass Skeleton.h /^ float mass;$/;" m class:Joint 855max Globals.cpp /^float max;$/;" v 856max_frames Constants.h 24;" d 857max_joints Constants.h 23;" d 858max_model_vertex Models.h 34;" d 859max_muscles Constants.h 25;" d 860max_people Game.h 56;" d 861max_people_block Game.h 57;" d 862max_textured_triangle Models.h 33;" d 863maxdecals Decals.h 37;" d 864maxfallvel GameTick.cpp 49;" d file: 865maxfps Game.h /^ int maxfps;$/;" m class:Game 866maxfps Viewer.h /^ int maxfps;$/;" m class:Viewer 867maxhealth Person.h /^ float maxhealth;$/;" m class:Person 868maxlength Skeleton.h /^ float maxlength;$/;" m class:Muscle 869maxsprites Sprites.h 36;" d 870midp Globals.cpp /^XYZ midp;$/;" v 871minlength Skeleton.h /^ float minlength;$/;" m class:Muscle 872mission Game.h /^ int mission;$/;" m class:Game 873modelnum Person.h /^ int modelnum;$/;" m class:Person 874modelnum Skeleton.h /^ int modelnum;$/;" m class:Joint 875mouseloc Game.h /^ Point mouseloc;$/;" m class:Game 876mouseloc Viewer.h /^ Point mouseloc;$/;" m class:Viewer 877mouseover Button.h /^ bool mouseover;$/;" m class:Button 878mouseoverbutton Game.h /^ int mouseoverbutton;$/;" m class:Game 879mouseoverbutton Viewer.h /^ int mouseoverbutton;$/;" m class:Viewer 880mouserotation Game.h /^ float mouserotation, mouserotation2;$/;" m class:Game 881mouserotation Viewer.h /^ float mouserotation, mouserotation2;$/;" m class:Viewer 882mouserotation2 Game.h /^ float mouserotation, mouserotation2;$/;" m class:Game 883mouserotation2 Viewer.h /^ float mouserotation, mouserotation2;$/;" m class:Viewer 884mousesensitivity Game.h /^ float mousesensitivity;$/;" m class:Game 885mousesensitivity Viewer.h /^ float mousesensitivity;$/;" m class:Viewer 886move Game.h /^ XYZ move;$/;" m class:Game 887mrotate1 Skeleton.h /^ float mrotate1[max_joints][max_frames], mrotate2[max_joints][max_frames],$/;" m class:Animation 888mrotate2 Skeleton.h /^ float mrotate1[max_joints][max_frames], mrotate2[max_joints][max_frames],$/;" m class:Animation 889mrotate3 Skeleton.h /^ mrotate3[max_joints][max_frames];$/;" m class:Animation 890mu Globals.cpp /^float total, denom, mu;$/;" v 891multiplier Globals.cpp /^double multiplier = 0;$/;" v 892murderer Game.h /^ int murderer;$/;" m class:Game 893muscle Skeleton.h 36;" d 894muscles Skeleton.h /^ Muscle muscles[max_muscles];$/;" m class:Skeleton 895musictoggle Config.h /^ int musictoggle;$/;" m class:Config 896muzzleflaretextureptr Sprites.h /^ GLuint muzzleflaretextureptr;$/;" m class:Sprites 897muzzleflashsprite Sprites.h 38;" d 898n Globals.cpp /^XYZ n, pa1, pa2, pa3;$/;" v 899n PhysicsMath.h /^ float n; \/\/ number (scalar) part$/;" m class:Quaternion 900name Window.h /^ string name;$/;" m class:Window 901nearbulletsound Constants.h 93;" d 902neck Skeleton.h 44;" d 903newpoint1 Globals.cpp /^XYZ newpoint1, newpoint2;$/;" v 904newpoint2 Globals.cpp /^XYZ newpoint1, newpoint2;$/;" v 905night_environment Constants.h 122;" d 906nocolors Config.h /^ int nocolors;$/;" m class:Config 907nogun Constants.h 62;" d 908normaldotproduct Quaternions.cpp /^float normaldotproduct(XYZ point1, XYZ point2)$/;" f 909normalrotated Game.h /^ XYZ normalrotated;$/;" m class:Game 910normalrotated Globals.cpp /^XYZ normalrotated;$/;" v 911normals Models.h /^ XYZ normals[max_textured_triangle];$/;" m class:Model 912normalv Globals.cpp /^float normalv[3];$/;" v 913num Globals.h /^ int num;$/;" m class:Mission 914num_blocks Game.h 54;" d 915num_joints Skeleton.h /^ int num_joints;$/;" m class:Skeleton 916num_muscles Skeleton.h /^ int num_muscles;$/;" m class:Skeleton 917numcasual Constants.h 151;" d 918numframes Skeleton.h /^ int numframes;$/;" m class:Animation 919nummissions Game.h /^ int nummissions;$/;" m class:Game 920numpeople Game.h /^ int numpeople;$/;" m class:Game 921numpoints Decals.h /^ int numpoints[maxdecals];$/;" m class:Decals 922numpossibleguns Game.h /^ int numpossibleguns;$/;" m class:Game 923numpossibleguns Globals.h /^ int numpossibleguns;$/;" m class:Mission 924numrepeats Globals.cpp /^int numrepeats;$/;" v 925offset Globals.cpp /^float offset;$/;" v 926offset Skeleton.h /^ XYZ offset;$/;" m class:Joint 927offset Skeleton.h /^ bool offset;$/;" m class:Skeleton 928oldaverageloc Person.h /^ XYZ oldaverageloc;$/;" m class:Person 929oldbutton Game.h /^ bool oldbutton;$/;" m class:Game 930olddrawmouse Game.h /^ Point olddrawmouse;$/;" m class:Game 931olddrawmouse Viewer.h /^ Point olddrawmouse;$/;" m class:Viewer 932oldhealth Person.h /^ float oldhealth;$/;" m class:Person 933oldlength Globals.cpp /^float oldlength;$/;" v 934oldlocation Sprites.h /^ XYZ oldlocation[maxsprites];$/;" m class:Sprites 935oldmouseloc Game.h /^ Point oldmouseloc;$/;" m class:Game 936oldmouseloc Viewer.h /^ Point oldmouseloc;$/;" m class:Viewer 937oldmouseoverbutton Game.h /^ int oldmouseoverbutton;$/;" m class:Game 938oldmouseoverbutton Viewer.h /^ int oldmouseoverbutton;$/;" m class:Viewer 939oldmouserotation Game.h /^ float oldmouserotation, oldmouserotation2;$/;" m class:Game 940oldmouserotation Viewer.h /^ float oldmouserotation, oldmouserotation2;$/;" m class:Viewer 941oldmouserotation2 Game.h /^ float oldmouserotation, oldmouserotation2;$/;" m class:Game 942oldmouserotation2 Viewer.h /^ float oldmouserotation, oldmouserotation2;$/;" m class:Viewer 943oldoldoldpathnum Person.h /^ int oldoldoldpathnum;$/;" m class:Person 944oldoldpathnum Person.h /^ int oldoldpathnum;$/;" m class:Person 945oldoldrotation Camera.h /^ float oldoldrotation, oldoldrotation2;$/;" m class:Camera 946oldoldrotation2 Camera.h /^ float oldoldrotation, oldoldrotation2;$/;" m class:Camera 947oldpathnum Person.h /^ int oldpathnum;$/;" m class:Person 948oldplayercoords Person.h /^ XYZ oldplayercoords;$/;" m class:Person 949oldposition Camera.h /^ XYZ oldposition;$/;" m class:Camera 950oldposition Skeleton.h /^ XYZ oldposition;$/;" m class:Joint 951oldrot Game.h /^ float oldrot, oldrot2;$/;" m class:Game 952oldrot Viewer.h /^ float oldrot, oldrot2;$/;" m class:Viewer 953oldrot2 Game.h /^ float oldrot, oldrot2;$/;" m class:Game 954oldrot2 Viewer.h /^ float oldrot, oldrot2;$/;" m class:Viewer 955oldrotation Camera.h /^ float oldrotation, oldrotation2;$/;" m class:Camera 956oldrotation2 Camera.h /^ float oldrotation, oldrotation2;$/;" m class:Camera 957oldscore Game.h /^ int oldscore;$/;" m class:Game 958oldvisionkey Game.h /^ bool oldvisionkey;$/;" m class:Game 959oldzoom Game.h /^ bool zoom, oldzoom;$/;" m class:Game 960onblockx Game.h /^ int onblockx, onblocky;$/;" m class:Game 961onblocky Game.h /^ int onblockx, onblocky;$/;" m class:Game 962onground Person.h /^ bool onground;$/;" m class:Person 963onground Skeleton.h /^ bool onground[max_joints][max_frames];$/;" m class:Animation 964onpath Person.h /^ bool onpath;$/;" m class:Person 965operator * PhysicsMath.h /^inline Matrix3x3 operator*(Matrix3x3 m, float s)$/;" f 966operator * PhysicsMath.h /^inline Matrix3x3 operator*(Matrix3x3 m1, Matrix3x3 m2)$/;" f 967operator * PhysicsMath.h /^inline Matrix3x3 operator*(float s, Matrix3x3 m)$/;" f 968operator * PhysicsMath.h /^inline Quaternion operator*(Quaternion q, Vector v)$/;" f 969operator * PhysicsMath.h /^inline Quaternion operator*(Quaternion q, float s)$/;" f 970operator * PhysicsMath.h /^inline Quaternion operator*(Quaternion q1, Quaternion q2)$/;" f 971operator * PhysicsMath.h /^inline Quaternion operator*(Vector v, Quaternion q)$/;" f 972operator * PhysicsMath.h /^inline Quaternion operator*(float s, Quaternion q)$/;" f 973operator * PhysicsMath.h /^inline Vector operator*(Matrix3x3 m, Vector u)$/;" f 974operator * PhysicsMath.h /^inline Vector operator*(Vector u, Matrix3x3 m)$/;" f 975operator * PhysicsMath.h /^inline Vector operator*(Vector u, float s)$/;" f 976operator * PhysicsMath.h /^inline Vector operator*(float s, Vector u)$/;" f 977operator * PhysicsMath.h /^inline float operator*(Vector u, Vector v)$/;" f 978operator * Quaternions.cpp /^XYZ XYZ::operator*(XYZ add)$/;" f class:XYZ 979operator * Quaternions.cpp /^XYZ XYZ::operator*(float add)$/;" f class:XYZ 980operator *= PhysicsMath.h /^inline Matrix3x3 & Matrix3x3::operator*=(float s)$/;" f class:Matrix3x3 981operator *= PhysicsMath.h /^inline Quaternion Quaternion::operator*=(float s)$/;" f class:Quaternion 982operator *= PhysicsMath.h /^inline Vector & Vector::operator*=(float s)$/;" f class:Vector 983operator *= Quaternions.cpp /^void XYZ::operator*=(XYZ add)$/;" f class:XYZ 984operator *= Quaternions.cpp /^void XYZ::operator*=(float add)$/;" f class:XYZ 985operator + PhysicsMath.h /^inline Matrix3x3 operator+(Matrix3x3 m1, Matrix3x3 m2)$/;" f 986operator + PhysicsMath.h /^inline Quaternion operator+(Quaternion q1, Quaternion q2)$/;" f 987operator + PhysicsMath.h /^inline Vector operator+(Vector u, Vector v)$/;" f 988operator + Quaternions.cpp /^XYZ XYZ::operator+(XYZ add)$/;" f class:XYZ 989operator += PhysicsMath.h /^inline Matrix3x3 & Matrix3x3::operator+=(Matrix3x3 m)$/;" f class:Matrix3x3 990operator += PhysicsMath.h /^inline Quaternion Quaternion::operator+=(Quaternion q)$/;" f class:Quaternion 991operator += PhysicsMath.h /^inline Vector & Vector::operator+=(Vector u)$/;" f class:Vector 992operator += Quaternions.cpp /^void XYZ::operator+=(XYZ add)$/;" f class:XYZ 993operator - PhysicsMath.h /^inline Matrix3x3 operator-(Matrix3x3 m1, Matrix3x3 m2)$/;" f 994operator - PhysicsMath.h /^inline Quaternion operator-(Quaternion q1, Quaternion q2)$/;" f 995operator - PhysicsMath.h /^inline Vector Vector::operator-(void)$/;" f class:Vector 996operator - PhysicsMath.h /^inline Vector operator-(Vector u, Vector v)$/;" f 997operator - Quaternions.cpp /^XYZ XYZ::operator-(XYZ add)$/;" f class:XYZ 998operator -= PhysicsMath.h /^inline Matrix3x3 & Matrix3x3::operator-=(Matrix3x3 m)$/;" f class:Matrix3x3 999operator -= PhysicsMath.h /^inline Quaternion Quaternion::operator-=(Quaternion q)$/;" f class:Quaternion 1000operator -= PhysicsMath.h /^inline Vector & Vector::operator-=(Vector u)$/;" f class:Vector 1001operator -= Quaternions.cpp /^void XYZ::operator-=(XYZ add)$/;" f class:XYZ 1002operator / PhysicsMath.h /^inline Matrix3x3 operator\/(Matrix3x3 m, float s)$/;" f 1003operator / PhysicsMath.h /^inline Quaternion operator\/(Quaternion q, float s)$/;" f 1004operator / PhysicsMath.h /^inline Vector operator\/(Vector u, float s)$/;" f 1005operator / Quaternions.cpp /^XYZ XYZ::operator\/(float add)$/;" f class:XYZ 1006operator /= PhysicsMath.h /^inline Matrix3x3 & Matrix3x3::operator\/=(float s)$/;" f class:Matrix3x3 1007operator /= PhysicsMath.h /^inline Quaternion Quaternion::operator\/=(float s)$/;" f class:Quaternion 1008operator /= PhysicsMath.h /^inline Vector & Vector::operator\/=(float s)$/;" f class:Vector 1009operator /= Quaternions.cpp /^void XYZ::operator\/=(float add)$/;" f class:XYZ 1010operator = Quaternions.cpp /^void XYZ::operator=(float add)$/;" f class:XYZ 1011operator == Quaternions.cpp /^bool XYZ::operator==(XYZ add)$/;" f class:XYZ 1012operator ^ PhysicsMath.h /^inline Vector operator^(Vector u, Vector v)$/;" f 1013operator ~ PhysicsMath.h /^ Quaternion operator~(void) const {$/;" f class:Quaternion 1014ourkeys SDL_funcs.cpp /^static unsigned char ourkeys[16];$/;" v file: 1015overpoint Game.h /^ XYZ overpoint;$/;" m class:Game 1016overpoint Globals.cpp /^XYZ overpoint;$/;" v 1017owner Sprites.h /^ int owner[maxsprites];$/;" m class:Sprites 1018p1v Globals.cpp /^float p1v[3];$/;" v 1019p2v Globals.cpp /^float p2v[3];$/;" v 1020p3v Globals.cpp /^float p3v[3];$/;" v 1021pa1 Globals.cpp /^XYZ n, pa1, pa2, pa3;$/;" v 1022pa2 Globals.cpp /^XYZ n, pa1, pa2, pa3;$/;" v 1023pa3 Globals.cpp /^XYZ n, pa1, pa2, pa3;$/;" v 1024parent Skeleton.h /^ Joint *parent;$/;" m class:Joint 1025parent1 Skeleton.h /^ Joint *parent1;$/;" m class:Muscle 1026parent2 Skeleton.h /^ Joint *parent2;$/;" m class:Muscle 1027particlesspritedown Sprites.h 47;" d 1028path Game.h /^ Model path;$/;" m class:Game 1029pathcheckdelay Person.h /^ float pathcheckdelay;$/;" m class:Person 1030pathnum Person.h /^ int pathnum;$/;" m class:Person 1031pathsize Person.h /^ float pathsize;$/;" m class:Person 1032pathtarget Person.h /^ XYZ pathtarget;$/;" m class:Person 1033paused Game.h /^ bool paused;$/;" m class:Game 1034person Game.h /^ Person person[max_people];$/;" m class:Game 1035person Viewer.cpp /^Person person; \/\/just the one model to view$/;" v 1036person Viewer.h /^ Person person[max_people];$/;" m class:Viewer 1037personspritetextureptr Game.h /^ GLuint personspritetextureptr;$/;" m class:Game 1038pi PhysicsMath.h /^float const pi = 3.14159265f;$/;" v 1039pinpullsound Constants.h 100;" d 1040pinreplacesound Constants.h 101;" d 1041pinsprite Sprites.h 43;" d 1042pistol1sound Constants.h 98;" d 1043pistol2sound Constants.h 99;" d 1044pistolaimanim Constants.h 35;" d 1045playercoords Person.h /^ XYZ playercoords;$/;" m class:Person 1046playerhealth Person.h /^ float playerhealth;$/;" m class:Person 1047playerlowrotation Person.h /^ float playerlowrotation;$/;" m class:Person 1048playerrotation Person.h /^ float playerrotation;$/;" m class:Person 1049playerrotation2 Person.h /^ float playerrotation2;$/;" m class:Person 1050playertype Person.h 36;" d 1051playervelocity Person.h /^ XYZ playervelocity;$/;" m class:Person 1052points Decals.h /^ XYZ points[8 * maxdecals];$/;" m class:Decals 1053pointv Globals.cpp /^float pointv[3];$/;" v 1054policecostume Constants.h 146;" d 1055position Camera.h /^ XYZ position;$/;" m class:Camera 1056position Skeleton.h /^ XYZ position;$/;" m class:Joint 1057position Skeleton.h /^ XYZ position[max_joints][max_frames];$/;" m class:Animation 1058possiblegun Game.h /^ int possiblegun[6];$/;" m class:Game 1059precipitationdensity Globals.h /^ float precipitationdensity;$/;" m class:Environment 1060precipitationhorz Globals.h /^ float precipitationhorz;$/;" m class:Environment 1061precipitationvert Globals.h /^ float precipitationvert;$/;" m class:Environment 1062pressed Button.h /^ bool pressed;$/;" m class:Button 1063prev_state GameLoop.cpp /^enum game_state prev_state = INIT;$/;" v typeref:enum:game_state 1064psychicaimkey MacInput.cpp /^int psychicaimkey;$/;" v 1065psychickey MacInput.cpp /^int psychickey;$/;" v 1066psychicpower Game.h /^ float psychicpower;$/;" m class:Game 1067quaternion Quaternions.h /^struct quaternion {$/;" s 1068r Colors.h /^ GLfloat r; \/\/red$/;" m class:Color 1069r Models.h /^ float r, g, b;$/;" m class:TexturedTriangle 1070rainsound Constants.h 107;" d 1071rainsprite Sprites.h 49;" d 1072raintextureptr Sprites.h /^ GLuint raintextureptr;$/;" m class:Sprites 1073rainy_environment Constants.h 120;" d 1074randomshoot_type Constants.h 124;" d 1075realoldposition Skeleton.h /^ XYZ realoldposition;$/;" m class:Joint 1076recoil Weapon.h /^ float recoil;$/;" m class:Weapon 1077relaxlength Globals.cpp /^float relaxlength;$/;" v 1078reloading Weapon.h /^ float reloading;$/;" m class:Weapon 1079reloads Person.h /^ int reloads[10];$/;" m class:Person 1080reloads Weapon.h /^ int reloads; \/\/magazines$/;" m class:Weapon 1081reloadsound Constants.h 96;" d 1082reloadtoggle Game.h /^ bool reloadtoggle;$/;" m class:Game 1083reloadtoggle Viewer.h /^ bool reloadtoggle;$/;" m class:Viewer 1084rho PhysicsMath.h /^float const rho = 0.0023769f; \/\/ desity of air at sea level, slugs\/ft^3$/;" v 1085rifleaimanim Constants.h 38;" d 1086riflehitanim Constants.h 48;" d 1087rifleholdanim Constants.h 37;" d 1088riflesound Constants.h 89;" d 1089right_key Person.h /^ int right_key;$/;" m class:Person 1090rightankle Skeleton.h 61;" d 1091rightarmpainanim Constants.h 44;" d 1092rightelbow Skeleton.h 50;" d 1093rightfoot Skeleton.h 62;" d 1094righthand Skeleton.h 52;" d 1095righthip Skeleton.h 55;" d 1096rightkey MacInput.cpp /^int rightkey;$/;" v 1097rightknee Skeleton.h 60;" d 1098rightlegpainanim Constants.h 46;" d 1099rightshoulder Skeleton.h 49;" d 1100rightwrist Skeleton.h 51;" d 1101root Window.h /^ Window *root;$/;" m class:WindowMgr 1102rotate1 Skeleton.h /^ float rotate1, rotate2, rotate3;$/;" m class:Joint 1103rotate1 Skeleton.h /^ float rotate1, rotate2, rotate3;$/;" m class:Muscle 1104rotate1 Skeleton.h /^ float rotate1[max_joints][max_frames], rotate2[max_joints][max_frames],$/;" m class:Animation 1105rotate2 Skeleton.h /^ float rotate1, rotate2, rotate3;$/;" m class:Joint 1106rotate2 Skeleton.h /^ float rotate1, rotate2, rotate3;$/;" m class:Muscle 1107rotate2 Skeleton.h /^ float rotate1[max_joints][max_frames], rotate2[max_joints][max_frames],$/;" m class:Animation 1108rotate3 Skeleton.h /^ rotate3[max_joints][max_frames];$/;" m class:Animation 1109rotate3 Skeleton.h /^ float rotate1, rotate2, rotate3;$/;" m class:Joint 1110rotate3 Skeleton.h /^ float rotate1, rotate2, rotate3;$/;" m class:Muscle 1111rotation Camera.h /^ float rotation, rotation2;$/;" m class:Camera 1112rotation Sprites.h /^ float rotation[maxsprites];$/;" m class:Sprites 1113rotation2 Camera.h /^ float rotation, rotation2;$/;" m class:Camera 1114running Person.h /^ bool running;$/;" m class:Person 1115sFile Files.h /^ int sFile;$/;" m class:Files 1116sSavedGameVolume Files.h /^ short sSavedGameVolume;$/;" m class:Files 1117scopetextureptr Game.h /^ GLuint scopetextureptr;$/;" m class:Game 1118score Game.h /^ int score;$/;" m class:Game 1119screenheight Config.h /^ int screenheight;$/;" m class:Config 1120screenheight Game.h /^ int screenwidth, screenheight;$/;" m class:Game 1121screenheight Viewer.h /^ int screenwidth, screenheight;$/;" m class:Viewer 1122screenwidth Config.h /^ int screenwidth;$/;" m class:Config 1123screenwidth Game.h /^ int screenwidth, screenheight;$/;" m class:Game 1124screenwidth Viewer.h /^ int screenwidth, screenheight;$/;" m class:Viewer 1125sdlkeymap SDL_funcs.cpp /^static int sdlkeymap[SDLK_LAST];$/;" v file: 1126selected Skeleton.h /^ int selected;$/;" m class:Skeleton 1127setActive Image.cpp /^void Image::setActive(unsigned int _index)$/;" f class:Image 1128setButton Button.cpp /^void Button::setButton(float _xpos, float _ypos, float _xwidth, float _yheight)$/;" f class:Button 1129setColor Colors.h /^ void setColor(GLfloat _r, GLfloat _g, GLfloat _b, GLfloat _a = 1) {$/;" f class:Color 1130setColor Colors.h /^ void setColor(const Color & _color) {$/;" f class:Color 1131setColor Image.cpp /^void Image::setColor(Color _color)$/;" f class:Image 1132setColor Label.cpp /^void Label::setColor(Color _color)$/;" f class:Label 1133setDim Image.cpp /^void Image::setDim(GLfloat _xpos, GLfloat _ypos, GLfloat _xwidth,$/;" f class:Image 1134setFont Label.cpp /^void Label::setFont(int set, GLuint _base, GLuint _texture)$/;" f class:Label 1135setImage Image.cpp /^void Image::setImage(GLuint _texture, unsigned int index)$/;" f class:Image 1136setLabel Label.cpp /^void Label::setLabel(GLfloat _xpos, GLfloat _ypos, float _size)$/;" f class:Label 1137setName Window.h /^ void setName(const char *winName) {$/;" f class:Window 1138setPressed Button.h /^ void setPressed(bool _pressed) { pressed = _pressed; }$/;" f class:Button 1139setText Label.cpp /^void Label::setText(const char *string)$/;" f class:Label 1140setup Viewer.cpp /^Viewer::setup()$/;" f class:Viewer 1141shoot_key Person.h /^ int shoot_key;$/;" m class:Person 1142shootsong Constants.h 113;" d 1143shotcount Game.h /^ int shotcount;$/;" m class:Game 1144shotdelay Weapon.h /^ float shotdelay;$/;" m class:Weapon 1145shotdelayamount Constants.h 130;" d 1146shotgun Constants.h 69;" d 1147shotgunmodel Constants.h 81;" d 1148shotgunsound Constants.h 111;" d 1149sidewalkcollide Game.h /^ Model sidewalkcollide;$/;" m class:Game 1150sidewalkcollide Viewer.h /^ Model sidewalkcollide;$/;" m class:Viewer 1151sinefluct Globals.cpp /^float sinefluct;$/;" v 1152sinefluct Image.h /^ float sinefluct, sinefluctprog;$/;" m class:Image 1153sinefluctprog Globals.cpp /^float sinefluctprog;$/;" v 1154sinefluctprog Image.h /^ float sinefluct, sinefluctprog;$/;" m class:Image 1155size Label.h /^ float size;$/;" m class:Label 1156size Sprites.h /^ float size[maxsprites];$/;" m class:Sprites 1157sizeX TGALoader.h /^ GLuint sizeX;$/;" m struct:TGAImageRec 1158sizeY TGALoader.h /^ GLuint sizeY;$/;" m struct:TGAImageRec 1159skeleton Person.h /^ Skeleton skeleton;$/;" m class:Person 1160skeletonmodels Globals.cpp /^Model skeletonmodels[10];$/;" v 1161skeletonmodels Viewer.cpp /^Model skeletonmodels[10];$/;" v 1162slomo Globals.cpp /^int slomo;$/;" v 1163slomokeydown Game.h /^ bool slomokeydown;$/;" m class:Game 1164smokesprite Sprites.h 39;" d 1165smokespritenoup Sprites.h 40;" d 1166smoketextureptr Sprites.h /^ GLuint smoketextureptr;$/;" m class:Sprites 1167sniperrifle Constants.h 63;" d 1168sniperriflemodel Constants.h 71;" d 1169snipers_type Constants.h 127;" d 1170snowdelay Globals.h /^ float snowdelay;$/;" m class:Environment 1171snowsprite Sprites.h 48;" d 1172snowtextureptr Sprites.h /^ GLuint snowtextureptr;$/;" m class:Sprites 1173snowy_environment Constants.h 119;" d 1174soldiers_type Constants.h 126;" d 1175soulinsound Constants.h 84;" d 1176souloutsound Constants.h 85;" d 1177soundscalefactor Globals.cpp /^float soundscalefactor;$/;" v 1178soundscalefactordefault Constants.h 153;" d 1179spawndelay Game.h /^ float spawndelay;$/;" m class:Game 1180specialforward Skeleton.h /^ XYZ specialforward[5];$/;" m class:Skeleton 1181speed Person.h /^ float speed;$/;" m class:Person 1182speed Skeleton.h /^ float speed[max_frames];$/;" m class:Animation 1183speedmult Person.h /^ float speedmult;$/;" m class:Person 1184sphere_line_intersection Quaternions.cpp /^bool sphere_line_intersection(float x1, float y1, float z1,$/;" f 1185spoonsprite Sprites.h 44;" d 1186sprites Globals.cpp /^Sprites sprites;$/;" v 1187sprites Viewer.cpp /^Sprites sprites;$/;" v 1188square Quaternions.cpp /^inline float square(float f)$/;" f 1189stabber_type Constants.h 128;" d 1190start Game.h /^ double end, start, framespersecond;$/;" m class:Game 1191start Viewer.h /^ double end, start, framespersecond;$/;" m class:Viewer 1192state Game.h /^ enum game_state state;$/;" m class:Game typeref:enum:Game::game_state 1193stomachpainanim Constants.h 43;" d 1194street Game.h /^ Model street;$/;" m class:Game 1195street Viewer.h /^ Model street;$/;" m class:Viewer 1196strength Skeleton.h /^ float strength;$/;" m class:Muscle 1197sunny_environment Constants.h 117;" d 1198szSavedGameName Files.h /^ char szSavedGameName[FILE_NAME_SIZE + 1];$/;" m class:Files 1199tabkeydown Game.h /^ bool tabkeydown;$/;" m class:Game 1200target Person.h /^ float target;$/;" m class:Person 1201targetanimation Person.h /^ int targetanimation;$/;" m class:Person 1202targetframe Person.h /^ int targetframe;$/;" m class:Person 1203targetlength Skeleton.h /^ float targetlength;$/;" m class:Muscle 1204targetoffset Camera.h /^ XYZ targetoffset;$/;" m class:Camera 1205tempanimation Person.h /^ Animation tempanimation;$/;" m class:Person 1206testskeleton Globals.cpp /^Skeleton testskeleton;$/;" v 1207texcoordsx Decals.h /^ float texcoordsx[8 * maxdecals];$/;" m class:Decals 1208texcoordsy Decals.h /^ float texcoordsy[8 * maxdecals];$/;" m class:Decals 1209text Game.h /^ Text text;$/;" m class:Game 1210text Label.h /^ string text;$/;" m class:Label 1211texture Image.h /^ GLuint texture[NUM_TEXTURES];$/;" m class:Image 1212texture Label.h /^ GLuint texture;$/;" m class:Label 1213theKeyMap Game.h /^ unsigned char theKeyMap[16];$/;" m class:Game 1214thirdperson Config.h /^ int thirdperson;$/;" m class:Config 1215throwanim Constants.h 59;" d 1216thrownanim Constants.h 60;" d 1217timeremaining Game.h /^ float timeremaining;$/;" m class:Game 1218timeremaining Globals.h /^ int timeremaining;$/;" m class:Mission 1219tol PhysicsMath.h /^float const tol = 0.0000000001f; \/\/ float type tolerance $/;" v 1220total Globals.cpp /^float total, denom, mu;$/;" v 1221twist Skeleton.h /^ float twist[max_joints][max_frames];$/;" m class:Animation 1222twist2 Skeleton.h /^ float twist2[max_joints][max_frames];$/;" m class:Animation 1223type Decals.h /^ int type[maxdecals];$/;" m class:Decals 1224type Game.h /^ int type;$/;" m class:Game 1225type Globals.h /^ int type; \/\/environment$/;" m class:Environment 1226type Person.h /^ int type;$/;" m class:Person 1227type Skeleton.h /^ int type;$/;" m class:Muscle 1228type Sprites.h /^ int type[maxsprites];$/;" m class:Sprites 1229type Weapon.h /^ int type; \/\/ditto: int whichgun;$/;" m class:Weapon 1230u0 Globals.cpp /^float u0, u1, u2;$/;" v 1231u1 Globals.cpp /^float u0, u1, u2;$/;" v 1232u2 Globals.cpp /^float u0, u1, u2;$/;" v 1233underpoint Game.h /^ XYZ underpoint;$/;" m class:Game 1234underpoint Globals.cpp /^XYZ underpoint;$/;" v 1235unlock Threads.h /^ void unlock() {$/;" f class:Mutex 1236update Image.cpp /^void Image::update(float _sinefluct, float _sinefluctprog)$/;" f class:Image 1237upperarmcolor Person.h /^ float upperarmcolor[3];$/;" m class:Costume 1238upperarmmodel Constants.h 139;" d 1239upperlegcolor Person.h /^ float upperlegcolor[3];$/;" m class:Costume 1240upperlegmodel Constants.h 142;" d 1241usermousesensitivity Config.h /^ float usermousesensitivity;$/;" m class:Config 1242usermousesensitivity Game.h /^ float usermousesensitivity;$/;" m class:Game 1243usermousesensitivity Viewer.h /^ float usermousesensitivity;$/;" m class:Viewer 1244v PhysicsMath.h /^ Vector v; \/\/ vector part: v.x, v.y, v.z$/;" m class:Quaternion 1245v Support.h /^ int v;$/;" m struct:Point 1246v0 Globals.cpp /^float v0, v1, v2;$/;" v 1247v1 Globals.cpp /^float v0, v1, v2;$/;" v 1248v2 Globals.cpp /^float v0, v1, v2;$/;" v 1249vArray Models.h /^ GLfloat vArray[max_textured_triangle * 27];$/;" m class:Model 1250vblsync Config.h /^ bool vblsync;$/;" m class:Config 1251vec Quaternions.cpp /^void XYZ::vec(Vector add)$/;" f class:XYZ 1252vel Globals.cpp /^XYZ vel;$/;" v 1253velocity Person.h /^ XYZ velocity;$/;" m class:Person 1254velocity Skeleton.h /^ XYZ velocity;$/;" m class:Joint 1255velocity Sprites.h /^ XYZ velocity[maxsprites];$/;" m class:Sprites 1256vertex Models.h /^ XYZ vertex[max_model_vertex];$/;" m class:Model 1257vertex Models.h /^ short vertex[3];$/;" m class:TexturedTriangle 1258vertexNum Models.h /^ short vertexNum, TriangleNum;$/;" m class:Model 1259viewdistance Game.h /^ float viewdistance;$/;" m class:Game 1260viewdistance Globals.h /^ float viewdistance;$/;" m class:Environment 1261viewdistance Viewer.h /^ float viewdistance;$/;" m class:Viewer 1262vipcostume Constants.h 149;" d 1263vipgoal Game.h /^ XYZ vipgoal;$/;" m class:Game 1264viptype Person.h 39;" d 1265visible Skeleton.h /^ bool visible;$/;" m class:Joint 1266visible Skeleton.h /^ bool visible;$/;" m class:Muscle 1267visions Config.h /^ int visions;$/;" m class:Config 1268visionsound Constants.h 83;" d 1269visrotation Camera.h /^ float visrotation, visrotation2;$/;" m class:Camera 1270visrotation2 Camera.h /^ float visrotation, visrotation2;$/;" m class:Camera 1271w Quaternions.h /^ float x, y, z, w;$/;" m struct:quaternion 1272walkanim Constants.h 36;" d 1273wallhitsound Constants.h 91;" d 1274weapon Person.h /^ Weapon weapon;$/;" m class:Person 1275whichblockx Person.h /^ int whichblockx;$/;" m class:Person 1276whichblocky Person.h /^ int whichblocky;$/;" m class:Person 1277whichcostume Person.h /^ int whichcostume;$/;" m class:Person 1278whichsong Game.h /^ int whichsong;$/;" m class:Game 1279whichtri Game.h /^ int whichtri;$/;" m class:Game 1280whichtri Globals.cpp /^int whichtri;$/;" v 1281x PhysicsMath.h /^ float x;$/;" m class:Vector 1282x Quaternions.h /^ float x, y, z, angle;$/;" m struct:angle_axis 1283x Quaternions.h /^ float x, y, z, w;$/;" m struct:quaternion 1284x Quaternions.h /^ float x, y, z;$/;" m struct:euler 1285x Quaternions.h /^ float x;$/;" m class:XYZ 1286xpos Button.h /^ GLfloat xpos, ypos;$/;" m class:Button 1287xpos Image.h /^ GLfloat xpos, ypos, xwidth, yheight;$/;" m class:Image 1288xpos Label.h /^ GLfloat xpos, ypos;$/;" m class:Label 1289xwidth Button.h /^ GLfloat xwidth, yheight;$/;" m class:Button 1290xwidth Image.h /^ GLfloat xpos, ypos, xwidth, yheight;$/;" m class:Image 1291y PhysicsMath.h /^ float y;$/;" m class:Vector 1292y Quaternions.h /^ float x, y, z, angle;$/;" m struct:angle_axis 1293y Quaternions.h /^ float x, y, z, w;$/;" m struct:quaternion 1294y Quaternions.h /^ float x, y, z;$/;" m struct:euler 1295y Quaternions.h /^ float y;$/;" m class:XYZ 1296yheight Button.h /^ GLfloat xwidth, yheight;$/;" m class:Button 1297yheight Image.h /^ GLfloat xpos, ypos, xwidth, yheight;$/;" m class:Image 1298ypos Button.h /^ GLfloat xpos, ypos;$/;" m class:Button 1299ypos Image.h /^ GLfloat xpos, ypos, xwidth, yheight;$/;" m class:Image 1300ypos Label.h /^ GLfloat xpos, ypos;$/;" m class:Label 1301z PhysicsMath.h /^ float z;$/;" m class:Vector 1302z Quaternions.h /^ float x, y, z, angle;$/;" m struct:angle_axis 1303z Quaternions.h /^ float x, y, z, w;$/;" m struct:quaternion 1304z Quaternions.h /^ float x, y, z;$/;" m struct:euler 1305z Quaternions.h /^ float z;$/;" m class:XYZ 1306zombie_type Constants.h 125;" d 1307zombieeatanim Constants.h 52;" d 1308zombiejoganim Constants.h 53;" d 1309zombiesong Constants.h 115;" d 1310zombietype Person.h 42;" d 1311zombiewalkanim Constants.h 54;" d 1312zoom Game.h /^ bool zoom, oldzoom;$/;" m class:Game 1313~Button Button.h /^ ~Button() {};$/;" f class:Button 1314~Decals Decals.h /^ ~Decals() {$/;" f class:Decals 1315~Font Font.h /^ ~Font() {$/;" f class:Font 1316~Game Game.h /^ ~Game() {$/;" f class:Game 1317~Game Viewer.h /^ ~Game() {$/;" f class:Viewer 1318~Image Image.h /^ ~Image() {$/;" f class:Image 1319~Label Label.h /^ ~Label() {$/;" f class:Label 1320~MutexLocker Threads.h /^ } ~MutexLocker() {$/;" f class:MutexLocker 1321~Sprites Sprites.h /^ ~Sprites() {$/;" f class:Sprites 1322~Text Text.h /^ ~Text() {$/;" f class:Text 1323~Window Window.cpp /^Window::~Window()$/;" f class:Window 1324~WindowMgr Window.h /^ ~WindowMgr() {$/;" f class:WindowMgr 1325