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/dports/science/afni/afni-AFNI_21.3.16/src/
H A Dmri_sobel.c31 float *flxx , *flyy , *fldd , *flee ; in mri_sobel() local
58 imee = mri_new( nx , ny , MRI_float ) ; flee = mri_data_pointer( imee ) ; in mri_sobel()
64 flxx[joff] = flyy[joff] = fldd[joff] = flee[joff] = 0; in mri_sobel()
68 flxx[ii] = flyy[ii] = fldd[ii] = flee[ii] = 0; in mri_sobel()
69 flxx[joff+ii] = flyy[joff+ii] = fldd[joff+ii] = flee[joff+ii] = 0; in mri_sobel()
96 fldd[ii+joff] = fabs(sdd) ; flee[ii+joff] = fabs(see) ; in mri_sobel()
149 flout[nij] = flee[ii+nx*jj] ; in mri_sobel()
157 flee[ii+nx*jj] = flout[nij] ; in mri_sobel()
178 sdd = MAX( fldd[ii+joff] , flee[ii+joff] ) ; in mri_sobel()
222 for( ii=0 ; ii < nx*ny ; ii++ ) flee[ii] = 0.0 ; in mri_sobel()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creaturebehaviour/
H A DCreatureBehaviourFleeWhenWeak.cpp68 if(creature.isActionInList(CreatureActionType::flee)) in processBehaviour()
71 creature.flee(); in processBehaviour()
92 if(creature.isActionInList(CreatureActionType::flee)) in processBehaviour()
95 creature.flee(); in processBehaviour()
H A DCreatureBehaviourAttackEnemy.cpp54 …ure.isActionInList(CreatureActionType::fight) || creature.isActionInList(CreatureActionType::flee)) in processBehaviour()
68 creature.flee(); in processBehaviour()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/altar/
H A Dxom_sheep.des22 local flee = mons.behaviour("flee")
37 sheep.beh = flee
40 sheep.speak("dream sheep flee")
/dports/games/zangband/zangband/lib/xtra/sound/
H A Dsound.cfg18 flee = flee.wav
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/States/
H A DStateBase.cs83 protected virtual bool ShouldFlee(Squad squad, Func<IEnumerable<Actor>, bool> flee) in ShouldFlee() argument
102 return flee(enemyAroundUnit); in ShouldFlee()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/
H A DCreatureActionFlee.h34 { return CreatureActionType::flee; } in getType()
H A DCreatureAction.cpp75 case CreatureActionType::flee: in toString()
H A DCreatureAction.h44 flee, // If a fighter is weak (low hp) or a worker is attacked by a fighter, he will flee enumerator
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/
H A D02_The_Human_Army.cfg177 message= _ "We must flee! There is no way we can stand up against such a force."
183 message= _ "We must flee! There is no way we can stand up against such a force."
190 …message= _ "The Son of the Black-Eye will never ‘flee’. But making a ‘strategic withdrawal’ is ano…
323 message= _ "That’s right, flee, you cowardly orcs! This land is mine!"
/dports/games/nazghul/nazghul-0.7.1/worlds/haxima-1.002/
H A Dai.scm480 (define (flee kchar)
494 (flee kchar)
509 (flee kchar)
527 (flee kchar)
563 (flee kchar)
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/turn_combat/combatants/
H A DCombatant.gd35 func flee():
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.h85 void flee();
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.h85 void flee();
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/
H A DPathFinder.h112 …bool flee(NodeId from, const Vec3f & danger, float safeDistance, Result & rlist, bool stealth = fa…
/dports/games/mangband/mangband-1.5.3/lib/xtra/sound/
H A DMakefile.am8 lib/xtra/sound/flee.wav lib/xtra/sound/hallu.wav \
H A Dsound.cfg294 flee = flee.wav
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Daicombataction.cpp472 int flee = stats.getAiSetting(CreatureStats::AI_Flee).getModified(); in vanillaRateFlee() local
473 if (flee >= 100) in vanillaRateFlee()
474 return flee; in vanillaRateFlee()
481 float rating = (1.0f - healthPercentage) * fAIFleeHealthMult + flee * fAIFleeFleeMult; in vanillaRateFlee()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/screens/combat/interface/
H A DUI.gd38 combatants_node.get_node("Player").flee()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcombat.h40 flee = 3, // Run away! enumerator
/dports/x11-fonts/orbitron/orbitron-13e6a5222aa6818d81c9acd27edd701a2d744152/
H A Dreadme.markdown9 …er fonts have been lost or destroyed in the apocalypse that led humans to flee earth. Only those v…
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dnpctalk.h70 void flee( npc & );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dnpctalk.h70 void flee( npc & );
/dports/games/pcgen/pcgen/data/pathfinder/minotaur_games/monster_focus_zombies/
H A Dmfz_spells.lst17 … while more powerful undead flee from your presence. Undead with (CASTERLEVEL) Hit Dice or less mu…
/dports/devel/zpu-binutils/zpu-toolchain-1.0/toolchain/gdb/readline/doc/
H A DChangeLog.gdb56 1998-12-17 Felix Lee <flee@cygnus.com>

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