/dports/science/afni/afni-AFNI_21.3.16/src/ |
H A D | mri_sobel.c | 31 float *flxx , *flyy , *fldd , *flee ; in mri_sobel() local 58 imee = mri_new( nx , ny , MRI_float ) ; flee = mri_data_pointer( imee ) ; in mri_sobel() 64 flxx[joff] = flyy[joff] = fldd[joff] = flee[joff] = 0; in mri_sobel() 68 flxx[ii] = flyy[ii] = fldd[ii] = flee[ii] = 0; in mri_sobel() 69 flxx[joff+ii] = flyy[joff+ii] = fldd[joff+ii] = flee[joff+ii] = 0; in mri_sobel() 96 fldd[ii+joff] = fabs(sdd) ; flee[ii+joff] = fabs(see) ; in mri_sobel() 149 flout[nij] = flee[ii+nx*jj] ; in mri_sobel() 157 flee[ii+nx*jj] = flout[nij] ; in mri_sobel() 178 sdd = MAX( fldd[ii+joff] , flee[ii+joff] ) ; in mri_sobel() 222 for( ii=0 ; ii < nx*ny ; ii++ ) flee[ii] = 0.0 ; in mri_sobel() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creaturebehaviour/ |
H A D | CreatureBehaviourFleeWhenWeak.cpp | 68 if(creature.isActionInList(CreatureActionType::flee)) in processBehaviour() 71 creature.flee(); in processBehaviour() 92 if(creature.isActionInList(CreatureActionType::flee)) in processBehaviour() 95 creature.flee(); in processBehaviour()
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H A D | CreatureBehaviourAttackEnemy.cpp | 54 …ure.isActionInList(CreatureActionType::fight) || creature.isActionInList(CreatureActionType::flee)) in processBehaviour() 68 creature.flee(); in processBehaviour()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/altar/ |
H A D | xom_sheep.des | 22 local flee = mons.behaviour("flee") 37 sheep.beh = flee 40 sheep.speak("dream sheep flee")
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/dports/games/zangband/zangband/lib/xtra/sound/ |
H A D | sound.cfg | 18 flee = flee.wav
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/States/ |
H A D | StateBase.cs | 83 protected virtual bool ShouldFlee(Squad squad, Func<IEnumerable<Actor>, bool> flee) in ShouldFlee() argument 102 return flee(enemyAroundUnit); in ShouldFlee()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/ |
H A D | CreatureActionFlee.h | 34 { return CreatureActionType::flee; } in getType()
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H A D | CreatureAction.cpp | 75 case CreatureActionType::flee: in toString()
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H A D | CreatureAction.h | 44 flee, // If a fighter is weak (low hp) or a worker is attacked by a fighter, he will flee enumerator
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/ |
H A D | 02_The_Human_Army.cfg | 177 message= _ "We must flee! There is no way we can stand up against such a force." 183 message= _ "We must flee! There is no way we can stand up against such a force." 190 …message= _ "The Son of the Black-Eye will never ‘flee’. But making a ‘strategic withdrawal’ is ano… 323 message= _ "That’s right, flee, you cowardly orcs! This land is mine!"
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/dports/games/nazghul/nazghul-0.7.1/worlds/haxima-1.002/ |
H A D | ai.scm | 480 (define (flee kchar) 494 (flee kchar) 509 (flee kchar) 527 (flee kchar) 563 (flee kchar)
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/turn_combat/combatants/ |
H A D | Combatant.gd | 35 func flee():
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.h | 85 void flee();
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.h | 85 void flee();
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/ |
H A D | PathFinder.h | 112 …bool flee(NodeId from, const Vec3f & danger, float safeDistance, Result & rlist, bool stealth = fa…
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/dports/games/mangband/mangband-1.5.3/lib/xtra/sound/ |
H A D | Makefile.am | 8 lib/xtra/sound/flee.wav lib/xtra/sound/hallu.wav \
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H A D | sound.cfg | 294 flee = flee.wav
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | aicombataction.cpp | 472 int flee = stats.getAiSetting(CreatureStats::AI_Flee).getModified(); in vanillaRateFlee() local 473 if (flee >= 100) in vanillaRateFlee() 474 return flee; in vanillaRateFlee() 481 float rating = (1.0f - healthPercentage) * fAIFleeHealthMult + flee * fAIFleeFleeMult; in vanillaRateFlee()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/screens/combat/interface/ |
H A D | UI.gd | 38 combatants_node.get_node("Player").flee()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | combat.h | 40 flee = 3, // Run away! enumerator
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/dports/x11-fonts/orbitron/orbitron-13e6a5222aa6818d81c9acd27edd701a2d744152/ |
H A D | readme.markdown | 9 …er fonts have been lost or destroyed in the apocalypse that led humans to flee earth. Only those v…
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | npctalk.h | 70 void flee( npc & );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | npctalk.h | 70 void flee( npc & );
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/dports/games/pcgen/pcgen/data/pathfinder/minotaur_games/monster_focus_zombies/ |
H A D | mfz_spells.lst | 17 … while more powerful undead flee from your presence. Undead with (CASTERLEVEL) Hit Dice or less mu…
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/dports/devel/zpu-binutils/zpu-toolchain-1.0/toolchain/gdb/readline/doc/ |
H A D | ChangeLog.gdb | 56 1998-12-17 Felix Lee <flee@cygnus.com>
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