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/dports/math/R/R-4.1.2/src/library/utils/R/
H A Drelist.R103 relist <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
113 relist.default <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
115 result <- flesh
120 relist.list <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
127 relist(flesh[seq.int(ind, length.out = size)], result[[i]])
134 relist.matrix <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
139 return(matrix(flesh, nrow = n, ncol = m,
146 result[[i, j]] <- relist(flesh[seq.int(ind, length.out = size)],
153 relist.factor <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
155 as.factor(levels(skeleton)[flesh])
/dports/math/libRmath/R-4.1.1/src/library/utils/R/
H A Drelist.R103 relist <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
113 relist.default <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
115 result <- flesh
120 relist.list <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
127 relist(flesh[seq.int(ind, length.out = size)], result[[i]])
134 relist.matrix <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
139 return(matrix(flesh, nrow = n, ncol = m,
146 result[[i, j]] <- relist(flesh[seq.int(ind, length.out = size)],
153 relist.factor <- function(flesh, skeleton=attr(flesh, "skeleton")) argument
155 as.factor(levels(skeleton)[flesh])
/dports/math/R/R-4.1.2/src/library/utils/man/
H A Drelist.Rd23 relist(flesh, skeleton)
24 \method{relist}{default}(flesh, skeleton = attr(flesh, "skeleton"))
25 \method{relist}{factor}(flesh, skeleton = attr(flesh, "skeleton"))
26 \method{relist}{list}(flesh, skeleton = attr(flesh, "skeleton"))
27 \method{relist}{matrix}(flesh, skeleton = attr(flesh, "skeleton"))
36 \item{flesh}{a vector to be relisted}
78 object that has the right \code{shape} but the wrong content. \code{flesh}
80 \preformatted{ relist(flesh, skeleton)}
81 will put the content of flesh on the skeleton. You don't need to specify
82 skeleton explicitly if the skeleton is stored as an attribute inside flesh.
[all …]
/dports/math/libRmath/R-4.1.1/src/library/utils/man/
H A Drelist.Rd23 relist(flesh, skeleton)
24 \method{relist}{default}(flesh, skeleton = attr(flesh, "skeleton"))
25 \method{relist}{factor}(flesh, skeleton = attr(flesh, "skeleton"))
26 \method{relist}{list}(flesh, skeleton = attr(flesh, "skeleton"))
27 \method{relist}{matrix}(flesh, skeleton = attr(flesh, "skeleton"))
36 \item{flesh}{a vector to be relisted}
78 object that has the right \code{shape} but the wrong content. \code{flesh}
80 \preformatted{ relist(flesh, skeleton)}
81 will put the content of flesh on the skeleton. You don't need to specify
82 skeleton explicitly if the skeleton is stored as an attribute inside flesh.
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/monsters/
H A DFlesh_Golem.cfg6 image="units/monsters/flesh-golem.png"
24 …description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers fr…
25 …{DEFENSE_ANIM "units/monsters/flesh-golem-defend.png" "units/monsters/flesh-golem.png" {SOUND_LIST…
50 image="units/monsters/flesh-golem-attack-b[1~3,1].png:[120,120,150,160]"
53 … image="misc/blank-hex.png:1,units/monsters/flesh-golem-swoosh-b.png:100,misc/blank-hex.png:1"
60 image="units/monsters/flesh-golem-attack-[1~3,1].png:[120,120,150,160]"
63 … image="misc/blank-hex.png:1,units/monsters/flesh-golem-swoosh.png:100,misc/blank-hex.png:1"
/dports/sysutils/dateutils/dateutils-0.4.1/src/
H A Ddt-io.c207 struct grpatm_payload_s f = needles->flesh[i]; in dt_io_find_strpdt2()
584 res.flesh[idx].off_min = -4; in build_needle()
585 res.flesh[idx].off_max = -4; in build_needle()
586 res.flesh[idx].fmt = NULL; in build_needle()
591 res.flesh[idx].off_min = -2; in build_needle()
592 res.flesh[idx].off_max = -1; in build_needle()
593 res.flesh[idx].fmt = NULL; in build_needle()
610 res.flesh + j + 1, in build_needle()
611 res.flesh + j, in build_needle()
612 (idx - j) * sizeof(*res.flesh)); in build_needle()
[all …]
H A Ddt-io.h58 struct grpatm_payload_s *flesh; member
161 res.flesh = (void*)(res.needle + natoms); in make_grep_atom_soa()
/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/
H A Dfrnknstn.des38 MONSTER:''',"flesh golem",(06,05)
39 MONSTER:''',"flesh golem",(06,07)
40 MONSTER:''',"flesh golem",(05,06)
41 MONSTER:''',"flesh golem",(07,06)
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dchar_edible_rating_test.cpp494 item flesh( "human_cooked" ); variable
495 REQUIRE( flesh.has_flag( flag_CANNIBALISM ) );
501 expect_can_eat( dummy, flesh );
502 … expect_will_eat( dummy, flesh, "The thought of eating human flesh makes you feel sick.",
512 expect_can_eat( dummy, flesh );
513 expect_will_eat( dummy, flesh, "", EDIBLE );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dchar_edible_rating_test.cpp494 item flesh( "human_cooked" ); variable
495 REQUIRE( flesh.has_flag( flag_CANNIBALISM ) );
501 expect_can_eat( dummy, flesh );
502 … expect_will_eat( dummy, flesh, "The thought of eating human flesh makes you feel sick.",
512 expect_can_eat( dummy, flesh );
513 expect_will_eat( dummy, flesh, "", EDIBLE );
/dports/games/pcgen/pcgen/data/35e/paizo/adventure_path/rise_of_the_runelords/chapter_5_sins_of_the_saviors/
H A Dpf5_feats.lst7 …n PRECLASS:1,SPELLCASTER=3 DESC:You can tattoo arcane runes upon your flesh or the flesh of others.
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/
H A Dbats.cfg38 flesh = true
93 flesh = true
151 flesh = true
/dports/games/ivan/ivan-059/Script/
H A Dmaterial.dat5879 flesh
5886 NameStem = "flesh";
5975 /* Creature flesh */
5993 NameStem = "frog flesh";
6038 NameStem = "wolf flesh";
6044 NameStem = "dog flesh";
6086 NameStem = "bat flesh";
6128 NameStem = "cat flesh";
6134 NameStem = "rat flesh";
6209 NameStem = "lion flesh";
[all …]
/dports/games/ivan/ivan-059/Main/Source/
H A Dmaterias.cpp278 void flesh::PostConstruct() in PostConstruct()
285 void flesh::Save(outputfile& SaveFile) const in Save()
291 void flesh::Load(inputfile& SaveFile) in Load()
/dports/www/miniserve/miniserve-0.18.0/cargo-crates/grass-0.10.8/sass-spec/spec/non_conformant/
H A DREADME.md4 starting point for standalone specs or to flesh out existing specs outside of
/dports/textproc/p5-CSS-Sass/CSS-Sass-3.6.4/t/sass-spec/spec/non_conformant/
H A DREADME.md4 starting point for standalone specs or to flesh out existing specs outside of
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/
H A DShyde.cfg25flesh and magic to become a being of them both. As surely as the physical form binds the blood tha…
/dports/games/xinvaders/xinvaders-2.1.1/
H A Dspermb1.bit6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
H A Dsperma1.bit6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
H A Dspermb2.bit6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
H A Dsperma2.bit6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
H A Dvader1b1.bit6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
H A Dvader3b1.bit6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
/dports/games/scourge-data/scourge_data/models/md3/area51/
H A Danimation.cfg5 footsteps flesh
/dports/games/scourge-data/scourge_data/models/md3/junga/
H A Danimation.cfg4 footsteps flesh

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