/dports/math/R/R-4.1.2/src/library/utils/R/ |
H A D | relist.R | 103 relist <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 113 relist.default <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 115 result <- flesh 120 relist.list <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 127 relist(flesh[seq.int(ind, length.out = size)], result[[i]]) 134 relist.matrix <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 139 return(matrix(flesh, nrow = n, ncol = m, 146 result[[i, j]] <- relist(flesh[seq.int(ind, length.out = size)], 153 relist.factor <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 155 as.factor(levels(skeleton)[flesh])
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/dports/math/libRmath/R-4.1.1/src/library/utils/R/ |
H A D | relist.R | 103 relist <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 113 relist.default <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 115 result <- flesh 120 relist.list <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 127 relist(flesh[seq.int(ind, length.out = size)], result[[i]]) 134 relist.matrix <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 139 return(matrix(flesh, nrow = n, ncol = m, 146 result[[i, j]] <- relist(flesh[seq.int(ind, length.out = size)], 153 relist.factor <- function(flesh, skeleton=attr(flesh, "skeleton")) argument 155 as.factor(levels(skeleton)[flesh])
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/dports/math/R/R-4.1.2/src/library/utils/man/ |
H A D | relist.Rd | 23 relist(flesh, skeleton) 24 \method{relist}{default}(flesh, skeleton = attr(flesh, "skeleton")) 25 \method{relist}{factor}(flesh, skeleton = attr(flesh, "skeleton")) 26 \method{relist}{list}(flesh, skeleton = attr(flesh, "skeleton")) 27 \method{relist}{matrix}(flesh, skeleton = attr(flesh, "skeleton")) 36 \item{flesh}{a vector to be relisted} 78 object that has the right \code{shape} but the wrong content. \code{flesh} 80 \preformatted{ relist(flesh, skeleton)} 81 will put the content of flesh on the skeleton. You don't need to specify 82 skeleton explicitly if the skeleton is stored as an attribute inside flesh. [all …]
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/dports/math/libRmath/R-4.1.1/src/library/utils/man/ |
H A D | relist.Rd | 23 relist(flesh, skeleton) 24 \method{relist}{default}(flesh, skeleton = attr(flesh, "skeleton")) 25 \method{relist}{factor}(flesh, skeleton = attr(flesh, "skeleton")) 26 \method{relist}{list}(flesh, skeleton = attr(flesh, "skeleton")) 27 \method{relist}{matrix}(flesh, skeleton = attr(flesh, "skeleton")) 36 \item{flesh}{a vector to be relisted} 78 object that has the right \code{shape} but the wrong content. \code{flesh} 80 \preformatted{ relist(flesh, skeleton)} 81 will put the content of flesh on the skeleton. You don't need to specify 82 skeleton explicitly if the skeleton is stored as an attribute inside flesh. [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/monsters/ |
H A D | Flesh_Golem.cfg | 6 image="units/monsters/flesh-golem.png" 24 …description= _ "Incredibly strong constructs, flesh golems are created by powerful necromancers fr… 25 …{DEFENSE_ANIM "units/monsters/flesh-golem-defend.png" "units/monsters/flesh-golem.png" {SOUND_LIST… 50 image="units/monsters/flesh-golem-attack-b[1~3,1].png:[120,120,150,160]" 53 … image="misc/blank-hex.png:1,units/monsters/flesh-golem-swoosh-b.png:100,misc/blank-hex.png:1" 60 image="units/monsters/flesh-golem-attack-[1~3,1].png:[120,120,150,160]" 63 … image="misc/blank-hex.png:1,units/monsters/flesh-golem-swoosh.png:100,misc/blank-hex.png:1"
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/dports/sysutils/dateutils/dateutils-0.4.1/src/ |
H A D | dt-io.c | 207 struct grpatm_payload_s f = needles->flesh[i]; in dt_io_find_strpdt2() 584 res.flesh[idx].off_min = -4; in build_needle() 585 res.flesh[idx].off_max = -4; in build_needle() 586 res.flesh[idx].fmt = NULL; in build_needle() 591 res.flesh[idx].off_min = -2; in build_needle() 592 res.flesh[idx].off_max = -1; in build_needle() 593 res.flesh[idx].fmt = NULL; in build_needle() 610 res.flesh + j + 1, in build_needle() 611 res.flesh + j, in build_needle() 612 (idx - j) * sizeof(*res.flesh)); in build_needle() [all …]
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H A D | dt-io.h | 58 struct grpatm_payload_s *flesh; member 161 res.flesh = (void*)(res.needle + natoms); in make_grep_atom_soa()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/ |
H A D | frnknstn.des | 38 MONSTER:''',"flesh golem",(06,05) 39 MONSTER:''',"flesh golem",(06,07) 40 MONSTER:''',"flesh golem",(05,06) 41 MONSTER:''',"flesh golem",(07,06)
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | char_edible_rating_test.cpp | 494 item flesh( "human_cooked" ); variable 495 REQUIRE( flesh.has_flag( flag_CANNIBALISM ) ); 501 expect_can_eat( dummy, flesh ); 502 … expect_will_eat( dummy, flesh, "The thought of eating human flesh makes you feel sick.", 512 expect_can_eat( dummy, flesh ); 513 expect_will_eat( dummy, flesh, "", EDIBLE );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | char_edible_rating_test.cpp | 494 item flesh( "human_cooked" ); variable 495 REQUIRE( flesh.has_flag( flag_CANNIBALISM ) ); 501 expect_can_eat( dummy, flesh ); 502 … expect_will_eat( dummy, flesh, "The thought of eating human flesh makes you feel sick.", 512 expect_can_eat( dummy, flesh ); 513 expect_will_eat( dummy, flesh, "", EDIBLE );
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/dports/games/pcgen/pcgen/data/35e/paizo/adventure_path/rise_of_the_runelords/chapter_5_sins_of_the_saviors/ |
H A D | pf5_feats.lst | 7 …n PRECLASS:1,SPELLCASTER=3 DESC:You can tattoo arcane runes upon your flesh or the flesh of others.
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/ |
H A D | bats.cfg | 38 flesh = true 93 flesh = true 151 flesh = true
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/dports/games/ivan/ivan-059/Script/ |
H A D | material.dat | 5879 flesh 5886 NameStem = "flesh"; 5975 /* Creature flesh */ 5993 NameStem = "frog flesh"; 6038 NameStem = "wolf flesh"; 6044 NameStem = "dog flesh"; 6086 NameStem = "bat flesh"; 6128 NameStem = "cat flesh"; 6134 NameStem = "rat flesh"; 6209 NameStem = "lion flesh"; [all …]
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | materias.cpp | 278 void flesh::PostConstruct() in PostConstruct() 285 void flesh::Save(outputfile& SaveFile) const in Save() 291 void flesh::Load(inputfile& SaveFile) in Load()
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/dports/www/miniserve/miniserve-0.18.0/cargo-crates/grass-0.10.8/sass-spec/spec/non_conformant/ |
H A D | README.md | 4 starting point for standalone specs or to flesh out existing specs outside of
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/dports/textproc/p5-CSS-Sass/CSS-Sass-3.6.4/t/sass-spec/spec/non_conformant/ |
H A D | README.md | 4 starting point for standalone specs or to flesh out existing specs outside of
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/ |
H A D | Shyde.cfg | 25 …flesh and magic to become a being of them both. As surely as the physical form binds the blood tha…
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/dports/games/xinvaders/xinvaders-2.1.1/ |
H A D | spermb1.bit | 6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
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H A D | sperma1.bit | 6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
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H A D | spermb2.bit | 6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
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H A D | sperma2.bit | 6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
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H A D | vader1b1.bit | 6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
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H A D | vader3b1.bit | 6 Otherwise great hairy beasties will rip your eyes out and eat your flesh
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/dports/games/scourge-data/scourge_data/models/md3/area51/ |
H A D | animation.cfg | 5 footsteps flesh
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/dports/games/scourge-data/scourge_data/models/md3/junga/ |
H A D | animation.cfg | 4 footsteps flesh
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