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Searched refs:fontSprite (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dgraphics.h132 void fontSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
214 void fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal);
H A Dsprites.cpp309 void GraphicsManager::fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &font… in fontSprite() function in Sludge::GraphicsManager
324 void GraphicsManager::fontSprite(int x, int y, Sprite &single, const SpritePalette &fontPal) { in fontSprite() function in Sludge::GraphicsManager
325 fontSprite(false, x, y, single, fontPal); in fontSprite()
329 fontSprite(true, x, y, single, fontPal); in flipFontSprite()
H A Dcursors.cpp93 _vm->_gfxMan->fontSprite( in displayCursor()
H A Dfonttext.cpp110 g_sludge->_gfxMan->fontSprite(xOff, y, *mySprite, thePal); in pasteString()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dgraphics.cpp205 SpriteResource fontSprite(vm); in createFontSurface() local
212 fontSprite.load(fileHash, true); in createFontSurface()
214 fontSurface->drawSpriteResourceEx(fontSprite, false, false, 0, 0); in createFontSurface()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dgraphics.cpp205 SpriteResource fontSprite(vm); in createFontSurface() local
212 fontSprite.load(fileHash, true); in createFontSurface()
214 fontSurface->drawSpriteResourceEx(fontSprite, false, false, 0, 0); in createFontSurface()
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dgraphics.h143 void fontSprite(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
236 void fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal);
H A Dcursors.cpp92 _vm->_gfxMan->fontSprite( in displayCursor()
H A Dsprites.cpp302 void GraphicsManager::fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &font… in fontSprite() function in Sludge::GraphicsManager
317 void GraphicsManager::fontSprite(int x, int y, Sprite &single, const SpritePalette &fontPal) { in fontSprite() function in Sludge::GraphicsManager
318 fontSprite(false, x, y, single, fontPal); in fontSprite()
322 fontSprite(true, x, y, single, fontPal); in flipFontSprite()
H A Dfonttext.cpp110 g_sludge->_gfxMan->fontSprite(xOff, y, *mySprite, thePal); in pasteString()