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Searched refs:footstepsound (Results 1 – 13 of 13) sorted by relevance

/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dterrain.ufo2 footstepsound "footsteps/metal1"
7 footstepsound "footsteps/metal1"
12 footstepsound "footsteps/metal1"
17 footstepsound "footsteps/metal1"
22 footstepsound "footsteps/metal1"
27 footstepsound "footsteps/metal3"
32 footstepsound "footsteps/metal3"
37 footstepsound "footsteps/metal1"
42 footstepsound "footsteps/metal1"
47 footstepsound "footsteps/metal3"
[all …]
H A Dteam_aliens.ufo255 footstepsound "aliens/bloodspider/move"
328 footstepsound "aliens/bloodspider/move"
402 footstepsound "aliens/hovernet/move1"
474 footstepsound "aliens/hovernet/move1"
H A Dteam_humans.ufo22 // footstepsound
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Audio/
H A DSounds.cpp32 int footstepsound, footstepsound2, footstepsound3, footstepsound4; variable
67 footstepsound = footstepsn1; in loadAllSounds()
H A DSounds.hpp47 extern int footstepsound, footstepsound2, footstepsound3, footstepsound4;
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameInitDispose.cpp100 loadwav(":Data:Sounds:footstep1.wav", footstepsound); in LoadSounds()
101 loadwav(":Data:Sounds:footstep2.wav", footstepsound + 1); in LoadSounds()
102 loadwav(":Data:Sounds:footstep3.wav", footstepsound + 2); in LoadSounds()
103 loadwav(":Data:Sounds:footstep4.wav", footstepsound + 3); in LoadSounds()
104 loadwav(":Data:Sounds:footstep5.wav", footstepsound + 4); in LoadSounds()
151 loadogg(":Data:Sounds:footstep1.ogg", footstepsound); in LoadSounds()
152 loadogg(":Data:Sounds:footstep2.ogg", footstepsound + 1); in LoadSounds()
153 loadogg(":Data:Sounds:footstep3.ogg", footstepsound + 2); in LoadSounds()
154 loadogg(":Data:Sounds:footstep4.ogg", footstepsound + 3); in LoadSounds()
155 loadogg(":Data:Sounds:footstep5.ogg", footstepsound + 4); in LoadSounds()
[all …]
H A DConstants.h86 #define footstepsound 3 macro
H A DPerson.cpp272 whichsound = footstepsound + abs(Random()) % 5; in DoAnimations()
895 whichsound = footstepsound + abs(Random()) % 5; in DoAnimationslite()
H A Dtags659 footstepsound Constants.h 86;" d
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DWeapons.cpp721 whichsound = footstepsound + abs(Random() % 2); in doStuff()
782 whichsound = footstepsound + abs(Random() % 2); in doStuff()
846 whichsound = footstepsound + abs(Random() % 2); in doStuff()
894 whichsound = footstepsound + abs(Random() % 2); in doStuff()
H A DPerson.cpp2134 whichsound = footstepsound; in DoAnimations()
2191 …if (whichsound == footstepsound || whichsound == footstepsound2 || whichsound == footstepsound3 ||… in DoAnimations()
/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.dsl/resources/
H A Drules.properties667 team.footstepsound = SOUND
856 terrain.footstepsound = SOUND
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameTick.cpp386 footstepsound = footstepsn1; in Setenvironment()
418 footstepsound = footstepsn1; in Setenvironment()
450 footstepsound = footstepgr1; in Setenvironment()