Searched refs:footstepsound (Results 1 – 13 of 13) sorted by relevance
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | terrain.ufo | 2 footstepsound "footsteps/metal1" 7 footstepsound "footsteps/metal1" 12 footstepsound "footsteps/metal1" 17 footstepsound "footsteps/metal1" 22 footstepsound "footsteps/metal1" 27 footstepsound "footsteps/metal3" 32 footstepsound "footsteps/metal3" 37 footstepsound "footsteps/metal1" 42 footstepsound "footsteps/metal1" 47 footstepsound "footsteps/metal3" [all …]
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H A D | team_aliens.ufo | 255 footstepsound "aliens/bloodspider/move" 328 footstepsound "aliens/bloodspider/move" 402 footstepsound "aliens/hovernet/move1" 474 footstepsound "aliens/hovernet/move1"
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H A D | team_humans.ufo | 22 // footstepsound
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Audio/ |
H A D | Sounds.cpp | 32 int footstepsound, footstepsound2, footstepsound3, footstepsound4; variable 67 footstepsound = footstepsn1; in loadAllSounds()
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H A D | Sounds.hpp | 47 extern int footstepsound, footstepsound2, footstepsound3, footstepsound4;
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | GameInitDispose.cpp | 100 loadwav(":Data:Sounds:footstep1.wav", footstepsound); in LoadSounds() 101 loadwav(":Data:Sounds:footstep2.wav", footstepsound + 1); in LoadSounds() 102 loadwav(":Data:Sounds:footstep3.wav", footstepsound + 2); in LoadSounds() 103 loadwav(":Data:Sounds:footstep4.wav", footstepsound + 3); in LoadSounds() 104 loadwav(":Data:Sounds:footstep5.wav", footstepsound + 4); in LoadSounds() 151 loadogg(":Data:Sounds:footstep1.ogg", footstepsound); in LoadSounds() 152 loadogg(":Data:Sounds:footstep2.ogg", footstepsound + 1); in LoadSounds() 153 loadogg(":Data:Sounds:footstep3.ogg", footstepsound + 2); in LoadSounds() 154 loadogg(":Data:Sounds:footstep4.ogg", footstepsound + 3); in LoadSounds() 155 loadogg(":Data:Sounds:footstep5.ogg", footstepsound + 4); in LoadSounds() [all …]
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H A D | Constants.h | 86 #define footstepsound 3 macro
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H A D | Person.cpp | 272 whichsound = footstepsound + abs(Random()) % 5; in DoAnimations() 895 whichsound = footstepsound + abs(Random()) % 5; in DoAnimationslite()
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H A D | tags | 659 footstepsound Constants.h 86;" d
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/ |
H A D | Weapons.cpp | 721 whichsound = footstepsound + abs(Random() % 2); in doStuff() 782 whichsound = footstepsound + abs(Random() % 2); in doStuff() 846 whichsound = footstepsound + abs(Random() % 2); in doStuff() 894 whichsound = footstepsound + abs(Random() % 2); in doStuff()
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H A D | Person.cpp | 2134 whichsound = footstepsound; in DoAnimations() 2191 …if (whichsound == footstepsound || whichsound == footstepsound2 || whichsound == footstepsound3 ||… in DoAnimations()
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/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.dsl/resources/ |
H A D | rules.properties | 667 team.footstepsound = SOUND 856 terrain.footstepsound = SOUND
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | GameTick.cpp | 386 footstepsound = footstepsn1; in Setenvironment() 418 footstepsound = footstepsn1; in Setenvironment() 450 footstepsound = footstepgr1; in Setenvironment()
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