/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | view.cpp | 41 float fovX = stream->readFloatLE(); in readVqa() local 43 setFovX(fovX); in readVqa() 50 void View::setFovX(float fovX) { in setFovX() argument 51 _fovX = fovX; in setFovX()
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H A D | view.h | 48 void setFovX(float fovX);
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | view.cpp | 41 float fovX = stream->readFloatLE(); in readVqa() local 43 setFovX(fovX); in readVqa() 50 void View::setFovX(float fovX) { in setFovX() argument 51 _fovX = fovX; in setFovX()
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H A D | view.h | 48 void setFovX(float fovX);
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | mathlib.c | 341 float Q_CalcFovY (float fovX, float width, float height) in Q_CalcFovY() argument 343 if (fovX < 1 || fovX > 179) in Q_CalcFovY() 344 Com_Printf (PRNT_ERROR, "Bad fov: %f\n", fovX); in Q_CalcFovY() 346 return (float)(atan (height / (width / tan (fovX / 360.0f * M_PI)))) * ((180.0f / M_PI) * 2); in Q_CalcFovY()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | SWRenderer.cpp | 195 float r = near * tanf(sceneDef.fovX * .5f); in BuildProjectionMatrix() 246 float xCos = cosf(sceneDef.fovX * .5f); in BuildFrustrum() 247 float xSin = sinf(sceneDef.fovX * .5f); in BuildFrustrum() 265 float fovX = tanf(sceneDef.fovX * 0.5f); in ApplyDynamicLight() local 268 float dvx = -fovX * 2.f / static_cast<float>(fw); in ApplyDynamicLight() 306 float vx = fovX + dvx * minX; in ApplyDynamicLight() 377 float fovX = tanf(sceneDef.fovX * 0.5f); in ApplyFog() local 380 float dvx = -fovX * 2.f / static_cast<float>(fw / 4); in ApplyFog() 406 float vx = fovX; in ApplyFog() 458 float fovX = tanf(sceneDef.fovX * 0.5f); in ApplyFog() local [all …]
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H A D | SWMapRenderer.cpp | 747 float fovX = tanf(sceneDef.fovX * 0.5f); in RenderFinal() local 757 Vector3 v1 = front - right * fovX + down * fovY; in RenderFinal() 759 Vector3 deltaRight = right * (fovX * 2.f / static_cast<float>(fw) * under); in RenderFinal() 761 Vector2 screenPos = {-fovX, -fovY}; in RenderFinal() 762 float deltaScreenPosRight = fovX * 2.f / static_cast<float>(fw); in RenderFinal() 1058 float fovX = tanf(def.fovX * 0.5f); in RenderInner() local 1060 float fovDiag = sqrtf(fovX * fovX + fovY * fovY); in RenderInner()
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H A D | GLCameraBlurFilter.cpp | 89 axes[0] /= std::tan(def.fovX * 0.5f); in Filter() 120 movePixels = tanf(movePixels) / tanf(def.fovX * .5f); in Filter()
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H A D | GLLensFilter.cpp | 57 lensFov.SetValue(tanf(def.fovX * .5f), tanf(def.fovY * .5f)); in Filter()
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Oculars/src/ |
H A D | CCD.cpp | 246 …double fovX = RADIAN_TO_DEGREES * 2 * qAtan(this->prismWidth() /(2.0 * telescope->focalLength() * … in getOAGActualFOVx() local 247 return fovX; in getOAGActualFOVx() 253 …double fovX = RADIAN_TO_DEGREES * 2 * qAtan(this->chipWidth() /(2.0 * telescope->focalLength() * l… in getActualFOVx() local 254 return fovX; in getActualFOVx()
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H A D | Oculars.cpp | 1581 const double fovX = ccd->getActualFOVx(telescope, lens); in paintCCDBounds() local 1768 .arg(QString::number(fovX*3600*ccd->binningX()/ccd->resolutionX(), 'f', 4)) in paintCCDBounds() 2123 double fovX = 0.0; in paintText() local 2127 fovX = ccd->getActualFOVx(telescope, lens); in paintText() 2133 ccdInfoLabel = QString(q_("Dimensions: %1")).arg(getDimensionsString(fovX, fovY)); in paintText() 2905 QString Oculars::getDimensionsString(double fovX, double fovY) const in getDimensionsString() argument 2910 if (fovX >= 1.0) in getDimensionsString() 2912 int degrees = static_cast<int>(fovX); in getDimensionsString() 2913 double minutes = (fovX - degrees) * 60.; in getDimensionsString() 2918 double minutes = fovX * 60.; in getDimensionsString() [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreDistanceLodStrategy.cpp | 120 Radian fovX = fovY * (viewportWidth / viewportHeight); in setReferenceView() local 126 mReferenceViewValue = viewportArea * Math::Tan(fovX * 0.5f) * Math::Tan(fovY * 0.5f); in setReferenceView()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreDistanceLodStrategy.cpp | 119 Radian fovX = fovY * (viewportWidth / viewportHeight); in setReferenceView() local 125 mReferenceViewValue = viewportArea * Math::Tan(fovX * 0.5f) * Math::Tan(fovY * 0.5f); in setReferenceView()
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Client_Scene.cpp | 182 def.fovX = atanf(tanf(def.fovY * .5f) * renderer->ScreenWidth() / in CreateSceneDefinition() 250 def.fovX = atanf(tanf(def.fovY * .5f) * renderer->ScreenWidth() / in CreateSceneDefinition() 348 def.fovX = atanf(tanf(def.fovY * .5f) * renderer->ScreenWidth() / in CreateSceneDefinition() 373 def.fovX = atanf(tanf(def.fovY * .5f) * renderer->ScreenWidth() / in CreateSceneDefinition() 424 def.fovX = atanf(tanf(def.fovX * .5f) * scale) * 2.f; in CreateSceneDefinition() 470 def.fovX = in CreateSceneDefinition() 814 float tanX = tanf(lastSceneDef.fovX * .5f); in Project()
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H A D | SceneDefinition.h | 29 float fovX, fovY; member
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_view.c | 455 cg.refDef.fovX = ops->fov + cg.lerpFrac * (ps->fov - ops->fov); in V_CalcViewValues() 569 cg.refDef.fovY = Q_CalcFovY (cg.refDef.fovX, (float)cg.refDef.width, (float)cg.refDef.height); in V_RenderView() 635 refDef.fovX = 90; in V_Benchmark_f() 636 refDef.fovY = Q_CalcFovY (refDef.fovX, refDef.width, refDef.height); in V_Benchmark_f() 697 refDef.fovX = 90; in V_TimeRefresh_f() 698 refDef.fovY = Q_CalcFovY (refDef.fovX, refDef.width, refDef.height); in V_TimeRefresh_f()
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H A D | cg_draw.c | 57 refDef.fovX = 30; in CG_DrawModel()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_cull.c | 45 …ctor (ri.scn.viewFrustum[1].normal, ri.def.viewAxis[2], ri.def.viewAxis[0], -(90-ri.def.fovX / 2)); in R_SetupFrustum() 46 …dVector (ri.scn.viewFrustum[2].normal, ri.def.viewAxis[2], ri.def.viewAxis[0], 90-ri.def.fovX / 2); in R_SetupFrustum()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libappfw/include/de/vr/ |
H A D | oculusrift.h | 148 float fovX() const; // in degrees
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | matrix4x4.h | 241 static matrix4x4 PerspectiveMatrix(T fovR, T aspect, T znear, T zfar, bool fovX = false) 246 const T x = fovX ? e : e / aspect; 247 const T y = fovX ? e / aspect : e; 273 static matrix4x4 InfinitePerspectiveMatrix(T fovR, T aspect, T znear, bool fovX = false) 278 const T x = fovX ? e : e / aspect; 279 const T y = fovX ? e / aspect : e;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | vr.cpp | 186 Con_SetFloat("rend-vr-rift-fovx", ovr.fovX());
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/ |
H A D | FCDCamera.h | 136 void SetFovX(float fovX);
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/ |
H A D | FCDCamera.h | 136 void SetFovX(float fovX);
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/raytracing/ |
H A D | Camera.cxx | 53 vtkm::Float32 fovX, in PixelData() argument 71 vtkm::Float32 thx = tanf((fovX * vtkm::Pi_180f()) * .5f); in PixelData() 168 vtkm::Float32 fovX, in PerspectiveRayGenJitter() argument 177 vtkm::Float32 thx = tanf((fovX * 3.1415926f / 180.f) * .5f); in PerspectiveRayGenJitter() 342 vtkm::Float32 fovX, in PerspectiveRayGen() argument 356 vtkm::Float32 thx = tanf((fovX * vtkm::Pi_180f()) * .5f); in PerspectiveRayGen()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/rgbd/src/ |
H A D | dynafu.cpp | 194 float fovX = params.frameSize.width/params.intr(0, 0); in drawScene() local 204 glFrustum(-nearZ*fovX/2, nearZ*fovX/2, -nearZ*fovY/2, nearZ*fovY/2, nearZ, farZ); in drawScene()
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