/dports/graphics/rayshade/rayshade.4.0/raypaint/ |
H A D | main.c | 81 Options.framestart = Options.starttime + 83 SamplingSetTime(Options.framestart, Options.shutterspeed,
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H A D | render.c | 149 TopRay.time = Options.framestart; 245 return Options.framestart; 249 res = Options.framestart + window * (sampnum + jitter);
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/dports/graphics/libgphoto2/libgphoto2-2.5.26/camlibs/sonix/ |
H A D | library.c | 203 unsigned int framestart[1024]; in get_file_func() local 267 framestart[0] = 0; in get_file_func() 292 framestart[numframes+1] = in get_file_func() 293 framestart[numframes] + endpoint; in get_file_func() 358 offset = 0x40*(framestart[i]/0x40)+0x40; in get_file_func() 359 if (offset == framestart[i] + 0x40) in get_file_func() 362 framestart[i]); in get_file_func()
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/dports/games/warzone2100/warzone2100/tools/subtitle-converter/ |
H A D | convert-subtitles.py | 14 framestart = float(tokens[2]) 17 return (xpos, ypos, framestart, frameend, text)
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/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/ConcatUGens/ |
H A D | Concat.cpp | 732 int framestart= (sourcecounter + sourcesize- framesize)%sourcesize; in sourcefeatures() local 739 pos= (framestart+i)%sourcesize; in sourcefeatures() 811 int framestart= (controlcounter + controlsize- framesize)%controlsize; in matchfeatures() local 818 pos= (framestart+i)%controlsize; in matchfeatures() 969 int framestart= (sourcecounter + sourcesize- framesize)%sourcesize; in sourcefeatures2() local 975 pos= (framestart+i)%sourcesize; in sourcefeatures2() 1030 int framestart= (controlcounter + controlsize- framesize)%controlsize; in matchfeatures2() local 1036 pos= (framestart+i)%controlsize; in matchfeatures2()
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/dports/graphics/rayshade/rayshade.4.0/libshade/ |
H A D | setup.c | 205 Options.framestart = Options.starttime + 207 SamplingSetTime(Options.framestart, Options.shutterspeed,
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H A D | options.h | 81 framestart, /* start time of the current frame */ member
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/dports/games/zdoom/zdoom-2.8.1/src/r_data/ |
H A D | sprites.cpp | 123 int framestart; in R_InstallSprite() local 215 sprites[num].spriteframes = WORD(framestart = SpriteFrames.Reserve (maxframe)); in R_InstallSprite() 218 …memcpy (SpriteFrames[framestart+frame].Texture, sprtemp[frame].Texture, sizeof(sprtemp[frame].Text… in R_InstallSprite() 219 SpriteFrames[framestart+frame].Flip = sprtemp[frame].Flip; in R_InstallSprite() 220 SpriteFrames[framestart+frame].Voxel = sprtemp[frame].Voxel; in R_InstallSprite() 230 TexMan[sprtemp[frame].Texture[rot]]->Rotations = framestart + frame; in R_InstallSprite()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_cin.h | 26 byte *framestart; member
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H A D | gl_cin.c | 183 cin->framestart = cin->offset; in Huff1TableInit() 527 cin->offset = cin->framestart; in CIN_StartCinematic()
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/dports/games/mari0/ |
H A D | laser.lua | 13 self.framestart = 0 46 if self.framestart < 2 then 47 self.framestart = self.framestart + 1
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/dports/graphics/xmedcon/xmedcon-0.17.0/source/ |
H A D | m-acr.h | 88 float timeslottime, frametime, framestart, frameduration, nrframes; member
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/dports/emulators/dosbox/dosbox-0.74-3/src/hardware/ |
H A D | vga_misc.cpp | 35 double timeInFrame = PIC_FullIndex()-vga.draw.delay.framestart; in vga_read_p3da()
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H A D | vga_other.cpp | 414 double timeInFrame = PIC_FullIndex()-vga.draw.delay.framestart; in write_tandy() 540 double timeInFrame = PIC_FullIndex()-vga.draw.delay.framestart; in read_herc_status()
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/hardware/ |
H A D | vga_misc.cpp | 34 const auto timeInFrame = PIC_FullIndex() - vga.draw.delay.framestart; in vga_read_p3da()
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/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/src/hardware/ |
H A D | vga_misc.cpp | 34 double timeInFrame = PIC_FullIndex()-vga.draw.delay.framestart; in vga_read_p3da()
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H A D | vga_other.cpp | 166 double timeInFrame = PIC_FullIndex()-vga.draw.delay.framestart; in write_lightpen() 772 double timeInFrame = PIC_FullIndex()-vga.draw.delay.framestart; in read_herc_status()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | scrollrt.cpp | 59 int framestart; variable 1362 framestart = SDL_GetTicks(); in EnableFrameCount() 1376 frames = tc - framestart; in DrawFPS() 1377 if (tc - framestart >= 1000) { in DrawFPS() 1378 framestart = tc; in DrawFPS()
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/dports/graphics/rayshade/rayshade.4.0/rayshade/ |
H A D | raytrace.c | 427 return Options.framestart; 431 res = Options.framestart + window * (sampnum + jitter);
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 696 short int framestart; //First frame of counter range. member 732 short int framestart; //Frame animation loops back to. member 739 short int framestart; //Frame to start quake. member
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/dports/emulators/dosbox/dosbox-0.74-3/include/ |
H A D | vga.h | 144 double framestart; member
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/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/include/ |
H A D | vga.h | 143 double framestart; member
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 699 int framestart:16; //First frame of counter range. member 729 int framestart:16; //Frame animation loops back to. member 736 int framestart:16; //Frame to start quake. member
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 712 int framestart; //First frame of counter range. member 742 int framestart; //Frame animation loops back to. member 749 int framestart; //Frame to start quake. member
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 530 int md_defineanimation(int modelid, const char *framestart, const char *frameend, int fps, int flag…
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