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Searched refs:gFov (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dview.h62 extern int gFov;
H A Dview.cpp76 int gFov; variable
623 int const vr = Blrintf(65536.f * tanf(gFov * (fPI / 360.f))); in DrawView()
H A Dosdcmds.cpp640 { "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 60, 140 }, in registerosdcommands()
H A Dconfig.cpp496 gFov = 90; in CONFIG_SetDefaults()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dconfig.h92 extern int32_t gFov;
H A Dconfig.cpp111 int32_t gFov; variable
378 gFov = 90; in CONFIG_SetDefaults()
H A Dosdcmd.cpp1031 { "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 75, 120 }, in registerosdcommands()
H A Dmenu.cpp454 CGameMenuItemSlider itemOptionsDisplayFOV("FOV:", 3, 66, 150, 180, &gFov, 75, 140, 5, SetFOV, -1, -…
1656 gFov = pItem->nValue; in SetFOV()
H A Dview.cpp3272 renderSetAspect(Blrintf(float(viewingrange) * tanf(gFov * (PI/360.f))), yxaspect); in viewDrawScreen()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Djasminpatry-are-gee-be.glsl1090 float gFov = 0.9;
1091 normalCm.yz = (uvScreen * 2.0 - 1.0) * vecAspect * gFov;