Searched refs:gFov (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | view.h | 62 extern int gFov;
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H A D | view.cpp | 76 int gFov; variable 623 int const vr = Blrintf(65536.f * tanf(gFov * (fPI / 360.f))); in DrawView()
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H A D | osdcmds.cpp | 640 { "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 60, 140 }, in registerosdcommands()
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H A D | config.cpp | 496 gFov = 90; in CONFIG_SetDefaults()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | config.h | 92 extern int32_t gFov;
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H A D | config.cpp | 111 int32_t gFov; variable 378 gFov = 90; in CONFIG_SetDefaults()
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H A D | osdcmd.cpp | 1031 { "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 75, 120 }, in registerosdcommands()
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H A D | menu.cpp | 454 CGameMenuItemSlider itemOptionsDisplayFOV("FOV:", 3, 66, 150, 180, &gFov, 75, 140, 5, SetFOV, -1, -… 1656 gFov = pItem->nValue; in SetFOV()
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H A D | view.cpp | 3272 renderSetAspect(Blrintf(float(viewingrange) * tanf(gFov * (PI/360.f))), yxaspect); in viewDrawScreen()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | jasminpatry-are-gee-be.glsl | 1090 float gFov = 0.9; 1091 normalCm.yz = (uvScreen * 2.0 - 1.0) * vecAspect * gFov;
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