Searched refs:gameDirectoryInput (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/launcher/ |
H A D | Launcher.cc | 112 gameDirectoryInput->callback( (Fl_Callback*)widgetChanged, (void*)(this) ); in show() 150 gameDirectoryInput->value(rustResRootPath.get()); in initializeInputsFromDefaults() 193 EngineOptions_setVanillaGameDir(this->engine_options.get(), gameDirectoryInput->value()); in writeJsonFile() 252 ST::char_buffer decoded = decodePath(window->gameDirectoryInput->value()); in openGameDirectorySelector() 263 window->gameDirectoryInput->value(encoded.c_str()); in openGameDirectorySelector() 264 window->update(true, window->gameDirectoryInput); in openGameDirectorySelector() 343 if (!checkIfRelativePathExists(window->gameDirectoryInput->value(), "Data", true)) { in startGame() 357 …bool has_editor_slf = checkIfRelativePathExists(window->gameDirectoryInput->value(), "Data/Editor.… in startEditor() 383 const char* gamedir = window->gameDirectoryInput->value(); in guessVersion()
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H A D | StracciatellaLauncher.cc | 22 { gameDirectoryInput = new Fl_Input(20, 75, 385, 25, "JA2 Game Directory:"); in StracciatellaLauncher() 23 gameDirectoryInput->align(Fl_Align(FL_ALIGN_TOP_LEFT)); in StracciatellaLauncher() 24 Fl_Group::current()->resizable(gameDirectoryInput); in StracciatellaLauncher()
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H A D | StracciatellaLauncher.h | 25 Fl_Input *gameDirectoryInput; variable
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H A D | StracciatellaLauncher.fl | 36 Fl_Input gameDirectoryInput {
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