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Searched refs:gameDirectoryInput (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/launcher/
H A DLauncher.cc112 gameDirectoryInput->callback( (Fl_Callback*)widgetChanged, (void*)(this) ); in show()
150 gameDirectoryInput->value(rustResRootPath.get()); in initializeInputsFromDefaults()
193 EngineOptions_setVanillaGameDir(this->engine_options.get(), gameDirectoryInput->value()); in writeJsonFile()
252 ST::char_buffer decoded = decodePath(window->gameDirectoryInput->value()); in openGameDirectorySelector()
263 window->gameDirectoryInput->value(encoded.c_str()); in openGameDirectorySelector()
264 window->update(true, window->gameDirectoryInput); in openGameDirectorySelector()
343 if (!checkIfRelativePathExists(window->gameDirectoryInput->value(), "Data", true)) { in startGame()
357 …bool has_editor_slf = checkIfRelativePathExists(window->gameDirectoryInput->value(), "Data/Editor.… in startEditor()
383 const char* gamedir = window->gameDirectoryInput->value(); in guessVersion()
H A DStracciatellaLauncher.cc22 { gameDirectoryInput = new Fl_Input(20, 75, 385, 25, "JA2 Game Directory:"); in StracciatellaLauncher()
23 gameDirectoryInput->align(Fl_Align(FL_ALIGN_TOP_LEFT)); in StracciatellaLauncher()
24 Fl_Group::current()->resizable(gameDirectoryInput); in StracciatellaLauncher()
H A DStracciatellaLauncher.h25 Fl_Input *gameDirectoryInput; variable
H A DStracciatellaLauncher.fl36 Fl_Input gameDirectoryInput {