1 // generated by Fast Light User Interface Designer (fluid) version 1.0303 2 3 #ifndef StracciatellaLauncher_h 4 #define StracciatellaLauncher_h 5 #include <FL/Fl.H> 6 #include <FL/Fl_Double_Window.H> 7 #include <FL/Fl_Tabs.H> 8 #include <FL/Fl_Group.H> 9 #include <FL/Fl_Button.H> 10 #include <FL/Fl_Input.H> 11 #include <FL/Fl_Choice.H> 12 #include <FL/Fl_Check_Browser.H> 13 #include <FL/Fl_Menu_Button.H> 14 #include <FL/Fl_Output.H> 15 #include <FL/Fl_Value_Input.H> 16 #include <FL/Fl_Box.H> 17 #include <FL/Fl_Check_Button.H> 18 19 class StracciatellaLauncher { 20 public: 21 StracciatellaLauncher(); 22 Fl_Double_Window *stracciatellaLauncher; 23 Fl_Button *editorButton; 24 Fl_Button *playButton; 25 Fl_Input *gameDirectoryInput; 26 Fl_Button *browseJa2DirectoryButton; 27 Fl_Choice *gameVersionInput; 28 Fl_Button *guessVersionButton; 29 Fl_Check_Browser *modsCheckBrowser; 30 Fl_Menu_Button *addModMenuButton; 31 Fl_Button *moveDownModsButton; 32 Fl_Button *moveUpModsButton; 33 Fl_Button *removeModsButton; 34 Fl_Output *gameSettingsOutput; 35 Fl_Choice *scalingModeChoice; 36 Fl_Value_Input *resolutionXInput; 37 Fl_Value_Input *resolutionYInput; 38 Fl_Menu_Button *predefinedResolutionMenuButton; 39 Fl_Box *invalidResolutionLabel; 40 Fl_Check_Button *fullscreenCheckbox; 41 Fl_Check_Button *playSoundsCheckbox; 42 Fl_Output *ja2JsonPathOutput; 43 Fl_Button *ja2JsonReloadBtn; 44 Fl_Button *ja2JsonSaveBtn; 45 }; 46 #endif 47