Searched refs:gameVersionInput (Results 1 – 4 of 4) sorted by relevance
32 { gameVersionInput = new Fl_Choice(20, 125, 385, 25, "Game Version:"); in StracciatellaLauncher()33 gameVersionInput->down_box(FL_BORDER_BOX); in StracciatellaLauncher()34 gameVersionInput->align(Fl_Align(FL_ALIGN_TOP_LEFT)); in StracciatellaLauncher()35 Fl_Group::current()->resizable(gameVersionInput); in StracciatellaLauncher()
114 gameVersionInput->callback( (Fl_Callback*)widgetChanged, (void*)(this) ); in show()166 gameVersionInput->value(resourceVersionIndex); in initializeInputsFromDefaults()205 int currentResourceVersionIndex = gameVersionInput->value(); in writeJsonFile()233 gameVersionInput->add(resourceVersionString.get()); in populateChoices()393 window->gameVersionInput->value(resourceVersionIndex); in guessVersion()394 window->update(true, window->gameVersionInput); in guessVersion()
27 Fl_Choice *gameVersionInput; variable
48 Fl_Choice gameVersionInput {