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Searched refs:game_time (Results 1 – 25 of 96) sorted by relevance

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/dports/games/moon-buggy/moon-buggy-1.0.51/
H A Dmoon-buggy.h40 typedef double game_time; typedef
41 typedef void (*callback_fn) (game_time, void *);
43 extern game_time current_time (void);
48 extern void add_event (game_time t, callback_fn callback, void *client_data);
55 extern void print_hint_h (game_time t, void *client_data);
56 extern void clear_hint_h (game_time, void *);
94 extern void jump (game_time t);
175 void (*keypress) (game_time, int);
185 extern int mode_keypress (game_time t, int meaning);
H A Dqueue.c42 game_time t; /* time, when the event should happen */
58 to_real (game_time t) in to_real()
63 static game_time
69 game_time
134 wait_until (game_time t, real_time *t_return) in wait_until()
188 dummy_h (game_time t, void *client_data) in dummy_h()
204 game_time t; in clock_freeze()
237 add_event (game_time t, callback_fn callback, void *client_data) in add_event()
346 print_hint_h (game_time t, void *client_data) in print_hint_h()
357 clear_hint_h (game_time t, void *client_data) in clear_hint_h()
H A Dgame.c106 key_handler (game_time t, int val) in key_handler()
145 leave_crash_mode (game_time t, void *client_data) in leave_crash_mode()
159 print_lives_h (game_time t, void *client_data) in print_lives_h()
190 crash_key_handler (game_time t, int val) in crash_key_handler()
H A Dbuggy.c129 wheel_handler (game_time t, void *client_data) in wheel_handler()
174 jump_handler (game_time t, void *client_data) in jump_handler()
191 jump (game_time t) in jump()
/dports/audio/ardour6/Ardour-6.8.0/share/scripts/
H A D_pong.lua31 local game_time -- counts up to fps
53 game_time = fps -- start the ball immediately (notify GUI)
77 game_time = game_time + n_samples
82 game_time = 0
91 while game_time > fps and ctrl[2] <= 0 do
93 game_time = game_time - fps
/dports/games/gbrainy/gbrainy-2.4.3/src/Core/Main/
H A DGameSession.cs49 private TimeSpan game_time; field in gbrainy.Core.Main.GameSession
73 game_time = TimeSpan.Zero; in GameSession()
118 get { return TimeSpanToStr (game_time);}
167 …istory.GamesPlayed > 0) ? TimeSpan.FromSeconds (game_time.TotalSeconds / history.GamesPlayed) : ga…
207 game_time = TimeSpan.Zero; in New()
297 game_time = game_time.Add (one_sec); in TimerUpdater()
H A DGame.cs31 private TimeSpan game_time; field in gbrainy.Core.Main.Game
208 get {return game_time; }
209 set {game_time = value; }
/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/
H A Dzktor.c63 double game_time; variable
138 player.timer = game_time; in game_init()
166 tick_now = time_now - game_time; in game_play()
170 game_time = time_now; in game_play()
187 enemy[j].timer = game_time; in game_play()
238 player.timer = game_time; in game_play()
240 p_bullet[i].timer = game_time; in game_play()
333 enemy[i].timer = game_time; in game_play()
335 e_bullet[j].timer = game_time; in game_play()
355 if (vortex[i].timer < game_time) { in game_play()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/shader/
H A Dshader330.frag8 uniform float game_time;
21 vec4 color = diffuse_var * texture(diffuse_texture, texcoord_var.st + (animate * game_time));
26 … vec4 pixel = texture(displacement_texture, texcoord_var.st + (displacement_animate * game_time));
34 vec4 color = diffuse_var * texture(diffuse_texture, texcoord_var.st + (animate * game_time));
42 uv.x = uv.x + 0.005 * sin(game_time + uv.y * 100);
H A Dshader100.frag10 uniform float game_time;
21 vec4 color = diffuse_var * texture2D(diffuse_texture, texcoord_var.st + (animate * game_time));
26 …vec4 pixel = texture2D(displacement_texture, texcoord_var.st + (displacement_animate * game_time));
34 vec4 color = diffuse_var * texture2D(diffuse_texture, texcoord_var.st + (animate * game_time));
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dgamesys.c184 if (obj_check_time < player_struct.game_time) { in check_nearby_objects()
306 obj_check_time = player_struct.game_time + OBJ_CHECK_TICKS; in check_nearby_objects()
503 if (player_struct.game_time > time_until_shodan_avatar) { in gamesys_run()
524 time_until_shodan_avatar = player_struct.game_time + (CIT_CYCLE * 8); in gamesys_run()
551 if (objPhysicss[osi].duration < player_struct.game_time) { in gamesys_run()
560 if (player_struct.game_time > next_contin_trig) { in gamesys_run()
567 next_contin_trig = player_struct.game_time + CONTIN_INTERVAL; in gamesys_run()
742 long running_dt = player_struct.game_time - player_struct.last_second_update; in do_stuff_every_second()
860 int remain = MISSION_3_TICKS - player_struct.game_time; in do_stuff_every_second()
874 player_struct.last_second_update = player_struct.game_time; in do_stuff_every_second()
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H A Dgametime.c70 player_struct.game_time += deltat; in update_state()
97 ulong deltat = player_struct.game_time - oldtime; in update_level_gametime()
H A Dhud.c199 if (time_until_shodan_avatar > player_struct.game_time) in compute_hud_var()
200 second_format((time_until_shodan_avatar - player_struct.game_time) / CIT_CYCLE, s); in compute_hud_var()
214 int secs = (MISSION_3_TICKS - player_struct.game_time) / CIT_CYCLE; in compute_hud_var()
264 if ((hud_lines[i].time != 0) && (hud_lines[i].time < player_struct.game_time)) { in hud_update_lines()
409 hud_critters[best].tstamp = player_struct.game_time; in hud_report_damage()
442 if (player_struct.game_time - rpt->tstamp > TSTAMP_CUTOFF) { in update_damage_report()
642 hud_lines[i].time = player_struct.game_time + ticks; in hud_set_time()
H A Dweapons.c691 objPhysicss[osid].duration = player_struct.game_time + SLOW_PROJECTILE_DURATION; in player_fire_slow_projectile()
841 player_struct.last_fire = player_struct.game_time; in fire_player_software()
925 if ((CYBER_FIRE_WAIT + player_struct.last_fire) > player_struct.game_time) in fire_player_weapon()
927 player_struct.last_fire = player_struct.game_time; in fire_player_weapon()
940 if (fire_slam && (player_struct.last_fire + CURSOR_WAIT < player_struct.game_time)) { in fire_player_weapon()
970 if ((player_struct.auto_fire_click + AUTO_FIRE_CLICK_WAIT) > player_struct.game_time) in fire_player_weapon()
986 player_struct.auto_fire_click = player_struct.game_time; in fire_player_weapon()
989 next_fire_time = player_struct.game_time; in fire_player_weapon()
993 next_fire_time = (10) + player_struct.game_time; in fire_player_weapon()
997 player_struct.last_fire = player_struct.game_time; in fire_player_weapon()
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H A Dmusicai.c195 if (mlimbs_combat < player_struct.game_time) in mlimbs_do_ai()
207 if ((last_damage_sum + damage_decay_time) < player_struct.game_time) { in mlimbs_do_ai()
211 last_damage_sum = player_struct.game_time; in mlimbs_do_ai()
289 mlimbs_combat = player_struct.game_time + mai_combat_length; in mai_attack()
H A Dnewai.c140 run_ice_time = player_struct.game_time + ICE_INTERVAL; in run_cspace_ice()
151 if (time_last_seen > player_struct.game_time + AI_ATTENTION_SPAN) in compute_base_visibility()
174 … ((GUN_VISIBLE_FACTOR * CIT_CYCLE) / lg_max(player_struct.game_time - player_struct.last_fire, 1)); in compute_base_visibility()
280 time_last_seen = player_struct.game_time; in ai_spot_player()
330 time_last_seen = player_struct.game_time; in do_stealth_stuff()
640 if (pcrit->attack_count < player_struct.game_time) { in run_combat_ai()
657 … ? player_struct.game_time + CritterProps[cp_num].attacks[0].speed in run_combat_ai()
658 … : player_struct.game_time + CritterProps[cp_num].attacks[1].speed; in run_combat_ai()
906 if ((global_fullmap->cyber) && (run_ice_time < player_struct.game_time)) in ai_run()
/dports/devel/allegro/allegro-4.4.3.1/demos/shooter/
H A Dgame.c27 static volatile unsigned int game_time; variable
74 game_time++; in game_timer()
229 if (prev_bullet_time + BULLET_DELAY < game_time) { in move_everyone()
234 prev_bullet_time = game_time; in move_everyone()
449 LOCK_VARIABLE(game_time); in play_game()
453 game_time = 0; in play_game()
464 while (prev_update_time < game_time) { in play_game()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/dialogs/
H A DMichelangelo.lua203 if (game_time() - Michelangelo_food_cooking_time < 300) then
226 Michelangelo_food_cooking_time = game_time() -- wait before you can eat.
239 Michelangelo_food_cooking_time = game_time() -- wait before you can eat.
247 Michelangelo_food_cooking_time = game_time() -- wait before you can eat.
263 Michelangelo_food_cooking_time = game_time() -- wait before you can eat.
305 Michelangelo_food_cooking_time = game_time() -- wait before you can eat.
/dports/games/widelands/widelands-build21/src/wui/
H A Dplot_area.cc80 Units get_suggested_unit(uint32_t game_time, bool is_generic = false) { in get_suggested_unit() argument
83 if (game_time > 4 * kDays) { in get_suggested_unit()
85 } else if (game_time > 4 * kHours) { in get_suggested_unit()
91 if (game_time > 4 * kDays) { in get_suggested_unit()
93 } else if (game_time > 4 * kHours) { in get_suggested_unit()
342 uint32_t game_time = 0; in get_game_time() local
346 if (game_time < plotdata_[plot].absolute_data->size() * sample_rate_) in get_game_time()
347 game_time = plotdata_[plot].absolute_data->size() * sample_rate_; in get_game_time()
348 return game_time; in get_game_time()
396 uint32_t game_time = get_game_time(); in get_game_time_id() local
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/dports/games/minetest/minetest-5.4.1/src/
H A Dchat_interface.h46 game_time(a_game_time), in ChatEventTimeInfo()
50 u64 game_time; member
H A Dserverlist.cpp38 const u32 game_time, in sendAnnounce() argument
65 server["game_time"] = game_time; in sendAnnounce()
/dports/games/KnightCap/Export/
H A Dics.c113 int game_num, game_time, increment; in parse_ics_special() local
304 &game_time, &increment) == 8) { in parse_ics_special()
307 timer_estimate(game_time*60, game_time*60, increment); in parse_ics_special()
400 state->game_time = initial_time; in parse_ics_move()
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dserverlist.cpp178 const u32 game_time, in sendAnnounce() argument
201 if (game_time >= 1) in sendAnnounce()
202 server["game_time"]= game_time; in sendAnnounce()
/dports/games/eif/eif-1.3.4/src/
H A Dempcon.c77 game_time = 0;
132 game_time = 0;
/dports/games/eif/eif-1.3.4/src/connect/
H A Dsock.c49 extern int game_time, game_btus;
130 (void)sscanf(display, "%d %d", &game_time, &game_btus);

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