/dports/games/moon-buggy/moon-buggy-1.0.51/ |
H A D | moon-buggy.h | 40 typedef double game_time; typedef 41 typedef void (*callback_fn) (game_time, void *); 43 extern game_time current_time (void); 48 extern void add_event (game_time t, callback_fn callback, void *client_data); 55 extern void print_hint_h (game_time t, void *client_data); 56 extern void clear_hint_h (game_time, void *); 94 extern void jump (game_time t); 175 void (*keypress) (game_time, int); 185 extern int mode_keypress (game_time t, int meaning);
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H A D | queue.c | 42 game_time t; /* time, when the event should happen */ 58 to_real (game_time t) in to_real() 63 static game_time 69 game_time 134 wait_until (game_time t, real_time *t_return) in wait_until() 188 dummy_h (game_time t, void *client_data) in dummy_h() 204 game_time t; in clock_freeze() 237 add_event (game_time t, callback_fn callback, void *client_data) in add_event() 346 print_hint_h (game_time t, void *client_data) in print_hint_h() 357 clear_hint_h (game_time t, void *client_data) in clear_hint_h()
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H A D | game.c | 106 key_handler (game_time t, int val) in key_handler() 145 leave_crash_mode (game_time t, void *client_data) in leave_crash_mode() 159 print_lives_h (game_time t, void *client_data) in print_lives_h() 190 crash_key_handler (game_time t, int val) in crash_key_handler()
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H A D | buggy.c | 129 wheel_handler (game_time t, void *client_data) in wheel_handler() 174 jump_handler (game_time t, void *client_data) in jump_handler() 191 jump (game_time t) in jump()
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/dports/audio/ardour6/Ardour-6.8.0/share/scripts/ |
H A D | _pong.lua | 31 local game_time -- counts up to fps 53 game_time = fps -- start the ball immediately (notify GUI) 77 game_time = game_time + n_samples 82 game_time = 0 91 while game_time > fps and ctrl[2] <= 0 do 93 game_time = game_time - fps
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/dports/games/gbrainy/gbrainy-2.4.3/src/Core/Main/ |
H A D | GameSession.cs | 49 private TimeSpan game_time; field in gbrainy.Core.Main.GameSession 73 game_time = TimeSpan.Zero; in GameSession() 118 get { return TimeSpanToStr (game_time);} 167 …istory.GamesPlayed > 0) ? TimeSpan.FromSeconds (game_time.TotalSeconds / history.GamesPlayed) : ga… 207 game_time = TimeSpan.Zero; in New() 297 game_time = game_time.Add (one_sec); in TimerUpdater()
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H A D | Game.cs | 31 private TimeSpan game_time; field in gbrainy.Core.Main.Game 208 get {return game_time; } 209 set {game_time = value; }
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/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/ |
H A D | zktor.c | 63 double game_time; variable 138 player.timer = game_time; in game_init() 166 tick_now = time_now - game_time; in game_play() 170 game_time = time_now; in game_play() 187 enemy[j].timer = game_time; in game_play() 238 player.timer = game_time; in game_play() 240 p_bullet[i].timer = game_time; in game_play() 333 enemy[i].timer = game_time; in game_play() 335 e_bullet[j].timer = game_time; in game_play() 355 if (vortex[i].timer < game_time) { in game_play() [all …]
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/shader/ |
H A D | shader330.frag | 8 uniform float game_time; 21 vec4 color = diffuse_var * texture(diffuse_texture, texcoord_var.st + (animate * game_time)); 26 … vec4 pixel = texture(displacement_texture, texcoord_var.st + (displacement_animate * game_time)); 34 vec4 color = diffuse_var * texture(diffuse_texture, texcoord_var.st + (animate * game_time)); 42 uv.x = uv.x + 0.005 * sin(game_time + uv.y * 100);
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H A D | shader100.frag | 10 uniform float game_time; 21 vec4 color = diffuse_var * texture2D(diffuse_texture, texcoord_var.st + (animate * game_time)); 26 …vec4 pixel = texture2D(displacement_texture, texcoord_var.st + (displacement_animate * game_time)); 34 vec4 color = diffuse_var * texture2D(diffuse_texture, texcoord_var.st + (animate * game_time));
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | gamesys.c | 184 if (obj_check_time < player_struct.game_time) { in check_nearby_objects() 306 obj_check_time = player_struct.game_time + OBJ_CHECK_TICKS; in check_nearby_objects() 503 if (player_struct.game_time > time_until_shodan_avatar) { in gamesys_run() 524 time_until_shodan_avatar = player_struct.game_time + (CIT_CYCLE * 8); in gamesys_run() 551 if (objPhysicss[osi].duration < player_struct.game_time) { in gamesys_run() 560 if (player_struct.game_time > next_contin_trig) { in gamesys_run() 567 next_contin_trig = player_struct.game_time + CONTIN_INTERVAL; in gamesys_run() 742 long running_dt = player_struct.game_time - player_struct.last_second_update; in do_stuff_every_second() 860 int remain = MISSION_3_TICKS - player_struct.game_time; in do_stuff_every_second() 874 player_struct.last_second_update = player_struct.game_time; in do_stuff_every_second() [all …]
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H A D | gametime.c | 70 player_struct.game_time += deltat; in update_state() 97 ulong deltat = player_struct.game_time - oldtime; in update_level_gametime()
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H A D | hud.c | 199 if (time_until_shodan_avatar > player_struct.game_time) in compute_hud_var() 200 second_format((time_until_shodan_avatar - player_struct.game_time) / CIT_CYCLE, s); in compute_hud_var() 214 int secs = (MISSION_3_TICKS - player_struct.game_time) / CIT_CYCLE; in compute_hud_var() 264 if ((hud_lines[i].time != 0) && (hud_lines[i].time < player_struct.game_time)) { in hud_update_lines() 409 hud_critters[best].tstamp = player_struct.game_time; in hud_report_damage() 442 if (player_struct.game_time - rpt->tstamp > TSTAMP_CUTOFF) { in update_damage_report() 642 hud_lines[i].time = player_struct.game_time + ticks; in hud_set_time()
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H A D | weapons.c | 691 objPhysicss[osid].duration = player_struct.game_time + SLOW_PROJECTILE_DURATION; in player_fire_slow_projectile() 841 player_struct.last_fire = player_struct.game_time; in fire_player_software() 925 if ((CYBER_FIRE_WAIT + player_struct.last_fire) > player_struct.game_time) in fire_player_weapon() 927 player_struct.last_fire = player_struct.game_time; in fire_player_weapon() 940 if (fire_slam && (player_struct.last_fire + CURSOR_WAIT < player_struct.game_time)) { in fire_player_weapon() 970 if ((player_struct.auto_fire_click + AUTO_FIRE_CLICK_WAIT) > player_struct.game_time) in fire_player_weapon() 986 player_struct.auto_fire_click = player_struct.game_time; in fire_player_weapon() 989 next_fire_time = player_struct.game_time; in fire_player_weapon() 993 next_fire_time = (10) + player_struct.game_time; in fire_player_weapon() 997 player_struct.last_fire = player_struct.game_time; in fire_player_weapon() [all …]
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H A D | musicai.c | 195 if (mlimbs_combat < player_struct.game_time) in mlimbs_do_ai() 207 if ((last_damage_sum + damage_decay_time) < player_struct.game_time) { in mlimbs_do_ai() 211 last_damage_sum = player_struct.game_time; in mlimbs_do_ai() 289 mlimbs_combat = player_struct.game_time + mai_combat_length; in mai_attack()
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H A D | newai.c | 140 run_ice_time = player_struct.game_time + ICE_INTERVAL; in run_cspace_ice() 151 if (time_last_seen > player_struct.game_time + AI_ATTENTION_SPAN) in compute_base_visibility() 174 … ((GUN_VISIBLE_FACTOR * CIT_CYCLE) / lg_max(player_struct.game_time - player_struct.last_fire, 1)); in compute_base_visibility() 280 time_last_seen = player_struct.game_time; in ai_spot_player() 330 time_last_seen = player_struct.game_time; in do_stealth_stuff() 640 if (pcrit->attack_count < player_struct.game_time) { in run_combat_ai() 657 … ? player_struct.game_time + CritterProps[cp_num].attacks[0].speed in run_combat_ai() 658 … : player_struct.game_time + CritterProps[cp_num].attacks[1].speed; in run_combat_ai() 906 if ((global_fullmap->cyber) && (run_ice_time < player_struct.game_time)) in ai_run()
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/dports/devel/allegro/allegro-4.4.3.1/demos/shooter/ |
H A D | game.c | 27 static volatile unsigned int game_time; variable 74 game_time++; in game_timer() 229 if (prev_bullet_time + BULLET_DELAY < game_time) { in move_everyone() 234 prev_bullet_time = game_time; in move_everyone() 449 LOCK_VARIABLE(game_time); in play_game() 453 game_time = 0; in play_game() 464 while (prev_update_time < game_time) { in play_game()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/dialogs/ |
H A D | Michelangelo.lua | 203 if (game_time() - Michelangelo_food_cooking_time < 300) then 226 Michelangelo_food_cooking_time = game_time() -- wait before you can eat. 239 Michelangelo_food_cooking_time = game_time() -- wait before you can eat. 247 Michelangelo_food_cooking_time = game_time() -- wait before you can eat. 263 Michelangelo_food_cooking_time = game_time() -- wait before you can eat. 305 Michelangelo_food_cooking_time = game_time() -- wait before you can eat.
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | plot_area.cc | 80 Units get_suggested_unit(uint32_t game_time, bool is_generic = false) { in get_suggested_unit() argument 83 if (game_time > 4 * kDays) { in get_suggested_unit() 85 } else if (game_time > 4 * kHours) { in get_suggested_unit() 91 if (game_time > 4 * kDays) { in get_suggested_unit() 93 } else if (game_time > 4 * kHours) { in get_suggested_unit() 342 uint32_t game_time = 0; in get_game_time() local 346 if (game_time < plotdata_[plot].absolute_data->size() * sample_rate_) in get_game_time() 347 game_time = plotdata_[plot].absolute_data->size() * sample_rate_; in get_game_time() 348 return game_time; in get_game_time() 396 uint32_t game_time = get_game_time(); in get_game_time_id() local [all …]
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | chat_interface.h | 46 game_time(a_game_time), in ChatEventTimeInfo() 50 u64 game_time; member
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H A D | serverlist.cpp | 38 const u32 game_time, in sendAnnounce() argument 65 server["game_time"] = game_time; in sendAnnounce()
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/dports/games/KnightCap/Export/ |
H A D | ics.c | 113 int game_num, game_time, increment; in parse_ics_special() local 304 &game_time, &increment) == 8) { in parse_ics_special() 307 timer_estimate(game_time*60, game_time*60, increment); in parse_ics_special() 400 state->game_time = initial_time; in parse_ics_move()
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | serverlist.cpp | 178 const u32 game_time, in sendAnnounce() argument 201 if (game_time >= 1) in sendAnnounce() 202 server["game_time"]= game_time; in sendAnnounce()
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/dports/games/eif/eif-1.3.4/src/ |
H A D | empcon.c | 77 game_time = 0; 132 game_time = 0;
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/dports/games/eif/eif-1.3.4/src/connect/ |
H A D | sock.c | 49 extern int game_time, game_btus; 130 (void)sscanf(display, "%d %d", &game_time, &game_btus);
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