Searched refs:getCollisionAction (Results 1 – 12 of 12) sorted by relevance
144 CollisionAction action = getCollisionAction(); in handleObjectCollision()159 CollisionAction action = getCollisionAction(); in handleSimpleCollision()
35 Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
38 Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
37 Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
85 virtual Weapon *getCollisionAction() { return collisionAction_; } in getCollisionAction() function
116 addDamageAction(context, weaponContext, damagedTarget, damagedTarget->getCollisionAction()); in damageTarget()
165 proj->getCollisionAction()->fire( in doCollision()
318 getWeapon()->getCollisionAction()->fire( in doCollision()
554 public CollisionAction getCollisionAction() { in getCollisionAction() method in GuidedEntity
1196 static CollisionAction getCollisionAction() { in getCollisionAction() function
1737 if (getCollisionAction() == COLLISION_ACTION_REMOVE) { in executeMovements()1742 } else if (getCollisionAction() == COLLISION_ACTION_TELEPORT) { in executeMovements()
5767 … if (myStops.front().collision && MSLane::getCollisionAction() == MSLane::COLLISION_ACTION_WARN) {