1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_WeaponRollerh_INCLUDE__) 22 #define __INCLUDE_WeaponRollerh_INCLUDE__ 23 24 #include <weapons/Weapon.h> 25 #include <common/ModelID.h> 26 #include <engine/ObjectGroupEntryDefinition.h> 27 28 class ScorchedContext; 29 class WeaponRoller : public Weapon 30 { 31 public: 32 WeaponRoller(); 33 virtual ~WeaponRoller(); 34 35 virtual bool parseXML(AccessoryCreateContext &context, 36 XMLNode *accessoryNode); 37 getCollisionAction()38 Weapon *getCollisionAction() { return collisionAction_; } getRollerModelID()39 ModelID &getRollerModelID() { return rollerModelId_; } getRoll()40 bool getRoll() { return roll_; } getStickyShields()41 bool getStickyShields() { return stickyShields_; } getNoCameraTrack()42 bool getNoCameraTrack() { return noCameraTrack_; } 43 fixed getShieldHurtFactor(ScorchedContext &context); 44 fixed getTime(ScorchedContext &context); 45 fixed getWindFactor(ScorchedContext &context); 46 fixed getGravityFactor(ScorchedContext &context); getStepSize()47 fixed getStepSize() { return stepSize_; } 48 fixed getScale(ScorchedContext &context); getLocalGroups()49 ObjectGroupEntryDefinition &getLocalGroups() { return localGroups_; } getGlobalGroups()50 ObjectGroupEntryDefinition &getGlobalGroups() { return globalGroups_; } 51 52 // Inherited from Weapon 53 virtual void fireWeapon(ScorchedContext &context, 54 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity); 55 56 REGISTER_ACCESSORY_HEADER(WeaponRoller, AccessoryPart::AccessoryWeapon); 57 58 protected: 59 NumberParser numberRollers_; 60 Weapon *collisionAction_; 61 ModelID rollerModelId_; 62 ObjectGroupEntryDefinition localGroups_, globalGroups_; 63 NumberParser dampenVelocityExp_; 64 NumberParser shieldHurtFactorExp_; 65 NumberParser gravityFactorExp_; 66 NumberParser windFactorExp_; 67 NumberParser timeExp_; 68 NumberParser scale_; 69 fixed stepSize_; 70 bool roll_; 71 bool stickyShields_; 72 bool maintainVelocity_; 73 bool noCameraTrack_; 74 75 void addRoller(ScorchedContext &context, 76 WeaponFireContext &weaponContext, 77 FixedVector &position, FixedVector &velocity); 78 79 }; 80 81 #endif 82