Searched refs:getGameGUIOptionsDescriptionLanguage (Results 1 – 15 of 15) sorted by relevance
207 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); in detectGames()208 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU)); in detectGames()209 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA)); in detectGames()210 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::IT_ITA)); in detectGames()211 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::ES_ESP)); in detectGames()212 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::PT_BRA)); in detectGames()213 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::CZ_CZE)); in detectGames()214 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::HE_ISR)); in detectGames()
233 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); in detectGames()234 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU)); in detectGames()235 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA)); in detectGames()236 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::IT_ITA)); in detectGames()237 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::ES_ESP)); in detectGames()238 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::PT_BRA)); in detectGames()239 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::CZ_CZE)); in detectGames()
115 if (str.contains(getGameGUIOptionsDescriptionLanguage(lang))) in checkGameGUIOptionLanguage()121 const String getGameGUIOptionsDescriptionLanguage(Language lang) { in getGameGUIOptionsDescriptionLanguage() function
82 const String getGameGUIOptionsDescriptionLanguage(Common::Language lang);
122 if (str.contains(getGameGUIOptionsDescriptionLanguage(lang))) in checkGameGUIOptionLanguage()128 const String getGameGUIOptionsDescriptionLanguage(Language lang) { in getGameGUIOptionsDescriptionLanguage() function
89 const String getGameGUIOptionsDescriptionLanguage(Common::Language lang);
121 game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(languages->language)); in toDetectedGame()130 game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(languages->language)); in toDetectedGame()
127 if (str.contains(getGameGUIOptionsDescriptionLanguage(lang))) in checkGameGUIOptionLanguage()133 const String getGameGUIOptionsDescriptionLanguage(Language lang) { in getGameGUIOptionsDescriptionLanguage() function
104 const String getGameGUIOptionsDescriptionLanguage(Common::Language lang);
114 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(desc->language)); in toDetectedGame()117 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); in toDetectedGame()290 Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc.desc->language); in createInstance()292 lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY); in createInstance()
124 desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language)); in updateGameDescriptor()127 desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); in updateGameDescriptor()300 Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language); in createInstance()302 lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY); in createInstance()
142 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); in detectGames()
337 …Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.languag… in createInstance()
206 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(desc->language)); in toDetectedGame()209 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); in toDetectedGame()
1055 game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); in detectGames()1157 …Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.languag… in createInstance()