/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | State.cpp | 81 if (_game->getLanguage() && _game->getResourcePack()) in add() 82 …surface->initText(_game->getResourcePack()->getFont("FONT_BIG"), _game->getResourcePack()->getFont… in add() 125 if (_game->getResourcePack() != 0) in init() 127 _game->getResourcePack()->setPalette(_palette); in init() 266 window->setBackground(_game->getResourcePack()->getSurface("TAC00.SCR")); in applyBattlescapeTheme() 363 if (_game->getResourcePack() != 0) in setPalette() 365 _game->getResourcePack()->setPalette(_palette); in setPalette() 377 setPalette(_game->getResourcePack()->getPalette(palette)->getColors(), 0, 256, false); in setPalette() 379 …setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(ba… in setPalette()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | BriefingState.cpp | 67 _game->getResourcePack()->playMusic("GMENBASE"); in BriefingState() 72 _game->getResourcePack()->playMusic("GMNEWMAR"); in BriefingState() 77 _game->getResourcePack()->playMusic("GMDEFEND"); in BriefingState() 138 _window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR")); in BriefingState() 142 _window->setBackground(_game->getResourcePack()->getSurface("BACK16.SCR")); in BriefingState()
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H A D | Inventory.cpp | 63 …_warning->initText(_game->getResourcePack()->getFont("FONT_BIG"), _game->getResourcePack()->getFon… in Inventory() 135 …text.initText(_game->getResourcePack()->getFont("FONT_BIG"), _game->getResourcePack()->getFont("FO… in drawGrid() 211 SurfaceSet *texture = _game->getResourcePack()->getSurfaceSet("BIGOBS.PCK"); in drawItems() 411 …_selItem->getRules()->drawHandSprite(_game->getResourcePack()->getSurfaceSet("BIGOBS.PCK"), _selec… in setSelectedItem() 537 _game->getResourcePack()->getSound("BATTLE.CAT", 38)->play(); in mouseClick() 591 _game->getResourcePack()->getSound("BATTLE.CAT", 38)->play(); in mouseClick() 605 _game->getResourcePack()->getSound("BATTLE.CAT", 38)->play(); in mouseClick() 641 _game->getResourcePack()->getSound("BATTLE.CAT", 17)->play(); in mouseClick() 672 _game->getResourcePack()->getSound("BATTLE.CAT", 38)->play(); in mouseClick() 908 _game->getResourcePack()->getSound("BATTLE.CAT", 38)->play(); in fitItem()
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H A D | ProjectileFlyBState.cpp | 284 …Projectile *projectile = new Projectile(_parent->getResourcePack(), _parent->getSave(), _action, _… in createNewProjectile() 306 _parent->getResourcePack()->getSound("BATTLE.CAT", 39)->play(); in createNewProjectile() 332 _parent->getResourcePack()->getSound("BATTLE.CAT", _ammo->getRules()->getFireSound())->play(); in createNewProjectile() 336 …_parent->getResourcePack()->getSound("BATTLE.CAT", _action.weapon->getRules()->getFireSound())->pl… in createNewProjectile() 374 _parent->getResourcePack()->getSound("BATTLE.CAT", _ammo->getRules()->getFireSound())->play(); in createNewProjectile() 378 …_parent->getResourcePack()->getSound("BATTLE.CAT", _action.weapon->getRules()->getFireSound())->pl… in createNewProjectile() 476 _parent->getResourcePack()->getSound("BATTLE.CAT", 38)->play(); in think() 532 …Projectile *proj = new Projectile(_parent->getResourcePack(), _parent->getSave(), _action, _origin… in think() 694 …_parent->getResourcePack()->getSound("BATTLE.CAT", _ammo->getRules()->getMeleeAttackSound())->play… in performMeleeAttack() 698 …_parent->getResourcePack()->getSound("BATTLE.CAT", _action.weapon->getRules()->getMeleeAttackSound… in performMeleeAttack()
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H A D | UnitWalkBState.cpp | 351 _parent->getResourcePack()->getSound("BATTLE.CAT", 3)->play(); // normal door in think() 355 _parent->getResourcePack()->getSound("BATTLE.CAT", 20)->play(); // ufo door in think() 555 _parent->getResourcePack()->getSound("BATTLE.CAT", _unit->getMoveSound())->play(); in playMovementSound() 569 …_parent->getResourcePack()->getSound("BATTLE.CAT", 22 + (tile->getFootstepSound(tileBelow)*2))->pl… in playMovementSound() 577 …_parent->getResourcePack()->getSound("BATTLE.CAT", 23 + (tile->getFootstepSound(tileBelow)*2))->pl… in playMovementSound() 586 _parent->getResourcePack()->getSound("BATTLE.CAT", 15)->play(); in playMovementSound()
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H A D | InventoryState.cpp | 124 _game->getResourcePack()->getSurface("TAC01.SCR")->blit(_bg); in InventoryState() 261 SurfaceSet *texture = _game->getResourcePack()->getSurfaceSet("BASEBITS.PCK"); in init() 280 …ileExists(CrossPlatform::getDataFile("UFOGRAPH/" + look)) && !_game->getResourcePack()->getSurface… in init() 284 _game->getResourcePack()->getSurface(look)->blit(_soldier); in init() 288 …Surface *armorSurface = _game->getResourcePack()->getSurface(unit->getArmor()->getSpriteInventory(… in init() 524 …item->getAmmoItem()->getRules()->drawHandSprite(_game->getResourcePack()->getSurfaceSet("BIGOBS.PC… in invClick()
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H A D | ScannerState.cpp | 72 _game->getResourcePack()->getSurface("DETBORD.PCK")->blit(_bg); in ScannerState() 73 _game->getResourcePack()->getSurface("DETBORD2.PCK")->blit(_scan); in ScannerState()
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H A D | ExplosionBState.cpp | 131 _parent->getResourcePack()->getSound("BATTLE.CAT", 2)->play(); in init() 133 _parent->getResourcePack()->getSound("BATTLE.CAT", 5)->play(); in init() 156 _parent->getResourcePack()->getSound("BATTLE.CAT", sound)->play(); in init() 232 … _parent->getResourcePack()->getSound("BATTLE.CAT", _item->getRules()->getMeleeHitSound())->play(); in explode()
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H A D | UnitTurnBState.cpp | 78 _parent->getResourcePack()->getSound("BATTLE.CAT", 3)->play(); // normal door in init() 82 _parent->getResourcePack()->getSound("BATTLE.CAT", RNG::generate(20,21))->play(); // ufo door in init()
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H A D | MedikitView.cpp | 67 SurfaceSet *set = _game->getResourcePack()->getSurfaceSet("MEDIBITS.DAT"); in draw() 100 SurfaceSet *set = _game->getResourcePack()->getSurfaceSet("MEDIBITS.DAT"); in mouseClick()
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H A D | ActionMenuItem.cpp | 38 …Font *big = game->getResourcePack()->getFont("FONT_BIG"), *small = game->getResourcePack()->getFon… in ActionMenuItem()
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H A D | UnitDieBState.cpp | 299 _parent->getResourcePack()->getSound("BATTLE.CAT", RNG::generate(41,43))->play(); in playDeathSound() 303 _parent->getResourcePack()->getSound("BATTLE.CAT", RNG::generate(44,46))->play(); in playDeathSound() 307 _parent->getResourcePack()->getSound("BATTLE.CAT", _unit->getDeathSound())->play(); in playDeathSound()
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/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/ |
H A D | BaseDefenseState.cpp | 84 _window->setBackground(_game->getResourcePack()->getSurface("BACK04.SCR")); in BaseDefenseState() 141 _game->getResourcePack()->getSound("GEO.CAT", 11)->play(); in nextStep() 178 _game->getResourcePack()->getSound("GEO.CAT", (def)->getRules()->getFireSound())->play(); in nextStep() 189 _game->getResourcePack()->getSound("GEO.CAT", (def)->getRules()->getHitSound())->play(); in nextStep()
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H A D | GeoscapeState.cpp | 244 …_btnBases->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->g… in GeoscapeState() 251 …_btnGraphs->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->… in GeoscapeState() 279 …_btn5Secs->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->g… in GeoscapeState() 287 …_btn1Min->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->ge… in GeoscapeState() 295 …_btn5Mins->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->g… in GeoscapeState() 303 …_btn30Mins->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->… in GeoscapeState() 311 …_btn1Hour->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->g… in GeoscapeState() 319 …_btn1Day->initText(_game->getResourcePack()->getFont("FONT_GEO_BIG"), _game->getResourcePack()->ge… in GeoscapeState() 526 _game->getResourcePack()->playMusic("GMGEO1"); in init() 530 _game->getResourcePack()->playMusic("GMGEO", true); in init() [all …]
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H A D | DefeatState.cpp | 56 Surface *screen = _game->getResourcePack()->getSurface(files[i]); in DefeatState() 76 _game->getResourcePack()->playMusic("GMLOSE"); in DefeatState()
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H A D | VictoryState.cpp | 59 Surface *screen = _game->getResourcePack()->getSurface(files[i]); in VictoryState() 79 _game->getResourcePack()->playMusic("GMWIN"); in VictoryState()
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H A D | DogfightState.cpp | 304 graphic = _game->getResourcePack()->getSurface("INTERWIN.DAT"); in DogfightState() 330 graphic = _game->getResourcePack()->getSurface(ufo->getRules()->getModSprite()); in DogfightState() 379 SurfaceSet *set = _game->getResourcePack()->getSurfaceSet("INTICON.PCK"); in DogfightState() 844 _game->getResourcePack()->getSound("GEO.CAT", 12)->play(); //12 in move() 887 _game->getResourcePack()->getSound("GEO.CAT", 10)->play(); //10 in move() 1001 _game->getResourcePack()->getSound("GEO.CAT", 13)->play(); in move() 1065 _game->getResourcePack()->getSound("GEO.CAT", 10)->play(); //11 in move() 1074 _game->getResourcePack()->getSound("GEO.CAT", 10)->play(); //10 in move() 1153 _game->getResourcePack()->getSound("GEO.CAT", w1->getRules()->getSound())->play(); in fireWeapon1() 1179 _game->getResourcePack()->getSound("GEO.CAT", w2->getRules()->getSound())->play(); in fireWeapon2() [all …]
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/dports/games/openxcom/OpenXcom-1.0/src/Ufopaedia/ |
H A D | ArticleStateUfo.cpp | 55 _game->getResourcePack()->getSurface("BACK11.SCR")->blit(_bg); in ArticleStateUfo() 68 Surface *graphic = _game->getResourcePack()->getSurface("INTERWIN.DAT"); in ArticleStateUfo() 92 graphic = _game->getResourcePack()->getSurface(ufo->getModSprite()); in ArticleStateUfo()
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H A D | ArticleStateItem.cpp | 56 _game->getResourcePack()->getSurface("BACK08.SCR")->blit(_bg); in ArticleStateItem() 70 item->drawHandSprite(_game->getResourcePack()->getSurfaceSet("BIGOBS.PCK"), _image); in ArticleStateItem() 231 … ammo_rule->drawHandSprite(_game->getResourcePack()->getSurfaceSet("BIGOBS.PCK"), _imageAmmo[i]); in ArticleStateItem()
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H A D | ArticleStateArmor.cpp | 69 …ileExists(CrossPlatform::getDataFile("UFOGRAPH/" + look)) && !_game->getResourcePack()->getSurface… in ArticleStateArmor() 73 _game->getResourcePack()->getSurface(look)->blit(_image); in ArticleStateArmor()
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/dports/games/openxcom/OpenXcom-1.0/src/Basescape/ |
H A D | SoldierMemorialState.cpp | 62 _game->getResourcePack()->playMusic("GMLOSE"); in SoldierMemorialState() 78 _window->setBackground(_game->getResourcePack()->getSurface("BACK02.SCR")); in SoldierMemorialState() 149 _game->getResourcePack()->playMusic("GMGEO", true); in btnOkClick()
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/dports/games/openxcom/OpenXcom-1.0/src/Menu/ |
H A D | ErrorMessageState.cpp | 89 …setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(bg… in create() 99 _window->setBackground(_game->getResourcePack()->getSurface(bg)); in create()
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H A D | TestState.cpp | 55 _set = _game->getResourcePack()->getSurfaceSet("BASEBITS.PCK"); in TestState() 74 _window->setBackground(_game->getResourcePack()->getSurface("BACK04.SCR")); in TestState()
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H A D | OptionsModsState.cpp | 54 …text.initText(_game->getResourcePack()->getFont("FONT_BIG"), _game->getResourcePack()->getFont("FO… in OptionsModsState()
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H A D | MainMenuState.cpp | 71 _window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR")); in MainMenuState() 102 _game->getResourcePack()->playMusic("GMSTORY"); in MainMenuState()
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