/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | vk.cpp | 147 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR018_1P), 33, 0, 0, 50, 0); in close() 544 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR016_2B), 50, 0, 0, 50, 0); in draw() 550 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR013_3D), 33, 0, 0, 50, 0); in draw() 590 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0); in draw() 660 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP1), 50, 0, 0, 50, 0); in draw() 698 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP2), 33, 0, 0, 50, 0); in draw() 727 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR027_3P), 20, 0, 0, 50, 0); in draw() 867 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in calibrate() 911 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in beginTest() 917 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in startAdjustement() [all …]
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H A D | kia.cpp | 240 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP16), 70, 0, 0, 50, 0); in tick() 278 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxMECHAN1), 100, 70, 70, 50, 0); in tick() 572 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playSliceModel() 582 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playPhotograph() 743 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECTRO1), 70, 0, 0, 50, 0); in init() 1070 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked() 1079 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked() 1088 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked() 1325 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL1), 100, 0, 0, 50, 0); in playTransitionSound() 1328 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL2), 100, 0, 0, 50, 0); in playTransitionSound() [all …]
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H A D | kia_section_settings.cpp | 338 self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in mouseInCallback() 349 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -30, -30, 50, 0); in onButtonPressed() 354 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -15, -15, 50, 0); in onButtonPressed() 359 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in onButtonPressed() 364 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 15, 15, 50, 0); in onButtonPressed() 369 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 30, 30, 50, 0); in onButtonPressed()
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H A D | ui_check_box.cpp | 119 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove() 134 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP10), 100, 0, 0, 50, 0); in handleMouseDown()
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H A D | kia_section_save.cpp | 302 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP3), 40, 0, 0, 50, 0); in scrollBoxCallback() 332 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP6), 90, -50, -50, 50… in onButtonPressed() 375 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP7), 90, 0, 0, 50, 0); in changeState() 419 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in save()
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H A D | kia_section_pogo.cpp | 249 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxAUDLAFF1), 100, 0, 0, 50, 0); in open()
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H A D | ui_slider.cpp | 132 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove()
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H A D | kia_section_clues.cpp | 213 … self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP15), 70, 0, 0, 50, 0); in scrollBoxCallback() 235 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP10A), 100, 0, 0, 50, 0); in mouseUpCallback()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | vk.cpp | 147 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR018_1P), 33, 0, 0, 50, 0); in close() 544 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR016_2B), 50, 0, 0, 50, 0); in draw() 550 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR013_3D), 33, 0, 0, 50, 0); in draw() 590 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0); in draw() 660 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP1), 50, 0, 0, 50, 0); in draw() 698 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP2), 33, 0, 0, 50, 0); in draw() 727 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR027_3P), 20, 0, 0, 50, 0); in draw() 867 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in calibrate() 911 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in beginTest() 917 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in startAdjustement() [all …]
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H A D | kia.cpp | 243 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP16), 70, 0, 0, 50, 0); in tick() 281 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxMECHAN1), 100, 70, 70, 50, 0); in tick() 575 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playSliceModel() 585 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playPhotograph() 757 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECTRO1), 70, 0, 0, 50, 0); in init() 1084 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked() 1093 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked() 1102 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked() 1339 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL1), 100, 0, 0, 50, 0); in playTransitionSound() 1342 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL2), 100, 0, 0, 50, 0); in playTransitionSound() [all …]
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H A D | kia_section_settings.cpp | 458 self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in mouseInCallback() 469 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -30, -30, 50, 0); in onButtonPressed() 474 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -15, -15, 50, 0); in onButtonPressed() 479 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in onButtonPressed() 484 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 15, 15, 50, 0); in onButtonPressed() 489 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 30, 30, 50, 0); in onButtonPressed() 543 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP7), 90, 0, 0, 50, 0); in changeState()
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H A D | ui_check_box.cpp | 119 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove() 134 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP10), 100, 0, 0, 50, 0); in handleMouseDown()
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H A D | kia_section_save.cpp | 302 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP3), 40, 0, 0, 50, 0); in scrollBoxCallback() 332 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP6), 90, -50, -50, 50… in onButtonPressed() 375 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP7), 90, 0, 0, 50, 0); in changeState() 419 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in save()
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H A D | ui_dropdown.cpp | 220 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove() 277 self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in scrollBoxLineSelectCallback()
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H A D | kia_section_pogo.cpp | 249 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxAUDLAFF1), 100, 0, 0, 50, 0); in open()
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H A D | ui_slider.cpp | 134 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove()
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H A D | kia_section_clues.cpp | 213 … self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP15), 70, 0, 0, 50, 0); in scrollBoxCallback() 235 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP10A), 100, 0, 0, 50, 0); in mouseUpCallback()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | ambient_sounds.cpp | 93 _vm->_gameInfo->getSfxTrack(sfxId), in addSound() 103 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeNonLoopingSound() 135 …_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(sfxId), volume * _ambientVolume / 100, panS… in playSound() 144 const Common::String &name = _vm->_gameInfo->getSfxTrack(sfxId); in addLoopingSound() 182 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in adjustLoopingSound() 198 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeLoopingSound()
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H A D | game_info.h | 81 const Common::String &getSfxTrack(int i) const;
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H A D | item_pickup.cpp | 59 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxGETITEM1), 80, pan, pan, 50, 0); in setup()
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H A D | game_info.cpp | 142 const Common::String &GameInfo::getSfxTrack(int i) const { in getSfxTrack() function in BladeRunner::GameInfo
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | ambient_sounds.cpp | 130 _vm->_gameInfo->getSfxTrack(sfxId), in addSound() 140 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeNonLoopingSound() 180 …_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(sfxId), volume * _ambientVolume / 100, panS… in playSound() 202 const Common::String &name = _vm->_gameInfo->getSfxTrack(sfxId); in addLoopingSound() 241 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in adjustLoopingSound() 257 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeLoopingSound()
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H A D | item_pickup.cpp | 59 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxGETITEM1), 80, pan, pan, 50, 0); in setup()
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H A D | game_info.h | 81 const Common::String &getSfxTrack(int i) const;
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H A D | game_info.cpp | 146 const Common::String &GameInfo::getSfxTrack(int i) const { in getSfxTrack() function in BladeRunner::GameInfo
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