Home
last modified time | relevance | path

Searched refs:getSfxTrack (Results 1 – 25 of 45) sorted by relevance

12

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dvk.cpp147 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR018_1P), 33, 0, 0, 50, 0); in close()
544 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR016_2B), 50, 0, 0, 50, 0); in draw()
550 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR013_3D), 33, 0, 0, 50, 0); in draw()
590 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0); in draw()
660 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP1), 50, 0, 0, 50, 0); in draw()
698 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP2), 33, 0, 0, 50, 0); in draw()
727 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR027_3P), 20, 0, 0, 50, 0); in draw()
867 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in calibrate()
911 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in beginTest()
917 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in startAdjustement()
[all …]
H A Dkia.cpp240 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP16), 70, 0, 0, 50, 0); in tick()
278 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxMECHAN1), 100, 70, 70, 50, 0); in tick()
572 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playSliceModel()
582 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playPhotograph()
743 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECTRO1), 70, 0, 0, 50, 0); in init()
1070 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked()
1079 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked()
1088 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked()
1325 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL1), 100, 0, 0, 50, 0); in playTransitionSound()
1328 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL2), 100, 0, 0, 50, 0); in playTransitionSound()
[all …]
H A Dkia_section_settings.cpp338 self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in mouseInCallback()
349 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -30, -30, 50, 0); in onButtonPressed()
354 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -15, -15, 50, 0); in onButtonPressed()
359 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in onButtonPressed()
364 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 15, 15, 50, 0); in onButtonPressed()
369 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 30, 30, 50, 0); in onButtonPressed()
H A Dui_check_box.cpp119 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove()
134 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP10), 100, 0, 0, 50, 0); in handleMouseDown()
H A Dkia_section_save.cpp302 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP3), 40, 0, 0, 50, 0); in scrollBoxCallback()
332 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP6), 90, -50, -50, 50… in onButtonPressed()
375 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP7), 90, 0, 0, 50, 0); in changeState()
419 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in save()
H A Dkia_section_pogo.cpp249 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxAUDLAFF1), 100, 0, 0, 50, 0); in open()
H A Dui_slider.cpp132 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove()
H A Dkia_section_clues.cpp213 … self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP15), 70, 0, 0, 50, 0); in scrollBoxCallback()
235 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP10A), 100, 0, 0, 50, 0); in mouseUpCallback()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dvk.cpp147 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR018_1P), 33, 0, 0, 50, 0); in close()
544 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR016_2B), 50, 0, 0, 50, 0); in draw()
550 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR013_3D), 33, 0, 0, 50, 0); in draw()
590 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxCROSLOCK), 100, 0, 0, 50, 0); in draw()
660 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP1), 50, 0, 0, 50, 0); in draw()
698 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxVKBEEP2), 33, 0, 0, 50, 0); in draw()
727 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBR027_3P), 20, 0, 0, 50, 0); in draw()
867 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in calibrate()
911 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in beginTest()
917 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBRTARGET), 100, 0, 0, 50, 0); in startAdjustement()
[all …]
H A Dkia.cpp243 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP16), 70, 0, 0, 50, 0); in tick()
281 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxMECHAN1), 100, 70, 70, 50, 0); in tick()
575 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playSliceModel()
585 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP1), 70, 0, 0, 50, 0); in playPhotograph()
757 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECTRO1), 70, 0, 0, 50, 0); in init()
1084 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked()
1093 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked()
1102 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(soundId), 70, 0, 0, 50, 0); in buttonClicked()
1339 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL1), 100, 0, 0, 50, 0); in playTransitionSound()
1342 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxPANEL2), 100, 0, 0, 50, 0); in playTransitionSound()
[all …]
H A Dkia_section_settings.cpp458 self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in mouseInCallback()
469 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -30, -30, 50, 0); in onButtonPressed()
474 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, -15, -15, 50, 0); in onButtonPressed()
479 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in onButtonPressed()
484 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 15, 15, 50, 0); in onButtonPressed()
489 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 30, 30, 50, 0); in onButtonPressed()
543 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP7), 90, 0, 0, 50, 0); in changeState()
H A Dui_check_box.cpp119 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove()
134 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxBEEP10), 100, 0, 0, 50, 0); in handleMouseDown()
H A Dkia_section_save.cpp302 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP3), 40, 0, 0, 50, 0); in scrollBoxCallback()
332 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP6), 90, -50, -50, 50… in onButtonPressed()
375 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxSPNBEEP7), 90, 0, 0, 50, 0); in changeState()
419 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in save()
H A Dui_dropdown.cpp220 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove()
277 self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0); in scrollBoxLineSelectCallback()
H A Dkia_section_pogo.cpp249 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxAUDLAFF1), 100, 0, 0, 50, 0); in open()
H A Dui_slider.cpp134 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxTEXT3), 100, 0, 0, 50, 0); in handleMouseMove()
H A Dkia_section_clues.cpp213 … self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP15), 70, 0, 0, 50, 0); in scrollBoxCallback()
235 …self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP10A), 100, 0, 0, 50, 0); in mouseUpCallback()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dambient_sounds.cpp93 _vm->_gameInfo->getSfxTrack(sfxId), in addSound()
103 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeNonLoopingSound()
135 …_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(sfxId), volume * _ambientVolume / 100, panS… in playSound()
144 const Common::String &name = _vm->_gameInfo->getSfxTrack(sfxId); in addLoopingSound()
182 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in adjustLoopingSound()
198 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeLoopingSound()
H A Dgame_info.h81 const Common::String &getSfxTrack(int i) const;
H A Ditem_pickup.cpp59 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxGETITEM1), 80, pan, pan, 50, 0); in setup()
H A Dgame_info.cpp142 const Common::String &GameInfo::getSfxTrack(int i) const { in getSfxTrack() function in BladeRunner::GameInfo
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dambient_sounds.cpp130 _vm->_gameInfo->getSfxTrack(sfxId), in addSound()
140 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeNonLoopingSound()
180 …_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(sfxId), volume * _ambientVolume / 100, panS… in playSound()
202 const Common::String &name = _vm->_gameInfo->getSfxTrack(sfxId); in addLoopingSound()
241 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in adjustLoopingSound()
257 int32 hash = MIXArchive::getHash(_vm->_gameInfo->getSfxTrack(sfxId)); in removeLoopingSound()
H A Ditem_pickup.cpp59 _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(kSfxGETITEM1), 80, pan, pan, 50, 0); in setup()
H A Dgame_info.h81 const Common::String &getSfxTrack(int i) const;
H A Dgame_info.cpp146 const Common::String &GameInfo::getSfxTrack(int i) const { in getSfxTrack() function in BladeRunner::GameInfo

12