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Searched refs:getStateMod (Results 1 – 19 of 19) sorted by relevance

/dports/games/scourge/scourge/src/events/
H A Dstatemodexpirationevent.cpp37 if ( creature->getStateMod( StateMod::dead ) ) return; in execute()
40 if ( creature->getStateMod( StateMod::poisoned ) ) { in execute()
68 if ( creature->getStateMod( StateMod::dead ) || in executeBeforeDelete()
69 !( creature->getStateMod( stateMod ) ) ) return; in executeBeforeDelete()
H A Dpotionexpirationevent.cpp62 if ( creature->getStateMod( StateMod::dead ) ) return; in execute()
H A Dthirsthungerevent.cpp34 if ( creature -> getStateMod( StateMod::dead ) ) { in execute()
/dports/games/scourge/scourge/src/
H A Dparty.cpp119 if ( !party[i]->getStateMod( StateMod::dead ) ) { in setFirstLivePlayer()
129 if ( !party[i]->getStateMod( StateMod::dead ) ) { in getFirstLivePlayer()
175 if ( !party[n]->getStateMod( StateMod::dead ) ) { in switchToNextLivePartyMember()
313 if ( !getParty( i )->getStateMod( StateMod::dead ) ) { in setSelXY()
325 if ( !party[t]->getStateMod( StateMod::dead ) && in isPartyInRange()
341 if ( !party[i]->getStateMod( StateMod::dead ) ) { in movePlayers()
350 if ( !player->getStateMod( StateMod::dead ) ) { in movePlayers()
565 if ( !party[i]->getStateMod( StateMod::dead ) && !party[i]->getStateMod( StateMod::possessed ) ) { in getClosestPlayer()
579 if ( !party[i]->getStateMod( StateMod::dead ) ) { in startEffect()
640 if ( !getParty( i )->getStateMod( StateMod::dead ) && in regainMp()
[all …]
H A Dsession.cpp458 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getClosestMonster()
478 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getClosestGoodGuy()
489 …if ( !getParty()->getParty(i)->getStateMod( StateMod::dead ) && !getParty()->getParty(i)->getState… in getClosestGoodGuy()
508 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getRandomNearbyMonster()
526 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getRandomNearbyGoodGuy()
534 …if ( !getParty()->getParty(i)->getStateMod( StateMod::dead ) && !getParty()->getParty(i)->getState… in getRandomNearbyGoodGuy()
591 if ( !getParty()->getParty( i )->getStateMod( StateMod::dead ) ) { in creatureDeath()
H A Dcreature.cpp651 !getStateMod( StateMod::dead ) ) { in setSelXY()
703 !getStateMod( StateMod::dead ) ) { in setSelCreature()
1728 if ( !getStateMod( StateMod::dead ) ) { in addExperienceWithMessage()
3166 if ( getStateMod( StateMod::blessed ) ) { in getDefenderStateModPercent()
3172 if ( getStateMod( StateMod::enraged ) ) { in getDefenderStateModPercent()
3175 if ( getStateMod( StateMod::drunk ) ) { in getDefenderStateModPercent()
3178 if ( getStateMod( StateMod::cursed ) ) { in getDefenderStateModPercent()
3181 if ( getStateMod( StateMod::blinded ) ) { in getDefenderStateModPercent()
3230 if ( getStateMod( StateMod::blessed ) ) { in getAttackerStateModPercent()
3239 if ( getStateMod( StateMod::drunk ) ) { in getAttackerStateModPercent()
[all …]
H A Dbattle.cpp175 if ( !creature || creature->getStateMod( StateMod::dead ) || in fightTurn()
286 !creature->getStateMod( StateMod::possessed ) ) { in pauseBeforePlayerTurn()
673 if ( creature->getStateMod( StateMod::possessed ) ) { in getAvailableTarget()
823 if ( creature->getStateMod( StateMod::blessed ) ) { in castSpell()
826 if ( creature->getStateMod( StateMod::empowered ) ) { in castSpell()
829 if ( creature->getStateMod( StateMod::enraged ) ) { in castSpell()
832 if ( creature->getStateMod( StateMod::drunk ) ) { in castSpell()
835 if ( creature->getStateMod( StateMod::cursed ) ) { in castSpell()
838 if ( creature->getStateMod( StateMod::blinded ) ) { in castSpell()
841 if ( creature->getStateMod( StateMod::overloaded ) ) { in castSpell()
[all …]
H A Dscourgeview.cpp313 if ( !c->isPartyMember() || c->getStateMod( StateMod::possessed ) ) { in centerOnMonsterInTB()
836 …if ( !creature->getStateMod( StateMod::dead ) && ( ( PATH_DEBUG ) || ( player && scourge->inTurnB… in showCreatureInfo()
867 …if ( !creature->getStateMod( StateMod::dead ) && player && creature->getSelX() > -1 && !creature->… in showCreatureInfo()
902 if ( !creature->getStateMod( StateMod::dead ) && player && creature->getTargetCreature() && in showCreatureInfo()
903 !creature->getTargetCreature()->getStateMod( StateMod::dead ) ) { in showCreatureInfo()
935 …if ( !creature->getStateMod( StateMod::dead ) && ( groupMode || player || !creature->isPartyMember… in showCreatureInfo()
942 …if ( !creature->getStateMod( StateMod::dead ) && ( groupMode || player || !creature->isPartyMember… in showCreatureInfo()
979 if ( !creature->getStateMod( StateMod::dead ) ) { in showCreatureInfo()
H A Dcreature.h276 return( !isPartyMember() || getStateMod( StateMod::possessed ) ); in isAutoControlled()
282 return ( getStateMod( StateMod::possessed ) ? !f : f ); in isFriendly()
715 inline bool getStateMod( int mod ) { in getStateMod() function
H A Dscourge.cpp1412 if ( !party->getParty( i )->getStateMod( StateMod::dead ) ) { in useGate()
1452 if ( !party->getParty( i )->getStateMod( StateMod::dead ) ) { in useTeleporter()
1763 if ( !party->getParty( i )->getStateMod( StateMod::dead ) ) { in createBattleTurns()
1917 if ( !c->getStateMod( StateMod::dead ) && in moveCreatures()
2473 } else if ( p->getStateMod( StateMod::dead ) ) { in drawPortrait()
2511 if ( p->getStateMod( StateMod::possessed ) ) { in drawPortrait()
2514 } else if ( p->getStateMod( StateMod::invisible ) ) { in drawPortrait()
2517 } else if ( p->getStateMod( StateMod::poisoned ) ) { in drawPortrait()
2520 } else if ( p->getStateMod( StateMod::blinded ) ) { in drawPortrait()
2523 } else if ( p->getStateMod( StateMod::cursed ) ) { in drawPortrait()
[all …]
H A Dspellcaster.cpp75 battle->getCreature()->getStateMod( StateMod::possessed ) ) { in spellFailed()
454 if ( battle->getSession()->getParty()->getParty( i )->getStateMod( StateMod::dead ) ) { in resurrect()
552 if ( creature->getStateMod( mod ) == setting ) { in setStateMod()
H A Dscourgehandler.cpp503 loc->creature->getStateMod( StateMod::possessed ) ) { in handleCreatureClick()
H A Dterraingenerator.cpp672 if ( !scourge->getParty()->getParty( r )->getStateMod( StateMod::dead ) ) { in addParty()
/dports/games/scourge/scourge/src/render/
H A Drenderedcreature.h116 virtual bool getStateMod( int mod ) = 0;
H A Dfog.cpp117 if ( map->getAdapter()->getParty( i )->getStateMod( StateMod::dead ) ) { in hideDeadParty()
H A Dmap.cpp1890 if ( later->creature->getStateMod( StateMod::invisible ) ) { in doDrawShape()
1895 } else if ( later->creature->getStateMod( StateMod::possessed ) ) { in doDrawShape()
1900 if ( later->creature->getStateMod( StateMod::invisible ) ) { in doDrawShape()
4384 if ( !adapter->getParty( t )->getStateMod( StateMod::dead ) ) { in loadMap()
/dports/games/scourge/scourge/src/sqbinding/
H A Dsqcreature.cpp254 sq_pushinteger( vm, object->getStateMod( index ) ); in _getStateMod()
425 if ( object->getStateMod( mod ) == setting ) { in _setStateMod()
/dports/games/scourge-data/scourge_data/script/
H A Dmap.nut126 if( minion.getSummoner() == creature && !minion.getStateMod( dead_mod ) ) {
264 if( player.getStateMod( modIndex ) ) player.setStateMod( modIndex, false );
271 if( player.getStateMod( modIndex ) ) player.setStateMod( modIndex, false );
548 if( !( scourgeGame.getPartyMember( i ).getStateMod( 13 ) ) ) {
H A Dskills.nut259 if( creature.getStateMod( 6 ) ) {