/dports/games/scourge/scourge/src/events/ |
H A D | statemodexpirationevent.cpp | 37 if ( creature->getStateMod( StateMod::dead ) ) return; in execute() 40 if ( creature->getStateMod( StateMod::poisoned ) ) { in execute() 68 if ( creature->getStateMod( StateMod::dead ) || in executeBeforeDelete() 69 !( creature->getStateMod( stateMod ) ) ) return; in executeBeforeDelete()
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H A D | potionexpirationevent.cpp | 62 if ( creature->getStateMod( StateMod::dead ) ) return; in execute()
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H A D | thirsthungerevent.cpp | 34 if ( creature -> getStateMod( StateMod::dead ) ) { in execute()
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/dports/games/scourge/scourge/src/ |
H A D | party.cpp | 119 if ( !party[i]->getStateMod( StateMod::dead ) ) { in setFirstLivePlayer() 129 if ( !party[i]->getStateMod( StateMod::dead ) ) { in getFirstLivePlayer() 175 if ( !party[n]->getStateMod( StateMod::dead ) ) { in switchToNextLivePartyMember() 313 if ( !getParty( i )->getStateMod( StateMod::dead ) ) { in setSelXY() 325 if ( !party[t]->getStateMod( StateMod::dead ) && in isPartyInRange() 341 if ( !party[i]->getStateMod( StateMod::dead ) ) { in movePlayers() 350 if ( !player->getStateMod( StateMod::dead ) ) { in movePlayers() 565 if ( !party[i]->getStateMod( StateMod::dead ) && !party[i]->getStateMod( StateMod::possessed ) ) { in getClosestPlayer() 579 if ( !party[i]->getStateMod( StateMod::dead ) ) { in startEffect() 640 if ( !getParty( i )->getStateMod( StateMod::dead ) && in regainMp() [all …]
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H A D | session.cpp | 458 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getClosestMonster() 478 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getClosestGoodGuy() 489 …if ( !getParty()->getParty(i)->getStateMod( StateMod::dead ) && !getParty()->getParty(i)->getState… in getClosestGoodGuy() 508 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getRandomNearbyMonster() 526 …if ( !getCreature( i )->getStateMod( StateMod::dead ) && !getCreature( i )->getStateMod( StateMod:… in getRandomNearbyGoodGuy() 534 …if ( !getParty()->getParty(i)->getStateMod( StateMod::dead ) && !getParty()->getParty(i)->getState… in getRandomNearbyGoodGuy() 591 if ( !getParty()->getParty( i )->getStateMod( StateMod::dead ) ) { in creatureDeath()
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H A D | creature.cpp | 651 !getStateMod( StateMod::dead ) ) { in setSelXY() 703 !getStateMod( StateMod::dead ) ) { in setSelCreature() 1728 if ( !getStateMod( StateMod::dead ) ) { in addExperienceWithMessage() 3166 if ( getStateMod( StateMod::blessed ) ) { in getDefenderStateModPercent() 3172 if ( getStateMod( StateMod::enraged ) ) { in getDefenderStateModPercent() 3175 if ( getStateMod( StateMod::drunk ) ) { in getDefenderStateModPercent() 3178 if ( getStateMod( StateMod::cursed ) ) { in getDefenderStateModPercent() 3181 if ( getStateMod( StateMod::blinded ) ) { in getDefenderStateModPercent() 3230 if ( getStateMod( StateMod::blessed ) ) { in getAttackerStateModPercent() 3239 if ( getStateMod( StateMod::drunk ) ) { in getAttackerStateModPercent() [all …]
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H A D | battle.cpp | 175 if ( !creature || creature->getStateMod( StateMod::dead ) || in fightTurn() 286 !creature->getStateMod( StateMod::possessed ) ) { in pauseBeforePlayerTurn() 673 if ( creature->getStateMod( StateMod::possessed ) ) { in getAvailableTarget() 823 if ( creature->getStateMod( StateMod::blessed ) ) { in castSpell() 826 if ( creature->getStateMod( StateMod::empowered ) ) { in castSpell() 829 if ( creature->getStateMod( StateMod::enraged ) ) { in castSpell() 832 if ( creature->getStateMod( StateMod::drunk ) ) { in castSpell() 835 if ( creature->getStateMod( StateMod::cursed ) ) { in castSpell() 838 if ( creature->getStateMod( StateMod::blinded ) ) { in castSpell() 841 if ( creature->getStateMod( StateMod::overloaded ) ) { in castSpell() [all …]
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H A D | scourgeview.cpp | 313 if ( !c->isPartyMember() || c->getStateMod( StateMod::possessed ) ) { in centerOnMonsterInTB() 836 …if ( !creature->getStateMod( StateMod::dead ) && ( ( PATH_DEBUG ) || ( player && scourge->inTurnB… in showCreatureInfo() 867 …if ( !creature->getStateMod( StateMod::dead ) && player && creature->getSelX() > -1 && !creature->… in showCreatureInfo() 902 if ( !creature->getStateMod( StateMod::dead ) && player && creature->getTargetCreature() && in showCreatureInfo() 903 !creature->getTargetCreature()->getStateMod( StateMod::dead ) ) { in showCreatureInfo() 935 …if ( !creature->getStateMod( StateMod::dead ) && ( groupMode || player || !creature->isPartyMember… in showCreatureInfo() 942 …if ( !creature->getStateMod( StateMod::dead ) && ( groupMode || player || !creature->isPartyMember… in showCreatureInfo() 979 if ( !creature->getStateMod( StateMod::dead ) ) { in showCreatureInfo()
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H A D | creature.h | 276 return( !isPartyMember() || getStateMod( StateMod::possessed ) ); in isAutoControlled() 282 return ( getStateMod( StateMod::possessed ) ? !f : f ); in isFriendly() 715 inline bool getStateMod( int mod ) { in getStateMod() function
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H A D | scourge.cpp | 1412 if ( !party->getParty( i )->getStateMod( StateMod::dead ) ) { in useGate() 1452 if ( !party->getParty( i )->getStateMod( StateMod::dead ) ) { in useTeleporter() 1763 if ( !party->getParty( i )->getStateMod( StateMod::dead ) ) { in createBattleTurns() 1917 if ( !c->getStateMod( StateMod::dead ) && in moveCreatures() 2473 } else if ( p->getStateMod( StateMod::dead ) ) { in drawPortrait() 2511 if ( p->getStateMod( StateMod::possessed ) ) { in drawPortrait() 2514 } else if ( p->getStateMod( StateMod::invisible ) ) { in drawPortrait() 2517 } else if ( p->getStateMod( StateMod::poisoned ) ) { in drawPortrait() 2520 } else if ( p->getStateMod( StateMod::blinded ) ) { in drawPortrait() 2523 } else if ( p->getStateMod( StateMod::cursed ) ) { in drawPortrait() [all …]
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H A D | spellcaster.cpp | 75 battle->getCreature()->getStateMod( StateMod::possessed ) ) { in spellFailed() 454 if ( battle->getSession()->getParty()->getParty( i )->getStateMod( StateMod::dead ) ) { in resurrect() 552 if ( creature->getStateMod( mod ) == setting ) { in setStateMod()
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H A D | scourgehandler.cpp | 503 loc->creature->getStateMod( StateMod::possessed ) ) { in handleCreatureClick()
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H A D | terraingenerator.cpp | 672 if ( !scourge->getParty()->getParty( r )->getStateMod( StateMod::dead ) ) { in addParty()
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/dports/games/scourge/scourge/src/render/ |
H A D | renderedcreature.h | 116 virtual bool getStateMod( int mod ) = 0;
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H A D | fog.cpp | 117 if ( map->getAdapter()->getParty( i )->getStateMod( StateMod::dead ) ) { in hideDeadParty()
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H A D | map.cpp | 1890 if ( later->creature->getStateMod( StateMod::invisible ) ) { in doDrawShape() 1895 } else if ( later->creature->getStateMod( StateMod::possessed ) ) { in doDrawShape() 1900 if ( later->creature->getStateMod( StateMod::invisible ) ) { in doDrawShape() 4384 if ( !adapter->getParty( t )->getStateMod( StateMod::dead ) ) { in loadMap()
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/dports/games/scourge/scourge/src/sqbinding/ |
H A D | sqcreature.cpp | 254 sq_pushinteger( vm, object->getStateMod( index ) ); in _getStateMod() 425 if ( object->getStateMod( mod ) == setting ) { in _setStateMod()
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/dports/games/scourge-data/scourge_data/script/ |
H A D | map.nut | 126 if( minion.getSummoner() == creature && !minion.getStateMod( dead_mod ) ) { 264 if( player.getStateMod( modIndex ) ) player.setStateMod( modIndex, false ); 271 if( player.getStateMod( modIndex ) ) player.setStateMod( modIndex, false ); 548 if( !( scourgeGame.getPartyMember( i ).getStateMod( 13 ) ) ) {
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H A D | skills.nut | 259 if( creature.getStateMod( 6 ) ) {
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