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Searched refs:getTextureSetByName (Results 1 – 8 of 8) sorted by relevance

/dports/games/scorched3d/scorched/src/client/sprites/
H A DTeleportRenderer.cpp58 GLTextureSet *set = ExplosionTextures::instance()->getTextureSetByName("trans"); in simulate()
H A DMissileActionRenderer.cpp60 flameTextureSet_ = ExplosionTextures::instance()->getTextureSetByName( in simulate()
80 smokeTextureSet_ = ExplosionTextures::instance()->getTextureSetByName( in simulate()
H A DExplosionTextures.h46 GLTextureSet *getTextureSetByName(const std::string &name);
H A DExplosionLaserBeamRenderer.cpp86 GLTextureSet *texture = ExplosionTextures::instance()->getTextureSetByName("particle"); in init()
H A DExplosionTextures.cpp220 GLTextureSet *ExplosionTextures::getTextureSetByName(const std::string &name) in getTextureSetByName() function in ExplosionTextures
/dports/games/scorched3d/scorched/src/common/actions/
H A DExplosion.cpp176 texture = ExplosionTextures::instance()->getTextureSetByName( in init()
250 GLTextureSet *texture = ExplosionTextures::instance()->getTextureSetByName( in init()
H A DLaser.cpp196 GLTextureSet *set = ExplosionTextures::instance()->getTextureSetByName(params_->getRingTexture()); in draw()
H A DNapalm.cpp125 set_ = ExplosionTextures::instance()->getTextureSetByName( in init()