Searched refs:getTextureSetByName (Results 1 – 8 of 8) sorted by relevance
58 GLTextureSet *set = ExplosionTextures::instance()->getTextureSetByName("trans"); in simulate()
60 flameTextureSet_ = ExplosionTextures::instance()->getTextureSetByName( in simulate()80 smokeTextureSet_ = ExplosionTextures::instance()->getTextureSetByName( in simulate()
46 GLTextureSet *getTextureSetByName(const std::string &name);
86 GLTextureSet *texture = ExplosionTextures::instance()->getTextureSetByName("particle"); in init()
220 GLTextureSet *ExplosionTextures::getTextureSetByName(const std::string &name) in getTextureSetByName() function in ExplosionTextures
176 texture = ExplosionTextures::instance()->getTextureSetByName( in init()250 GLTextureSet *texture = ExplosionTextures::instance()->getTextureSetByName( in init()
196 GLTextureSet *set = ExplosionTextures::instance()->getTextureSetByName(params_->getRingTexture()); in draw()
125 set_ = ExplosionTextures::instance()->getTextureSetByName( in init()