1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <sprites/TeleportRenderer.h>
22 #include <graph/ParticleEmitter.h>
23 #include <client/ScorchedClient.h>
24 #include <sprites/ExplosionTextures.h>
25
TeleportRenderer(Vector & position,Vector & color)26 TeleportRenderer::TeleportRenderer(Vector &position, Vector &color) :
27 position_(position), color_(color)
28 {
29 }
30
~TeleportRenderer()31 TeleportRenderer::~TeleportRenderer()
32 {
33 }
34
draw(Action * action)35 void TeleportRenderer::draw(Action *action)
36 {
37 }
38
simulate(Action * action,float timepassed,bool & remove)39 void TeleportRenderer::simulate(Action *action, float timepassed, bool &remove)
40 {
41 remove = true;
42 ParticleEmitter emitter;
43 emitter.setAttributes(
44 2.5f, 2.0f, // Life
45 0.2f, 0.5f, // Mass
46 0.01f, 0.02f, // Friction
47 Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
48 color_, 1.0f, // StartColor1
49 color_, 1.0f, // StartColor2
50 color_, 0.0f, // EndColor1
51 color_, 0.0f, // EndColor2
52 0.7f, 1.0f, 0.7f, 1.0f, // Start Size
53 0.7f, 1.0f, 0.7f, 1.0f, // EndSize
54 Vector(0.0f, 0.0f, 0.0f), // Gravity
55 false,
56 false);
57
58 GLTextureSet *set = ExplosionTextures::instance()->getTextureSetByName("trans");
59 if (!set) return;
60
61 emitter.emitTransport(position_,
62 ScorchedClient::instance()->getParticleEngine(),
63 set);
64 }
65