1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <sprites/TeleportRenderer.h>
22 #include <graph/ParticleEmitter.h>
23 #include <client/ScorchedClient.h>
24 #include <sprites/ExplosionTextures.h>
25 
TeleportRenderer(Vector & position,Vector & color)26 TeleportRenderer::TeleportRenderer(Vector &position, Vector &color) :
27 	position_(position), color_(color)
28 {
29 }
30 
~TeleportRenderer()31 TeleportRenderer::~TeleportRenderer()
32 {
33 }
34 
draw(Action * action)35 void TeleportRenderer::draw(Action *action)
36 {
37 }
38 
simulate(Action * action,float timepassed,bool & remove)39 void TeleportRenderer::simulate(Action *action, float timepassed, bool &remove)
40 {
41 	remove = true;
42 	ParticleEmitter emitter;
43 	emitter.setAttributes(
44 		2.5f, 2.0f, // Life
45 		0.2f, 0.5f, // Mass
46 		0.01f, 0.02f, // Friction
47 		Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
48 		color_, 1.0f, // StartColor1
49 		color_, 1.0f, // StartColor2
50 		color_, 0.0f, // EndColor1
51 		color_, 0.0f, // EndColor2
52 		0.7f, 1.0f, 0.7f, 1.0f, // Start Size
53 		0.7f, 1.0f, 0.7f, 1.0f, // EndSize
54 		Vector(0.0f, 0.0f, 0.0f), // Gravity
55 		false,
56 		false);
57 
58 	GLTextureSet *set = ExplosionTextures::instance()->getTextureSetByName("trans");
59 	if (!set) return;
60 
61 	emitter.emitTransport(position_,
62 		ScorchedClient::instance()->getParticleEngine(),
63 		set);
64 }
65